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The Stabber - fittings for new pilots

Author
Maeltstome
Ten Thousand Days
#1 - 2012-05-31 12:03:49 UTC
So in theme with some of the other threads i have created, i', sharing a stabber fit for newer players moving into the cruiser class.

The stabber generally creeps range and picks away at a target with autocannons and uses it's speed to avoid damage. Everything on this fit can be tech 1 EXCEPT the guns. Barrage is entirely necessary to make this perform well, so t2 medium projectiles is a must!

All that said, this is a heavy damage build good for learning the ways of the vagabond/loki. Enjoy!

[Stabber, Old Fasioned]

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

10MN MicroWarpdrive II
Warp Disruptor II
Large Shield Extender II

220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
Small Energy Neutralizer II
Small Energy Neutralizer II

Medium Projectile Ambit Extension I
Medium Projectile Ambit Extension I
Medium Projectile Ambit Extension I


Hobgoblin II x1
Liam Mirren
#2 - 2012-05-31 12:16:00 UTC
The stabber is outclassed by the shield Rupture in every way apart from dying in a ball of fire or running away.

Excellence is not a skill, it's an attitude.

Maeltstome
Ten Thousand Days
#3 - 2012-05-31 12:57:55 UTC
Liam Mirren wrote:
The stabber is outclassed by the shield Rupture in every way apart from dying in a ball of fire or running away.


I've noticed it's considerably more agile in practice.

Also its speed is what makes it good at popping frigates and destroyers who try to rush it down.

The rupture is amazing, but don't underestimate the stabbers frigate-like handling.
DeBingJos
Undignified Herbal Infusion
#4 - 2012-05-31 13:27:58 UTC
Maeltstome wrote:
Liam Mirren wrote:
The stabber is outclassed by the shield Rupture in every way apart from dying in a ball of fire or running away.


I've noticed it's considerably more agile in practice.

Also its speed is what makes it good at popping frigates and destroyers who try to rush it down.

The rupture is amazing, but don't underestimate the stabbers frigate-like handling.


Its also a lot cheaper then a rupture. Consider it to be a frigate in every aspect (fitting and piloting) and you will like it.

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Christine Peeveepeeski
Low Sec Concepts
#5 - 2012-05-31 16:42:24 UTC
I've always rated the shield rupture higher in terms of overall ability. The following fit was something i tried for a while when I wanted to increase the amount of fights I get because people will engage a stabber much more readily than a ruppie.

[Stabber, wanderer]
Tracking Enhancer II
Gyrostabilizer II
Nanofiber Internal Structure II

Large Shield Extender II
Warp Disruptor II
Experimental 10MN MicroWarpdrive I

220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
Small Energy Neutralizer II
Small Energy Neutralizer II

Medium Polycarbon Engine Housing I
Medium Projectile Ambit Extension I
Medium Projectile Ambit Extension I


Warrior II x1


Your fit with 3x gyro's would be far better off with 2c gyro's and a dc2. Only because the diminishing returns in my eyes is not worth it when you could fit a dc2. Or a TE2 and drop an ambit for a polycarbon.
Schmata Bastanold
In Boobiez We Trust
#6 - 2012-05-31 17:24:40 UTC
I like when stabbers go after my armor ruppie, they make nice balls of fire :)

That said, it's always good to have such threads as a fit reference so thanks to OP and all participants.

Invalid signature format

Salo Aldeland
Sebiestor Tribe
Minmatar Republic
#7 - 2012-05-31 17:28:16 UTC
I lost so many damn Stabbers when I first graduated from frigates and destroyers. Can't say I recommend it at all as a My First Cruiser, especially with what a month old pilot's core skills look like. If it's a more developed character just getting into Minmatar it might be different, but I really didn't like it as my first ever medium sized ship. In fact, I hated it so much I defected to Amarr.
Alara IonStorm
#8 - 2012-05-31 17:47:47 UTC
Maeltstome wrote:
So in theme with some of the other threads i have created, i', sharing a stabber fit for newer players moving into the cruiser class.


You're sharing a fit that is all T2 and you admit it needs T2 Guns and Ammo to function. A ship designed for newer players that are moving into the Cruiser class.

Also the ship is paper with no DPS and I could kill it with a set of Warrior II's. Best to put them in a Rupture where they can do stuff.
Christine Peeveepeeski
Low Sec Concepts
#9 - 2012-05-31 18:07:14 UTC
The warriors will only kill it if you don't kill the warriors? In reality what should happen is you run out of range of the ship you are targeting, kill off the drones then head back to grab point. The ship is definitely made out of paper and its dps means you aren't killing anything larger than a destroyer quickly however fit it for falloff and you may be the lucky ahole that finds a solo armour cane all by itself ^^ Or perhaps a brutix, maybe a thorax or two.

What i'm trying to say is as always it has to pick its targets but it IS fun. If not surpassed by other ships.....
Maeltstome
Ten Thousand Days
#10 - 2012-05-31 23:49:48 UTC
I don't fly stabbers anymore. I barely fly my Vagabond due to the limited targets it can fight.

However learning to fly a stabber (and btw t2 guns only take like 2 months to train from scratch) is FUNDAMENTAL to understanding Nano ships.

If i hadn't learned the stabber, i would suck at my vagabond, hurricane, rapier and Nano-ishtar. The stabber if one of the last true 'nano' ships, and one that doesn't require 20mil SP to fly.
Kaikka Carel
Ziea
#11 - 2012-06-01 06:02:50 UTC  |  Edited by: Kaikka Carel
Why not Cane?

You say Nano, but it's obvious you intend them to fly in a gang where a Cane would actually give them more survivability than Stabber's speed and agility.

If you think that they need something smaller to practice in I'd say that they only need basic subordination skills to do the job even if they don't have previous experience.
Alara IonStorm
#12 - 2012-06-01 06:07:53 UTC  |  Edited by: Alara IonStorm
Kaikka Carel wrote:
Why not Cane?

The answer to that question is they are going to use the Hurricane 9 times out of 10. Some would say cost is a factor but they will save up for it because damn it hits every god damn sweet spot.

DPS
Speed
Capacitor
Neutralizer
Range
Agility
Tank
Fitting

Unlike every Cruiser which pretty much requires a ton of support skills to operate Cane is out the door and kicking at pretty low skill as well.

No surprise so many newbies skip T1 Cruisers. But for people who say I wanna fly a Stabber there is this thread.
DeBingJos
Undignified Herbal Infusion
#13 - 2012-06-01 06:56:43 UTC
Alara IonStorm wrote:

The answer to that question is they are going to use the Hurricane 9 times out of 10. Some would say cost is a factor but they will save up for it because damn it hits every god damn sweet spot.

DPS
Speed
Capacitor
Neutralizer
Range
Agility
Tank
Fitting

Unlike every Cruiser which pretty much requires a ton of support skills to operate Cane is out the door and kicking at pretty low skill as well.

No surprise so many newbies skip T1 Cruisers. But for people who say I wanna fly a Stabber there is this thread.


I disagree, the cane is versatile, but depending on the fit you do not have all the advantages above at the same time.
A nanocane does not have a good tank and cannot operate withing neut range.
An armorcane is not fast and agile and it also loses some of its dps and range.

The cane is also quite skill intensive to fly compared to other bc's just because it is so versatile.

Don't get me wrong, the cane is a very good ship, but it takes skill to fly it well. I would not recommend it to new players to learn pvp. Buy a cruiser instead. (Remember, 40mil is a lot when you are new! Veterans tend to forget that.)

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Maeltstome
Ten Thousand Days
#14 - 2012-06-01 07:35:52 UTC
This thread isn't about debaitng 'what is the better ship' - its just for people who want to learn to fly a stabber.

It's cheap
It's MUCH faster then EVERY other cruiser
ITS SO MUCH FASTER THAN EVERY OTHER CRUISER.

If you think speed is irrelevant, then you need to fly a stabber and remember why you're wrong.

Like i said, i barely touch the stabber these days, but its a vital stepping stone in learning fall-off, buffer tanked ships that have to dodge scram/web range.
Alara IonStorm
#15 - 2012-06-01 07:37:41 UTC  |  Edited by: Alara IonStorm
DeBingJos wrote:

I disagree, the cane is versatile, but depending on the fit you do not have all the advantages above at the same time.
A nanocane does not have a good tank and cannot operate withing neut range.
An armorcane is not fast and agile and it also loses some of its dps and range.

It has a higher tank then any non bait Maller while being quicker then any Armor Cruiser and even the Moa.

DeBingJos wrote:

The cane is also quite skill intensive to fly compared to other bc's just because it is so versatile.

Not really. It uses the exact same modules as a Cruiser through and through. Battlecruisers only takes 2 extra days. If anything the higher cap, fitting and extra slots make it better at lower skill and that isn't my opinion but CCP Yitterbaums.

DeBingJos wrote:

Don't get me wrong, the cane is a very good ship, but it takes skill to fly it well. I would not recommend it to new players to learn pvp. Buy a cruiser instead. (Remember, 40mil is a lot when you are new! Veterans tend to forget that.)

And Newbies tend to save for the Cane. The skill it takes to make the OP's Stabber effective is more skill then you need to fly a Hurricane.

The badness of T1 Cruisers doesn't make poor people fly them it makes them PvP less. Which is why they are balancing them finally.

Maeltstome wrote:
This thread isn't about debaitng 'what is the better ship' - its just for people who want to learn to fly a stabber.

It's cheap
It's MUCH faster then EVERY other cruiser
ITS SO MUCH FASTER THAN EVERY OTHER CRUISER.

If you think speed is irrelevant, then you need to fly a stabber and remember why you're wrong.

Like i said, i barely touch the stabber these days, but its a vital stepping stone in learning fall-off, buffer tanked ships that have to dodge scram/web range.

No you are right about that. Little Damage and Tank but if you want to learn Vegabond / Kiting tactics it is a great stepping stone. I shouldn't be telling people to fly another ship that does something different in a thread about how to fly a specific ship and I am sorry.
Maeltstome
Ten Thousand Days
#16 - 2012-06-01 07:44:34 UTC
Alara IonStorm wrote:

No you are right about that. Little Damage and Tank but if you want to learn Vegabond / Kiting tactics it is a great stepping stone. I shouldn't be telling people to fly another ship that does something different in a thread about how to fly a specific ship and I am sorry.


No worries - the stabber is great fun and people enjoy flying it :)

I'll always fly a cane/drake these days... but i still owe the stabber a debt of gratitude for the lessons it taught me! (including warping to neutral POS by accident...)
DeBingJos
Undignified Herbal Infusion
#17 - 2012-06-01 07:59:09 UTC  |  Edited by: DeBingJos
Alara IonStorm wrote:

It has a higher tank then any non bait Maller while being quicker then any Armor Cruiser and even the Moa.

You are comparing a battlecruiser to a cruiser. Also what do you call a no-bait maller? A maller with a 800mm plate is non-bait, cheap, small sig and I think it has a better tank than a nanocane. (I haven't checked though because I'm at work. Let me get back on that when I have access to PYFA)

Alara IonStorm wrote:

Not really. It uses the exact same modules as a Cruiser through and through. Battlecruisers only takes 2 extra days. If anything the higher cap, fitting and extra slots make it better at lower skill and that isn't my opinion but CCP Yitterbaums.

I stand corrected on this one.

Alara IonStorm wrote:

The badness of T1 Cruisers doesn't make poor people fly them it makes them PvP less. Which is why they are balancing them finally.

Cheaper ships do make people fly them more. I am a perfect example of this. I love flying T1 cruisers and other cheap stuff. Yes they need rebalancing and I look forward to CCP's efforts in the future but I would hardly call them useless.

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Kaikka Carel
Ziea
#18 - 2012-06-01 09:31:29 UTC
So it is your recruits who want to fly stabbers and not you putting them into it, right?
Maeltstome
Ten Thousand Days
#19 - 2012-06-01 09:43:58 UTC
Kaikka Carel wrote:
So it is your recruits who want to fly stabbers and not you putting them into it, right?


I just join RvB last night. I'm sick of roaming 0.0 for hours and finding no real fights. these are 2 alliances who only exists to decimate one another... If you call yourself a true PVP'er then you would love the RVB. If you flame it, you're either ignorant or just and idiot.