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The new UI makes the new player experience that much more difficult.

Author
Hammer Crendraven
Center for Advanced Studies
Gallente Federation
#1 - 2012-05-31 02:29:18 UTC
This is not a rant for or against the new UI.

But I do want to point out to CCP that the new player experience difficulty level just went up a few notches.
How?
In the tutorial missions often times a reward drops into a hanger inventory.
In the past it was visible as soon as the drop happened it was shown on screen the item sitting in front of you in you hanger inventory screen.

Now the hanger inventory is rarely ever open on screen when this function occurs. So the drop is invisible to the player and not well described in the tutorial either as to where to look for it.
If a default inventory screen is not used to make this obvious for the new player in the tutorials then a description of how this works needs to be added to the tutorial to teach the new player where to look to find his drops.

Sure we can all expect them to get it and if they do not they do not belong here anyway. But such an attitude will lose quite a few more players during the trial period than what we used to lose. And simply from frustration. Not being able to quickly locate things they need to play the game. It is oversight as to the impact of the UI changes and how it effects the game. One being the tutorials and how the UI display is currently disfunctional to the tutorial learning curve.

CCP can fix this either with UI enhancements or with a better explanation of the function of the UI in the tutorial.

Again I am not for or against the new UI. Just need to clean up a few loose ends that oversight has forgotten about.
Kara Books
Deal with IT.
#2 - 2012-05-31 03:22:10 UTC
I also want to note, I don't think CCP is aware, but the Tutorial agent is sometimes out of Sync with the actual tutorial missions.

I had this problem with the scanning tutorial back when I started, was left with the most horible of impressions where I never really want to scan, I would have though CCP has fixed this but, recently a friend of mines mentioned that the problem with syncing is still alive and well.

Some Love and extra computer resources could go a long way, especially when it comes to first impressions!
Torvin Yulus
Doomheim
#3 - 2012-05-31 03:22:57 UTC
Kara Books wrote:
I also want to note, I don't think CCP is aware, but the Tutorial agent is sometimes out of Sync with the actual tutorial missions.

I had this problem with the scanning tutorial back when I started, was left with the most horible of impressions where I never really want to scan, I would have though CCP has fixed this but, recently a friend of mines mentioned that the problem with syncing is still alive and well.

Some Love and extra computer resources could go a long way, especially when it comes to first impressions!


why should ccp fix that stuff new players will quiit anyway when goons frief them.

im a pubby and im proud

Pesky LaRue
Mercatoris
#4 - 2012-05-31 03:26:01 UTC
Torvin Yulus wrote:
when goons frief them.
is that like "griefing" them, just for the hard of thinking?
MotherMoon
Tribal Liberation Force
Minmatar Republic
#5 - 2012-05-31 04:42:15 UTC  |  Edited by: MotherMoon
um... I've seen some people at my school coming into eve, and one the 1st things they said was "oh wow the items hanger makes sense now, awesome.

so... sorry mate, it'a only pissing of older players, newer players haven't got more than a few ships and items and it's making the game much easier for them to understand.

Stop making things up

also newer players don't fly hulk, they aren't a target for goonswarm griefing.

u mad bro?

http://dl.eve-files.com/media/1206/scimi.jpg

Hammer Crendraven
Center for Advanced Studies
Gallente Federation
#6 - 2012-05-31 04:59:26 UTC
MotherMoon wrote:
um... I've seen some people at my school coming into eve, and one the 1st things they said was "oh wow the items hanger makes sense now, awesome.

so... sorry mate, it'a only pissing of older players, newer players haven't got more than a few ships and items and it's making the game much easier for them to understand.

Stop making things up



Why would someone intentionally attempt to misslead the devs in an attempt to make the game more difficult to play for new players? That is what I am thinking when I read your comment. Maybe you have a intense dislike for CCP.
I am not against the new UI but I would like it to get a better description on how to use it in the tutorial.
SmilingVagrant
Doomheim
#7 - 2012-05-31 05:00:54 UTC
Hammer Crendraven wrote:
MotherMoon wrote:
um... I've seen some people at my school coming into eve, and one the 1st things they said was "oh wow the items hanger makes sense now, awesome.

so... sorry mate, it'a only pissing of older players, newer players haven't got more than a few ships and items and it's making the game much easier for them to understand.

Stop making things up



Why would someone intentionally attempt to misslead the devs in an attempt to make the game more difficult to play for new players? That is what I am thinking when I read your comment. Maybe you have a intense dislike for CCP.
I am not against the new UI but I would like it to get a better description on how to use it in the tutorial.


The new UI makes sense from an organizational standpoint. The problem is the implementation is garbage.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#8 - 2012-05-31 05:43:35 UTC  |  Edited by: MotherMoon
Hammer Crendraven wrote:
MotherMoon wrote:
um... I've seen some people at my school coming into eve, and one the 1st things they said was "oh wow the items hanger makes sense now, awesome.

so... sorry mate, it'a only pissing of older players, newer players haven't got more than a few ships and items and it's making the game much easier for them to understand.

Stop making things up



Why would someone intentionally attempt to misslead the devs in an attempt to make the game more difficult to play for new players? That is what I am thinking when I read your comment. Maybe you have a intense dislike for CCP.
I am not against the new UI but I would like it to get a better description on how to use it in the tutorial.


becuase you're the one doing that?

you want new players to use windows 3.1, instead of windows 7. why do YOU want to make the game harder for new players?

the new changes were literraly a result of the feedback by new players. it's not done very well, but any call for using the old one, instead of a working version of the current is "intentionally attempt to misslead the devs in an attempt to make the game more difficult to play for new players"

Maybe you should interview some new players instead of talking about you're own gripes at learning a new system when you were used to the old one.

Quote:
The new UI makes sense from an organizational standpoint. The problem is the implementation is garbage.


spot on

http://dl.eve-files.com/media/1206/scimi.jpg

Kara Books
Deal with IT.
#9 - 2012-05-31 22:01:11 UTC
MotherMoon wrote:
Hammer Crendraven wrote:
MotherMoon wrote:
um... I've seen some people at my school coming into eve, and one the 1st things they said was "oh wow the items hanger makes sense now, awesome.

so... sorry mate, it'a only pissing of older players, newer players haven't got more than a few ships and items and it's making the game much easier for them to understand.

Stop making things up



Why would someone intentionally attempt to misslead the devs in an attempt to make the game more difficult to play for new players? That is what I am thinking when I read your comment. Maybe you have a intense dislike for CCP.
I am not against the new UI but I would like it to get a better description on how to use it in the tutorial.


becuase you're the one doing that?

you want new players to use windows 3.1, instead of windows 7. why do YOU want to make the game harder for new players?

the new changes were literraly a result of the feedback by new players. it's not done very well, but any call for using the old one, instead of a working version of the current is "intentionally attempt to misslead the devs in an attempt to make the game more difficult to play for new players"

Maybe you should interview some new players instead of talking about you're own gripes at learning a new system when you were used to the old one.

Quote:
The new UI makes sense from an organizational standpoint. The problem is the implementation is garbage.


spot on


Because your 1 opinion and the following 10 more Alts of yours to back your Opinion up dont add up to the 5 or so others who want this fixed.

Look at your signiture, 2.2m 1.5M 0.50M you are the 500K
Little Brat
Provincia Septim Reborn
#10 - 2012-05-31 22:03:44 UTC
x

Our corporate symbol is a blue Egyptian Ankh representing pure eternal life, surrounded by 8 gold stars representing The Eightfold Path on a red background representing sacrifice and committment to the everliving, beloved of Ptah...

Sol Badguy Durandal
The Scope
Gallente Federation
#11 - 2012-06-01 03:26:20 UTC
I am a new player. I joined maybe a week before Inferno came out. I had no problem at all adapting to the new UI, honestly I rather like it. furthermore a new player would have no experience with the old UI to base his or her difficulty with the new one on.
Logicycle
Stimulus
Rote Kapelle
#12 - 2012-06-01 04:48:20 UTC
Sol Badguy Durandal wrote:
I am a new player. I joined maybe a week before Inferno came out. I had no problem at all adapting to the new UI, honestly I rather like it. furthermore a new player would have no experience with the old UI to base his or her difficulty with the new one on.



At least this guy admits he has no idea what the hell he is talking about. TY good sir!!!
Trotula
#13 - 2012-06-01 04:50:03 UTC
You incorrectly assumed that CPP cares about how their game is perceived by the players, new or old. Why else would this mostly non-functional 'feature upgrade' get rolled out to live servers even when test server users repeatedly told CCP that it wasn't even close to being adequate for the live environment?
Xercodo
Cruor Angelicus
#14 - 2012-06-01 05:29:42 UTC  |  Edited by: Xercodo
Trotula wrote:
You incorrectly assumed that CPP cares about how their game is perceived by the players, new or old. Why else would this mostly non-functional 'feature upgrade' get rolled out to live servers even when test server users repeatedly told CCP that it wasn't even close to being adequate for the live environment?


Cause CCP takes their feedback in strides whether or not it came from SiSi or TQ. If you haven't noticed CCP put up a dev blog about inventory system changes the day after Inferno hit TQ. I doubt those were all collected in that one day.

As with any software development IRL corporation they set schedules and deadlines. And if you Google about "Fail fast" you'll see it's actually a business thing to do the sorta thing CCP is doing. And since out of the past month 3 of the dev blogs were about Inventory changes, 2 of which within the last two weeks after Inferno's deployment, you can see that CCP sure has hell listened to the feedback. They're now working back and forth between implementing it and getting more of it.

I would also agree with MotherMoon here about the new UI actually being BETTER for new players. New players often get lost in the multiple windows that the old system had, especially since they all looked the same, all nearly worked the same way, and their only form of identification once open was the tiny bit of text at the top. The new system now organizes all of the locations into one place so that new players can have a clearer overview of what containers they have available to them and a clear way of accessing them.

And furthermore what does C++ have anything to do with this?

Edit: Also this http://www.youtube.com/watch?v=ZXNsvPN_lrM

Some forum posts regarding the new UI have referenced the concept in the presentation above as being almost ready for being a part of the development cycle. We'll likely have some fruits of it later this summer (for the June or August mini-releases) if not this winter.

I agree that CCP has quite the history of not really having any sense regarding certain UI designs or changes but I think that concept in that video will surely solve everything :D

The Drake is a Lie

Fukushuu Shinaide
The Big Bambu
#15 - 2012-06-01 21:51:23 UTC  |  Edited by: Fukushuu Shinaide
MotherMoon wrote:
um... I've seen some people at my school coming into eve, and one the 1st things they said was "oh wow the items hanger makes sense now, awesome.

so... sorry mate, it'a only pissing of older players, newer players haven't got more than a few ships and items and it's making the game much easier for them to understand.

Stop making things up

also newer players don't fly hulk, they aren't a target for goonswarm griefing.

u mad bro?

Any mining barge is a GoonSwarm/Hulkageddon target by the rules laid down for the event. That includes Retrievers you noobian slacker.

And apparently it needs to be said here again. This change was done because of a Poll. A poll that was taken by 2400 FORMER EvE players. Of which 23 percent (552 people) who thought the inventory system was too hard and took up too much screen space. 552 people. Who don't play Eve. yep...that's the way to do it...money for nothing and the chicks are free...
David Gradivus
Deep Core Mining Inc.
Caldari State
#16 - 2012-06-02 04:34:57 UTC
Well, I do think the item UI rehaul wasn't really needed and I think it could be confusing for a new player, but then again maybe not. Speaking from personal experience I am finding it harder to remember what is where because things just seem out of place and I don't have visuals like the ship hangar to look at when I dock up. Maybe it's because I'm used to the old way but as a new player I think I'd still find it clunkier than the old item UI.
PAPULA
The Chodak
Void Alliance
#17 - 2012-06-02 04:36:15 UTC  |  Edited by: PAPULA
Yea just give us back old UI or at least give us an option to switch to old UI if we want to.
Natsett Amuinn
Caldari Provisions
Caldari State
#18 - 2012-06-02 04:39:42 UTC
Kara Books wrote:
I also want to note, I don't think CCP is aware, but the Tutorial agent is sometimes out of Sync with the actual tutorial missions.

I had this problem with the scanning tutorial back when I started, was left with the most horible of impressions where I never really want to scan, I would have though CCP has fixed this but, recently a friend of mines mentioned that the problem with syncing is still alive and well.

Some Love and extra computer resources could go a long way, especially when it comes to first impressions!


The scanning tutorial should consist of a link to youtube.

I kid you ******* not. 3 goddamn hours trying to figure out how to scan down an anomoly with the tutorial. I watched a 5 ******* minute youtube video and was scanning down anomolies with ease for the next 3 hours.

WTF CCP?
David Gradivus
Deep Core Mining Inc.
Caldari State
#19 - 2012-06-02 04:45:17 UTC
I think an option would be fair. That way people who are fond of the new UI system can have that and the other way for those who favor the old.

It seems from what I see and read that people overall are fairly "meh" about the new UI system, with a few people on the outer edges of the spectrum for liking and disliking it.
PAPULA
The Chodak
Void Alliance
#20 - 2012-06-02 04:50:08 UTC  |  Edited by: PAPULA
David Gradivus wrote:
I think an option would be fair. That way people who are fond of the new UI system can have that and the other way for those who favor the old.

It seems from what I see and read that people overall are fairly "meh" about the new UI system, with a few people on the outer edges of the spectrum for liking and disliking it.

Truth.
Option to switch UI (new/old) would be very nice.

This would make game playable again in pvp and industry.
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