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Are Exhumer's a dead ship line ?

Author
El Loafy
Doomheim
#1 - 2012-06-02 14:37:51 UTC
I'm writing this to see what the General consensus is out there regarding the validity & usefullness of the exhumer & industrial barge Class ships with the ongoing suicide ganking in high sec ..

My Personall opinions are that, as it Stands, if CCP does not beef them up , or beef up the police response in high sec systems then they would be just as well removing these classes from the game .

My reasoned thought on the removal of these classes are that most industrialists can mine safer in a Battleship than a barge in High sec whilst having a sufficient enough tank to make it not worthwhile for Gankers . Whereas in the barge class hulls there are insufficient slots to do so So whats the point in the Class ?

Would like to hear other Reasoned approaches to why they should go or stay ..
Price Check Aisle3
#2 - 2012-06-02 14:39:26 UTC
Exhumers don't belong in high-sec, but they're not a dead ship line.
  • Karl Hobb IATS
Wilma Lawson
Hedion University
Amarr Empire
#3 - 2012-06-02 14:39:42 UTC
This can apply to many ships. If things changed everytime player content made something harder, then....?

Also.
All these topics... fueling the lolz
This.
Wilma Lawson
Hedion University
Amarr Empire
#4 - 2012-06-02 14:40:30 UTC  |  Edited by: Wilma Lawson
Price Check Aisle3 wrote:
Exhumers don't belong in high-sec.

Why not?
Shukuzen Kiraa
F4G Wild Weasel
#5 - 2012-06-02 14:41:15 UTC
Price Check Aisle3 wrote:
Exhumers don't belong in high-sec, but they're not a dead ship line.


Was wondering when I would read the first stupid comment of the day. Congrats!
MadMuppet
Critical Mass Inc
#6 - 2012-06-02 14:42:18 UTC
The ships are fine, the players need to adjust to the changing conditions. Their practicality in certain areas may now be limited, but they are not dead by a long shot.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

AFK Hauler
State War Academy
#7 - 2012-06-02 14:43:04 UTC
Dead ship line?

Needs some explanation...
Was it spayed or neutered?

Hulk works just fine.
Don't blame the tools, blame the craftsman.
Commit Sudoku
Perkone
Caldari State
#8 - 2012-06-02 14:46:16 UTC
hauling in the abc ore just fine in null, sorry you guys are mining small son ore in high~
Bossy Lady
Vanishing Point.
The Initiative.
#9 - 2012-06-02 14:46:47 UTC
El Loafy wrote:
I'm writing this to see what the General consensus is out there regarding the validity & usefullness of the exhumer & industrial barge Class ships with the ongoing suicide ganking in high sec ..

My Personall opinions are that, as it Stands, if CCP does not beef them up , or beef up the police response in high sec systems then they would be just as well removing these classes from the game .

My reasoned thought on the removal of these classes are that most industrialists can mine safer in a Battleship than a barge in High sec whilst having a sufficient enough tank to make it not worthwhile for Gankers . Whereas in the barge class hulls there are insufficient slots to do so So whats the point in the Class ?

Would like to hear other Reasoned approaches to why they should go or stay ..


They're highly useful for mining Ore.

They're not useful for sitting AFK in space - but then no ship is, really.


Those miners who have realised that they're a tempting target and that there are ways to deter or evade that temptation are using Hulks right now to make bank. Would you like to be one of them?

Posting on this character because apparently some people get upset when they're asked difficult questions. M.

Bossy Lady
Vanishing Point.
The Initiative.
#10 - 2012-06-02 14:47:24 UTC
Wilma Lawson wrote:
Price Check Aisle3 wrote:
Exhumers don't belong in high-sec.

Why not?



Because they die too often there?

Posting on this character because apparently some people get upset when they're asked difficult questions. M.

Bossy Lady
Vanishing Point.
The Initiative.
#11 - 2012-06-02 14:47:49 UTC
No, seriously though: read the ship description.

Posting on this character because apparently some people get upset when they're asked difficult questions. M.

seany1212
M Y S T
#12 - 2012-06-02 14:48:38 UTC
El Loafy wrote:
I'm writing this to see what the General consensus is out there regarding the validity & usefullness of the exhumer & industrial barge Class ships with the ongoing suicide ganking in high sec ..

My Personall opinions are that, as it Stands, if CCP does not beef them up , or beef up the police response in high sec systems then they would be just as well removing these classes from the game .

My reasoned thought on the removal of these classes are that most industrialists can mine safer in a Battleship than a barge in High sec whilst having a sufficient enough tank to make it not worthwhile for Gankers . Whereas in the barge class hulls there are insufficient slots to do so So whats the point in the Class ?

Would like to hear other Reasoned approaches to why they should go or stay ..


Killmail or GTFO

There are T1 versions, fly them X
Lustralis
Center for Advanced Studies
Gallente Federation
#13 - 2012-06-02 14:49:32 UTC
It's kind-of dumb that more die in high sec than null Shocked. I don't know if that's because people take more care in null (I suspect it is), or because of Hulkaboreddon, or what, but you know... wtf?
Price Check Aisle3
#14 - 2012-06-02 14:49:41 UTC
Bossy Lady wrote:
No, seriously though: read the ship description.

This right here.
  • Karl Hobb IATS
Tippia
Sunshine and Lollipops
#15 - 2012-06-02 14:50:43 UTC
Wilma Lawson wrote:
Price Check Aisle3 wrote:
Exhumers don't belong in high-sec.
Why not?
Because, funnily enough, they're too strong…


To put that claim into context, there was a thread a few years back (triggered by an earlier hulkageddon) about what the problem was with the Hulk, and the conclusion was that it's a bit too weak to work well outside of highsec, but too strong for anything you might need and encounter in highsec. Consequently, the barges were largely made obsolete by the existence of those exhumers (and by other, better, T1 mining-capable ships). “Strong” and “weak” meaning, in this case, both the tank and the yield.

Ideally, both barges and exhumers should be buffed, but the latter should be restricted to the actually dangerous parts of space where you need the extra tank and/or the extra yield to survive stronger belt rats and to be able to ninja-mine a big chunk of rocks before you run away (preferably using one less strip miner than usual, since that last highslot will take a cloak). Meanwhile, the barges are buffed to have about as easy a time with the highsec belt rats as the exhumers currently have, but they remain so cheap that they can simply “ISK tank” any player-based attack.
Simetraz
State War Academy
Caldari State
#16 - 2012-06-02 14:51:19 UTC
Hulk's where never really a Tech 2 ship anyways, more like tier 2.

Take the current version and remove all the moon materials requirements so it just costs minerals.
Multiple those minerals by about 4.
Now you have a ship that cost a little over 100 mill.

Simple.

Now you can make another version a true Tech 2 using moon materials for 0.0 pilots with more tank and other features but it will cost.

Done and done

James 315
Experimental Fun Times Corp RELOADED
CODE.
#17 - 2012-06-02 14:53:07 UTC
El Loafy wrote:
My Personall opinions are that, as it Stands, if CCP does not beef them up , or beef up the police response in high sec systems then they would be just as well removing these classes from the game .

They already "beefed up" Concord, a few times actually. Are you asking for "one more nerf"? Roll
Lustralis
Center for Advanced Studies
Gallente Federation
#18 - 2012-06-02 14:55:04 UTC
Tippia wrote:

Ideally, both barges and exhumers should be buffed, but the latter should be restricted to the actually dangerous parts of space where you need the extra tank and/or the extra yield to survive stronger belt rats and to be able to ninja-mine a big chunk of rocks before you run away (preferably using one less strip miner than usual, since that last highslot will take a cloak). Meanwhile, the barges are buffed to have about as easy a time with the highsec belt rats as the exhumers currently have, but they remain so cheap that they can simply “ISK tank” any player-based attack.


Why not buff the Rorqual to give a 8.64AU bonus to strip mining lasers? Then they could mine from behind POS shield.
Tippia
Sunshine and Lollipops
#19 - 2012-06-02 14:56:04 UTC
Lustralis wrote:
Why not buff the Rorqual to give a 8.64AU bonus to strip mining lasers? Then they could mine from behind POS shield.
Because that would be silly.
Boooop
Doomheim
#20 - 2012-06-02 14:57:11 UTC
Price Check Aisle3 wrote:
Exhumers don't belong in high-sec, but they're not a dead ship line.


Do t3 cruisers belong in high-sec? What about assault ships? I need to know I'm making a skill plan. Could you please give me a list of which ships belong where?
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