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Player Features and Ideas Discussion

 
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Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond)

First post
Author
Quade Warren
Aliastra
Gallente Federation
#261 - 2012-04-14 20:30:46 UTC
bump for thoughtfulness
Wolodymyr
Breaking Ambitions
#262 - 2012-04-15 18:16:11 UTC
OK guys I'd be really worried about adding in NPC dudes in an MMO. Ideally if you are talking about a role that is filled with an NPC like your SWTOR companion, that role should be filled by an actual person. It's an MMO after all you should have people interacting with other people, not surrounding themselves with NPCs.

Remember we are going to have a lot of Dust players out there, and they could handle all of these planet side roles you keep talking about.

And yeah the boring jobs, like space janitor, or farmer or whatever, should be done by NPCs but any activity that could be interesting should be handled by real people.


OK back to PI

I just wanted to say that currently the biggest disconnect with CCP's plans for Dust and the current realities of Eve PI are in how permanent structures are.

In the Fanfest Dust presentation they talked about these giant hexagon shaped districts that people would fight over and claim. This made it sound like taking over land would be this slow process where giant empires would grind each other down, and make their districts into reinforced strongholds.

However your average eve player doing PI spends most of their time chasing down red and white bobs of resources that are constantly shifting all over the planet. First you plop down your command center somewhere (it's really not important). Then you set up some extractors, factories, and a launch pad on the resource blob of the day and start up a job. Then in a few days you tear down your set up and set up another one over the next resource hot spot.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#263 - 2012-04-15 18:49:42 UTC
Wolodymyr wrote:

Then in a few days you tear down your set up and set up another one over the next resource hot spot.


If you have to do that your doing it wrong, esp in 0.0 or whs.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

The Hamilton
Sebiestor Tribe
Minmatar Republic
#264 - 2012-04-16 19:10:30 UTC  |  Edited by: The Hamilton
Wolodymyr wrote:
OK guys I'd be really worried about adding in NPC dudes in an MMO. Ideally if you are talking about a role that is filled with an NPC like your SWTOR companion, that role should be filled by an actual person. It's an MMO after all you should have people interacting with other people, not surrounding themselves with NPCs.

Remember we are going to have a lot of Dust players out there, and they could handle all of these planet side roles you keep talking about.

And yeah the boring jobs, like space janitor, or farmer or whatever, should be done by NPCs but any activity that could be interesting should be handled by real people.


OK back to PI

I just wanted to say that currently the biggest disconnect with CCP's plans for Dust and the current realities of Eve PI are in how permanent structures are.

In the Fanfest Dust presentation they talked about these giant hexagon shaped districts that people would fight over and claim. This made it sound like taking over land would be this slow process where giant empires would grind each other down, and make their districts into reinforced strongholds.

However your average eve player doing PI spends most of their time chasing down red and white bobs of resources that are constantly shifting all over the planet. First you plop down your command center somewhere (it's really not important). Then you set up some extractors, factories, and a launch pad on the resource blob of the day and start up a job. Then in a few days you tear down your set up and set up another one over the next resource hot spot.


Great input. I actually mostly agree with you about the NPC helper situation. For some reason I seem to be okay with the idea should they remain static to the system they get built in. I.E. They can't use gates. They would fill a very minor support role for the solo miners / ratters and add just smidgen more punch to the home team defence, but also require set up and training time before this can be done. Also very limited in number per system and you are required that you hold SOV. This would hold back the proliferation of helper NPC's like in SW:TOR filling the game world, while spicing null just a tad.

Meanwhile since Fanfest has been and gone, I too feel like the direction Dust is going compared to the current PI makes little to no sense. But CCP do seem committed to changing and updating Dust with EVE as they grow, so the two things may become more connected over time. It's just a shame it won't be like this on launch.

I personally almost never tear any PI structures down, but the freedom to chuck my Command centre could tie into Dust a lot more easily. Just make it so the command centre must take one of these rare and heavily fought for spots. This would mean a maximum of three players could use any one planets and even friends within alliances could end up fighting over a spot by "bidding" (and having troops die without any real reason). The best planets would go to the highest bidder. Unfortunately to make your money back would require holding it for some time (who knows you may never break even).
hellwarz
Center for Advanced Studies
Gallente Federation
#265 - 2012-04-23 22:50:38 UTC
i would like to see some thing like this +1
tankus2
HeartVenom Inc.
#266 - 2012-04-24 23:35:17 UTC
hopefully will be discussed on Bigcountry's show here in an hour or so...

Where the science gets done

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#267 - 2012-04-25 04:46:22 UTC
So was it discussed?

Eve is about Capital ships, WiS, Boobs, PI and Isk!

tankus2
HeartVenom Inc.
#268 - 2012-04-26 00:33:15 UTC
when BC saw the fact that it was 14 posts long, he said 'no'.

I tried to convince him to talk about it, but no go :(

Where the science gets done

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#269 - 2012-04-26 04:40:02 UTC
tankus2 wrote:
when BC saw the fact that it was 14 posts long, he said 'no'.

I tried to convince him to talk about it, but no go :(


Then its a good thing he wasn't shown the assembly hall's pdf

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#270 - 2012-05-02 15:22:12 UTC
To whom it may concern...

I've started drafting the PI 2.2 pdf...

New additions include:
Incarna 2.0 gameplay on planets + moons
Incarna based missions within city districts
Incarna missions outside of city limits (lvl 4s and 5s)
Incarna based incursions
Incarna armor fittings for avatars (snap on/ship fitting style)
Incarna weapon fittings for avatars (snap on/ship style)
Incarna interiors in cities and individual networks
PI 2.1 Building revisions/expansions

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Afaflix
B0rthole
#271 - 2012-05-02 19:30:42 UTC
I'd buy that game.
Jack Carrigan
Order of the Shadow
#272 - 2012-05-04 05:38:28 UTC
This idea is still epic, and still needs some love and support.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

The Hamilton
Sebiestor Tribe
Minmatar Republic
#273 - 2012-05-19 09:31:41 UTC
How's the PI 2.2 design coming along? Would love to read it.
Easthir Ravin
Easy Co.
#274 - 2012-05-19 11:04:28 UTC
Greetings

Bump for the effort of a grand scheme!

+1

vr
East

IN THE IMORTAL WORDS OF SOCRATES:  " I drank WHAT?!"

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#275 - 2012-05-19 12:59:51 UTC  |  Edited by: Asuka Solo
The Hamilton wrote:
How's the PI 2.2 design coming along? Would love to read it.


It will be a few weeks at the rate things are going.

Diablo 3 is stealing my free time...





I would like to finish my Incarna 2.0 pdf before I post PI 2.2, because I link you from 1 pdf to the other as the ideas blur the lines between PI and Incarna.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#276 - 2012-06-01 17:08:50 UTC
Bump

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Harmuul
The Scope
Gallente Federation
#277 - 2012-06-02 19:56:02 UTC
Outstanding!

To make this real, I think we should push for the approach CCP took to make Dust.
1) Flesh it out to create a solid standalone game that shares PI, Incarna, EveVoice, Corp structure, etc with Eve/Dust. One that can be expanded through semi annual updates to grow with and grow closer to Eve/Dust.
2) Don't drastically change the other New Eden games, just create a conduit for another unseen aspect: Life on a planet.
3) Have a 3rd party developer build it with CCP's direction.

Hell, as far as funding goes, you could use Kickstarter for all I care. I can definitely say that a pitch like this would have my donation!
Nikodiemus
Ganja Clade
Shadow Cartel
#278 - 2012-06-02 21:46:17 UTC
Asuka Solo wrote:
Wrote PI stuff. It's brilliant and well thought out.

Hire this person and/or implement the changes. Seriously, lots of good stuff here.
Harmuul
The Scope
Gallente Federation
#279 - 2012-06-02 22:03:19 UTC
Even if one isn't into this sort of thing, as a capsuleer this would be full of benefits...

At the very least the wine, soldiers, miners, cattle, medical supplies or whatever that's in your hanger would have value as cities would buy them.

Looking deeper, what I love most about this is that events and situations that are alluded to in missions (medicine for plagues, capturing/freeing slaves, etc) and possibly even the IC (defecting scientists and such) can gradually become player driven as one moves away from highsec. Nulsec could use the variety, I think.

As a marine, one might eventually hope for a close quarters update allowing for cities to defend themselves from orbital bombardments AND surface attacks.

I love the idea, Asuka!
Aselox Dallcort
The Scope
Gallente Federation
#280 - 2012-06-03 21:01:43 UTC  |  Edited by: Aselox Dallcort
Wow, this is absolutely amazing. Great job Asuka, CCP should hire you as Game Designer
Can't wait for the PI 2.2 part

+1000000