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New Ship Rig: Expanded Drone Bay (edited)

Author
Idris Mandela
Tribal Liberation Force
Minmatar Republic
#1 - 2012-05-31 07:05:57 UTC  |  Edited by: Idris Mandela
Firstly what this Rig WILL NOT DO:

1. Allow you to deploy drones more than your maximum as per skill
2. Allow you to deploy drones in excess of Bandwith


Variants in small / medium / large


Example:

Small Expanded Drone Bay:

Drone space provided : 10m3

Penalty to ship cargo hold: 15m3

Works like expanded cargo hold but for drones instead.

Will allow you to increase drone capacity at the expense of cargo space. So if your ship has 10m3 carry capacity for drones, installing a small expanded drone bay will give you a total of 20m3 instead, but at the cost of cargo space.


EDIT: Was originally a mod, now a rig by popular demand.
Helion Dhamphir
Necromatic Inc.
#2 - 2012-05-31 07:08:33 UTC
Idris Mandela wrote:
Firstly what this module WILL NOT DO:

1. Allow you to deploy drones more than your maximum as per skill
2. Allow you to deploy drones in excess of Bandwith



LOW SLOT ITEM

Variants in small / medium / large


Example:

Small Expanded Drone Bay:

CPU needed: 3
Powergrid needed 1

Drone space provided : 10m3

Penalty to ship cargo hold: 15m3

Works like expanded cargo hold but for drones instead.

Will allow you to increase drone capacity at the expense of cargo space. So if your ship has 10m3 carry capacity for drones, installing a small expanded drone bay will give you a total of 20m3 instead, but at the cost of cargo space.


If you'd looked around, you would have seen that this has been suggested, and shot down time and time again... I even think it's in the stickies.
Ricand Michelliaos
Estrale Frontiers
#3 - 2012-05-31 07:10:03 UTC
I like it.
I like that it wouldn't increase bandwidth or total Drones deployed at one time, just amount. It makes it easier to bring many different drones for many different situations.

I think it might be better has a High Calibration Rig though, if we have it as a low slot item, we might end up with Dominixes are actual carriers.
AeonOfTime
Syrkos Technologies
#4 - 2012-05-31 07:19:05 UTC
Ricand Michelliaos wrote:

I think it might be better has a High Calibration Rig though, if we have it as a low slot item, we might end up with Dominixes are actual carriers.


Yup, implementing it as a rig is a good idea. I like it.

Lone wolf and nomad extraordinaire. eve.aeonoftime.com

Foghail
Sons of Chaos and Anarchy
#5 - 2012-05-31 08:16:55 UTC
+1 for this as a Rig
Alticus C Bear
University of Caille
Gallente Federation
#6 - 2012-05-31 10:50:32 UTC
Better than some ideas.

Not sure if it balances well across ship classes.

Big buff to frigate drone carriers less so to battleships. Almost needs to vary by size.

Cargohold disadvantage makes sense but is probably to weak. Perhaps structure instead.
PinkKnife
The Cuddlefish
Ethereal Dawn
#7 - 2012-05-31 17:58:12 UTC
Essentially a nerf to all frigates, and their ability to take on larger targets. It also removes one of the main advantages of the Gallente race.

Say no to racial homogonization.
Ricand Michelliaos
Estrale Frontiers
#8 - 2012-05-31 18:27:07 UTC
PinkKnife wrote:
Essentially a nerf to all frigates, and their ability to take on larger targets. It also removes one of the main advantages of the Gallente race.

Say no to racial homogonization.


It's not allowing ships to bump up the size of drone they can have launched, it's just making it so they can carry more. If we make it a flat amount across the board, I think that it'd be pretty balanced.

Let's say we have two ships:
Ship A is a Frigate with a 25m3 Drone Bay and a 25m3 Bandwidth. It can either Drop a flight of Lights, 2 mediums and a light, or 1 Heavy/ Sentry. It puts a Drone Bay Expander in it's Rig Slot for 200 Calibration. It gains 25m3 Of Drone Bay space, allowing him to have another flight of lights, 2 more mediums and another light, or 1 more heavy/sentry. Despite the 50m3 Drone bay size, It's still only able to control 25m3 of Bandwidth.
What this means, though, is perhaps, a flight of damage drones and a flight of utility drones. You could swap at any time for either, but could not have both out, cause of the Ship's Bandwidth limitation.

Ship B is a Battleship with a 250m3 Drone bay and a 125m3 Bandwidth. You can carry quite a bit as it is. If you throw on a Drone Bay expander, you gain 25m3 as well, pulling you up to 275. So you get the same thing a Frigate would, only it's less useful to the Battleship.
Again, Just because it got an extra 25m3 of space doesn't mean it gets a bump up to bandwidth. (what would you even need that extra 25m3 for anyways? You can have a full set of heavies/ Sentries anyways). It also doesn't mean you can have extra drones out on top of the 5 drone limit. It just means you got 25m3 of extra drone space.
Nikk Narrel
Moonlit Bonsai
#9 - 2012-05-31 19:15:40 UTC
PinkKnife wrote:
Essentially a nerf to all frigates, and their ability to take on larger targets. It also removes one of the main advantages of the Gallente race.

Say no to racial homogonization.

Some might say you are attempting to spin the details of this idea in a misleading fashion.

Personally, I would never make such a claim.

Suffice to say, this rig will not allow any ship to put more drones in space. That requires bandwidth, which this does not provide any of.

Replace damaged drones more often? Possibly if they can make the swaps in time.
Replace destroyed drones more often? If they plan ahead and stock more than they previously could.
Idris Mandela
Tribal Liberation Force
Minmatar Republic
#10 - 2012-06-01 12:38:12 UTC
/bump
Ayame Yoshida
Republic 1st Fleet
#11 - 2012-06-01 13:58:43 UTC
I think this rig is an excellent idea. Furthermore I think that a similar rig for carriers and super carriers would also be good, though, the carrier rigs should have -armour and -hull on them too.

A similar rig that GIVES drone bays to ships that don't have them may be interesting. These should reduce hull and armour at both capital and non-capital levels. This may not be as unbalanced as it may first appear since you would have to sacrifice more rig slots AND module slots to even be able to use the drones anyway, thus weakening the ship in the area it is mean to excel at.

I'm not entirely sure about my second suggestion, but the OP's rig idea is definitely a good one, as are the carrier rigs, maybe.

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sabre906
The Scope
Gallente Federation
#12 - 2012-06-01 14:04:57 UTC
It's useless to existing droneboats that already have more than enough drone bay, and a buff to gunboats that didn't have enough before. The drawback should be real, like decreased gun dps, not cargobay. Gallante don't need another nerf, and Winmatards don't need another buff.
Idris Mandela
Tribal Liberation Force
Minmatar Republic
#13 - 2012-06-01 14:09:35 UTC
sabre906 wrote:
It's useless to existing droneboats that already have more than enough drone bay, and a buff to gunboats that didn't have enough before. The drawback should be real, like decreased gun dps, not cargobay. Gallante don't need another nerf, and Winmatards don't need another buff.


Sigh.

As siad in the very opening lines of the post - no you cant deploy more than your original amount as per your skill, no you cantdeploy more than the bandwith provided. How this nerfs Gallente and buffs anyone else is beyond me, since you ARE loosing out on a rig slot to boot, and you wont be getting any additonal bonus to anything drone related anyway
Nikk Narrel
Moonlit Bonsai
#14 - 2012-06-01 16:04:36 UTC
It's hilarious to observe how some people miss the crucial detail: This doesn't give bandwidth.

Either your ship can use drones, or it cannot. If your ship can use drones, then that is considered into it's balance for combat.

Now, before going on and claiming that the drone bay is also balanced properly, I agree.

Yes, I agreed with that. A ship should not be able to mount rigs and modules exclusively to improve defense and increase it's DPS as well as add more reserve drones.

This doesn't do that either.

You must sacrifice a rig slot for it. A rig slot you may have wanted to improve your defense, or increase your DPS. You have to trade that in to get this.

Balance is maintained, it costs to do this.
Ayame Yoshida
Republic 1st Fleet
#15 - 2012-06-01 16:11:39 UTC  |  Edited by: Ayame Yoshida
Agreed. Imagine how much ehp you lose by not fitting a resist rig. Also lets not forget calibration points. Depending on whether this rig would cost 100 or 150 could seriously hurt your tank. Though 150 would seem a bit extreme considering what it would do. Let's put it this way. I doubt many rokh pilots will be giving up their thermal resist rigs for 2 light scout drones.

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M'rvn Monki
Syrkos Technologies
#16 - 2012-06-02 01:02:59 UTC
I think that a rig that trades cargo for dronebay is a win.
If you want to tank on rigs, fine, but maybe a couple of extra drones maybe is worth the trade.
EVE is funny like that.
+1 nice idea i see some good options with this.
Can the code cope? Now that is the question....
Ayame Yoshida
Republic 1st Fleet
#17 - 2012-06-02 14:40:25 UTC
Oh don't get me wrong. I'm not trying to suggest this is a bad idea. I'm all for it. Just agreeing with Nikk and trying to help point out the key weaknesses with this rig in an attempt to dismiss the illusion that this is in someway overpowered. Just attempting to demonstrate that just because the rig has no direct draw back other than the loss of 5m3 doesn't mean that it doesn't have further effect when you view the grander image. A rig slot and calibration points are a valuable resource in their own right to achieve various effects, and simply consuming these is a draw back. It's comparable to putting a CPU in low slot instead of a weapon upgrade. Doesn't mean it's useless, it just meets a different end.

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sabre906
The Scope
Gallente Federation
#18 - 2012-06-02 18:56:51 UTC
Idris Mandela wrote:
sabre906 wrote:
It's useless to existing droneboats that already have more than enough drone bay, and a buff to gunboats that didn't have enough before. The drawback should be real, like decreased gun dps, not cargobay. Gallante don't need another nerf, and Winmatards don't need another buff.


Sigh.

As siad in the very opening lines of the post - no you cant deploy more than your original amount as per your skill, no you cantdeploy more than the bandwith provided. How this nerfs Gallente and buffs anyone else is beyond me, since you ARE loosing out on a rig slot to boot, and you wont be getting any additonal bonus to anything drone related anyway


Having the room for a flight of ecm drones in addition to dps drones isn't "original amount," it's a game changer. Like I said, it's a buff to gunboats that's not balanced to have this kind of advantage in addition to their gun dps. That cane/drake doesn't have enough dronebay, by design.
Jack Carrigan
Order of the Shadow
#19 - 2012-06-02 19:12:42 UTC
It's in the Commonly Proposed Ideas stickies as a no-go.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Nikk Narrel
Moonlit Bonsai
#20 - 2012-06-04 13:29:20 UTC
sabre906 wrote:
Idris Mandela wrote:
sabre906 wrote:
It's useless to existing droneboats that already have more than enough drone bay, and a buff to gunboats that didn't have enough before. The drawback should be real, like decreased gun dps, not cargobay. Gallante don't need another nerf, and Winmatards don't need another buff.


Sigh.

As siad in the very opening lines of the post - no you cant deploy more than your original amount as per your skill, no you cantdeploy more than the bandwith provided. How this nerfs Gallente and buffs anyone else is beyond me, since you ARE loosing out on a rig slot to boot, and you wont be getting any additonal bonus to anything drone related anyway


Having the room for a flight of ecm drones in addition to dps drones isn't "original amount," it's a game changer. Like I said, it's a buff to gunboats that's not balanced to have this kind of advantage in addition to their gun dps. That cane/drake doesn't have enough dronebay, by design.

And as we have seen, no design is exempt from review and change as the game progresses.

This is a trade-off item, not a free bonus. You must sacrifice a rig slot which has such proven value, most ships only get two or three.

Such scarcity of resource ensures that players must carefully consider what rigs to use, or suffer the consequences.
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