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Possible for a small corp to operate in NPC (no station) Nullsec?

Author
Irrim Mannr
Science and Trade Institute
Caldari State
#1 - 2012-05-31 05:06:14 UTC
Hi all,

My corp of about 10 people moved to NPC station nullsec about a month ago and while we generally enjoy the area and space we have to deal regularly with local alliances who live there and have many times our numbers as well as a titan, supercarriers, carriers, dreads and as many battleships as a person could want.

As my corp does not have the direct firepower to match this we have mostly been trying to pick off their ratters and missioners to mixed success however their ability to titan bridge a fleet on us makes things difficult, but not impossible.

My question then is would it be better to move to non-station npc nullsec? Are these spaces generally populated, or if a POS is put up will a titan or dreadfleet come by to destroy it out of spite? Is a small tower too small? Is a large tower overkill?

Your input is appreciated. We are not butt-hurt about our current state of affairs in station npc nullsec, it is still enjoyable and profitable but a little too much for our small group but there does not appear to be any small-group areas in station npc nullsec.

Thanks!
Shaampoo
Imperial Shipment
Amarr Empire
#2 - 2012-05-31 05:15:59 UTC
Irrim Mannr wrote:
Hi all,

My corp of about 10 people moved to NPC station nullsec about a month ago and while we generally enjoy the area and space we have to deal regularly with local alliances who live there and have many times our numbers as well as a titan, supercarriers, carriers, dreads and as many battleships as a person could want.

As my corp does not have the direct firepower to match this we have mostly been trying to pick off their ratters and missioners to mixed success however their ability to titan bridge a fleet on us makes things difficult, but not impossible.

My question then is would it be better to move to non-station npc nullsec? Are these spaces generally populated, or if a POS is put up will a titan or dreadfleet come by to destroy it out of spite? Is a small tower too small? Is a large tower overkill?

Your input is appreciated. We are not butt-hurt about our current state of affairs in station npc nullsec, it is still enjoyable and profitable but a little too much for our small group but there does not appear to be any small-group areas in station npc nullsec.

Thanks!

You cant really out gun them Sure you make a life out of it but they will properly reinforce your pos's.PROTIP stay away from tech moons

Most of null sec gets roams at the very least. I would suggest finding a ally but i know that isnt always the best idea.


Null Sec is LAWLLESS Just shoot everything until you run out of things to shoot and then move
Pollychrest
Phantom Space
Space Madness.
#3 - 2012-05-31 08:03:15 UTC
It sounds like we might be that bigger alliance Big smile.

At the very least I have been in most forms of NPC 0,0 being both the under dog and having numbers. My first time in 0,0 was with a similar sized 10ish active member corp. We put a small POS with no defenses up in a station-less pipe in ORE. In hindsight a small pos is too tempting of a target. Within a week we were sieged by a small stealth bomber gang and at the time were too nooby to defend it.

Much later on I spent time in a constellation in Curse being the under dog. We had enough numbers/pvp experience to be a hassle for the local residents (who outnumbered us greatly) in one system of the constellation and could rat in our time zone, but it was very limiting. The funny thing is, eve actually became less fun when our natural enemies moved out and we had more control. Ganking random targets just can't compare to a dedicated enemy.

We focused on learning 0,0 pvp and training/recruiting better assets and FC's and now are comfortably in control of our constellation. We actually look forward to new small corps moving in and giving us fresh targets to hunt.

From the guerrilla warfare side, these are some of the things that worked for us:

Set traps:

Do you notice that every morning after down time one guy gets in a vaga to check the belts for officers? Drop a bubble at that asteroid belt off scan from all the other celestials and gank him. If they don't live in the same system as you set up random camps from the gate to your station or on the gate itself so they don't feel safe moving around. No matter how many caps/blobs they have, every alliance has FC's and every alliance has random noobs who will gladly walk right into your trap. Learn who is who.

AFK cloaked in a recon in their PVE systems. This is most effective if you demonstrate the ability to kill them at least once, after that they will be much more hesitant to rat or move around without a gang.

If you need to put a POS down, do it on a active pipe and give it enough defenses to make them work to reinforce/kill it. The longer they are sieging on an active pipe, the greater probability they will be scouted by a group who will come to kill them.

Don't rush to make blues. The struggle is the fun part.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#4 - 2012-05-31 08:37:00 UTC
Find out who your target's enemies are. Make contact with them, and let them know when your tower gets reinforced. There is a good chance they will come just for the fight, and might leave your tower alone. You might even make friends over time like this.
Maeltstome
Ten Thousand Days
#5 - 2012-05-31 09:41:21 UTC
Nullsec is close to pointless these days. 90% of good fights just baits for massive blobs, the other 10% is made up of easy kills and only a tony amount of actual fun fights.
yopparai
ASTARTES CORP
Hashashin Cartel
#6 - 2012-06-01 00:52:40 UTC
Maeltstome wrote:
Nullsec is close to pointless these days. 90% of good fights just baits for massive blobs, the other 10% is made up of easy kills and only a tony amount of actual fun fights.



RVB c*nts ignoring the point of the post in an attempt to recruit more people, nothing new.

Living in NPC null sec is a blast, I love it, been doing it for a few years.

Listen to Pollychrest his advice is spot on.

Make sure you have plenty of dictor & falcon pilots, gank everything you can & then blue ball anything you can't beat, while out smacking/fukunging then in local.

Yopp
Trinkets friend
Sudden Buggery
Sending Thots And Players
#7 - 2012-06-01 01:11:36 UTC
The only reason you need a POS in a system without a station is to store and refit your ships. So invest in an orca alt, with a cloak, and if your POS gets caged and destroyed, you aren't up the creek entirely. In nullsec it's not hard to work out when it is safe to deploy your Orca.

If you do get a POS, of course you'll want to set it up to deter casual attack. So training POS gunnery will be helpful - it won't prevent dread blobs from RFing you but the inevitable fight over the RF timer can be much improved if you have POS gunners.
Irrim Mannr
Science and Trade Institute
Caldari State
#8 - 2012-06-01 02:31:28 UTC
Trinkets friend wrote:
The only reason you need a POS in a system without a station is to store and refit your ships. So invest in an orca alt, with a cloak, and if your POS gets caged and destroyed, you aren't up the creek entirely. In nullsec it's not hard to work out when it is safe to deploy your Orca.

If you do get a POS, of course you'll want to set it up to deter casual attack. So training POS gunnery will be helpful - it won't prevent dread blobs from RFing you but the inevitable fight over the RF timer can be much improved if you have POS gunners.


This is exactly the kind of information I was looking for, thank you. There have been many interesting points raised in this thread, some I know already and a lot of stuff I know not to be true too.

Thanks.
Pollychrest
Phantom Space
Space Madness.
#9 - 2012-06-01 18:13:39 UTC
The thing to remember about NPC null sec is typically the people that live there cannot field a dreadnought blob large enough to reinforce a defended large POS in 10 minutes. If they could, they would probably go for sov. Every siege cycle their cap fleet enters puts billions of isk at risk to destroy something worth a couple of hundred million. If they ship down to battleships, a 2-3 hour POS siege is not the most appealing prospect.

Typically people in NPC nullsec are more focused on PvP than their sov counter parts and will only siege a POS if they think they can get a fight out of it. If the pain of structure bashing out weighs the potential for a good fight, that is usually a strong enough deterrent.

If your goal is to PVE in NPC 0,0 then an orca alt may be sufficient if you can find a worm hole to move it with. Scouting through many 0,0 jumps doesn't sound too appealing. Even anchoring containers at safe spots full of ammo for your ratters can be effective.

If your goal is to PvP and grow you need a stable base that can hold much more m3 of ships. Logistics is a primary issue. Having carrier's in corp, cyno alts, and ideally jump freighters is crucial. Eventually you will need to develop a system for moving new recruit's ships via courier contracts or other methods that scale well with numbers.

If you live in a station system, encourage members to stay logged in/docked. If you can get 10ish people logged in, and demonstrate the ability to undock 10 battle cruisers to gank someone in station games, that "fleet in being" is usually enough to give you some control of local.
Kyle Myr
Brutor Tribe
Minmatar Republic
#10 - 2012-06-01 19:08:59 UTC
When you say you tried station NPC null sec, where you tried it makes a significant difference to the sort of encounters you'll get. Syndicate seems to be rather active for a bunch of different groups, while Venal is fairly quiet with a few notable exceptions. If you pick a system from which you can hit a decent target in ~10-20min of travel, but which won't get you camped into station constantly on your on hours, you're in luck.

Dropping a POS isn't something to be done with no purpose, as the cost of putting one down, the effort of keeping it fueled, and the potential of either defending it against someone who was bored, you pissed off, or who wants that moon for whatever you're using it for increases with proximity to groups that do these things. If you can find a profitable moon to mine, odds are someone will poke around to see what the hell you're mining in anywhere between a few weeks and a few months, depending on how active local scouting groups are. If you throw down a small just for safing up/reftting, know that a few bored people in sub caps can tear it down, and don't keep anything too valuable there. An actual gunned large, especially one being POS gunned, is annoying for anything short of a full subcap fleet or a decent sized cap fleet to knock over, but it takes significantly more fueling effort.

Really, the advice in this thread to find a decent station system which doesn't have impossible logistics (NPC region markets tend to be awful) and meet the locals. If it doesn't work out, try moving around a bit. People in Sov space are also far from perfectly defended - sure, there are tools like intel channels, jump bridges, and conquerable stations that create a bit of a defender's advantage, but those don't deny you the ability to pick off stragglers here and there.
RavenPaine
RaVeN Alliance
#11 - 2012-06-01 22:28:23 UTC
I lived in NPC null for about 2 years. It is about the only null that a small force can really thrive in. You def need the station but you also need people to support it. Active PvP pilots that don't whine a lot.

You need to learn who your enemies are and if you can have a chance against them. Don't give them fights if all they ever do is titan bridge 3 times your numbers in. Remember, they are looking for fun too. Deny them fun and they will stop coming around. If they are about your size, you may learn some things and have some great fights.

POS are a liability imo. Not worth losing 1 ship over, in most cases. If you anchor a POS, concider it a throw-away and use it for a week, month, whatever.

Some blues is a good thing. All blues is not.

DReadEyE
Grumpy Old Bastards
#12 - 2012-06-04 09:26:19 UTC
NPC null usually has high activity on PVP, due to the nature if NPC null. posbly not true for all NPC null, find a quiete corner and test it out before moving in. get jc's etc over there - problem when gangs find out that someone moved it will get more busy.
DirtyDozen
Caldari Provisions
Caldari State
#13 - 2012-06-04 13:26:01 UTC
Pollychrest wrote:
The thing to remember about NPC null sec is typically the people that live there cannot field a dreadnought blob large enough to reinforce a defended large POS in 10 minutes. If they could, they would probably go for sov. Every siege cycle their cap fleet enters puts billions of isk at risk to destroy something worth a couple of hundred million. If they ship down to battleships, a 2-3 hour POS siege is not the most appealing prospect.


Don't assume this. Some people that live in NPC null don't want sov, but still have the assets to wipe out a large POS. Know your enemy...
FloppieTheBanjoClown
Arcana Imperii Ltd.
#14 - 2012-06-04 14:00:57 UTC
Trinkets friend wrote:
So invest in an orca alt, with a cloak, and if your POS gets caged and destroyed, you aren't up the creek entirely. In nullsec it's not hard to work out when it is safe to deploy your Orca.


I'd take it a step farther. Depending on what they're flying and using, a carrier can more than double the Orca's SMA and provide much-needed reps between engagements. Add in the jump drive and you've got an excellent support platform. It's costly for a support ship, but for 10 guys it might allow them to forego the POS entirely.

Founding member of the Belligerent Undesirables movement.