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[proposal] Get rid of WAR/PVP in High Sec

Author
Rastino
Horde Vanguard.
Pandemic Horde
#41 - 2012-06-02 11:16:38 UTC


Rastino wrote:
Why in the name of all that is holy would you remove PVP from High?

I se two reasons for this.

1. You where droppen on your head as a baby.

2. You are lost in the world of MMo and need to find your way back home to Hello kitty online.

Please promis us you never have children. We dont want you to polute the common geen poll with your sub-par geens.


Are you scared to pvp outside of high sec? Do you feel safer while harassing industry noobs? Tell me more about your fears im sure i can help you[/quote]

My fears are that players that have no clue will try to have this game turned into a less hardcore game than it is. (It could be more hardcore)
So if you want to help me stop postnig **** proposals like this and/or biomass you toon sooner rather than later.
Takara Mora
University of Caille
Gallente Federation
#42 - 2012-06-02 13:20:59 UTC
Kemal Ataturk wrote:
Plaude Pollard wrote:
Mining is PvP as well. You compete with other players for the rocks, so therefore it's PvP. You really want mining removed from High-sec?

Trading is also PvP. The entire market is one big battlefield, where people constantly compete for the best prices. Your suggestion would remove all kinds of trade from High-sec too.

Basically, you want to make High-sec nothing but flying around in a ship, not interacting with anything.


You wanna play with words? I mean pvp as killing noobs for easy kils, tears and making fun of .. noobs. Plenty of pvp oportunities outside of high sec why dont you use them?



Ohhh, you don't mean "remove PvP" Kemal ... you mean "remove Hisec Ganking" ....

Well, I don't advocate removing it .... even though it entirely breaks the "risk vs. reward" mantra everyone likes to believe in .... (gankers have zero risk since they are after all PLANNING to blow up their own ships in exchange for the tears and loot of those who do actually risk their expensive ships).

I'd say, just make them KOS for a full 24 hours ... and give everyone a nice blinky warp-to point that follows them around.
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