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When does all the ganking make mining worth it?

Author
Andoria Thara
Fallen Avatars
#41 - 2012-06-01 01:28:14 UTC
Doctor Benway Kado wrote:
Andoria Thara wrote:
Doctor Benway Kado wrote:

This is why we hate you, by the way.


Why's that? Because I countered someone saying remove all mining from highsec with remove all markets from highsec?

Because you make "only" 20 million an hour, AFK mining, in the most secure and least risky part of space - and then still complain.

And don't claim that mining in highsec isn't safe. It isn't safe because we hate you.


Excuse me, but I do not AFK mine. You can stereotype all of those little fail miners into one group, but I'm not in that group.
Merin Ryskin
Peregrine Industries
#42 - 2012-06-01 01:30:40 UTC
Andoria Thara wrote:
So remove markets from highsec, since the market PvP'ers are the ones who make the real money. Highsec miners make maybe 20mil an hour, if that.


Removing the markets would be impossible, since the game doesn't function without them, and there's no way to limit the amount of profit made. But let's not forget that the reason lowsec markets aren't profitable is because nobody lives there except gank blobs. If you remove everything else profitable from highsec, markets elsewhere become more populated and more profitable (and even more profitable than highsec, since smart players benefit from the idiots losing their haulers in gatecamps).

And I don't really care about the exact ISK/hour, what matters is that a Hulk, the top-end mining ship, can actually be useful in highsec. Hulkageddon is only possible because Hulks are somewhere that they don't belong.
Roll Sizzle Beef
Space Mutiny
#43 - 2012-06-01 01:36:55 UTC
Merin Ryskin wrote:
Hulkageddon is only possible because...


It's incredibly profitable.
Andoria Thara
Fallen Avatars
#44 - 2012-06-01 01:36:58 UTC
Merin Ryskin wrote:
Andoria Thara wrote:
So remove markets from highsec, since the market PvP'ers are the ones who make the real money. Highsec miners make maybe 20mil an hour, if that.


Removing the markets would be impossible, since the game doesn't function without them, and there's no way to limit the amount of profit made. But let's not forget that the reason lowsec markets aren't profitable is because nobody lives there except gank blobs. If you remove everything else profitable from highsec, markets elsewhere become more populated and more profitable (and even more profitable than highsec, since smart players benefit from the idiots losing their haulers in gatecamps).

And I don't really care about the exact ISK/hour, what matters is that a Hulk, the top-end mining ship, can actually be useful in highsec. Hulkageddon is only possible because Hulks are somewhere that they don't belong.


What you're suggesting would completely change the game. Not like markets like Jita are safe to haul in anyways, but the reason people build/sell in highsec is because that's where over 70% of the population lives, according to the last numbers given by CCP.

By the way, I wouldn't compare the Hulk to a top end ship like a cap ship or something, it's just a mining ship, it should be able to be used anywhere there are asteroid belts. It's not like we can setup a rorqual in a belt in highsec.
Foder Enaka
Caldari Provisions
Caldari State
#45 - 2012-06-01 01:38:12 UTC
What are all the gankers going to do if they get rid of high sec and miners. They cant pvp or they would be in null or low sec. The problem isnt high sec its retards calling ganking pvp. Picking a fight you know your going to win isnt fighting its just being a *****. So take your rifters and thrashers and bullshit gank fits and go take on a dread.
Andoria Thara
Fallen Avatars
#46 - 2012-06-01 01:39:13 UTC
Roll Sizzle Beef wrote:
Merin Ryskin wrote:
Hulkageddon is only possible because...


It's incredibly profitable.


I don't mind it at all, last time I went out mining, all of the belts were full and the systems I checked were mostly empty. Makes it pretty easy to stock up on minerals.
Rengerel en Distel
#47 - 2012-06-01 01:40:20 UTC
It's really hard to gloat over 7000 hulks killed in a month, then talk about how safe high sec is, isn't it?

In any case, there are like 3 or 4 threads from people whining about hulkageddon, and 58 threads from people complaining about those threads. Perhaps if you guys had something to occupy your time in null, you'd be too busy "playing the game the right way" to worry about the forums. I make my money from the market, so i don't care which of you guys die, i still make my money. It's just idiotic to keep telling people they're playing a sandbox game the wrong way.

With the increase in shiptoasting, the Report timer needs to be shortened.

Misanth
RABBLE RABBLE RABBLE
#48 - 2012-06-01 01:44:18 UTC
The real question is, when will it be worth mining endgame minerals so we don't have to see all these should-be-in-null-exhumers in high?

AFK-cloaking in a system near you.

Ituhata Saken
Killboard Padding Services
#49 - 2012-06-01 01:59:25 UTC
I'm going to be getting into mining here real shortly so maybe one of you can tell me whats going on here?

http://wiki.eveonline.com/wikiEN/images/e/e0/Ore_grid%28dark%29.png

Seems to me there is a symbiosis between high and low/null miners and, feel free to correct me if I'm wrong, but it looks like the refined minerals are much more profitable in low/null. So a) Seems this is exactly what everyone is claiming what needs to happen, there is more potential for profit with noxcium and isogen coming mainly from low at an increased risk... b) it seems by a rather wide margin, common ore like trit and pyerite go for around 7isk, while isogen is 80ish and noxium is in the 700's. What am I missing here, or is it an issue that you just can't get get miners to come out to null?

So close...

Merin Ryskin
Peregrine Industries
#50 - 2012-06-01 01:59:51 UTC
Rengerel en Distel wrote:
It's really hard to gloat over 7000 hulks killed in a month, then talk about how safe high sec is, isn't it?


Not really. The issue isn't just how safe highsec is now (and it's still pretty safe, even if a lot of stupid people are getting ganked), it's also how safe the highsec carebears WANT it to be. If, instead of "nerf suicide ganking", the general highsec carebear response was "yay, my competition is dead now the minerals are all mine", there might be a bit more room for understanding, but what we actually have is a lot of very loud people demanding changes that will damage the risk/reward balance even more than they already have.

Quote:
It's just idiotic to keep telling people they're playing a sandbox game the wrong way.


It's not just that they're playing it "the wrong way", the problem is that they're:

1) Getting too much reward for the minimal risks in highsec.

and

2) Demanding changes which would be make the situation even worse every time there's a threat to their ability to have 100% safe AFK income.

As long as these two statements are true, highsec carebears deserve to be ganked over and over again until they quit the game. And they will not be missed.

Andoria Thara
Fallen Avatars
#51 - 2012-06-01 02:04:48 UTC  |  Edited by: Andoria Thara
Merin Ryskin wrote:

Not really. The issue isn't just how safe highsec is now (and it's still pretty safe, even if a lot of stupid people are getting ganked), it's also how safe the highsec carebears WANT it to be. If, instead of "nerf suicide ganking", the general highsec carebear response was "yay, my competition is dead now the minerals are all mine", there might be a bit more room for understanding, but what we actually have is a lot of very loud people demanding changes that will damage the risk/reward balance even more than they already have.


That does seem to be the general consensus in game, people are happy to have the idiots blown up which leaves more belts for us to mine. Forums are always full of complainers and trolls, what can you do.

Merin Ryskin wrote:

It's not just that they're playing it "the wrong way", the problem is that they're:

1) Getting too much reward for the minimal risks in highsec.

and

2) Demanding changes which would be make the situation even worse every time there's a threat to their ability to have 100% safe AFK income.

As long as these two statements are true, highsec carebears deserve to be ganked over and over again until they quit the game. And they will not be missed.



I think this falls under the category of "why aren't you dong it if you think so much money is being made?" I know plenty of nullbears who also have highsec miner alts.

Same goes for miners, most have combat alts, and some have alts trained just for ganking during geddon. Not all of them are complete idiots like the forums seem to say they are.

Like I said though, most people are fine with perma-geddon, you just get to see the vocal minority on the forums, which unfortunately the developers tend to listen to occassionally.
Merin Ryskin
Peregrine Industries
#52 - 2012-06-01 02:05:42 UTC
Ituhata Saken wrote:
What am I missing here, or is it an issue that you just can't get get miners to come out to null?


The issue is that the Hulk is an endgame mining ship. It is only flown by veteran players, ideally with a high level of player and character skills. For the solo player, it is the ultimate mining ship, and it is an important element in any larger-scale mining operation.

The fact that there are enough Hulks in highsec for Hulkageddon to be possible is a sign of a severe lack of balance between risk and reward. Veteran miners are choosing to stay in highsec long past the point where they should be moving into lowsec and/or 0.0 in search of greater rewards, which suggests that either:

1) Highsec mining provides way too much income, and needs to be nerfed to a point where only new players have any reason to do it (with the minerals being moved to lowsec/0.0).

or

2) Highsec miners are overwhelmingly willing to give up on maximizing profit in favor of minimizing risks, in which case ganking them is awesome because every miner that ragequits drives the price of minerals up a bit more for the players who are willing to take risks to get them.

Either way, highsec miners need to be ganked out of the game until the situation is fixed.
Andoria Thara
Fallen Avatars
#53 - 2012-06-01 02:08:28 UTC  |  Edited by: Andoria Thara
Merin Ryskin wrote:
Ituhata Saken wrote:
What am I missing here, or is it an issue that you just can't get get miners to come out to null?


The issue is that the Hulk is an endgame mining ship. It is only flown by veteran players, ideally with a high level of player and character skills. For the solo player, it is the ultimate mining ship, and it is an important element in any larger-scale mining operation.

The fact that there are enough Hulks in highsec for Hulkageddon to be possible is a sign of a severe lack of balance between risk and reward. Veteran miners are choosing to stay in highsec long past the point where they should be moving into lowsec and/or 0.0 in search of greater rewards, which suggests that either:

1) Highsec mining provides way too much income, and needs to be nerfed to a point where only new players have any reason to do it (with the minerals being moved to lowsec/0.0).

or

2) Highsec miners are overwhelmingly willing to give up on maximizing profit in favor of minimizing risks, in which case ganking them is awesome because every miner that ragequits drives the price of minerals up a bit more for the players who are willing to take risks to get them.

Either way, highsec miners need to be ganked out of the game until the situation is fixed.


or 3) highsec miners enjoy having less overhead, for less profit, much like a person running a fruit stand. WHY OH WHY ISN'T MR. FRUIT STAND RUNNING HIS OWN FRUIT STORE?

I can't speak for vets who have been living in highsec for years, as I've only been playing for about 4 months now, but that's what seems to be the most used excuse in mining chat anyway.
Merin Ryskin
Peregrine Industries
#54 - 2012-06-01 02:09:08 UTC
Andoria Thara wrote:
That does seem to be the general consensus in game, people are happy to have the idiots blown up which leaves more belts for us to mine. Forums are always full of complainers and trolls, what can you do.


Too bad this supposed majority is a silent one. It's a lot easier to say "let the minority whine" when they're dominating the forum discussion and CCP might actually listen to them and give them changes that they believe a majority of miners want.

(If the majority in fact have the opinion you claim, that is.)

Quote:
I think this falls under the category of "why aren't you dong it if you think so much money is being made?" I know plenty of nullbears who also have highsec miner alts.


Because mining is boring as hell. You realize this was the point of the thread, right? It might have been hijacked into another generic discussion of why miners suck, but the original question was about when mining income will rise to a level where even people who hate mining will be tempted to do it.
Foder Enaka
Caldari Provisions
Caldari State
#55 - 2012-06-01 02:10:02 UTC
By your logic why can you fly anything bigger then a frigate in high sec. Or do anything bigger then level 1 missions. Why not just do the newbie missions in low sec and level 2 missions in null. The fact that a hulk is the end game of mining just tells you the sad state of mining. End game pve and pvp is super caps and titans and miners get a hulk that can be killed by a trial account. Get you head out of your ass your embarrassing your parents.
Ituhata Saken
Killboard Padding Services
#56 - 2012-06-01 02:12:18 UTC  |  Edited by: Ituhata Saken
Merin Ryskin wrote:
Said stuff


So a 100fold difference in mineral prices isn't a large enough gap to convince people to come out to null, we must need a bigger gap. Lol By the way, I'm pointing this out because I noticed we moved the goalpost from ganking the crap out of miners to drive the price up so you and I can make money, to completely moving mining out to null. I'm going to place my bets that at a 100fold difference in potential profit, you aren't getting these people to come out there.

Personally I've been out there, it's nice, but requires too much time, effort, and socialization so I'll be here dodging ganks.

So close...

Andoria Thara
Fallen Avatars
#57 - 2012-06-01 02:16:30 UTC
Ituhata Saken wrote:


Personally I've been out there, it's nice, but requires too much time, effort, and socialization so I'll be here dodging ganks.


Another reason why many live in highsec. I bet if you got the average age groups for people in high vs low/null, you'd see a trend.

I now I only get to play 2 or 3 hours a day, if that, family duties and all take precedence. I don't have the time like I used to, just to sit around and play space ship games.
Andoria Thara
Fallen Avatars
#58 - 2012-06-01 02:18:57 UTC
Merin Ryskin wrote:


Too bad this supposed majority is a silent one. It's a lot easier to say "let the minority whine" when they're dominating the forum discussion and CCP might actually listen to them and give them changes that they believe a majority of miners want.

(If the majority in fact have the opinion you claim, that is.)



You do realize that only 5% of any given MMO's population visit the forums right?

I do agree with you that mining is boring as hell though, I can only stand it for so much before I go out missioning or rat'ing.
Telegram Sam
Sebiestor Tribe
Minmatar Republic
#59 - 2012-06-01 03:27:10 UTC
Saw this or something like it in a miner's bio: "Mining is like fishing. Slow, but some people like that." Good on 'em I'd say. If you like it, do it, dammit.
Ocih
Space Mermaids
#60 - 2012-06-01 03:35:54 UTC
Killing miners won't solve anything. There were never enough of them to begin with. If you blew up every hulk in EVE, every day you still wouldn't impose the losses of a single fleet battle of old. I had days where I lost 2 billion in T2 fit Apoc's and the only question I had was, how do I get more?

Hulk dies, you log out for a week, use your ret untill you forgot why you were using it, maybe get another Hulk in a month or 2.