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Turning Mayhem Into Money - HighSec Mining

Author
Jamyl Jada
Doomheim
#1 - 2012-05-31 01:03:47 UTC  |  Edited by: Jamyl Jada
Warning! Wall of Text Ahead!!

There seems to be a huge uproar over the constant ganking of Hulks that we, as "carebears" have had to face. I see post after post after post on the forums with claims of unfairness, of broken mechanics, or calling for buffs to exhumers so they'd supposedly be less susceptible to being ganked.

This guide to mining safely in highsec makes several assumptions:

1) If you're one of the carebears who have made any of the aforementioned posts or replied in favor or in support of any such posts, you should immediately head out and purchase at least a +1 intelligence implant, thereby doubling your base intelligence. Critical thinking is, well, critical, to any successful endeavor in EVE, and mining safely in highsec is no exception.

2) Hulks do not need any boosts to make them tougher or more gank proof. As they sit now they are almost 99% immune to ganking, as is any ship, when fitted for maximum yield and even with no tank (i.e., empty midslots, though why anyone would do so is beyond me).

3) Changes in the playstyle of others (i.e., Hulkageddon) requires a player to adapt their tactics in order to create a valid counter, rather than crying out for changes to ships or mechanics to level the playing field.

4) That EVE is a PVP-centric game featuring non-consensual PVP that can and will occur at any time, any place, and that that non-consensual PVP by definition is not intended to be remotely fair or balanced between the participants. And that the best way to insure your safety is through your own efforts; that personal choices are far more important to your survival than ship stats and skill points.

With those assumptions in mind...

So who am I? I'm a year old alt who's been carebearing up a storm for nearly half a decade in EVE, focusing primarily on mining and manufacturing. Because what I'm about to state -- that in (probably) thousands of accumulated hours mining in Hulks across multiple accounts I've never once lost a Hulk to anything, let alone another player -- I've chosen to post this guide on an unaffiliated alt. Such a comment in these environs is just challenging anyone and everyone to take a shot at you.

Which leads to our first lesson: don't attract undue attention to yourself. If you scream and whine on the EVE Online forums about how terrible it is for miners these days, you're just begging for someone to put you on their watch list, do an agent locate, and pay you a visit. What could possibly be more entertaining than extracting tears from a pilot who's already ranting and raving like a madman about how unfair the game is to him? I strongly encourage gankers to do just this thing.

As an high sec industrialist, the majority of my raw materials these days comes from mission pockets. They have for a long time, predating Hulkageddon really catching on to the degree it has today. I've been mission mining for about four of the five years I've been playing. I took it up initially for reasons far different from matters of safety. It was the lure of rare ores available in some missions that first enticed me to mission mine (Arkanor in highsec, anyone). This isn't the case anymore, as CCP removed pretty much all but low end ores a few expansions ago, and rightfully so (it's highsec after all!). Even after those rare ore bits were removed, I continued to mission mine, for a couple different reasons.

Mostly because you can mision mine semi-AFK easier than you can in a belt. The rocks you find in mission dungeons tend to be sizeable, meaning less cycle management. They haven't been picked over by other miners. You don't have to worry about belt management concerns. I would rather put a single Hulk to work on one chunk of Omber with 70,000 plus units than get those 70,000 plus units from dozens of 2-3k unit rocks in some picked over belt. A lot less effort required to manage multiple hulks. This applies to most (but not all) rocks you'll find in a mission pocket.


I generally run a four account mining operation. One absolutely maxed skilled Orca pilot and three Hulks fitted for maximum yield, including 5% Highwall implants for each and one of the three sporting a set of ORE implants.

The Hulks themselves are a mish mash of fittings, based on pilot skills, though all have two things in common: a pair of t2 mining upgrades in the lows, and rigged with low friction nozzle joints to reduce align time to just under 14 seconds. I do fit a basic tank in the midslots, though I hardly ever bother to even turn on anything. The Orca, for reasons which I'll cover in a minute is a variation of my Battle Orca Hero Fit. Lows are t2 reinforced bulkheads and t2 damage control, with a warp scrambler, two webbers and cap booster in the mids (cap booster replaced by survey scanner if I want to take the time to efficiently manage my mining cycles). For the highs, a tractor beam and two mining ganglinks (range and yield) replace the Battle Orca's three medium energy neuts, with a flight of Warrior II's and a flight of EC-600 EW drones for the drone bay.

How my fleet is arranged is just as important as the ships themselves. The Orca pilot acts as Wing Commander, while the pilot with the ORE implants acts as squad commander. I run the Orca and the SC windows on the same monitor, the Orca pilot full screened with the SC pilot slightly smaller so that I can see the Orca's overview at all times. Useful, since my Orca is, in addition to providing maximum fleet boosts, always sitting one acceleration gate out from where my Hulks are working, acting as my early warning. If I see a ship show up on the Orca's overview, it's a matter of a second or two for the SC to squad warp his squad to a safespot bookmark (never to station).

*continued in next post*
Jamyl Jada
Doomheim
#2 - 2012-05-31 01:05:09 UTC  |  Edited by: Jamyl Jada
It doesn't take too long to clear a mission dungeon usually. An hour's work perhaps for the bigger ones, such as Recon 1/3 with it's 6.45 million units of Veldspar (almost 100 million ISK worth of tritanium at today's prices) so I will generally bookmark rooms and haul with the Orca after the fact rather than during the resource harvesting phase of the operation.

There are a few downsides to mission mining. The distances that most require you to travel between gates or even between rocks at the notoriously slow speed of mining barges. Even the cheapest of speed mods. I think most of my Hulk pilots have both Zor's Navigation Hyper Link (5% speed increase) and the 5% Rogue speed increase, except for Mr ORE implants, as the Omega and the Rogue share the same implant slot. It doesn't make a huge difference in the speed of a barge, but every little bit helps.

Dungeons also tend to have their rocks spread out far more than you'll find in a belt. This is where the ORE implants on the SC come into play. I usually have each of the squad pilots mining two different ore types within 26km (range with a t2 ganglink) while the SC reaches out and grabs anything within his extended 31km range.

Efficiency with mission mining depends on the mission in question. Some require less gate travel than others. Some have larger distances than the average. Some have their harvestable resources spread out more than others. It's just a matter of experience figuring out what works best for each different dungeon, whether to send your Hulks off in different directions, or whether to grab what you can within range and move on, etc, or if you can clear a mission of ore and vacate it in time to go back in grab all the cans with a Orca versus needing to pick up as you go.

A few last notes...

EVE really isn't a solo game as much as some people seem to wish it to be. This system of safe, profitable mining wouldn't work if not for some great corpmates who notify me of certain missions when they get them. When they do, I make sure to get one of my pilots in the dungeon before they complete it and turn it in. Being in an active corporation gives me an almost endless stream of safe dungeon mining opportunities. EVE is a team sport, and you can do more working with other players than you can by yourself, even if that cooperation is limited to sharing mission dungeons.

Likewise, if you're a solo player with a single account, this system won't work all that well for you. (It will work, just not all that efficiently.) You really need multiple pilots and a Orca to make things efficient. But that goes for any mining operation, just moreso here. So if you're a single account solo pilot, you have a few options. Give up mining because the risks are supposedly to great and the game is unbalanced. If this is the case, you should probably give up EVE as a whole while you're at it, because it's probably not for you. Or... you can get in with an active corporation and put together mission mining gangs with fellow corpmates.

I prefer the second option, myself. Getting a few mission runners working in conjunction with a mining crew can be fun, and rewarding, as it helps the corp be more lively and develop a feeling of cooperation rather than just a bunch of pilots who only share a chat channel and a corp tag.

Parting Shots

I'm sure I'll get flamed for a wall of text, or being a carebear, or whatnot, but that's part of life in EVE, and definitely a big part of posting anything on the EO forums. I've also missed or glossed over a whole bunch of stuff with this "guide". And that's actually intentional. It isn't meant to be a hand holding step by step guide, but to point out that there are alternatives to crying about how unfair things are. Personally, I'm all for the current turmoil in EVE. The indefinite Hulkageddon only benefits me as a miner (and all miners, for that matter, who are adaptable). It, like the incarnations before it, won't affect my bottom line as a miner negatively. The more players who quit mining because of this, the more benefit there is to those of us who go on going on, just as we always have.

Despite all the posts to the contrary, with an indefinite Hulkageddon stretching out before us and the recent changes to drone space, now is one of the best times in EVE's history to be a carebear miner. So quit complaining and get out there and make some ISK!
Aeryn Banks
Republic University
Minmatar Republic
#3 - 2012-05-31 01:45:23 UTC
Very well-written posts, and definitely some good advice in there.
Khoda Khan
Vatlaa Corporation
#4 - 2012-05-31 02:29:33 UTC
+1 for a bear that gets it, long winded or not.
Talon Kitsune
Deep Core Mining Inc.
Caldari State
#5 - 2012-05-31 02:48:15 UTC
I started mission mining a few days ago myself to see how it'd work out, and I'm converted. Even lowballing it on quick clear level 3 missions it's about 100-150 million per mission belt worth of minerals on average. I did have to get use to my hauler making a 70-100km burn to the belt from the acceleration gate on some of them, but since dropping cans isn't the risk it is in belts, it's hardly an issue. All in all it's become my new way to mine, and a very profitable one too.
Jamyl Jada
Doomheim
#6 - 2012-05-31 02:55:44 UTC
Talon Kitsune wrote:
I started mission mining a few days ago myself to see how it'd work out, and I'm converted. Even lowballing it on quick clear level 3 missions it's about 100-150 million per mission belt worth of minerals on average. I did have to get use to my hauler making a 70-100km burn to the belt from the acceleration gate on some of them, but since dropping cans isn't the risk it is in belts, it's hardly an issue. All in all it's become my new way to mine, and a very profitable one too.


Welcome to the mission mining family, Talon! If you don't mind working inside a corp, see about joining an active mission running corp. The idea is to have the mission runners throw you specific missions, whose designs allow for the most efficient use of time mining (shorter travel distances, rocks not spread out so much, etc.) I will often mine in one of my less favorite missions if nothing better is available at the time, but jump immediately to another, better, mission, if a corpmate lets me know about it.

I just can't stress enough the added benefit of being in a active corp with a lot of missioners for this system. Especially if they all work out of the same station. It just lets you pick and choose the best of the best from the time you log in, until you call it a day.
Skorpynekomimi
#7 - 2012-05-31 07:38:05 UTC
Talon Kitsune wrote:
I started mission mining a few days ago myself to see how it'd work out, and I'm converted. Even lowballing it on quick clear level 3 missions it's about 100-150 million per mission belt worth of minerals on average. I did have to get use to my hauler making a 70-100km burn to the belt from the acceleration gate on some of them, but since dropping cans isn't the risk it is in belts, it's hardly an issue. All in all it's become my new way to mine, and a very profitable one too.


**** burning to the cans. I just warp a Noctis in to tractor the cans close to the warp-in (It's in-system anyway), and maybe fit tractors to the haulers.

Economic PVP

Jacob Holland
Weyland-Vulcan Industries
#8 - 2012-05-31 12:29:06 UTC
Jamyl Jada wrote:
2) Hulks do not need any boosts to make them tougher or more gank proof. As they sit now they are almost 99% immune to ganking, as is any ship, when fitted for maximum yield and even with no tank (i.e., empty midslots, though why anyone would do so is beyond me).

While I agree with most of what you're saying I still believe that the Hulk could really do with another 3MW of powergrid, 1MW for each midslot it has over the Covetor, as I suggested here.

I agree that the buffs most people seem to be asking for are far more than the Hulk needs (to take an extreme example, 4 LSEs would be seriously overpowered).

The main thrust of this guide however is ideal, awareness, modification of tactics...etc. +1 to you.
Katja Faith
Doomheim
#9 - 2012-05-31 15:11:39 UTC  |  Edited by: Katja Faith
Jamyl Jada wrote:
There seems to be a huge uproar over the constant ganking of Hulks... ** massive wall of non-sense snipped**


Um, where's this "huge uproar"?? All I've seen latest is a pronouncement from the disgraced lawyer, Goonie alts, and chest thumpers over this...

Serious, who but the gankers and their silly supporters are saying anything? Miners really don't give a crap, I honestly think they're starting to learn how to do it correctly (no, don't use fail bots in ice belts as your examples), and, quite frankly, the only ones whining (besides the usual noted above) are the newbies that learn quickly how this game works. And when it comes to gate ganking, that has fallen off MASSIVELY since the Boomerang fixes in my part of space.

So I ask again, just where is the "huge uproar"? And don't post foolish goonie alt BS.

Edit: oh, and no, I didn't read the wall of text beyond the first sentence. You discredited your own post with that foolish sentence.
Lustralis
Center for Advanced Studies
Gallente Federation
#10 - 2012-05-31 15:39:47 UTC
Quote:
As an high sec industrialist, the majority of my raw materials these days comes from mission pockets


You do realise we have things these days called "Gravs" and that they usually contain more ore than you'll find in a mission pocket? Roll
Eric Raeder
No Fee Too High
#11 - 2012-05-31 17:38:07 UTC
Mining public belts works fine--if you stay out of high traffic areas. If you insist on mining in newb school systems or within 10 jumps of Jita, yes, you're going to have problems. Most of Amarr space, however, is nearly deserted. I have mined for years, always in highsec, usually have jet cans hanging around for hours, and only get can flipped once every 6 months or so. No one has EVER tried to gank my hulk. Avoiding the crowd also has the advantage of making it far easier to find higher value asteroids.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#12 - 2012-05-31 21:07:44 UTC  |  Edited by: Barbara Nichole
-1

what you mean is wall of insane rambling.

99%... really? thanks for pulling that number out of your ....nether region.. could you please wash it now? The people complaining aren't all stupid or solo miners. .. it's not just the goonish ego mania that has people upset.. it's everything being dumped on miners at once that has people upset.. anyone who mines in a big way can't help but see it.

Orca boosting nerfed off grid, orca hanger usage nerfed for alliance mates, removal of simple hanger tabs in Orca (for miners who are still able to use the hangers), consolidated inventory making simple minerial yield sorting a thing of the past.. side car columns used to open quirky inventory windows (usually the wrong one) that has to take up more real-estate now because of the long list to open hangers. Lag introduced through the inventory system to miners who multibox.. and I'm not talking about 10 boxes.. even 3 is a nightmare now.

Couple this with the ongoing complaints, insurance is stupidly too low (yes, I would like the "platinum" comprehensive insurance that will cover just my wheels if my car is totaled please) , we still have no dedicated gas harvesting ship, Machinaws can field no tank, and the problem for years that I can't tell whether is still a problem because of all the inventory mess - the stacking bug.. (maybe has been fixed but who can tell).

I appreciate you think you are trying to help and maybe you have helped someone.. but your info is common knowledge to anyone who has played the game through the last 5 hulkageddons. It doesn't resolve the issues that are causing ill feelings and eve class warfare.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

zoni Ishikela
State War Academy
Caldari State
#13 - 2012-05-31 23:30:10 UTC
Good stuff in there. +1
Jamyl Jada
Doomheim
#14 - 2012-06-01 05:08:34 UTC
Barbara Nichole wrote:
-1

what you mean is wall of insane rambling.


I did include a warning up front, at least. =)

Barbara Nichole wrote:
99%... really? thanks for pulling that number out of your ....nether region.. could you please wash it now? The people complaining aren't all stupid or solo miners. .. it's not just the goonish ego mania that has people upset.. it's everything being dumped on miners at once that has people upset.. anyone who mines in a big way can't help but see it.


Okay, they're 100% gankproof, in my experience. The mileage of others may vary considerably based on choices they make. My intent with that statement was to reinforce the idea that the ships themselves are fine and don't need any changes. That it's not the ships and fittings that play the biggest part in them surviving (or not), but how a player uses them. A Hulk thrown into a belt and left AFK? Has a pretty low survival rate. A Hulk that's being run by an active and aware pilot? Far higher survival rate.

Barbara Nichole wrote:
Orca boosting nerfed off grid, orca hanger usage nerfed for alliance mates, removal of simple hanger tabs in Orca (for miners who can still able to use the hangers), consolidated inventory making simple minerial yield sorting a thing of the past.. side car columns used to open quirky inventory windows (usually the wrong one) that has to take up more real-estate now because of the long list to open hangers. Lag introduced through the inventory system to miners who multibox.. and I'm not talking about 10 boxes.. even 3 is a nightmare now.


Out of curiousity, did they change how POS hangars work as well? I remember working in a wormhole years ago, and was always able to toss items into (but not view or take from) CHAs/indy structures of another corp in the alliance. I don't have to worry so much about such things myself at the moment, but it's a point of curiousity.

I can't disagree with your comments on the new unified inventory system. I think for some things, it's great. I absolutely love it for some in station work. In space, it's a headache, I think. The screen real estate it consumes is horrendous. I really wonder just what impact it has on carrier pilots, or anyone who is used to quickly opening small windows for cap boosters or boosters when literally seconds can mean the difference between losing a ship or not. The one thing I haven't really noticed is the lag you mentioned. I run three accounts on one machine, and run a single on a second machine, and for my many complaints about the new system, I haven't noticed any lag, unless you're talking about inventory loading?

Barbara Nichole wrote:
Couple this with the ongoing complaints, insurance is stupidly too low (yes, I would like the "platinum" comprehensive insurance that will cover just my wheels if my car is totaled please) , we still have no dedicated gas harvesting ship, Machinaws can field no tank, and the problem for years that I can't tell whether is still a problem because of all the inventory mess - the stacking bug.. (maybe has been fixed but who can tell).


Insurance has always paid out terribly on T2 ships. So much so that I've never considered it worth the investment. As far as I'm aware, that was very intentional to make losing a T2 hurt more. (Someone more familiar with the details of that choice on CCP's part can and probably will correct me if I'm wrong.)

A dedicated gas harvesting ship would be a nice addition to the ship lineup. It's long overdue. I haven't laid eyes on a gas cloud for probably three years now, but there is definitely a need for them. Really, there's a need for an industry-oriented expansion, period. As for Macks, I have to admit I've never owned one. I couldn't even say offhand what the slot layouts are or what they're capable (or incapable) of tanking. I do think that they're likely at more risk though, as they can't take advantage of alternative ways to acquire ice, like in missions or grav sites. And with ice belts far fewer in numbers than ore belts, it would almost gaurantee making them easy to find targets.

Barbara Nichole wrote:
I appreciate you think you are trying to help and maybe you have helped someone.. but your info is common knowledge to anyone who has played the game through the last 5 hulkageddons. It doesn't resolve the issues that are causing ill feelings and eve class warfare.


Thank you. If one person was helped even a little bit, then the short amount of time it took to ramble was well spent. It may not have been time well spent for you to read it, granted, but maybe it was for someone else. Mining has a lot of things wrong with it, I agree. I'd love to see an entirely new system devised that moved the ore into either respawning grav sites or something similar. Somewhere else on the forums someone suggested making mining missions have regular ore in them. I don't know what the answer to the problem is, but whatever the solution is (if there ever is one), I look forward to it. Anything has to be better than the current implementation that hasn't really changed a bit from 2003. So I'm told.
Derath Ellecon
University of Caille
Gallente Federation
#15 - 2012-06-01 16:46:53 UTC
Not bad, just please for the love of all that is holy, stop calling them dungeons. We aren't in fantasy MMO world.

/rant off
Nevryn Takis
University of Caille
Gallente Federation
#16 - 2012-06-01 18:17:36 UTC
Good and well written post and I concur with most of it ... you forgot to mention anomalies and complexes which can be worth while are are just as often overlooked ..

The problem is it all breaks breaks down when ice eneters the equation .. you just can't mine ice in mission pockets..
RubyPorto
RubysRhymes
#17 - 2012-06-02 04:12:29 UTC
Jamyl Jada wrote:

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Smohq Anmirorz
State War Academy
Caldari State
#18 - 2012-06-02 04:55:52 UTC
Jamyl Jada wrote:
Which leads to our first lesson: don't attract undue attention to yourself. If you scream and whine on the EVE Online forums about how terrible it is for miners these days, you're just begging for someone to put you on their watch list, do an agent locate, and pay you a visit. What could possibly be more entertaining than extracting tears from a pilot who's already ranting and raving like a madman about how unfair the game is to him?I strongly encourage gankers to do just this thing.


Ha ha! That is just.....


...awesome. Lol
Vaerah Vahrokha
Vahrokh Consulting
#19 - 2012-06-02 16:03:55 UTC
Derath Ellecon wrote:
Not bad, just please for the love of all that is holy, stop calling them dungeons. We aren't in fantasy MMO world.

/rant off


Some deadspace pocket related messages you get on your chat refer to "dungeon". So he is right and you are wrong.
Vaerah Vahrokha
Vahrokh Consulting
#20 - 2012-06-02 16:26:56 UTC
Jamyl Jada wrote:


As an high sec industrialist, the majority of my raw materials these days comes from mission pockets. They have for a long time, predating Hulkageddon really catching on to the degree it has today. I've been mission mining for about four of the five years I've been playing. I took it up initially for reasons far different from matters of safety. It was the lure of rare ores available in some missions that first enticed me to mission mine (Arkanor in highsec, anyone). This isn't the case anymore, as CCP removed pretty much all but low end ores a few expansions ago, and rightfully so (it's highsec after all!). Even after those rare ore bits were removed, I continued to mission mine, for a couple different reasons.



Here is a casual friendly, cheaper, poor man's yet very quick and effective setup I used years ago and refined later.

1) Do a L3-L4 mission on a pilot. Even a Drake or Hurricane will be enough. You can just do the first pocket if roids are there. Every subsequent day for a week the same mission will repop including all the roids. You'll lose like 500k ora million in early completion bonus but gain tens or hundreds millions in minerals.

2) Loot and salvage in Noctis with this fitting:

Highs
4 tractor beams
4 salvagers

Middle
1 meta 10MN MWD

Lows & rigs
Expanders

Leave the Noctis pilot in there. If anyone warps in, warp the Noctis at once, then the mining ships. It will be hard for them to get 40-80 km inside to your mining ships before they are gone. If you got hostiles NEVER EVER return to that mission. You are bookmarked and the mining ships will have to redo the whole travel, sitting ducks close to warp in point.

3) Train 1 hulk pilot to be fleet / squad booster, have implants and stuff. You can also use covetors.
4) Put a smidge of proper tank for the empire they are in, so the respawning rats won't kill the ships - expecially covetors.
5) Add here as many others as you want, 2 + the above is the top efficient setup.
4) Fly the mining ships in different roids zones so their lasers won't dig the same roids.
Have them move to hug one roid, where you'll send mining drones at zero distance = max yield. Set one laser per different roid so you lose as little time as possible. And / or fit a survey scanner so you know when roids are depleting.
5) Dig into cans, put some time identifier on them so you know when they expire.
6) Optional: when a can has 15 mins left you can spawn another with 1 trit and them move the whole contents of the expiring one inside => fresh can for 2 more hours.
7) Once you have 3-4 cans per ship out, the Noctis tractors them to the mission arrival point (the buoy). If rats appear and go attack the Noctis pilot warp to a planet then go back. The rats will then go to the mining ships where you will kill them with passive set drones. (active = asking for gankers to kill you).
8) Keep mining. Dock the Noctis pilot, take fully expanded indy and warp to mission.
9) Empty the cans at warp in point starting from the eldest, dock to station, rinse and repeat.
10) After the last can, take Noctis again and warpo to mission.
11) By this time more cans will be at the mining ships. Repeat from point 7.

No Orca bonuses (nothing prevents you from using one hehe, just going cheap here) but an hell effective setup anyone with 2+ setups can do in no time.


Now feel free to bookmark this thread.
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