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HiSec security is CCP's responsibility.

Author
Haulie Berry
#81 - 2012-06-01 19:22:55 UTC  |  Edited by: Haulie Berry
Malcorian Vandsteidt wrote:
Quote:
The "Suicide ganking is an exploit" **** always gets me. What, do they think that blocking offensive module activation in high security was a hugely difficult programming hurdle that CCP just couldn't overcome, so instead they implemented CONCORD?

If suicide ganking is an exploit, that means suicide ganking is intended to be mechanically impossible.

If that is the case, why does CONCORD take longer to respond in .5 space than in 1.0? Why is CONCORD response not instantaneous 100% of the time in all high security space? Why have they intentionally designed the system in such a fashion as to facilitate suicide ganking?


Because they can't restrict 100% combat without restricting 100% combat in high security space. In otherwords if they did there would be NO combat in Highsec with players, No in corp duels, No tournaments, etc. EvE is not ment to be like wow wher you can't fight someone, and engineering a game mechanic which allows the free combat while protecting specific individuals is a daunting "Code and Programming" task.

Concord is the feeble attempt at this.
Quote:

  • But the consequence of looseing a 500k Desi, is no comparison to the 300 mil Hulk he just ganked. Therefore there is NO actual "Fair" consequence.
now if concord FINED the Ganker the cost of the ship he just killed + Podded the Ganker, THAT would be fair.



There are certain combat conditions in high security that DO NOT SUMMON CONCORD. If CCP did not want suicide ganking to exist as an option, why would they not simply ALLOW any high sec combat that would NOT summon CONCORD under the current rules, and DISALLOW any high sec combat that would summon CONCORD?

This would allow, e.g., in-corp fights, and completely disallow suicide ganking.

The delineation between these two activities ALREADY EXISTS in the current mechanics. The only difference is the response.

Gosh... could it be that suicide ganking is intended to be an option?

Why is Concord response time slower in .5 than in 1.0?

Daunting programming task... know how I know you're not a programmer? That's about as daunting as lacing up one's gym shoes.

All of the conditional code ALREADY exists in the existing CONCORD system. Anything that triggers a GCC in high security space summons CONCORD. They are two separate functions, however - a set of conditionals that determines if an action flags someone with a GCC, and a separate function that summons Concord if it is done in high security.

It would be utterly trivial to simply keep the GCC code in place and, instead of calling summonConcord(TargetPlayer), call cancelActionShowYouCan'tDoThatPopUp(BoredPlayer)

Thus, a corp mate shooting another corp mate would be allowed (does not trigger GCC/concord).
Shooting a can flipper would be allowed (does not trigger GCC/concord).
Shooting a war target would be allowed (does not trigger GCC/concord).
Suiciding a miner would be disallowed (DOES trigger GCC/concord).

So, again: Why did CCP not choose to do that instead?
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#82 - 2012-06-01 19:22:58 UTC
It would make a difference if as I said above Concord FINED the ganker the cost of the ship he just killed + Podded him and Lowered their sec status.

This removes the profit from the kill (In most cases).
It also adds a severe consequence for killing someone in Highsec without legally wardecing them.
Tippia
Sunshine and Lollipops
#83 - 2012-06-01 19:23:01 UTC  |  Edited by: Tippia
Malcorian Vandsteidt wrote:
Because they can't restrict 100% combat without restricting 100% combat in high security space. In otherwords if they did there would be NO combat in Highsec with players, No in corp duels, No tournaments, etc. EvE is not ment to be like wow wher you can't fight someone, and engineering a game mechanic which allows the free combat while protecting specific individuals is a daunting "Code and Programming" task.
It would also be entirely antithetical to the core design principle of EVE. The simple fact remains: contrary to what you claim, suicide ganking is not an exploit; it does not bypass the game mechanics.

Quote:
But the consequence of looseing a 500k Desi, is no comparison to the 300 mil Hulk he just ganked. Therefore there is NO actual "Fair" consequence.
So what? It's not meant to be fair. Cost is not a balancing factor.

Quote:
This removes the profit from the kill (In most cases).
…and why on earth should that happen? There is already a sever consequence to suicide-ganking people: you pay a far higher price for the kill than if you wardec the guy, and that's all wardecs and suicide ganks are — different ways of paying for aggression.

MetaMorpheus Jones wrote:
Again, I ask, why can't CONCORD pod-kill gankers?
Because it's not the job of NPCs to have those hard effects on players, just like it's not their job to provide security.
Nicolo da'Vicenza
Viziam
Amarr Empire
#84 - 2012-06-01 19:35:44 UTC  |  Edited by: Nicolo da'Vicenza
MetaMorpheus Jones wrote:


Consequence implies some kind of reward/punishment for the act in question. Clearly the punishment for ganking is not in balance with the reward from it, or it would not be so easy to do, or so profitable. The fact is that there is very, very little risk for the ganker in relationship to the possible rewards

The 'victim' is the one who controls the 'reward' of ganking, not CCP.
Suicide ganking isn't even a real hazard - merely a calculation between A: ((ship + module cost / EHP of victim's ship) against B:(ganker's ship + module cost / alpha damage of ganker's ship + 10M Goon subsidy)/2 due to 50/50 drop rate).

In other words, the victim, knowingly or not, marks himself as a candidate for ganking when he chooses to undock with a setup where to buy a ship that'll out-dps his EHP threshold costs less then the reward they will get for ganking it. Like undocking with a noobship full of PLEX.
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#85 - 2012-06-01 19:41:56 UTC  |  Edited by: Malcorian Vandsteidt
Tippia wrote:
MetaMorpheus Jones wrote:
nullsec corps can defend their space with absolute impunity. Hisec residence cannot.
If the gankers are systematic, then you can just kill them.
If they're a bit more careful, you can wardec them.

In the case of HG∞, you can just go and attack the problem at its root.


Wardec Goon? with the new prices on wardecs? Lol that's a laugh. Give me 20 Billion ISK and I'll happily dec them of which after 2 months that 20 billion will be gone because of the price of the Dec on an Alliance that large. Your talking about 1 billion to 5 billion a week to dec Goon's 10k+ Man Alliance and Ever other Alliance in their Coalition.

With the changes in Inferno to the Dec system Goon is Technically and Game mechanically "Invulnerable and can do whatever the hell they want in highsec with absolute Impunity.
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#86 - 2012-06-01 19:48:12 UTC  |  Edited by: Malcorian Vandsteidt
Quote:
As luck would have it, 70% of the player base does not live in highsec.


Actually Tip, "80%" of the Eve population DOES in fact, Lives in Highsec. You should check your stats again. This is stated By CCP Devs in several of their Blogs, 80% live in highsec, 15% Lives in LOWSEC and the other 5% makes up the 0.0 Alliances and WH corps.
Haulie Berry
#87 - 2012-06-01 19:51:29 UTC  |  Edited by: Haulie Berry
Malcorian Vandsteidt wrote:
Tippia wrote:
MetaMorpheus Jones wrote:
nullsec corps can defend their space with absolute impunity. Hisec residence cannot.
If the gankers are systematic, then you can just kill them.
If they're a bit more careful, you can wardec them.

In the case of HG∞, you can just go and attack the problem at its root.


Wardec Goon? with the new prices on wardecs? Lol that's a laugh. Give me 20 Billion ISK and I'll happily dec them of which after 2 months that 20 billion will be gone because of the price of the Dec on an Alliance that large. Your talking about 1 billion to 5 billion a week to dec Goon's 10k+ Man Alliance and Ever other Alliance in their Coalition.

With the changes in Inferno to the Dec system Goon is Technically and Game mechanically "Invulnerable and can do whatever the hell they want in highsec with absolute Impunity.


Do you pride yourself on your complete ignorance of every aspect of the game or something?

Quote:
Your corporation is declaring war against Goonswarm Federation.
War declaration price depends upon the number of non-mutual wars declared by you and the number of members in the target corporation/alliance.
Your corporation will be sent weekly bills for keeping the war declaration in effect which are also based on the factors above.

The initial payment for starting this war will be 552,314,570 ISK.


I could fund an indefinite war against Goons by myself, as an individual, and I'm not even internet space wealthy. 20 billion could keep the war going for 9 months.

Any corporation with the manpower to feasibly wage war against the Goons should be able to afford half a billion a week.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#88 - 2012-06-01 19:52:46 UTC
I feel quite secure in high sec.

Why do you feel so insecure?

Founding member of the Belligerent Undesirables movement.

Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#89 - 2012-06-01 19:56:50 UTC  |  Edited by: Malcorian Vandsteidt
Quote:
Do you pride yourself on your complete ignorance of every aspect of the game or something?

Your corporation is declaring war against Goonswarm Federation.
War declaration price depends upon the number of non-mutual wars declared by you and the number of members in the target corporation/alliance.
Your corporation will be sent weekly bills for keeping the war declaration in effect which are also based on the factors above.

The initial payment for starting this war will be 552,314,570 ISK.
I could fund a war against Goons by myself, as an individual, and I'm not even internet space wealthy. 20 billion could keep the war going for 9 months.

Any corporation with the manpower to feasibly wage war against the Goons should be able to afford half a billion a week.


that 500+ mil is that One Alliance, Goonswarm is a Multi Alliance Coalition. So Multiply that 500+ mil by a factor of 5 for their 5 other "main" alliances in their coalition and you Get===== 2.5 Billion per week. And thats just to dec Goons "MAIN" Coalition Bulk.
Tippia
Sunshine and Lollipops
#90 - 2012-06-01 19:57:57 UTC  |  Edited by: Tippia
Malcorian Vandsteidt wrote:
Wardec Goon? with the new prices on wardecs?
No. Read what I wrote: wardec the gankers.
But sure, you could dec the goons. You should probably read up on how much wars cost these days, though…

Quote:
Actually Tip, "80%" of the Eve population DOES in fact, Lives in Highsec.
No, they don't. You should check your facts. The last numbers available on anything remotely population-related is that 70% of the characters live in highsec. As a result, there is no chance that 80% of the players are living there. In fact, it's possible — even probable — that only ~40% of the players are full-time highsec residents.

Quote:
So Multiply that 500+ mil by a factor of 5 for their 5 other "main" alliances in their coalition
…and why on earth would you do that if you want to go after the goons?
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#91 - 2012-06-01 19:59:56 UTC
Tippia wrote:
Malcorian Vandsteidt wrote:
Wardec Goon? with the new prices on wardecs?
No. Read what I wrote: wardec the gankers.
But sure, you could dec the goons. You should probably read up on how much wars cost these days, though…

Quote:
Actually Tip, "80%" of the Eve population DOES in fact, Lives in Highsec.
No, they don't. You should check your facts. The last numbers available on anything remotely population-related is that 70% of the characters live in highsec. As a result, there is no chance that 80% of the players living there. In fact, it's possible — even probable — that only ~40% of the players are full-time highsec residents.


Alright well 70% then whatever, I was pointing out that you were wrong when you said 70% did not live in highsec when you clearly just proved yourself wrong by stating they do.
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#92 - 2012-06-01 20:01:25 UTC
FloppieTheBanjoClown wrote:
I feel quite secure in high sec.

Why do you feel so insecure?



My Corp lives in 0.0 and a WH. But the OP has a point, the consequence of ganking is not in line with the loss which a Highsec Carebear can incur from a 500k Desi.
Haulie Berry
#93 - 2012-06-01 20:01:38 UTC  |  Edited by: Haulie Berry
Malcorian Vandsteidt wrote:
Quote:
Do you pride yourself on your complete ignorance of every aspect of the game or something?

Your corporation is declaring war against Goonswarm Federation.
War declaration price depends upon the number of non-mutual wars declared by you and the number of members in the target corporation/alliance.
Your corporation will be sent weekly bills for keeping the war declaration in effect which are also based on the factors above.

The initial payment for starting this war will be 552,314,570 ISK.
I could fund a war against Goons by myself, as an individual, and I'm not even internet space wealthy. 20 billion could keep the war going for 9 months.

Any corporation with the manpower to feasibly wage war against the Goons should be able to afford half a billion a week.


that 500+ mil is that One Alliance, Goonswarm is a Multi Alliance Coalition. So Multiply that 500+ mil by a factor of 5 for their 5 other "main" alliances in their coalition and you Get===== 2.5 Billion per week. And thats just to dec Goons "MAIN" Coalition Bulk.


1. So what? I could personally, as an individual, bankroll two such wars. Again: Any organization with the manpower to feasibly wardec goons can also come up with the cash to do it, no problem.

2. The other alliances are not as large, so, no you can't just "multiply by 5".

It would only cost 205m to wardec Pandemic legion, for instance. TEST is the only alliance with a comparable wardec price. Everyone else is substantially lower - closer to 200-300m.

You're kinda thick, huh?
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#94 - 2012-06-01 20:04:20 UTC
Haulie Berry wrote:
Malcorian Vandsteidt wrote:
Quote:
Do you pride yourself on your complete ignorance of every aspect of the game or something?

Your corporation is declaring war against Goonswarm Federation.
War declaration price depends upon the number of non-mutual wars declared by you and the number of members in the target corporation/alliance.
Your corporation will be sent weekly bills for keeping the war declaration in effect which are also based on the factors above.

The initial payment for starting this war will be 552,314,570 ISK.
I could fund a war against Goons by myself, as an individual, and I'm not even internet space wealthy. 20 billion could keep the war going for 9 months.

Any corporation with the manpower to feasibly wage war against the Goons should be able to afford half a billion a week.


that 500+ mil is that One Alliance, Goonswarm is a Multi Alliance Coalition. So Multiply that 500+ mil by a factor of 5 for their 5 other "main" alliances in their coalition and you Get===== 2.5 Billion per week. And thats just to dec Goons "MAIN" Coalition Bulk.


1. So what? I could personally, as an individual, bankroll two such wars. Again: Any organization with the manpower to feasibly wardec goons can also come up with the cash to do it, no problem.

2. The other alliances are not as large, so, no you can't just "multiply by 5".

It would only cost 205m to wardec Pandemic legion, for instance.

You're kinda thick, huh?


The fact that you think Pandemic is one of Goons other alliances is hilarious.... I was In PL fro 3 years. They Faught the goons when the goons tried to push them out of their space. They are in no way related to them.
Tippia
Sunshine and Lollipops
#95 - 2012-06-01 20:05:23 UTC  |  Edited by: Tippia
Malcorian Vandsteidt wrote:
Alright well 70% then whatever, I was pointing out that you were wrong when you said 70% did not live in highsec when you clearly just proved yourself wrong by stating they do.
Except that you're still missing what the statistics are measuring.

They're not measuring players. The stats say that 70% of the characters live in highsec. This tells us absolutely nothing about how many players live there, except that it cannot be more than 70%.

Rather, it suggests that the percentage of player base that lives in highsec could be somewhere in the region of 40%, since everyone living outside of highsec will have a highsec alt. 70% highsec characters → 30% low/null characters → another 30% alts to low/null players → only 40% of the characters belong to actual highsec players. So no, 70% of the player base doesn't live in highsec, no matter how much people would like to misquote the stats as saying they do.
Haulie Berry
#96 - 2012-06-01 20:06:10 UTC  |  Edited by: Haulie Berry
Malcorian Vandsteidt wrote:


The fact that you think Pandemic is one of Goons other alliances is hilarious.... I was In PL fro 3 years. They Faught the goons when the goons tried to push them out of their space. They are in no way related to them.


I was simply using them as an example of a largish alliance. If you want CFC members, TEST is about half a bil - everyone else in CFC is ~300 or less.

So, again, you cannot just "multiply by 5".

Again: You are kind of thick, huh? (The correct thing to say here is, "Yes, yes I am.")

It would take several THOUSAND players to feasibly wardec CFC.

It would take maybe 3 players of moderately high income levels to cover the dec cost.

It's completely ******* irrelevant.
Mara Pahrdi
The Order of Anoyia
#97 - 2012-06-01 20:06:46 UTC
Lexmana wrote:
OP should probably read The Presumption of Safety before confirming every thing stated in that article to be true. Now I need to try out a new tinfoil-hat too.

Lets add http://www.machine9.net/?m=201006.

I found it back in 2010, when I was doing my research whether EVE might be the game for me.

While I'm still an empire dweller and carebear Big smile after 18 months in EVE (mostly due to an ongoing lack of time to play the game), the notion of loss played the most important part in the decision to change over to EVE.

This constant threat of loss, no matter where you are, is one of the most enticing things in EVE. If you do not like this, you really should look out for another game.

Remove standings and insurance.

Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#98 - 2012-06-01 20:11:58 UTC
Tippia wrote:
Malcorian Vandsteidt wrote:
Alright well 70% then whatever, I was pointing out that you were wrong when you said 70% did not live in highsec when you clearly just proved yourself wrong by stating they do.
Except that you're still missing what the statistics are measuring.

They're not measuring players. The stats say that 70% of the characters live in highsec. This tells us absolutely nothing about how many players live there, except that it cannot be more than 70%.

Rather, it suggests that the percentage of player base that lives in highsec could be somewhere in the region of 40%, since everyone living outside of highsec will have a highsec alt. 70% highsec characters → 30% low/null characters → another 30% alts to low/null players → only 40% of the characters belong to actual highsec players. So no, 70% of the player base doesn't live in highsec, no matter how much people would like to misquote the stats as saying they do.


But the numbers say 70% of characters, whether or not these are players your still assuming only 40% are actual players, Since the numbers say 70% the numbers say 70%. Not 40, not 80, not 20.

Anything else is a hallow assumption and means exactly... Jack.
Virgil Travis
Non Constructive Self Management
#99 - 2012-06-01 20:12:47 UTC
Malcorian Vandsteidt wrote:
Quote:
As luck would have it, 70% of the player base does not live in highsec.


Actually Tip, "80%" of the Eve population DOES in fact, Lives in Highsec. You should check your stats again. This is stated By CCP Devs in several of their Blogs, 80% live in highsec, 15% Lives in LOWSEC and the other 5% makes up the 0.0 Alliances and WH corps.


As already pointed out, those figures aren't as cut and dried as you believe. For starters you'll find a good proportion of those characters, not players, in high sec are alts of low sec, null sec and wormhole denizens, placed there to trade, transport and earn isk. How many of those left in high sec are in pvp or mercenary corps do you think?

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#100 - 2012-06-01 20:13:57 UTC  |  Edited by: Malcorian Vandsteidt
Mara Pahrdi wrote:
Lexmana wrote:
OP should probably read The Presumption of Safety before confirming every thing stated in that article to be true. Now I need to try out a new tinfoil-hat too.

Lets add http://www.machine9.net/?m=201006.

I found it back in 2010, when I was doing my research whether EVE might be the game for me.

While I'm still an empire dweller and carebear Big smile after 18 months in EVE (mostly due to an ongoing lack of time to play the game), the notion of loss played the most important part in the decision to change over to EVE.

This constant threat of loss, no matter where you are, is one of the most enticing things in EVE. If you do not like this, you really should look out for another game.


Were not saying that there should NOT be loss, Were simply saying that the Consequences to Gankers should be as severe in "Highsec" as they are to those being ganked.

* A simple Fine which concord imposes on the Ganker for the value of the ship and cargo he killed would do it. (IE, you kill a 300 mil Hulk in highsec your fined 300 mil Auto debit from your wallet. Granted this could decrease depending on the sec status of the highsec system.)

* this keeps the loss factor in, but also imposes the same on the "Lawbreaker".

* This balances this function of eve.