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ISK Faucets and Sinks for Dummies

Author
Roisin Saoirse
Doomheim
#1 - 2012-06-02 21:03:02 UTC  |  Edited by: Roisin Saoirse
So, 'faucets' and 'sinks'.

I've noticed there have been a number of people both on the forums and in-game throwing these terms around without really understanding what the concepts are behind them and it's been bugging me. I've heard the nonsensical statements that 'PvP is an ISK sink', and that 'moon mining is a huge ISK faucet', and I can't help but want to smash my face into the keyboard repeatedly.

So, what do they mean? In simple terms:

Imagine the EVE economy is a giant basin. The water within this basin is the total amount ISK within the game: whether it's floating on the market or in our wallets, it really doesn't matter. It's the value of all player-manipulated ISK (not items, I'll explain why in a moment) in the universe.

An ISK 'faucet' (a faucet is a tap for us Brits) is a metaphor for something that adds 'water to the basin' (in this case, ISK to the economy).

An ISK 'sink' is a metaphor for the opposite, the removal of ISK from the overall economy.

Items, minerals, ships, modules, etc. that are not NPC-sold are simply mechanisms for transferring ISK between players. It doesn't matter if an alliance trades in 250m ISK worth of moon minerals, they aren't injecting any ISK into the economy at all. The trade merely moves the ISK from one entity within the 'basin' to another entity.

Why isn't PvP an ISK sink? Because you transferred your ISK to someone else when you bought your ship, so even if you lose the ship that ISK is still in the system.

The only real ISK 'faucets' are the things NPCs pay us for. NPC bounties and mission rewards are the most obvious and most common examples.

Conversely, the ISK 'sinks' are also NPC-oriented mechanisms such as taxes, contract fees, alliance and sovereignty fees, clone upgrades, NPC station jump clone installation, skill book and BPO purchases and even NPC-sold trade goods.

(I've been overdosing on Maru videos and coffee, so does any of this even make sense?)

Update: This morning I talked to someone in-game who said he found it easier to think of the concept in terms of ISK creation and destruction rather than injection/removal. NPCs are the only entities in EVE with real 'ISK-printing machines' and 'ISK shredders', and the rest of us just play with the ISK they've handed out to us.

I still like the idea that we're all just rubber ducks in a basin squirting water at each other while a tap's running above us, sometimes bobbing us below the surface of the water as we ply those ridiculously rich sources of NPC-given riches, and a swirling vortex threatens to suck us under below us from taxation and capital ship skill books... But maybe I'm weird.
Price Check Aisle3
#2 - 2012-06-02 21:12:26 UTC
Quality post.
  • Karl Hobb IATS
Kacer Xenro
The Scope
Gallente Federation
#3 - 2012-06-02 21:13:07 UTC
Good content on the GD forums!?, has hell frozen over?, are Tau Ceti Federation back in Deklein??, what has brought forth this madness!
Ituhata Saken
Killboard Padding Services
#4 - 2012-06-02 21:15:20 UTC
Roisin Saoirse wrote:
character overload!!!!


I disagree! Anything that causes my personal wallet to deplete is an isk sink, such as the repeated destruction of my ships forcing me to replace them....and the faucet is anyhing that causes my personal wallet to gain weight. P

So close...

Nyreanya
Serenity Labs
#5 - 2012-06-02 21:18:06 UTC
It's refreshing to see there's still intelligent people on these forums.

That being said, the people who should read the OP are probably the ones that won't...There's no cure for The Dumb.

[/sarcasm]

Price Check Aisle3
#6 - 2012-06-02 21:28:31 UTC
Roisin Saoirse wrote:
Why isn't PvP an ISK sink? Because you transferred your ISK to someone else when you bought your ship, so even if you lose the ship that ISK is still in the system.

It's important to remember that PvP may not be an ISK sink, but it is a material sink. Both are good for balancing the economy.
  • Karl Hobb IATS
Kiteo Hatto
The Scope
Gallente Federation
#7 - 2012-06-02 21:35:08 UTC  |  Edited by: Kiteo Hatto
Nice post OP :)
Thoughts on pvp being a sink/tap ? I mean, when your ship gets popped there will be someone who collects the remains(be it loot or salvage or both), that player wold technically get isk. How much isk, well that depends on the ship/loot.
Then again, you sunk an x amount of isk to get the ship+insurance, its a nifty system.

Think its interesting how this stuff balances around :D
Nyreanya
Serenity Labs
#8 - 2012-06-02 21:38:40 UTC  |  Edited by: Nyreanya
Kiteo Hatto wrote:
I mean, when your ship gets popped there will be someone who collects the remains(be it loot or salvage or both), that player wold technically get isk.
They get items. No ISK is added to the system, not counting insurance payout.

[/sarcasm]

Apolyon I
Shadow of ISW
#9 - 2012-06-02 21:43:31 UTC
Kiteo Hatto wrote:
Nice post OP :)
Thoughts on pvp being a sink/tap ? I mean, when your ship gets popped there will be someone who collects the remains(be it loot or salvage or both), that player wold technically get isk. How much isk, well that depends on the ship/loot.
Then again, you sunk an x amount of isk to get the ship+insurance, its a nifty system.

Think its interesting how this stuff balances around :D

I think OP miss insurance payout for T1 ship, that's the isk faucet

what you mention is getting a small amount of material back from said blown-up ship
Tippia
Sunshine and Lollipops
#10 - 2012-06-02 22:02:28 UTC
Put another way, using the standard copypasta…

Faucets:
  • NPC bounties
  • NPC buy orders
  • Agent rewards: Mission rewards, Mission time bonuses, Incursion rewards
  • Insurance payout
  • GM actions: Reimbursement for lost pods
  • Character creation

Sinks:
  • Market taxes & fees: Broker fees, Sales tax
  • NPC sell orders
  • NPC station services: Repairs, Jump clone installation, Medical clone installation/upgrade/station change, Science and industry slot rental, Ship insurance
  • NPC station office fees: Rent, Impound penalties
  • Wardecs
  • Sovereignty fees
  • PI fees: Building PI structures, Import/export tax (from NPC-owned customs offices)
  • Corp & alliance fees: Corp creation, Alliance creation, Alliance upkeep, Creating/awarding medals, Corp registry ads
  • Agent fees: (Certain) LP store items, Locator agent services, Courier missions w/ deposits
  • CSPA Charges
  • Smuggling fines
  • GM Actions: Removal of bought ISK, Removal of insurance after ship reimbursement
  • Character deletion
Roisin Saoirse
Doomheim
#11 - 2012-06-02 22:20:34 UTC
Kiteo Hatto wrote:
Thoughts on pvp being a sink/tap ? I mean, when your ship gets popped there will be someone who collects the remains(be it loot or salvage or both), that player wold technically get isk. How much isk, well that depends on the ship/loot.
Then again, you sunk an x amount of isk to get the ship+insurance, its a nifty system.

I have to admit, the insurance concept is something I'm struggling with. Before the insurance changes it was definitely a faucet, since you could buy a ship in Jita, insure it and then suicide on undock and you ended up with more money than you spent (and that money came from NPCs, so was artificially injected). Nowadays? I really have no idea since I haven't looked in detail at the insurance payouts vs current ship costs, or even how base insurance is calculated now. Is it based on a fixed set of mineral values or is it dynamically based on current mineral prices for example? Either case could be exploitable and could either be a minor faucet or sink depending on how it goes I suppose. I imagine someone more intellegent than myself has the numbers somewhere. What?

Thanks for the kind comments btw guys, I wasn't actually expecting that. OopsLol
Roisin Saoirse
Doomheim
#12 - 2012-06-02 22:22:22 UTC
Tippia wrote:
Put another way, using the standard copypasta…

Lots of things I didn't even think about, thanks Tippia. Lol
Sarah Schneider
Native Freshfood
Minmatar Republic
#13 - 2012-06-02 23:00:21 UTC  |  Edited by: Sarah Schneider
Roisin Saoirse wrote:
Kiteo Hatto wrote:
Thoughts on pvp being a sink/tap ? I mean, when your ship gets popped there will be someone who collects the remains(be it loot or salvage or both), that player wold technically get isk. How much isk, well that depends on the ship/loot.
Then again, you sunk an x amount of isk to get the ship+insurance, its a nifty system.

I have to admit, the insurance concept is something I'm struggling with. Before the insurance changes it was definitely a faucet, since you could buy a ship in Jita, insure it and then suicide on undock and you ended up with more money than you spent (and that money came from NPCs, so was artificially injected). Nowadays? I really have no idea since I haven't looked in detail at the insurance payouts vs current ship costs, or even how base insurance is calculated now. Is it based on a fixed set of mineral values or is it dynamically based on current mineral prices for example? Either case could be exploitable and could either be a minor faucet or sink depending on how it goes I suppose. I imagine someone more intellegent than myself has the numbers somewhere. What?

Thanks for the kind comments btw guys, I wasn't actually expecting that. OopsLol

As mentioned on your post on the other thread, i'd like to pour my thoughts into this, hopefully i didn't get them wrong.

Insurance, imo, can be seen as an isk faucet only and only if the insured ship's destroyed. Otherwise, it's almost or on most cases an isk sink due to insurance loss :

  • Expired
  • Repackage your ship
  • Trade your ship to another player
  • Put your ship into a corporation hangar
  • Sell your ship on the market
  • Put your ship inside a contract.
  • Suicide attack someone in High-Sec (players destroyed by CONCORD do not receive an insurance payout).

On a global scale, imo (personally don't have an accurate statistical data regarding this) insurance are closer to an isk sink instead of a faucet seeing a lot of ships can go on and never got destroyed and thus the insurance'll have to be renewed (or left expired), same as the other stuff listed above. So, it should, at the very least balance itself out.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Headerman1
Ministry of War
Amarr Empire
#14 - 2012-06-02 23:24:35 UTC
I think one of the biggest tools for the Isk Tap was the Questor bot. with stories of people having dozens of them running, of bots funding entire corporations etc etc it really lowered the price of many things LP related.

Then just like a mirror, you have the 'sink' from that isk coming in; people buying expensive items and getting them blown up. I think ships blowing up is definitely an isk sink, as the net result is a big loss minerals and modules out of the universe.

I also think when the Drone Regions had alloys and you were able to pop the 4 bunkers to get all the spawns at once was a kind of regulator on the isk tap... alloys were very space efficient. so filling a freighter up with plush made for a nice target. Alloys also helped keep net prices for ships and modules down so more people could easily buy a ship to get blown up.

So which aspect is better? Lower prices at higher volume? Or lower volume and higher prices?

Looking at the data shown at Fanfest about the cost and isk income after drone land changes, T3 BCs etc, i think people (in high sec especially) are a lot more conservative now, especially so when you have to rat for twice as long to be able to buy the same ship.
Roisin Saoirse
Doomheim
#15 - 2012-06-02 23:26:41 UTC  |  Edited by: Roisin Saoirse
Sarah Schneider wrote:

  • Expired
  • Repackage your ship
  • Trade your ship to another player
  • Put your ship into a corporation hangar
  • Sell your ship on the market
  • Put your ship inside a contract.
  • Suicide attack someone in High-Sec (players destroyed by CONCORD do not receive an insurance payout).

On a global scale, imo (personally don't have an accurate statistical data regarding this) insurance are closer to an isk sink instead of a faucet seeing a lot of ships can go on and never got destroyed and thus the insurance'll have to be renewed (or left expired), same as the other stuff listed above. So, it should, at the very least balance itself out.

Ah excellent points there, thank you. I've been wrestling one-dimensionally with the thought of insurance payouts but I haven't really taken into consideration the situations where insurance is voided by mechanics besides CONCORD ship loss. Looking at the list you presented I would also have to side with the belief of it being a minor ISK sink, though it's likely a negligible thing one way or the other in the grand scheme of things.

edit: I'm wrong, it's actually a provable minor ISK faucet, I'll add another post later with the relevent thread info so it doesn't get lost here.
Alara IonStorm
#16 - 2012-06-02 23:29:08 UTC
Oh good I can just copy this URL around and link it to the 5000+ Threads that call Tech a massive ISK Faucet.
Tippia
Sunshine and Lollipops
#17 - 2012-06-02 23:31:52 UTC
Sarah Schneider wrote:
On a global scale, imo (personally don't have an accurate statistical data regarding this) insurance are closer to an isk sink instead of a faucet seeing a lot of ships can go on and never got destroyed and thus the insurance'll have to be renewed (or left expired), same as the other stuff listed above. So, it should, at the very least balance itself out.
Any time we've seen any numbers on it, it has been something along the lines of 110–120bn ISK paid out and 50–60bn sunk into contracts on a daily basis.
Roisin Saoirse
Doomheim
#18 - 2012-06-02 23:32:16 UTC
Headerman1 wrote:
Then just like a mirror, you have the 'sink' from that isk coming in; people buying expensive items and getting them blown up. I think ships blowing up is definitely an isk sink, as the net result is a big loss minerals and modules out of the universe.

This is the misconception I was trying to address my original post. As I said, minerals, ships and modules have nothing to do with ISK sinks. The money that paid for those items is still in circulation, it isn't removed from the system.

ISK faucets and sinks deal in ISK injection/removal only - not minerals, ships, ammunition, modules, PI goods, moon goo or exotic dancers. Blink
Alara IonStorm
#19 - 2012-06-02 23:37:17 UTC
Meh I don't care about the size of the ISK Faucet / Sink. I think Insurance should go because it is a lame mechanic. An ISK Safety Net for the weak.

For new players in the first few months sure keep it in on T1 stuff. But after that if you can't afford your own Drakes and Abbadons then boo hoo I eagerly await your T1 Cruisers.
Kiteo Hatto
The Scope
Gallente Federation
#20 - 2012-06-02 23:39:31 UTC
I can't believe there is actually a civil discussion going on here! What is this ?!
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