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EVE New Citizens Q&A

 
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Mining alt

Author
Siegereaver
Perkone
Caldari State
#1 - 2011-10-02 03:37:24 UTC
I have a mining alt (separate account) what are peoples thoughts on mining the missions you complete? Should I just have my miner going after belts or following this character and clearing mission sites. What is more profitable. I am running lvl 4 missions in high sec at the moment.
Toshiro GreyHawk
#2 - 2011-10-02 10:36:48 UTC
Well ... the first thing you're going to hear from mission runners - is that running more missions is more profitable than mining, especially with a new character.


Now - if you still want to mine with this character ...


1) There isn't really any difference between profitability in mining belts vs. mining mission space. The difference - is that mining in mission space is safer. Anyone can just cruise the belts, spot a miner and go over to harass them but - fewer people (more now than before) take the trouble to scan people down in mission space.

2) There is a problem with mining mission space in systems that have Level IV agents though - and that problem is Ninja Salvagers. Ninja's make their living scanning down Level IV mission runners then salvaging their wrecks. They pretty much only frequent systems with Level IV agents though as that is where the best salvage is. If you are running Level IV missions - then you have a much better chance of being scanned down - and having someone come over to mess with you once they know where you are. Since the removal of quality from agents this has reduced to some extent (as I understand it ) the importance of Mission Hubs - but that may be bad for you if you are trying to operate with an Level IV Agent in a more remote system. Whereas before - the Ninja's may have been drawn to the mission hubs - now they may be out there where you are. Essentially, I would expect them, like any predator, to follow their game. They were concentrated in the Mission Hubs before because that's where the Level IV Mission Runners were. How much they've dispersed since then I couldn't say - but - what matters is - what are they like in YOUR area. A simple way to determine this would be to bring up your directional scanner - and scan for combat scanning probes. Those are the probes the ninja's will be using (of various types) to look for you. If you've been running your missions without visits from Ninja's - then you probably won't get them while mining later on.

3) Now, as to team mining - what you can do - is to have the Mission Runner run his mission, then bring the miner in to start mining - if there are any asteroids. Watch out as some systems are booby trapped and your miner will begin taking damage when he starts to mine if they are. Make sure you have bookmarked your wrecks if you are going to salvage them before leaving with the mission runner and turning the mission in. As long as someone is in the Mission Space - it will not go away after the mission is turned in - but - if everyone leaves (for whatever reason ... such as computer crashes) the Mission Space and all it's Asteroids will go away. All the rooms will remain as long as someone is in any of them.

4) Once the miner is beginning to mine into a jet can, you can send the mission runner off to turn in the mission and fetch his salvager. Alternately - you could put the miner in a salvager and have them both salvage wrecks before you begin mining. Wrecks last 2 hours - asteroids last until down time - if you've completed the mission.

5) Once the mission runner has completed salvaging the wrecks (assuming the miner is mining) the mission runner can then go back and get an industrial and begin hauling for the miner.

6) Asteroids are not as concentrated in Mission Space as they are in the belts - if there's a downside to mining in mission space - this is it. However - because it is safer if you are in a quiet system where no one is scanning people down - you can afford to leave jet can's laying about full of ore. Here - the miner moves to an area from which he can access multiple asteroids and mines these out putting them into jet cans. He can label the jet cans with the time so that he knows how long he has before they go away. As with wrecks - jet cans last 2 hours. Once a miner has exhausted the asteroids in reach of his lasers at one point in the field - he can create a new jet can, move the ore from the jet can he was using into it - and then move along to another vantage point from which to begin mining another group of asteroids.

7) The hauler, can mount a tractor beam on their industrial to pull in the jet cans the miner has finished using. Since, with the mission space still intact - the warp in point will still be the beacon even if the mission has been turned in, the miner will have to travel from the beacon to each jet can to fetch it's contents. The tractor beam will cut down on that.

8) The other thing the miner can do - is to put either a salvager or miner of his own on the industrial. The miner he mounts can add a little to the speed of taking the ore. However, if you are mining in a .8 system or lower - you will be visited by belt rats ... just like the rats in that systems Asteroid Belts. The Miner's drones can kill them - then the Mission Runner can tractor the wrecks to his industrial and salvage them.

9) The industrial should be fit with a 10MN AB as you will probably need to move around the belt some and the utility of your extra speed will out weigh that of having a better tank - as you would want in hauling system to system. Other than that - you can put Cargo Hold Expander II's and Cargo rigs on the Industrial to increase it's load. Iteron V's haul the most, with Mammoth's next. Bestowers are third and Badger II's last of the T1 industrials. Training your mission runner to use a basic industrial is trivial - but - fully maxing out the industrials capability will take more time. Your call on that.


Now ... as I indicated above - mining any belts you might have in your Level IV missions - is not necessarily going to get you more money than just running another mission, especially with just one miner and one hauler.

But - mining and mission running will give you something different to do instead of just doing one thing all the time.



.



Wa'roun
The Scope
Gallente Federation
#3 - 2011-10-02 12:51:32 UTC
Changes to the quality of agents have hardly changed mission hubs.

Dodixie and nearby L4 Fed Navy systems are still as busy as they ever were in Gallente space.
Toshiro GreyHawk
#4 - 2011-10-02 15:59:29 UTC
Wa'roun wrote:
Changes to the quality of agents have hardly changed mission hubs.

Dodixie and nearby L4 Fed Navy systems are still as busy as they ever were in Gallente space.



So I guess CCP Failed in that as ... at least that was my understanding of the reason for the change.

.
Linda Shadowborn
Dark Steel Industries
#5 - 2011-10-02 16:10:47 UTC
Some old hubs are quieter... Taru for instance isnt anywhere near as popular. Others are the same (hi Penigram and Balginia).

So.. *shrugs*

i would actually do mining missions instead of mining the odd mission you find rocks in, they usually have a single or a few close by roids to mine so you dont have to worry about the moving around so much. Sure you need to be able to mine ice and gas too but those trainings are real fast if you already have the basics. Pay isnt great but.. its mining ^^ Mining isnt exactly high money. But most mining agents seem to be rather deserted. The one i used for a bit had in general 3 people in local and two of those was me :) My orca and my hulk/ferox (for gas).
Ky Vatta
Majority 12
#6 - 2011-10-02 22:40:23 UTC
Linda Shadowborn wrote:
Some old hubs are quieter... Taru for instance isnt anywhere near as popular. Others are the same (hi Penigram and Balginia).

So.. *shrugs*

i would actually do mining missions instead of mining the odd mission you find rocks in, they usually have a single or a few close by roids to mine so you dont have to worry about the moving around so much. Sure you need to be able to mine ice and gas too but those trainings are real fast if you already have the basics. Pay isnt great but.. its mining ^^ Mining isnt exactly high money. But most mining agents seem to be rather deserted. The one i used for a bit had in general 3 people in local and two of those was me :) My orca and my hulk/ferox (for gas).



Mining missions are just like combat missions for isk rewards

You can earn more isks from actual mining, as it can be much faster than those 0-so-slow mining missions.
I mean actual mining of rocks within systems, rather than those you find in missions (which tend to be basic ore only)

Kesshisan
#7 - 2011-10-02 22:56:25 UTC
Toshiro GreyHawk wrote:
So I guess CCP Failed in that as ... at least that was my understanding of the reason for the change.


Security status is the new agent quality.
Toshiro GreyHawk
#8 - 2011-10-03 10:54:32 UTC


If you mean giving out security missions - yeah, I guess so.

If you mean the security status of the system they're in ... yeah that could be.



For Mission Runners who don't mind moving some dozen jumps or so to set up camp in an agents station while they run his missions - the mission consolidation is a benefit as you only get the security mission most people want. For someone who is operating out of a specific base though, for such purposes as industrial activity - where as before - you could just run missions for whatever agents you had and get some of the more lucrative security missions. Now ... if you want to stay in the area you're basing your industrial operations out of - you're stuck with nothing else but what ever kinds of missions those bases agents specialize in. I.E. - if you're operating out of a base that only has mining or distribution agents - and you want to stay near that base because of the industrial work you chose that station for - then your stuck with mining and courier missions.



As to mission space ore ... it varies. Sadly - it varies a lot less now since they pulled the rare ores out of high sec missions in yet another attempt to force people to do what they want them to do (sand box my ass ...) which is go down to low sec and get blown up.

But yes, most of the ore in missions is Veldspar and Scordite.

But if you're mining for commercial purposes, Veldspar is always right up there near the top of most profitable ores to mine. Trit itself may not get the same prices that some of the other minerals do - but if you look at the time it takes to mine Veldspar you can pull in more in the same amount of time than you might get of some other ore.

If you need other ores though, yes, you may need to mine those in belts.



Another factor in all this is the nature of your mining op. If you've got just two or three people the difficulty of staying secure in the belts is a lot less than if you have a larger op with more miners who are leaving jet cans laying about. If you have a hi ratio of miners to haulers ... there are going to be more jet can's sitting about with ore in them to be flipped. If you have a low ratio of miners to haulers you can mine such that there is never anything in the jet can but a bookmark to keep it open for any longer than it takes the hauler to snatch the ore into his hold. One to one - you can mine fairly safely in even a moderately busy system if you pay attention and know what you're doing.

Still another factor - is how many actual people you have as opposed to characters. If you're trying to manage multiple characters it's easier to do in relative safely in a more secure environment. Mining is the easiest way to use multiple accounts but if you get attacked ... you're looking at losing more ships than you would if you just had one ship per player.


.
Mara Rinn
Cosmic Goo Convertor
#9 - 2011-10-03 11:08:24 UTC
The vast majority of ore in mission spaces is Veldspar. This makes Chribba happy, but isn't so good for people looking to make an income from mining. Go to a system with large asteroids composed of Dense Veldspar and you will make more reliable income than any amount of mission mining.

Put together a spreadsheet which calculates the ISK value per cubic metre of each ore type based on current mineral prices, and you'll find that it will be something like Pyroxeres or Plagioclase which is in favour this week.

Mining mission space is great for "safe" mining. But if you're serious about mining you'll use two hulks and an orca, and you'll clear out Mordus Folly (1 of 2) in an hour. That same fleet will be kept busy in Aldilur for a few hours. Or even better, hunt down some Kernite grav sites and mine those out.

In the end, mining is a great social activity for people who don't want to be focussed on the computer for three hours. Read your RSS feed, troll the forums, have a drink with your mates. Mining can provide the background activity like darts or pool at the pub.
Khanh'rhh
Sparkle Motion.
#10 - 2011-10-03 12:11:56 UTC  |  Edited by: Khanh'rhh
Siegereaver wrote:
I have a mining alt (separate account) what are peoples thoughts on mining the missions you complete? Should I just have my miner going after belts or following this character and clearing mission sites. What is more profitable. I am running lvl 4 missions in high sec at the moment.

Level 4 missions are going to earn you more than Mining Veldspar. Ore in mission space is pretty rare as it is, and most of it is Veldspar. Couple this with the time it takes you to get from gate to rock, or rock to rock, and you would make more ISK just mining in the asteroid belt. If you're asking this question because you want to earn more ISK, consider making that alt account into a mission runner. Dual box missions. You'll be earning more per character, per hour doing that than you will mining on one and mission running on another. Does your "mining alt" even earn himself the value of a PLEX per month?

If you're so carebear you can't stand the possibility of even seeing another person in space, then mining mission space is a good aim. For anything else, it is terrible.

Even considering the above, if I see a miner + can on scan when I enter a system (and I am in such a mood) then I will find it. The fact it is in mission space is of no giant consequence. If griefing is the aim of the game, then tipping 2 hours worth of ore cans is a much (much!) bigger gain than flipping the belt miner with 1 scordite in his can to keep it open, hence the incentive to find it.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Toshiro GreyHawk
#11 - 2011-10-04 10:33:50 UTC  |  Edited by: Toshiro GreyHawk
All the comments above are correct ... at least to a large degree.



The big thing about mining in mission space - is it lets you act in ways that are more efficient for ore production - with less risk of paying the consequences of their being less safe.

Notice I did not say NO risk.

If you find a quiet system, you can do things, such as jet can in belts - that are much more likely to cause you a problem in a crowded system.

If you are mining mission space in a quiet system then you are that much safer still.

Yes - there are people who can and will scan you down - BUT - they are much fewer than the ones that simply cruise the belts looking for the unwary in densely populated systems.


If you do think there's a chance of someone coming after you - then checking your own directional scanner for Combat Scanner Probes is one way you might get yourself some warning. They can't scan down your jet cans - though they can, if they are patient enough and have enough bookmarks (which is unlikely) use the DS to find you.

For myself - I do that. I also watch local. I keep track of who the people are that are in my system. I also try not to leave 2 hours worth of ore laying about either ...



As to seeing other players in space - if you see another player (from outside your group) - you have to deal with them. If what you want to do is make money - then the less you have to deal with other players the more you can concentrate on doing that.

I have mined in Lo Sec without ever losing any ships doing it. But - it was a giant pain in the ass. Every ******* time some body new came into the system - I had to start thinking about THEM instead of producing ore ... which is what I was there to do.

I've carried some of those procedures over to my Hi Sec mining.

Mining is a PVP experience. It's at a low level - but it's still there. There is a cat and mouse game played between industrialists seeking to gather in the wealth of New Eden - and those seeking to gank them for the fun of it.

The Ganker - has his better ship and weapons - the Miner has his brain.



Now - as to dealing with can flippers in belts ...

What you do is to have at least two tabs in your Over View. One with the rocks in them and one without. Use the tab with the rocks in it only long enough to target a new rock - then go back to the one that is clear - so you can see immediately if someone (or rats) come into your belt.

You have two ships - a miner and a hauler - with a book mark in a jet can sitting between them. You can have multiple miners being serviced by one hauler ... but then you are making yourself more vulnerable.

No ore stays in the can for any longer than it takes the hauler to snatch it out of there. No ore goes in the can when the hauler is away. Violate that rule if you like - but then that obviates the entire purpose of doing things this way. Mostly - the hauler should be able to get back to the station - dump his load and return before you need to empty your hold.

If someone comes into your belt - you immediately do a Look on them, then move your POV around to their stern. That way - you can see where they are going. If they turn and head for your can - pull the bookmark and pop the can. If you don't trash talk them - they will usually see you are alert - and go bother someone else.

The reasons for using a bookmark are:

1) A bookmark takes up no room. You can pull a bookmark into a full cargo hold.

2) You can create them on the spot and drag them from your people and places into your cargo hold.

3) There's less chance of the thing keeping the can open being grabbed (especially if it's a unit of ore) if the hauler is used to leaving bookmarks alone (unless he's popping the can).

4) Bookmarks have no intrinsic value - so if someone does steal one - they've stolen nothing.

If you see someone come into your belt - and then go away. If you think they are suspicious ... move. You can move over a few kilometers. You can move to a new belt or you can move do a different system. Just don't be exactly where you were in case he's put a book mark near you he can just warp to.



As to Grav Signatures ... you can find those with Core Scanner probes ... which everyone who did the training has some of AND for many of them - you don't even need the probes. You can just use the scanner - which is on every ship. People are out there looking for those Grav Sig's - so they can go kill the rats. And ... fixed signatures - are easier to scan for than moving ships. So - yes - you can go mine Grav Sites but there is a down side to that. Which doesn't mean don't do it - it means be aware of the down side.

Mining Mission Space is safer than mining Grav sites - which are safer than mining in the belts - all of which are more safely done in quiet systems. The safer the system - the more you can concentrate on mining efficiently and the less you have to worry about your security - which is not to say that you don't have to worry at all.


There is no one BEST way to do things. Anyone who tells you there is - is full of ****. There are merely different actions you can take - which each have their own advantages and disadvantages. What you want to do as a player - is to understand what those advantages and disadvantages are - and then do what seems best FOR YOU - AT THE MOMENT.

That AT THE MOMENT part can't be overly emphasized. Things change - and - you want to not only be aware that they have changed - but know what it is you want to do about it.



Also - again - different people operate in different ways. Each group has people in it with different skills and goals - the things you do are going to be effected by those skills and goals. The way one group operates - may be more advantageous for them - than the way another group operates. A different methodology may work better for one group than another.
Toshiro GreyHawk
#12 - 2011-10-04 11:29:13 UTC  |  Edited by: Toshiro GreyHawk
Mara Rinn wrote:
The vast majority of ore in mission spaces is Veldspar. This makes Chribba happy, but isn't so good for people looking to make an income from mining. Go to a system with large asteroids composed of Dense Veldspar and you will make more reliable income than any amount of mission mining.

Put together a spreadsheet which calculates the ISK value per cubic metre of each ore type based on current mineral prices, and you'll find that it will be something like Pyroxeres or Plagioclase which is in favour this week.

Mining mission space is great for "safe" mining. But if you're serious about mining you'll use two hulks and an orca, and you'll clear out Mordus Folly (1 of 2) in an hour. That same fleet will be kept busy in Aldilur for a few hours. Or even better, hunt down some Kernite grav sites and mine those out.

In the end, mining is a great social activity for people who don't want to be focussed on the computer for three hours. Read your RSS feed, troll the forums, have a drink with your mates. Mining can provide the background activity like darts or pool at the pub.



Yeah - it is mostly veldspar and you can find more and better ore in the belts but the amount of time you have to spend mining and the equipment you have to use make a difference as well.

Two Hulks and an Orca is a high end mining solution that the average new player miners are not going to have.

If they're using Retrievers and Industrials ... it's going to take them longer to mine out a smaller mission space belt and the greater amount of ore in an normal belt might not matter.

When I started playing - I'd mine for 5 to 8 hours at a time and - using 3 Retrievers and a Bestower - clear entire belts in .7 systems. The only question was - how many belts would I clear in a day.

Now ... I've got a lot better stuff - including a Hulk and an Orca along with a bunch of Covetors ... but don't have the time to spend a fraction of what I used to mining. So the extra ore in a belt is meaningless. Also - I can get pulled away from the game at any moment - and have to leave my ships to their fate. So ... being in a safer situation is better for me.

I'd imagine it would be safer also for people who are drunk Big smile ... but then my doctor won't let me drink alcohol any more Sad (it interacts badly with one of my medications) so that's not something I have to worry about ...

For newer players ... who haven't experienced mining in Lo Sec and learning to watch out for themselves ... safer counts for a lot even in high sec.

If they're solo mining out of a cruiser or a frigate ... they can jet can mine in much more safety in Mission Space.



My advice in the New Citizens Forum tends to be more conservative, and leans more toward - how to not get blown up - than how to make the most money in the least amount of time. There are plenty of other people advising new people to act like veterans - take risks like veterans and endure ship losses like veterans.

Sadly, there's a tendency amongst aggressive young people playing computer games to denigrate anyone not as brave - or stupid - as they are. Having a voice that points out that it's not just a question of how big your balls are - but as much one of how smart you are doesn't hurt.

There is a risk vs. reward in all this - but each of us needs to make the decision on how much risk we are willing to take for the various rewards available.

I'm not worried about the high risk takers - they aren't going to listen to me anyway. But - for someone who is less desirous of being blown up ... they might benefit from a more conservative, safer set of advice.

As time goes by - and a new player stops being a new player - they may well be much more interested in taking greater risks - and they'll have the experience with which to make that judgement.

It's good to have every one voicing their opinions though - then everybody can see what the options are and make up their own minds as to what they would prefer to do.


There's certainly nothing wrong with anything you said - it just may be that a safer option is more important to some people than others, whether it's me who might get called away from the game at any second ... or some solo miner trying to fill a jet can with his Bantam before he gets his Badger to empty it - without having his ore stolen from right under his nose.

*shrug*

.
Khanh'rhh
Sparkle Motion.
#13 - 2011-10-04 16:00:08 UTC
Toshiro GreyHawk wrote:
There are plenty of other people advising new people to act like veterans - take risks like veterans and endure ship losses like veterans.

Sadly, there's a tendency amongst aggressive young people playing computer games to denigrate anyone not as brave - or stupid - as they are. Having a voice that points out that it's not just a question of how big your balls are - but as much one of how smart you are doesn't hurt.

There is a risk vs. reward in all this - but each of us needs to make the decision on how much risk we are willing to take for the various rewards available.


o.0

Are you actually trying to state that mining in an asteroid belt is in any way "ballsy" .... and the smart thing to do is to mine in mission space? "Carebear" doesn't even begin to cover this line of thinking.

OP:

Toshiro's advice is not wrong, it's just missing the most obvious ingredient of all; Secure containers. All of his advice here, is simply "how not to get can flipped" when the absolute answer, is "password your ******* can."

You're then free to mine something other than Veldspar, and make considerably more ISK for no more risk.

When you factor in all the downtime involved in waiting for missions full of ore, it's even higher still.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Mechanoid Kryten
N0VA 5
#14 - 2011-10-04 17:28:29 UTC
I have a calculator that can help you find out what rocks make the most isk per hour without you having to make a spread sheet. See the link in the signature. You can choose what prices (region of space, buy orders or sell order) to base your calculations off of. I do assume perfect refining so it will show you more yield than you would get but the ranking of best to worst should still apply. And yes I don't think mining in missions is worth it anymore... now that rock spawn daily instead of 2 times a week in belts.

What rocks are the most isk per hour to mine? Which of your mission loot is worth more refined than sold? What blue prints make the most proffit? Answers: https://eve-industrialist.com/ Never sell an item for less than its mineral costs again!

Toshiro GreyHawk
#15 - 2011-10-05 13:46:21 UTC  |  Edited by: Toshiro GreyHawk
Khanh'rhh wrote:
Toshiro GreyHawk wrote:


Suff I said

.


o.0

Are you actually trying to state that mining in an asteroid belt is in any way "ballsy" .... and the smart thing to do is to mine in mission space? "Carebear" doesn't even begin to cover this line of thinking.

OP:

Toshiro's advice is not wrong, it's just missing the most obvious ingredient of all; Secure containers. All of his advice here, is simply "how not to get can flipped" when the absolute answer, is "password your ******* can."

You're then free to mine something other than Veldspar, and make considerably more ISK for no more risk.

When you factor in all the downtime involved in waiting for missions full of ore, it's even higher still.




1) As to ballsy, I was making a point that guys who liked to talk about how tough or mean they were - were picking on helpless targets. They are the ones going around acting like they're some kind of bad ass - when they're can flipping people whose careers in EVE don't lend themselves to having a lot of combat skill.

Look at the very use of the Word Care Bear. It implies that people who don't go around victimizing other players are somehow cowardly - when it is these very people - who have to worry about some dude in a much more powerful ship - coming along and ganking them. Now - no - mining in belts in Hi Sec is not especially brave but mining in Lo Sec would be. The thing you don't get - is that every time a miner leaves station - he's doing so in a ship that cannot defend itself. If he is to protect himself and keep from being beaten in the cat and mouse game - he must ALWAYS practice good local security. 'Cause if he doesn't ALWAYS do it - the one time he's not paying attention - some guy will come along and gank him ... or at leaast it seems that way sometimes ...

The tension - of knowing that you can be ganked at any moment ... just for the fun of it ... is something miners have to deal with. As such - miners are certainly more ballsy than any ganker in a combat ship picking on helpless targets. Anyone can do that. Some are better at it than others - but anyone can do it. Now - don't get me wrong - it's part of the game - and knowing that you can be ganked at any moment, having to play the mouse in the game of cat and mouse - makes mining more challenging. It's certainly more challenging - and ballsy - than flipping cans. There's no challenge to that at all and THAT certainly doesn't take any balls at all to do it. PVP against other players in combat ships - is, of course, another matter.


2) As to GSC's ... you obviously aren't a miner ... Here's my link on How to use Giant Secure Containers & Jet Cans.


3) You are right about the problem of finding a mission that does have asteroids in it to mine. Since you can't know what mission you'll be offered you just have to take what you can get until you find one that does have them. Now here - once you get to know the missions that have ore in them - what you can do - is to have each person in the mining op start a conversation with a security agent (the only missions with commercial ore are security missions) - and then decline the mission if it's one that's not going to have any ore in it. If you've got a number of people - the odds are that you'll get at least one mission that has some ore. If you get more than one - you can delay the mission, keeping it in the bank so to speak for the 7 days it will last.

The other thing you used to be able to do and still can to a degree - is to not turn a mission in. I've not really done this myself but it's my understanding that if you don't complete the mission - that it will respawn at down time and you can run it and mine it again. However - my understanding is - that if you get that mission completed message from the agent - that the mission won't respawn at down time. Miners used to use this method of farming missions. Someone who's actually done that might be able to give a better answer.

4) Finally - again - one more word on mining Veldspar. There's a reason Chribba does it. Read the Veldspar link and it will explain why. Now - that doesn't mean it's always going to give you the most money - as that fluctuates - but it is always up there among the more profitable ores to mine.

Note - that miners such as a Strip Miner I - mine by the cubic meter - but Minerals and Ore are sold by the Unit. Thus, while Trit may not have the highest price per unit - you can produce many more units of trit in the same time as it would take to mine some other ores because of the greater volume they take up. Also, other ores come from, on average, smaller asteroids - which means not only a more frequent need to retarget a new asteroid - but more frequent partially wasted cycles (the miner will keep mining until it's cycle is complete - even if it used up the asteroid in the first few seconds). On average - half of each of the last cycles a miner spends on an asteroid are going to be wasted - unless you are keeping track of the asteroids size with an ore scanner ... which is really tedious.

Thus - you're getting a lot more money per unit of time mining Veldspar than many might think.

.