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The Invulnerability Sphere:Make mining/industrial vessels defendable, better fights for everyone!

Author
Terrorfrodo
Interbus Universal
#1 - 2012-05-31 13:33:28 UTC  |  Edited by: Terrorfrodo
I originally posted this idea here and to my surprise someone liked it and it wasn't immediately trolled. So I celebrate this by presenting it here.

The situation: Mining and industrial vessels can be very expensive and are very easy and quick to kill, by suicide-ganking as well as regular combat in low/null/wh or hisec war. This is working as intended.

The problem I see is that it is virtually impossible to actively defend those vessels. It is so easy to kill a mining barge or exhumer that even a strong fleet of defenders cannot prevent an attacking force to kill all the mining ships right under their noses without even having to engage the defending combat ships. In many cases, the attackers could kill the miners, then all die to the defenders and still win the ISK war.

Existing tactics to keep industrial vessels alive do not really work and even if they do work they are boring for everyone (logistics perma-repping miners).

This is bad as it makes hiding as soon as any potential enemy appears in system the only option for industrial fleets.

The proposal: Introduce a new module 'Invulnerability Sphere Generator'. The module occupies a mid slot and has a very long reactivation delay, maybe 5-10 minutes. When triggered, the ship is protected by an indestructible sphere for a certain amount of time, maybe 1-3 minutes. During this time, the ship cannot be damaged by any means. But it also is completely immobile. And activating the sphere triggers aggression so that the pilot cannot safely log off.

A ship fitting the sphere generator cannot fit any offensive modules: No weapons, combat drones, scrams, webs, links etc. To make the module non-viable for roles like forward scouts, it could also greatly diminish the ship's base speed.

The fitting requirements need to be tweaked in a way so that fitting the module requires a meaningful but reasonable tradeoff. For example the CPU needs could be thus that a Hulk can't fit a MLU and the invulnerability sphere generator both.

The effect: The sphere is like a pause button. The defenseless vessel gains a window of time that allies can use to effectively repel the attack and save the industrial fleet. It will not save the lazy carebears: If no one is there to help you, your death is as certain as before, only slightly delayed.

I see all sides profiting from this: Miners can now be defended. The defenders can engage in meaningful fights, not only avenging the already blown-up miner but actually saving him. The attacker gets more fun fights, because a paralyzed miner in his sphere will motivate way more people to try to save him, as opposed to now where few people care to try to avenge a Hulk after it is already gone. People would be able to run industrial ops even with neuts/reds in local, as long as they have the power to defeat the attacking force.

Afk miners would still die miserably because they won't activate their sphere in time Twisted


Additional ideas that came up to address valid concerns and critique from other players in this thread:

1. Prevent immunity from hisec ganks where the ganker would fire a shot, then the miner triggers his sphere and the ganker would be killed by Concord, unable to complete his gank:

Quote:
Before the sphere disappears completely, there is a period of 30 seconds where invulnerability is gone but the ship is still immobile. the ganker can try to gank; if the target triggers the sphere, he warps off again, stores ship in Orca and comes back when the invulnerability has ended but the ship cannot warp away yet. The timing shouldn't be too hard.


Quote:
Allow use in hisec, but the module uses up 95% of your total shield capacity on activation. Much like onlining a module in space uses up most of your cap. If the ganker reduces your shield to <95% capacity before you push the button, you can't use it anymore. Getting an industrial vessel below 95% with the first shot should be easy.

(If you let rats reduce your shield you're also screwed, but since the module is meant for people with a defensive fleet nearby, those guys should be able to kill all rats quickly.)

.

Helion Dhamphir
Necromatic Inc.
#2 - 2012-05-31 13:38:30 UTC
So, you're basically suggesting that we make all high sec miners gank proof against anything that can't kill them before the miner presses the button? :)
Terrorfrodo
Interbus Universal
#3 - 2012-05-31 13:44:16 UTC
Not at all. If he presses the button he will just sit there until it expires and can't get away. If no one helps him, he'll die as soon as his sphere expires.

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Helion Dhamphir
Necromatic Inc.
#4 - 2012-05-31 13:47:42 UTC
Terrorfrodo wrote:
Not at all. If he presses the button he will just sit there until it expires and can't get away. If no one helps him, he'll die as soon as his sphere expires.


And what then about our dear high-sec police men? The ganker will have to survive them the 1-3 min the field lasts
Terrorfrodo
Interbus Universal
#5 - 2012-05-31 13:51:49 UTC  |  Edited by: Terrorfrodo
Ok... how about this: Before the sphere disappears completely, there is a period of 30 seconds where invulnerability is gone but the ship is still immobile. the ganker can try to gank; if the target triggers the sphere, he warps off again, stores ship in Orca and comes back when the invulnerability has ended but the ship cannot warp away yet. The timing shouldn't be too hard.

.

Helion Dhamphir
Necromatic Inc.
#6 - 2012-05-31 13:58:27 UTC  |  Edited by: Helion Dhamphir
Terrorfrodo wrote:
Ok... how about this: Before the sphere disappears completely, there is a period of 30 seconds where invulnerability is gone but the ship is still immobile. the ganker can try to gank; if the target triggers the sphere, he warps off again, stores ship in Orca and comes back when the invulnerability has ended but the ship cannot warp away yet. The timing shouldn't be too hard.


If he attempts to gank it, concord will destroy his ship period. And the GCC will make sure any ship he undocks in the next 15 min gets destroyed in the same manner.

Now, enough with my hole-poking, here's an idea.

Make said modules behave in the same manner as a Cyno, it cannot be activated in space above 0.4 sec status, it makes you immobile for a certain amount of time and cannot be deactivated before the cycle ends.

This would also mean that you'd have to be a bit strategic about using said module, since activating it will leave you stuck for 1-3 min, meaning you and your fleet (if they care about you) will have to remain on the spot, leaving them vulnerable to enemy reinforcements .

Won't do any good in high sec wars but then again, if you're daft enough to mine during a war you deserve to get blown up :)
S'totan
Republic Military School
Minmatar Republic
#7 - 2012-05-31 14:02:32 UTC
For this to be a viable thing. i would say it would have to be restricted to fitting to an Orca(maybe...) but more as part of the siege mode of the Rorqual. The bubble would protect the miners however it would only have the total shields of the Ship, like a pos shield.

While inside the shield offensive modules cannot be used, would need to be a high slot, and take alot of cap to activate, so the rorqual cant just jump out right after.

The rorqual or orca(maybe... not a real capital) would not be able to receive remote reps or remote cap.

Ships on the inside would be able to target things but not engage offensive modules. This will allow miners to continue mining if the Rorqual is able to tank the incoming damage.

Terrorfrodo
Interbus Universal
#8 - 2012-05-31 14:08:29 UTC  |  Edited by: Terrorfrodo
Helion Dhamphir wrote:
Make said modules behave in the same manner as a Cyno, it cannot be activated in space above 0.4 sec status, it makes you immobile for a certain amount of time and cannot be deactivated before the cycle ends.


I agree that's one possibility. Another idea: Allow use in hisec, but the module uses up 95% of your total shield capacity on activation. Much like onlining a module in space uses up most of your cap. If the ganker reduces your shield to <95% capacity before you push the button, you can't use it anymore. Getting an industrial vessel below 95% with the first shot should be easy.

(If you let rats reduce your shield you're also screwed, but since the module is meant for people with a defensive fleet nearby, those guys should be able to kill all rats quickly.)

.

Helion Dhamphir
Necromatic Inc.
#9 - 2012-05-31 14:09:19 UTC
S'totan wrote:
For this to be a viable thing. i would say it would have to be restricted to fitting to an Orca(maybe...) but more as part of the siege mode of the Rorqual. The bubble would protect the miners however it would only have the total shields of the Ship, like a pos shield.

While inside the shield offensive modules cannot be used, would need to be a high slot, and take alot of cap to activate, so the rorqual cant just jump out right after.

The rorqual or orca(maybe... not a real capital) would not be able to receive remote reps or remote cap.

Ships on the inside would be able to target things but not engage offensive modules. This will allow miners to continue mining if the Rorqual is able to tank the incoming damage.



Orca and Rorqual has more than sufficient HP, the whole point here is that a Mining barge or exhumer can't survive long enough for a defending fleet to react and save em.
Colonel Xaven
Perkone
Caldari State
#10 - 2012-05-31 14:16:12 UTC
Hey cool, invulnerable miners / freighters / highsec mission boats / ....!


Uhm....





No.

www.facebook.com/RazorAlliance

Terrorfrodo
Interbus Universal
#11 - 2012-05-31 14:22:48 UTC
Yes, thank you for not reading Roll

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Helion Dhamphir
Necromatic Inc.
#12 - 2012-05-31 14:31:43 UTC
Colonel Xaven wrote:
Hey cool, invulnerable miners / freighters / highsec mission boats / ....!


Uhm....





No.


1: the idea so far is that it's not usable in High sec.
2: Freighters don't have fitting slots
3: The idea so far also includes, that it's mining barge, exhumer and perhaps industrial module only.
Zarnak Wulf
Task Force 641
Empyrean Edict
#13 - 2012-05-31 15:00:02 UTC  |  Edited by: Zarnak Wulf
So a mining fleet in low or null gets attacked. The miners punch their 'siege' button. And then the situation is resolved between the defending fleet vs. attacking fleet? I kind of like it. Right now even if you have an escort the. Industrialists get shot first for KB efficiency. This at least gives them a fighting chance. And it encourages moving out of high sec more.
Terrorfrodo
Interbus Universal
#14 - 2012-05-31 15:14:30 UTC
Exactly :)

Though I think it should be usable in hisec, see my post #8. I believe it would be a major improvement for the game if you could keep mining during a hisec war – as long as you have a military wing that defends your industrial fleet. Right now having an industrial wing in your alliance is meaningless because any wardec simply means = no more mining. How much better will it be when you declare war on an industrial alliance and instead of scattering or just hiding they bring allies that actually fight you, because they know it's possible now to defend instead of just hide?

.

tankus2
HeartVenom Inc.
#15 - 2012-05-31 15:38:01 UTC
For your initial idea, just no. The reason is simple: the only thing that's invincible are structures in reinforcement mode (player-owned anyway), and that requires stront and is mounted to a very large, very immobile, entity. What you have proposed is basically that but compressed down to a ship level, being only a few minutes rather than however long the stront lasts. You also have so many negatives attached to it that it almost makes it not worth the while. Also, just by wording alone people could sit inside of the shield and blow **** up.

The later refinements, however, are much more balanced. Limiting it to 0.4 and to capital industrials makes it quite balanced. I'd say you could, instead of having it take shield HP to online, instead use stront since it's basically using the same technology from a lore standpoint of the reinforce mode of POSes and other structures.

Where the science gets done

Terrorfrodo
Interbus Universal
#16 - 2012-05-31 15:50:34 UTC
I disagree, making it possible to protect a whole fleet by fitting an Orca/Rorqual with the new module would actually make it totally imbalanced in the miners' favor. They could all be semi-afk all the time as long as the cap pilot is there and pushes the button in time. And none of them needed to sacrifice a slot.

I cannot see a real counter-argument in your post except that it would be something that doesn't exist in the game at the moment... which is really the point of it ;)

It's really quite simple: The goal is to make industrial ships defendable by a military escort. The obvious way would be to give them better tank, but this is also obviously unfeasible: To change anything, they'd need insane amounts of EHP. So my idea was: Do not make them harder to kill, just delay the ability to kill them.

In an abstract way, this is a lot more like a real scenario: The civilian convoy is surrounded by the military escort, and in order to get to the vulnerable civilian ships, the attacker has to fight his way through the defense first. Whereas right now, the attacker can just bypass and ignore any defenders.

.

Jack Carrigan
Order of the Shadow
#17 - 2012-05-31 16:04:22 UTC
How about you go lock yourself in a sphere that makes you completely immobile, and have someone huck it down a flight of stairs.

Stupid idea is stupid.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Tahnil
Gunboat Commando
#18 - 2012-05-31 16:13:02 UTC
I like the idea :)

It's good for industrials with a defending fleet, and it's even good for the attackers, as long as they are interested in a real fight. As it doesn't even prevent ganking in hisec, everything should be okay.
Lucian Gaterau
Federal Navy Academy
Gallente Federation
#19 - 2012-05-31 16:56:46 UTC
I like the concept, I think invulnerable is a bit OP. I think what is needed is a way to force / encourage an attacker to kill the escort ship before the juicy target.

Ideas:

a) Remote shield generator -- allows escort to increase shield HP of target ship, speed penalty to escort

b) Shield Expander Sphere -- escort becomes immobile, but escort shields expand to 2000m radius. Attack on anything within the shield hits the escort and triggers aggro on escort instead of shielded vessel. Once shield is below threshold (25%? 50%?) it collapses back to original size and module deactivates.

First just makes ganks against weak targets take more ISK. Second requires you to gank the escort before you can gank the miner. In both cases a sufficiently powerful fleet can still kill the miner without waiting for timers to expire.

S'totan
Republic Military School
Minmatar Republic
#20 - 2012-05-31 17:10:15 UTC
Helion Dhamphir wrote:
S'totan wrote:
For this to be a viable thing. i would say it would have to be restricted to fitting to an Orca(maybe...) but more as part of the siege mode of the Rorqual. The bubble would protect the miners however it would only have the total shields of the Ship, like a pos shield.

While inside the shield offensive modules cannot be used, would need to be a high slot, and take alot of cap to activate, so the rorqual cant just jump out right after.

The rorqual or orca(maybe... not a real capital) would not be able to receive remote reps or remote cap.

Ships on the inside would be able to target things but not engage offensive modules. This will allow miners to continue mining if the Rorqual is able to tank the incoming damage.



Orca and Rorqual has more than sufficient HP, the whole point here is that a Mining barge or exhumer can't survive long enough for a defending fleet to react and save em.



My comment was a suggestion to promote a fleet of people, and 1 person being sieged that would protect all the surrounding miners from incoming damage, HOWEVER they will still be affected by warp bubbles, they will be protected by the shield which will give them the HP they need to survive. They will live as long as the shield is up on the rorqual, but the shield shares the same HP as the Rorqual. when the rorqual dies the ships inside become attackable.
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