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Amarrian Factional Warfare: The Evolving Front

Author
Stalking Mantis
School of Applied Knowledge
Caldari State
#1 - 2012-06-02 08:32:51 UTC
With Inferno upon us the face of factional warfare in general and the Amarr/Minimatar specifically has been forever changed.
With no shortage of threads or people complaining about the changes I will sum up my thoughts on the subject with a few select words.

The only constant in the universe is change.

Bearing the above in mind it is time to shine some light on the evolving tactics those of us on the Amarr side have taken as of late. Hoping that this insight will be considered by the newer pilots that have recently joined the folds of the Amarr and the few that have left (or become less active), in the hopes to see the much needed experience and leadership come back into the folds of the remaining Amarrian soldiers still fighting the Minimatar.

Guerrilla Warfare

As a numerically inferior force I am reminded of my earlier days in the Caldari Gallente war where the Gallente had a complete choke hold over the Caldari. The Caldari adapted by implementing guerrilla warfare tactics. Slowly but surely I am seeing more and more Amarrian pilots and corporations adapting these tactics as they are best suited for the current situation.

While the minmatar control the majority of the warzone this has in turn left them with way to much ground to possibly protect equally. The way of guerrilla warfare demands hitting the unguarded flanks with speed and avoiding head on confrontation with the numerically superior Minimatar.

More and more space is being slowly but surely nipped away by slow but steady contesting. Places like the Sifilar-Tzvi pipe, The Ashged ring and Metropolis are slowly but surely being contested more and more on a daily basis. Rest assured this tactic works as they minmatar cannot be everywhere all the time.

On the other hand the Amarrians have much less space to worry about and more focus can be put into concentrated defense of key systems. While the Amarr have a vast choice when it comes to space to plex in, the minmatar are being forced into ever extending battle grounds. Forcing minmatar pilots to move ships farther and farther away from their original headquarters, adding a logistical disadvantage the closely huddled amarr systems are free of.

The evolving guerrilla warfare tactics are replacing the old Amarrian ways of overwhelming firepower and staying power of fully fledged Battleship and support ships fleets to fast moving hard hitting frigates cruisers and the occasional battle cruiser. Catching the Minimatar fleets off guard when they are most vulnerable hitting hard hitting fast and rarely being in one place for too long.

Mental Warfare

While the minmatar have a clear numeric advantage, pound for pound it is my opinion that one of our pilots is worth three or four of the minmatar pilots. Best part of this is the fact that deep down inside the average minmatar pilot knows this. Thus safety in numbers is the order of the day as more and more I have found out in direct engagements with ‘good’ minmatar pilots that they have allowed their ways of thinking become their worst enemy.

Insiders know that while the minmatar are mostly split into two factions (the Late Night Alliance and Iron Oxide), they both operate and fight in very similar ways. They are overly reliant on numerical advantage and neutral fleet boosting. This in turns makes it very clear where they will engage us as any minmatar fleet is preceded by well known booster alts making it VERY clear.

The above puts a significant disadvantage to the upcoming minmatar pilots as they learn less and less with each engagement where they rely on numerical superiority whereby I have been in more than one engagement where my Amarrian copilots relied on better positioning and field movement to overcome a fleet larger and ‘on paper’ should have won.
Minmatar FC’s have become extremely predictable if not complacent with a particular fighting style that, at least in my personal view, has not changed since Inferno.

Another very effective tactic against the larger forces is killmail denial. No one wants to get into a fleet and jump 5 or 6 jumps only to see their potential targets vanish when they arrive. It is my opinion that the average minmatar pilot is convinced that the more killmails he gets the better. i.e. they seek quantity not quality so denying the larger ‘blob’ of killmails when and if possible does wonders to the morale of the opposing force.


For Les Grossman

Amarr Liason Officer Extraordinare -->Check Out Amarrian Vengeance/Amarr FW History from 2011 to 2014 https://forums.eveonline.com/default.aspx?g=posts&t=352629&find=unread

Super Chair
Project Cerberus
Templis CALSF
#2 - 2012-06-02 08:51:19 UTC
It burns when I PvP.
Vordak Kallager
Descendance.
GoonSwarm.
#3 - 2012-06-02 09:51:24 UTC  |  Edited by: Vordak Kallager
RAWWWWR.


ITT: Imaginary Boosting Alts, Imaginary # Deficits, Cleverly Disguised Tears.

Sa souvraya niende misain ye.

Zen Guerrilla
CTRL-Q
Ushra'Khan
#4 - 2012-06-02 10:36:07 UTC
Stalking Mantis wrote:
Insiders know that while the minmatar are mostly split into two factions (the Late Night Alliance and Iron Oxide), they both operate and fight in very similar ways. They are overly reliant on numerical advantage and neutral fleet boosting. This in turns makes it very clear where they will engage us as any minmatar fleet is preceded by well known booster alts making it VERY clear.

LolLolLolLolLol

pew pew

Lock out
Shadows Of The Federation
#5 - 2012-06-02 11:12:09 UTC  |  Edited by: Lock out
OMG ! Are they really using gang liks for ... well, gangs ?

Sploit, call in ze devs.

Stalking Mantis wrote:

Another very effective tactic against the larger forces is killmail denial.


Generally known as running away ?


Pro tip : Another very effective tactic against the larger forces is better ships, better skills, better pilots.
Dread Pirate Pete
Doomheim
#6 - 2012-06-02 11:33:54 UTC
So much text, so very little useful plans or tactics.... Straight

To summarize;

-Mins are evulz hax!
-Lets plex behind their backs instead of engaging in fleet battles.
Stalking Mantis
School of Applied Knowledge
Caldari State
#7 - 2012-06-02 12:07:46 UTC
I think the people replying to this thread are missing the point of the thread. This is meant for the newcomers to Amarr Militia and the ones still hanging on to the old way of Amarr PvP.

No where in my post do I accuse the minnies of exploiting because they use boosters. It is a valid tactic.

What I do find funny is when I am in a Hookbill capturing a Minor and in come TWO (I swear this is true) booster alts, three to five thrashers, one or two firetails and an SFI or two for good measure.

@Lockout: Let me put it this way. You are in a system with three or four of your friends. In comes a 'KNOWN' opposing militia booster alt. Without alt tabbing to your neutral eyes 9 out of 10 times there is a OMG swarm on the other side of the adjacent system. and woah and behold here comes the bait.

This is only meant to warn to new comers to the tired old tactics the minnies run.

@Dead Pirate Pete
Come to Sahtogas or Oyo I assure you will get some 'fleet action'

Amarr Liason Officer Extraordinare -->Check Out Amarrian Vengeance/Amarr FW History from 2011 to 2014 https://forums.eveonline.com/default.aspx?g=posts&t=352629&find=unread

Jade Constantine
Jericho Fraction
The Star Fraction
#8 - 2012-06-02 12:41:14 UTC
Stalking Mantis wrote:

While the minmatar control the majority of the warzone this has in turn left them with way to much ground to possibly protect equally. The way of guerrilla warfare demands hitting the unguarded flanks with speed and avoiding head on confrontation with the numerically superior Minimatar.

More and more space is being slowly but surely nipped away by slow but steady contesting. Places like the Sifilar-Tzvi pipe, The Ashged ring and Metropolis are slowly but surely being contested more and more on a daily basis. Rest assured this tactic works as they minmatar cannot be everywhere all the time.

On the other hand the Amarrians have much less space to worry about and more focus can be put into concentrated defense of key systems. While the Amarr have a vast choice when it comes to space to plex in, the minmatar are being forced into ever extending battle grounds. Forcing minmatar pilots to move ships farther and farther away from their original headquarters, adding a logistical disadvantage the closely huddled amarr systems are free of.



Its almost as if you are saying that FW 2.0 actually works as intended and that all the moaning and whining by Amarrians on the run-up and in the aftermath is nonsense hot-air.

To your larger critique though. I'm not convinced your assertion that the Amarr side is "outnumbered" is that accurate. Generally your "killmail denial" strategy does lead to the Amarrian side generally being in the numerical advantage when you decide to fight.

And since as you point out you have so little territory you need to defend your numbers are very concentrated.

Still, the positive to take from your post is that when players make the effort to play the game rather than whinging about "how unfair" things are then the war situation can turn around.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

LooknSee
Imperial Academy
Amarr Empire
#9 - 2012-06-02 21:32:57 UTC
Jade Constantine wrote:
Its almost as if you are saying that FW 2.0 actually works as intended and that all the moaning and whining by Amarrians on the run-up and in the aftermath is nonsense hot-air.


Would there be something wrong if that were, in fact, what he was saying?
Jones Bones
Battle Toad Brigade
Ribbit.
#10 - 2012-06-02 22:00:02 UTC
I hit my rage limit today by losing my 3rd ship in 24 hours whilst being permajammed.

Going forward our ECM fleets will blot out the sun.
Sokor Loro
Republic Military School
Minmatar Republic
#11 - 2012-06-03 01:39:18 UTC
Jones Bones wrote:
I hit my rage limit today by losing my 3rd ship in 24 hours whilst being permajammed.

Going forward our ECM fleets will blot out the sun.


Confirming I donated a couple hundred griffins to Fweddit for mass ECM blobs.
Cthun
Sebiestor Tribe
Minmatar Republic
#12 - 2012-06-03 01:51:59 UTC
Sokor Loro wrote:
Jones Bones wrote:
I hit my rage limit today by losing my 3rd ship in 24 hours whilst being permajammed.

Going forward our ECM fleets will blot out the sun.


Confirming I donated a couple hundred griffins to Fweddit for mass ECM blobs.


Shhh don't tell them that! The secret counter to ECM swarm is Drone swarm! Hundreds of Vexors will kill you all!
sYnc Vir
Wolfsbrigade
Ghost Legion.
#13 - 2012-06-03 02:38:37 UTC
The only thing new FW pilots need to know is to add Militia Column to their overview. Everything else should be learned in space, in ships while red boxed.

But I think im becoming a bitter vet, even though I started in only 2010. However not really bitching about FW, wasn't too worried about the FW changes. I figured after hell week, things would die down, which they did. People are still plexing, even I do it from time to time.

On the numbers thing, more numbers just means more targets. People fight outnumbered in eve all the time, its just something you have to deal with.

Also if you see Minnies in a T3/aHac/Guardian gang, just Armor Cane thier asses. I still can't believe they hid in a deadend no station system.LolLolLol


Don't ask about Italics, just tilt your head.

Veshta Yoshida
PIE Inc.
Khimi Harar
#14 - 2012-06-03 05:03:35 UTC
Sokor Loro wrote:
Jones Bones wrote:
I hit my rage limit today by losing my 3rd ship in 24 hours whilst being permajammed.

Going forward our ECM fleets will blot out the sun.


Confirming I donated a couple hundred griffins to Fweddit for mass ECM blobs.

Don't knock the Griffin. For a low-tier/eWar frigate it actually does pretty good damage with all its tank tied to the jam,

Brawler (Rockets) Jamming Griffins are one of the most annoying ships you are likely to encounter in Eve on the frigate scale Big smile
Xuixien
Solar Winds Security Solutions
#15 - 2012-06-03 05:49:16 UTC
Posting in a 7nth Ego Thread.

Epic Space Cat, Horsegirl, Philanthropist

IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#16 - 2012-06-03 10:17:58 UTC  |  Edited by: IHaveCandyGetInTheVan69
Stalking Mantis wrote:
What I do find funny is when I am in a Hookbill capturing a Minor and in come TWO (I swear this is true) booster alts, three to five thrashers, one or two firetails and an SFI or two for good measure.



People won't engage a hookbill 1v1? They must suck at PVP. What next, people won't fight tengus 1v1? What is the universe coming to?


If you chose to fly ships that can be near invincible in most 1v1s you shouldn't complain when people bring more than 1 ship to engage you, fly something more engageable or stop whining.
Christine Peeveepeeski
Low Sec Concepts
#17 - 2012-06-03 11:21:41 UTC
The amarr/Minny front to me in one word. FUN

I Plex like a mofo when online.

If WT's try to stop me then I shoot them, if I can't take them on then I keep them busy till they leave me alone because while more than one is dealing with me they are not dealing with the guys plexing elsewhere.

When I'm fleeted keep constant comms for quick support.

When solo stick to minors/mediums and ensure the WT's need to take me on in superior numbers to get rid of me.
Braitai
Tribal Liberation Force
Minmatar Republic
#18 - 2012-06-03 11:38:53 UTC
Jade Constantine wrote:
[quote=Stalking Mantis]To your larger critique though. I'm not convinced your assertion that the Amarr side is "outnumbered" is that accurate.


It would be actually quite hard to find the real numbers. Say TLF have more pilots overall, if we only outnumber the Amarr 1/2 the time, the numerical advantage isn't much of an advantage. Around certain TZ's the Amarr certainly outnumber us. Raw numbers matter less than being able to plex around the clock.
Silence iKillYouu
Girls Lie But Zkill Doesn't
Pandemic Legion
#19 - 2012-06-03 12:54:29 UTC
Mfume Apocal
Brutor Tribe
Minmatar Republic
#20 - 2012-06-04 00:58:37 UTC
Jones Bones wrote:
I hit my rage limit today by losing my 3rd ship in 24 hours whilst being permajammed.

Going forward our ECM fleets will blot out the sun.


Keep on keeping on the good fight.

Also: you never sold me a bike.
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