These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

EVE Online: Inferno 1.0.6 to be deployed on Friday, June 1

First post
Author
Chloe Celeste
Net Effect
#61 - 2012-06-02 19:23:24 UTC
Honestly, I have to give kudos to the Devs for the patch on Friday because it did make my life easier with the unified inventory, however, don't get too excited because having a major problem still.


1) When I click on any container in corporation hangers it opens up my active ship's cargohold unless I navigate to the container in the tree menu. Also does this whether the window is unified or seperated.


2) The wreck and cargohold windows if I seperate them out then was to say close my cargohold using the cargohold button in my HUD in space then press it again the cargohold opens up in the unified view. This is also the case for when seperating wrecks. Can you all simply make cargohold and wrecks in space open up in it's own seperated-view window by default?


3) Finally we have hanger names and that is so great! Is it possible to have some of the hanger tabs to drop below the first tab line? For example, in the old inventory for corporation hangers the actual Hanger 5-7 opened up in tabs below Hanger 1-4 tabs. Can we do that? I don't use a TV for a monitor but it is 17" and it's a laptop.
Rommiee
Mercury Inc.
#62 - 2012-06-02 23:42:57 UTC
Okay, I'll mention this again, you may actually take notice this time........



Most of the remaining issues over the new inventory system are really quite simple to fix. You just need to get your heads out of your ass and LISTEN.

1. Bring back the clickable buttons that just open a single hanger (Ships, Items, Corp Hanger). Make these windows remember size and position, and reinstate the tabs on the Corp hanger.

2. Reinstate the important right-click shortcuts.... Open fuel bay, drone bay, ships hanger, ore hold, ship maintenance bay, Corp hanger. Again, make these windows remember size and position, and reinstate the tabs on the Corp hanger. It REALLY REALLY is not a bad thing to have important stuff in the right-click menu when it improves functionality. Like others have said, remove some of the redundant ones instead, undock etc. Whoever made this "design choice" you have come up with to remove this stuff needs shooting. Seriously.

3. Double clicking in your main hanger should open your cargo ONLY. Not the whole inventory, that’s what the button on the Neocom is for. Make this window remember size and position. Same applies for the cargo icon while in space.

4. Open a wreck in a new window. Make this window remember size and position. Keep the loot all button.

5. Give an option to hide the ISK value from the inventory windows, it is not something that we would use all the time, it just takes up space. It can be un-hidden when needed.

6. Reduce the size of the volume bar at the top of the window. Again, it just takes up space, revert to the previous thinner bar.

I cannot believe that this stuff would be difficult to implement, and it would go a long way to reducing the rage and disgust with CCP that most people are feeling at the moment.

So PLEASE listen and get this sorted asap.
Stigman Zuwadza
Deep Core Mining Inc.
Caldari State
#63 - 2012-06-03 00:42:37 UTC  |  Edited by: Stigman Zuwadza
I almost feel bad for posting this but weekends are trading times and so this is bugging the f00k out of me.

When I log on I have to open the UI every time, why is it not remembering it? Its growing tiresome to click open the UI and then click my Item Hanger to set it to the view I want.

It befuzzles me that you seem to miss the glaringly obvious stuff. Cry

Fly safe. o7

It's broken and it's been broken for a long time and it'll be broken for some time to come.

Newbie Ned
Real Nice And Laidback Corporation
#64 - 2012-06-03 05:37:34 UTC
Rommiee wrote:

4. Open a wreck in a new window. Make this window remember size and position. Keep the loot all button.



Actually it would be really nice if I could loot all without having to first open a wreck, it would save a lot of time.
Jared Tobin
Bloodstone Industries
B.S.I.
#65 - 2012-06-03 09:44:15 UTC  |  Edited by: Jared Tobin
I have been patient, but I literally dread logging in... especially since my 2-part post 1 week ago.

BUT FIRST, BUG REPORT 137632:

I see a container in a corp hangar.
I try to "SHIFT+'DOUBLE-CLICK'" to open container.
The client freezes for 1-2 seconds.
Then it "unfreezes".
Container did NOT open at all.

[SEE: screenshot of my horribly CROWDED "individual windows" I NEED open in order to do my JOB as CEO of a heavy manufacturing/marketing corporation. I had to find in "tree" list and "Open in new window" each one!]

Now let's quickly revisit my original list of issues of Unified Inventory UI, giving each an updated status, and see what's actually been changed/fixed in 2 weeks since:

- It now takes up to 22 seconds (instead of 50) to RELOAD the corporate hangar "tree list" every time one logs in or redocks.

- WINDOW AMNESIA:**It's still only HALF remembering where windows are/were.

- IF YOU DOUBLE-CLICK a container you wish to open, PLEASE MAKE IT AUTOMATICALLY FORCE OPEN in a NEW window. **No one addressed this, but it is important, ESPECIALLY since the majority of us players are so conditioned to double click containers to open in a new window before - OR - add an "Open container in new window" option to the RIGHT-CLICK menu for ALL CONTAINERS IN HANGAR LISTINGS. (Gee, this would be really helpful now since I cannot open any containers)

- MORE TIME CONSUMING FOR MASSIVE INDUSTRIALISTS: Enough said? ... **Apparently it WAS NOT "enough said" since now I click more times than ever... especially now since I cannot open any containers "traditionally". If this UI remains, then you really should to restore corp hangars and tabs. MAKE THIS AN OPTION: IT'S NOT FOR EVERYONE

- MASSIVE TIME CONSUMPTION AND LAG WHEN MOVING/TRADING:**This is STILL killing me. A big trade, a large movement of items, or even "delivering" 22+ science lab jobs that are done: They can take up to 2 minutes of lagging per "stack" of each item.

- FAILURE IN MOVING "ALL-SELECTED" ITEMS FROM CARGOHOLD TO PERSONAL/CORP HANGAR:**It seems to "sometimes work"... and "sometimes not work". Also takes a LONG time to move more that 30+ items... again, up to 2 minutes.

- TOO LONG, COMPLEX NAMES MAKE "TABS" FAIL:**Sadly, this is still UNCHANGED. The basic example: Take two container windows and merge them. Result: One tab is LABELLED: "Corporation hangars > PRODUCTION BAY > GAS STORAGE". The other tab is LABELLED: " Corporation hangars > PRODUCTION BAY > WORMHOLE SALVAGE". WHEN MERGED AS A 2-TABBED WINDOW: Sadly all I see are two tabs that say "Corporation han" next to the other tab that also says "Corporation han"... Shorten the tab names to just the NAME of the container/hangar.

- "POP UP" INFORMATION IS UNNECESSARY AND BLOCKING MY VIEW:**This is SO annoying and unchanged. when I'm hovering my pointer over an item in my hangar, it sometimes is because I'm comparing the quantities of it to another item a few lines above it. SADLY I CANNOT "SEE" anything in those spots (whether name or quantity, etc) being covered by by "estimated prices for both unit price and stack price... in the "compact line-by-line listing mode" (which I use because, well, as you may have seen, my screen has a lot of stuff to look at all at once), this is literally making my tasks more of a pain.

- PLEASE STOP ISK-CALCULATING VALUES:**Not addressed: It's really frustrating. Personally, with price estimation and such, that's one of my corporate jobs technically, and I suspect it is taking up calculating time referencing something within the region's market: I wonder if that is part of the extra "LAG" with everything - and every move - I perform with items of value. I WILL AGREE, THOUGH: For some people, especially non-industrialists and new players, this may be helpful for those players (though honestly, your price estimations are 50% terribly wrong). MAKE IT AN OPTION: IT'S NOT FOR EVERYONE

- WHAT HAPPENED TO THE LINES FOR ROWS?**Never addressed. Column separation lines are very visible. ROW separation lines are 10% visible.

- CREATE A BACK BUTTON:**Unadressed. HIGHLY needed.

- REINSTATE DOUBLE-CLICKING YOUR CURRENT SHIP TO FORCE OPEN A NEW CARGOHOLD WINDOW:**FIXED...somewhat. Thank you. somewhat. (2 issues fixed out of 14+ major issues...is a start.... I suppose.)

- SHIP HANGARS (...list THE SHIP WE ARE CURRENTLY IN): **FIXED! Thank you.

NEW ISSUES:

THE LAG IS KILLING ME (This may not sound like a lot, but when you do this often, it adds up):
-Trading 10 items (qty of 100,000 ammo as the example for the following) takes about 10 to 16 seconds.
-Moving 10 items from one container/hangar to another takes 18-24 seconds. (is this because "Est. value" is being updated per item moved?)
-Delivering those 10 lab slot jobs into a designated Corp hangar took 28 seconds!
-"Stack All" option, depending on items, can take from 12 seconds to 2 whole minutes!
-WHEN UNDOCKING, it takes about 10 seconds to clear away all open container windows from the screen before loading up space... then overview.. then station.. then ship... then planets... in that order, each about 1-4 seconds each.
-CHANGING WALLET DIVISIONS!!! Yes, changing from Master wallet to another Corp Wallet Division takes EXACTLY 7 seconds... with every change in "Active" wallet. Is that necessary/acceptable?


Come on CCP. I'm trying... Are you?
BearUkraine
Center for Advanced Studies
Gallente Federation
#66 - 2012-06-03 12:43:35 UTC  |  Edited by: BearUkraine
There is 1 more thing that has not been fixed - Filter field
Before Inferno I could type something in the Filter field once and find an item which I need just by checking all 7 divisions.
However now I need to type name of item every time when I change hangars division.
I am talking about PoS hangar.
Please return back the function when the filter field remembers what typed there.

Also after last patch became a problem when I am trying to link a nickname by drug and drop from a chat, I can not do that because mouse coursor does not want to change crosshair to arrow, what nessary for this operation.

Hope everything will be fixed.

Forgot: Please add the button "sell all". This has been promised!
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#67 - 2012-06-03 13:37:24 UTC
When warping away from a POS with a bunch of silos open, all the silo windows turn into clones of my cargohold when I get outside POS maintenance range. Previously (before Friday) they would all just disappear. The new behavior is highly annoying, as I usually open 4-8 silos every time when managing a tower, and now I have to close them all manually. Previously just warping to another tower would clear my screen of the now useless silo windows.
BearUkraine
Center for Advanced Studies
Gallente Federation
#68 - 2012-06-03 15:16:14 UTC
Found 1 more problem
Corp roles - they had not been working properly before Inferno, but since Inferno I began to experience one more problem:
Corporation -> Members -> Role Management -> changing Members per page from 10 to any other value - still see 10 members, so numbers of people on the page do not change.

To change the Members per page I need to log off\on.

Please fix. By the way, would be better to rebuild almost all corporation features, especially corp roles. They work slowly and buggy.
Bellasarius Baxter
Zilog Enterprises
#69 - 2012-06-03 17:11:21 UTC
Dunno if this is a known issue, but I am having issues whedn dragging stuff between (at least some) windows in the UI.

I have Deliveries/Returns in one separate window, and current ship Cargohold in another separate window.

If I select all stacks in the deliveries window, and drag them to an empty spot in the cargohold window it works as intended, but if I drag it on top of an existing stack of the same item as one of the stacks I drag from deliveries, that specific stack is being merged, but the other stacks I dragged is left in the deliveries window.

Before the new UI, it always merged the corresponding stack, and put the other stacks in the cargohold, so that you can use Stack all afterwards. It is a small annoyance, and as stated there is a workaround, still I would like to see it fixed.

Another point when dragging one stack on top of another in the cargohold, is that it is quite annoying that this fails completely if you are using cargohold extenders, and have more in the cargohold already, than there is room for in the standard cargohold capacity of the active ship. This problem has existed for quite a long time now, and is also very annoying.

If any of the above need clearification, dont hessitate to ask.

Comments/ideas/feedback is welcome, as always...



Derek Kaden
Bloodstone Industries
B.S.I.
#70 - 2012-06-04 10:15:30 UTC
Alain Kinsella wrote:
Well, this just came out, perhaps it will help? (Not trolling, I just found it, and other than its color I like the idea.)

http://www.razerzone.com/hex

Still no note regarding permission display for corp hangar, or did I miss one?


Everything is so lost.... I have better fun watch Gusgus in their randomness (http://www.youtube.com/watch?v=e96lbFiG_k8)... not something I pay a monthly feee for (and YES, the "gifts" suckes the WORST this year)

All that fun video just TEMPORARILY TAKES ME AWAY FROM THE BADNESS..... the horrific crap of CCP...EVE..and I'm wondering why I'm a part of it......

Get your act together and LISTEN TO THE PEOPLE.




Jared Tobin
Bloodstone Industries
B.S.I.
#71 - 2012-06-07 06:19:11 UTC
I logged into Eve at 05:45 (now 6:04) UTC

First time tonight: I waited for 20 minutes (even was able to file a full in-game bug report) because:

CURRENTLY: ALL UNIFIED INVENTORY WINDOWS were stuck with a bunch of "Spinning symbol"... (tested twice on separate login attempts).

[see screenshot]


I literally cannot play this game because all windows of the "Unified Inventory" are giving me access to NOTHING.

Can someone from CCP please tell me WHAT AM I PAYING FOR and WHY?

Honestly: As we roll into OVER THREE WEEKS, a month subscription reimbursement (in my opinion) would be humbly called for as we are well into the 3rd week of not being able to play this game functionally.

ESPECIALLY TONIGHT. (Wasted so much time filing reports, reloading, retesting... and now this: this is just painfully disheartening.)

Thanks in advance for any response.


Windows XP Pro SP3, cache was cleared (twice).
War Kitten
Panda McLegion
#72 - 2012-06-11 15:46:30 UTC
War Kitten wrote:
Excellent - my ship hangar and items window are coming back to stay!

The new unified thingy might actually be an overall improvement after today's patch.

Thanks devs!


I take it back - its still not an improvement yet.

All the handy buttons for accessing corp hangars and hangar items and right-clicky menus to open ship corp hangars are still missing. The unified thingy is still too fiddly for doing any real logistics, and ungodly slow when you want to move more than 2 ships out of a ship maintenance bay at once.

Keep at it guys...

*sigh*

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Kusum Fawn
Perkone
Caldari State
#73 - 2012-06-23 04:13:26 UTC
Please, Whne you want are going to rebuild a game function, like corp roles or pos structures, rewrite them to their origional functionality, and then do the improvements, as a two step process. so when you've found that youve broken something, like the various parts of the inventory system, a rollback is easy to the origin functionality.

Speaking of which, all these hot patches, are they in fact being tested on sisi before they are being moved to tq? Ihavent noticed a change in functionality on sisi, where i seem to be doing more of my playing these days. 100 isk ships are the way to go when it takes forever and a day to load any menus for real playing. also - loading the merged ships and items window in the station context window takes almost no time in comparison to the ships hanger UI window. why is this? is it because of the isk evaluation as i assume? or is there another difference in the coding that makes the UI window really laggy in comparison?

items tab in one station, so it will open items the next time i dock, Open UI window on current ships cargo,
warp to station with lots of ships/items
dock
UI takes a while to reload, station window opens faster, switch to ships in station tab, let load,
switch to ships in UI window, let load.

the times are annoyingly different. why?

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.