These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Why the hate for Hi-Sec players?

Author
Tippia
Sunshine and Lollipops
#141 - 2012-05-31 16:39:22 UTC
Drei Ontalas wrote:
Wouldn't everyone else just get it in the same way? They would still have to transport it all the way to null so the effort is not really reduced.
Yes they would, and that's the entire problem. Transporting isn't all that difficult as it is, so what you've just done is remove all forms of logistical interdiction. You've made it impossible to affect the people who are affecting the rest of the universe.

Quote:
You can't really do much with tritanium by itself. There are many things that cannot be sourced from hi-sec originally. Tritanium can be but morphite can't .
Doesn't matter. You've still created an unassailable base of industrial production that affects the entire universe around it, but which is protected from any kind of influence in the other direction. This fundamentally breaks the very core of the game: the industry and the economy that drives it.

You're asking for godmode. If you don't understand why that is bad in a multiplayer game, there is no helping you.
Spikeflach
Perkone
Caldari State
#142 - 2012-05-31 16:45:39 UTC
Haulie Berry wrote:



So you feel that, because high sec "has downsides", high sec players should be able to interfere with every other player in the game (via their economic output) without having to fear any such interference in return?

Those are completely unrelated. High sec does have downsides, yes.

Regardless of those downsides, high-sec player activities still impact the rest of the universe - so in this context, how do those downsides matter at all? Unless the downsides were to be made so severe that a high sec dweller would be literally incapable of doing anything productive, it doesn't provide any balance to the equation.


Stop, I never said they shouldn't have any interference. Wardecs exist.

Do hi sec dwellers really affect 0.0 so much that it would be utterly impossible for 0.0 alliances to exist without people in hi sec?

Natsett Amuinn
Caldari Provisions
Caldari State
#143 - 2012-05-31 16:55:08 UTC
Ticarus Hellbrandt wrote:
Eve is a pvp game, it doesnt do the economy any good having half the population sitting about running missions and never being blown up in years of playing.


I see all these posts were people keep saying "it's a pvp game", "it's a sandbox" or whatever other idea they have as to why people need to be able to kill hi-sec players.

You're like the first one that actually gets it.


It has **** to do with pvp, or sandbox, and everything to do with the economic structure in EVE. The sandbox and PvP are just he fascilitators of what NEEDS to happen for the economy to run correctly.

People who want hi-sec to be safe are under this impression that if they ever got it they would still be able to do everything they already do, and that's wrong.

Fact: The day you see high sec systems that don't allow other players to kill you is the day that CCP removes mining, salvaging, or anything else that can effect the economy from those systems. Everything you want to do in hi-sec without ever being effected by another player would be removed from those systems, and placed were other players would be able to blow you up.


Or

Rat spawns would become so tough that people would simply not want to play in those systems because NPC's keep blowing up their hulks.


The entire game is based on one very important facet, people must lose their ship. That goes for every security system from high to null. People have to get blown up. CCP can not make it possible to play in once section of space with absolute immunity, without it effecting every other part of space.



The best solution, and something I know people would absofuckinglutely go apeshit over, would be for CCP to have it put into law in Hi-sec systems that you can't mine in hulks. Due to the increased agression against Hulk pilots in hi-sec space, and the strain placed on concord, all of the factions agree to enact a new law that requires all hulk pilots to operate in low sec space. No one would like that, but honestly it would remove all the bitching over losing hulks in hi-sec to suicide gankers.

I personally feel that's how it should be, and that it would greatly benefit the economy and low sec space to get all the afk super miners the hell out of high sec were they rarely lose their ships, until the next hulkageddon rolls around.
Drei Ontalas
Science and Trade Institute
Caldari State
#144 - 2012-05-31 16:57:47 UTC
Tippia wrote:
Drei Ontalas wrote:
Wouldn't everyone else just get it in the same way? They would still have to transport it all the way to null so the effort is not really reduced.
Yes they would, and that's the entire problem. Transporting isn't all that difficult as it is, so what you've just done is remove all forms of logistical interdiction. You've made it impossible to affect the people who are affecting the rest of the universe.

Quote:
You can't really do much with tritanium by itself. There are many things that cannot be sourced from hi-sec originally. Tritanium can be but morphite can't .
Doesn't matter. You've still created an unassailable base of industrial production that affects the entire universe around it, but which is protected from any kind of influence in the other direction. This fundamentally breaks the very core of the game: the industry and the economy that drives it.

You're asking for godmode. If you don't understand why that is bad in a multiplayer game, there is no helping you.


I get it now. Haulie Berry's post made a lot of sense to me. I see where you are coming from.
Haulie Berry
#145 - 2012-05-31 17:02:28 UTC  |  Edited by: Haulie Berry
Spikeflach wrote:


Stop, I never said they shouldn't have any interference. Wardecs exist.





Wardecs are 100% circumventable. The sole reason people do not choose to utilize this fact at present is that if they do so, there are still alternative ways for others to interfere with them (that is, "ganking"), so it's only a very small net benefit.

If, however, one could not be "ganked", it would then become an EXTREMELY obvious next step to simply utilize the 100% war-dec avoidance option to render oneself completely immune to interference. The trivial "costs" of being in an NPC corp would, again, do nothing to alter the fact that you've now created an invincible actor who is fully shielded from influence by the rest of the game world, yet is still allowed to exert their own influence in that world.

Quote:
Do hi sec dwellers really affect 0.0 so much that it would be utterly impossible for 0.0 alliances to exist without people in hi sec?


Whoa, whoa, whoa. You're misunderstanding the big picture here. This is not just about hi sec dwellers affecting 0.0 - this is about them affecting the entire game, including other hisec dwellers. I am largely a high sec dweller. I also have a pilot in faction war. None of my characters live in 0. This isn't an issue where the sides wholly conform to residency.
Bunnie Hop
Bunny Knights
#146 - 2012-05-31 17:03:08 UTC
They hate us because we ate their cookies Oops
Tippia
Sunshine and Lollipops
#147 - 2012-05-31 17:06:27 UTC
Bunnie Hop wrote:
They hate us because we ate their cookies Oops
Yeah, you really shouldn't have done that.

They were left over from last Christmas. Enjoy the food poisoning. Ugh
lavinia corelia
New Rome corp.
#148 - 2012-05-31 17:06:52 UTC  |  Edited by: lavinia corelia
my two cents: instead of banning hulks from high sec (as requested by ... goonwaffe Shocked), just make low sec ore REALLY much more profitabile than low sec ore and you will have BOTH a good number of gank targets for OMFGPWNZRZ carebears killers AND the possibility to adopt that "total safety" in high sec mining.
Aeril Malkyre
Knights of the Ouroboros
#149 - 2012-05-31 17:17:53 UTC
Gank kids want targets that don't shoot back.
Mine whiners want absolute safety and no repercussions.
Null empires want all the good ore in their systems and nowhere else.
Goons want to destroy Hulks because it's good for their technet business.
Devs want wars and strife to sell news stories and subscriptions.

And the majority of the population lives in the middle, does a little bit of everything, doesn't read the forums, and just enjoys the damn game.
Spikeflach
Perkone
Caldari State
#150 - 2012-05-31 17:18:08 UTC
Haulie Berry wrote:



Wardecs are 100% circumventable. The sole reason people do not choose to utilize this fact at present is that if they do so, there are still alternative ways for others to interfere with them (that is, "ganking"), so it's only a very small net benefit.

If, however, one could not be "ganked", it would then become an EXTREMELY obvious next step to simply utilize the 100% war-dec avoidance option to render oneself completely immune to interference. The trivial "costs" of being in an NPC corp would, again, do nothing to alter the fact that you've now created an invincible actor who is fully shielded from influence by the rest of the game world, yet is still allowed to exert their own influence in that world.



Whoa, whoa, whoa. You're misunderstanding the big picture here. This is not just about hi sec dwellers affecting 0.0 - this is about them affecting the entire game, including other hisec dwellers. I am largely a high sec dweller. I also have a pilot in faction war. None of my characters live in 0. This isn't an issue where the sides wholly conform to residency.


You do know that people supposedly play this game for PvP?

Also, i forgot to mention the all too important can flipper pirates that kill their prey with an actual real PvP feel.

I'm sure people could live with the option to not be able to avoid wardecs, but i am sure that would involve having some sort of wardec "cooldown" period.

But again, i am more looking towards the idea of making ganking more difficult. Which essentially would affect the eve economy even more than ganking affects it know because it would take a bit more isk effort to do it.

But, i feel as far as the economy goes, you seem to believe the laws of supply and demand won't affect the economy accordingly. (This expecting that this supposed gamebreaking change makes PvP completely obsolete).

If you make 10 cents an hour at a job and gas costs a penny, its equivalent to making 100 dollars an hour and gas costs 10 dollars.

Bunnie Hop
Bunny Knights
#151 - 2012-05-31 17:20:14 UTC
Aeril Malkyre wrote:
Gank kids want targets that don't shoot back.
Mine whiners want absolute safety and no repercussions.
Null empires want all the good ore in their systems and nowhere else.
Goons want to destroy Hulks because it's good for their technet business.
Devs want wars and strife to sell news stories and subscriptions.

And the majority of the population lives in the middle, does a little bit of everything, doesn't read the forums, and just enjoys the damn game.


Very true, I was a much happier person a few weeks ago before ever reading the forums Sad The pvp here is far more brutal than ingame.
Haulie Berry
#152 - 2012-05-31 17:20:36 UTC  |  Edited by: Haulie Berry
Now, in addition to the obvious issue of requesting immunity from interference in a game world with which you are interfering, there is another issue that I think frequently gets people's hackles up:

The bad attitude.

It goes like this:

A miner, having been ganked, heads to the forums to post a complaint. A number of people then provide loads of useful suggestions to help the miner avoid that in the future.

The miner's response, almost invariably, is that he shouldn't have to do any of those things. He should just BE safe, because he wants to be, with no effort expended on his part.

If you suggest they fit a tank, they will complain that this reduces yield (as if they are the only ones in the game who have to accept tradeoffs in fitting a ship).

If you suggest they mine grav or mission sites, that takes too long and is too much work.

If you suggest they use a covetor or a battleship, again, that reduces yield and they shouldn't have to compromise on yield at all.

If you suggest that they simply pay attention to local and use Dscan, they are important people with important RL responsibilities that need to be attended to while mining, and so they can't possibly be expected to actually play the game while mining - preposterous, that!

So, in addition to the economic factor, there's also this attitude that the game should take responsibility for their safety, instead of doing it themselves, and this is a perspective that is somewhat antithetical to the nature of Eve. It's a perspective that is impossible to respect.
Tallian Saotome
Nuclear Arms Exchange Inc.
#153 - 2012-05-31 17:21:44 UTC
You chopped your quote out and removed context. so lets have it again.

Ghetto quote: "Living in hi sec, you don't get sov, you don't get to PvP at a whim, you don't get to fly specific ships or use specific ships abilities."

Tallian Saotome wrote:

A) If you don't get to PvP at whim in highsec, then the ganks are not actually happening, so... yeah/

B) Given ganks happen, and wardecs happen, do you REALLY want people to bringing dreadnaughts and titans?

C) You don't quite seem to understand sov. Its actually meaningless nowadays beyond a name on the map. We fight for it simply for pride. Why do you think so many of the oldschool alliances like PL hold no sov anymore?


Spikeflach wrote:

A) OKAY?

You claimed you could not PVP at whim, I showed the flaw in that.
Spikeflach wrote:

B) Uh, where did i say anything about dreadnaughts or titans?

Quote:
you don't get to fly specific ships or use specific ships abilities.

Right there, we can't bring capships(the only ships unusable in highsec) or use certain abilities(do you know how dumb it would be to use bubbles or bombs in a place where one innocent warping it will get you concorded?)

Let me bring those ships we can't have in highsec, and I get to shoot you with a titan doomsday. You carebears hate wardecs now? Just wait for fighterswarms or dreads that can oneshot your best weapons.

Spikeflach wrote:

C) I understand how sov works. It's meaningless only because the people make it that way. It isn't meaningless to other groups of people. Problem is the people who actually want to make use of the space that the large alliances have but don't ever use have to kiss up to every large alliance in game to live there.

What meaning does it have beyond pride? Upgrades that still leave the space with less profit potential than NPC null? Jump bridges that are pretty much obsolete with titan bridges around?

It is mechanically meaningless, as far as any real gain you might have. Go look up my alliance, you might find I have a little experience in modern nullsec what what holding sov means. We hold sov because of PRIDE, not because it gains us anything. Hell, it costs the alliance more isk a month that either of us is likely to see in a year.

Inappropriate signature removed, CCP Phantom.

qDoctor Strangelove
Doomheim
#154 - 2012-05-31 17:24:28 UTC
High sec players are part of the economy.
Low end minerals and most production is in high sec.
Risk/Reward makes high-sec the primary place to make money. The profit in high sec should be a fraction of low and null, not better or even on par.

Also, high-sec is FULL of bots that mine and do missions. Also, it is full of semi-AFK players.
When NOT at your keyboard paying attention, it SHOULD be dangerous.

Anyway, there is a place for no-risk-eve, it is called the test server.
If you want to play the LIVE server, then you are pissing in someones pond when ever you undock.

If you mine, you lower the value of my stockpile.
If you sell ICE, you lower the cost of running a POS, something that makes my T2 BPO less valuable as you lower the cost of invention.
If you run missions you insert ISK into the economy, something that causes inflation, eating up the value of my isk.
If you trade on the market, you engage me in Market PVP, and I will fight back.


Every aspect of EVE, have a PVP component...even mining.


Haulie Berry
#155 - 2012-05-31 17:27:24 UTC  |  Edited by: Haulie Berry
Spikeflach wrote:


You do know that people supposedly play this game for PvP?

Also, i forgot to mention the all too important can flipper pirates that kill their prey with an actual real PvP feel.


Also 100% circumventable. Don't jetcan mine like a moron. Problem solved. Gank-immunity remains intact.

Quote:
I'm sure people could live with the option to not be able to avoid wardecs, but i am sure that would involve having some sort of wardec "cooldown" period.


Yeah? Did you see the tantrums they threw when they found out Decshield was getting nerfed?

Quote:
But again, i am more looking towards the idea of making ganking more difficult. Which essentially would affect the eve economy even more than ganking affects it know because it would take a bit more isk effort to do it.


But why should it be more difficult? And why should the GAME make it more difficult, instead of the miners actually bearing the burden of doing that themselves?
Quote:

But, i feel as far as the economy goes, you seem to believe the laws of supply and demand won't affect the economy accordingly. (This expecting that this supposed gamebreaking change makes PvP completely obsolete).

If you make 10 cents an hour at a job and gas costs a penny, its equivalent to making 100 dollars an hour and gas costs 10 dollars.



...which would be relevant if "gas" were the only resource in the universe, maybe, though even then it's an incredibly naive take on the economic impacts of such a hypothetical change.
Spikeflach
Perkone
Caldari State
#156 - 2012-05-31 17:30:01 UTC
Haulie Berry wrote:
Now, in addition to the obvious issue of requesting immunity from interference in a game world with which you are interfering, there is another issue that I think frequently gets people's hackles up:

The bad attitude.

It goes like this:

A miner, having been ganked, heads to the forums to post a complaint. A number of people then provide loads of useful suggestions to help the miner avoid that in the future.

The miner's response, almost invariably, is that he shouldn't have to do any of those things. He should just BE safe, because he wants to be, with no effort on his behalf.

If you suggest they fit a tank, they will complain that this reduces yield (as if they are the only ones in the game who have to accept tradeoffs in fitting a ship).

If you suggest they mine grav or mission sites, that takes too long and is too much work.

If you suggest they use a covetor or a battleship, again, that reduces yield and they shouldn't have to compromise no yield at all.

If you suggest that they simply pay attention to local and use Dscan, they are important people with important RL responsibilities that need to be attended to while mining, and so they can't possibly be expected to actually play the game while mining - preposterous, that!

So, in addition to the economic factor, there's also this attitude that the game should take responsibility for their safety, instead of doing it themselves, and this is a perspective that is somewhat antithetical to the nature of Eve. It's a perspective that is impossible to respect.


Stop with the immunity from interference thing, the people arguing against the ideas are making that up.

The problem is not that the tank reduces yield, the problem is that it is still easily gankable even with the max tank.

mining mission sites is kind of worthless most the time, grav sites are few and far between.

Why use a ship not designed for your purpose. Mining ships were created ot do just that.

People do play at the keyboard while mining. Problem is knowing the 5 npc alts in your system that were created a week earlier as being suicide gankers. How you get that kind of intel in that amount of time boggles me.

Hi-sec is for learning eve, but the 0.0 entities force people who want to play the game as they choose to stay in hi sec. So what can they do but take advantage of hi sec to the fullest potential they can. Or maybe the players are willing to change eve so people actually "graduate" from hi sec?
Natsett Amuinn
Caldari Provisions
Caldari State
#157 - 2012-05-31 17:30:35 UTC
lavinia corelia wrote:
my two cents: instead of banning hulks from high sec, just make low sec ore REALLY much more profitabile than low sec ore and you will have BOTH a good number of gank targets for OMFGPWNZRZ carebears killers AND the possibility to adopt that "total safety" in high sec mining.


Wouldn't matter.
There is nothing CCP can do to drive people to low sec to mine. No amount of "making it more profitable" will help.


Well, maybe if the drastically reduced the size of belts in hi-sec so that people would have to go to low sec in order to mine at all.
Bunnie Hop
Bunny Knights
#158 - 2012-05-31 17:35:55 UTC
Natsett Amuinn wrote:
lavinia corelia wrote:
my two cents: instead of banning hulks from high sec, just make low sec ore REALLY much more profitabile than low sec ore and you will have BOTH a good number of gank targets for OMFGPWNZRZ carebears killers AND the possibility to adopt that "total safety" in high sec mining.


Wouldn't matter.
There is nothing CCP can do to drive people to low sec to mine. No amount of "making it more profitable" will help.


Well, maybe if the drastically reduced the size of belts in hi-sec so that people would have to go to low sec in order to mine at all.


I think if they reduced the belts it would drive people away, not into low sec. Those who wish to be in low sec are there already. Your first line of thought is right on though, nothing CCP can do will drive high seccers into low sec.
Tallian Saotome
Nuclear Arms Exchange Inc.
#159 - 2012-05-31 17:37:13 UTC
Spikeflach wrote:
People do play at the keyboard while mining. Problem is knowing the 5 npc alts in your system that were created a week earlier as being suicide gankers. How you get that kind of intel in that amount of time boggles me.

You don't need time, you just need to watch them warp to the belt you are in in a suspicious manner, and immediately warp out.

You are smart enough to have your own 1 week old alt with a ship full of webs to slingshot you, right?

Inappropriate signature removed, CCP Phantom.

Spikeflach
Perkone
Caldari State
#160 - 2012-05-31 17:37:17 UTC
Haulie Berry wrote:


Also 100% circumventable. Don't jetcan mine like a moron. Problem solved. Gank-immunity remains intact.



Yeah? Did you see they tantrums they threw when they found out Decshield was getting nerfed?



But why should it be more difficult? And why should the GAME make it more difficult, instead of the miners actually bearing the burden of doing that themselves?


...which would be relevant if "gas" were the only resource in the universe, maybe, though even then it's an incredibly naive take on the economic impacts of such a hypothetical change.


You really dont know of the large amounts of jetcan mining that happens...

Nah, i saw that how the new wardec system works, it is a decent tradeoff.

"Why should ganking be so easy and inexpensive?" is the real question. Making it more difficult would help this supposedly fragile eve economy.

You are a smart person, i think, so you can comprehend that gas would not be the only commodity on the face of the planet to succumb to the difference of 10 cents and 100 dollars. If a fix to ganking were so gamebreaking to affect the economy in any way, every single item would be affected. If the economy "tanks" plex price goes down, everything goes down in price to balance out with whatever income the people have.