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Science & Industry

 
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New to industry

Author
Edward Khurelem
Khurelem Research and Development
#1 - 2012-06-03 04:04:28 UTC
Hey guys,

I'm looking for a way into the Manufacturing/Copying/Inventing Area of this game and was wondering what you thought were the best starter T1 things I should make to get use to the whole area.

My Current Industry/Trade Skills are:

Mass Production 3 - (Training to 4)
Production Efficiency 4
Broker Relations 1
Trade 3
Retail 2
Procurement 0
Marketing 3

What were your thoughts on what I should train up?

Notes:

Money is not a problem nor is minerals needed
HalfArse
Wixo Trading Co.
#2 - 2012-06-03 11:33:56 UTC
production efficiency 5 is a must
get advanced mass production to 4 or so

if you want to get into trading get your trade skills up until you can have at least 30-50 active orders
get margin trading to 4 or 5

train for transport ships and the skills needed to tank them well - (youl need industrial to 5 anyway if you ever want a freighter)

if you want to get into invention theres a crap ton of skill syou will need and they depend on what you want to invent, check blueprint requirements and google for invention guides - plenty out there
Edward Khurelem
Khurelem Research and Development
#3 - 2012-06-03 11:48:29 UTC
Whilst I am training those .. anything you suggest I make with a little profit?
Aluka 7th
#4 - 2012-06-03 12:33:27 UTC
HalfArse
Wixo Trading Co.
#5 - 2012-06-06 11:11:10 UTC  |  Edited by: HalfArse
scan through the T1 mods - your looking for anything that sells at least 500 units per day in jita tho tbh over 1000 is best.
Look for things that are going to be needed in just about every ship set up - eg propulsion mods, weapons etc.

scan through them, find one with a good margin and a good volume. Check the items trade history in the market details data to make sure that the sell price hasnt suddenly spiked in the last day or so cos there's a good chance that the price will crash before you get your items to market.
Tear Anasarsy
Reverse Engineering LTD
#6 - 2012-06-06 12:16:40 UTC
Ammo

Ammo is always a good start to industry.
I still do Ammo and it goes well, find a mission hub and sell ammo there.
D3F4ULT
#7 - 2012-06-06 15:37:47 UTC
Planetary interaction was the easiest way for me to make money by doing nothing but hauling, checking the prices in all major trade hubs, selling/buying, and logging on. The risk factor was someone smart enough to pop me while hauling. Been scanned many times, but no boom.

That was while I lived in HS. If you have a large capital you can(could have) make 15-50m a day by no real interaction other than above. Question is, are you willing to take the time to figure it out and get set up lol

"Bow down before the one you serve, you're going to get what you deserve"

Edward Khurelem
Khurelem Research and Development
#8 - 2012-06-07 00:58:37 UTC  |  Edited by: Edward Khurelem
Tear Anasarsy wrote:
Ammo

Ammo is always a good start to industry.
I still do Ammo and it goes well, find a mission hub and sell ammo there.


I invested a large sum of my money into Ammo XL - Carbon, Phased and Nuclear. Hopefully, these sell well. As for mission hub, Any suggestions?

D3F4ULT wrote:
Planetary interaction was the easiest way for me to make money by doing nothing but hauling, checking the prices in all major trade hubs, selling/buying, and logging on. The risk factor was someone smart enough to pop me while hauling. Been scanned many times, but no boom.

That was while I lived in HS. If you have a large capital you can(could have) make 15-50m a day by no real interaction other than above. Question is, are you willing to take the time to figure it out and get set up lol.


Already got a PI setup that is churning out some profit, I still need to get more experience in the area. Currently, making T1 level things on each of my planets. I spent about a day of my time looking through all the most sold products in Jita, and what I believed to be profitable, i placed in a excel document. Found out that in order for these to be successful, I need to have the skills that Aluka 7th suggested in her thread, as the difference, between these was substantial.
Zifrian
The Frog Pond
Ribbit.
#9 - 2012-06-07 01:08:13 UTC
XL ammo is for dreds and titans, so probably not a good call :/

Try medium and large for high sec.

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Edward Khurelem
Khurelem Research and Development
#10 - 2012-06-07 01:10:03 UTC
Zifrian wrote:
XL ammo is for dreds and titans, so probably not a good call :/

Try medium and large for high sec.


We learn by mistakes, yes?

I shall try it next time, Which ammo types?
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#11 - 2012-06-07 06:38:29 UTC
Look at what Ammo sells. The history charts and tables are useful for this.


Remember, the absolute margin is more important than the percentage. As you can invest a lot more isk into the large ammo types (with smaller percentage margins) than the small ammo types (which can easily hit 100% margin, but you'll be hard pressed to invest significant ISK into them)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Aluka 7th
#12 - 2012-06-07 06:42:18 UTC  |  Edited by: Aluka 7th
Oddly enough, I made good chunk of money selling XL hybrid, crystal and projectile ammo in Amarr.
Every few days a freighter arrives from 0.0/lowsec and buys most of my stock.
That was in 2011 and I was selling all ammo types.

These went well:
Multifrequency XL
Radio XL
Standard XL
Ultraviolet XL
Depleted Uranium XL
EMP XL
Titanium Sabot XL
Antimatter Charge XL
Iridium Charge XL
Lead Charge XL
Tungsten Charge XL
Uranium Charge XL