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Player Features and Ideas Discussion

 
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New industrial ship idea: tinny RORQUAL

Author
Druuna Ewwith
Karlin Mining Limited
#1 - 2012-05-17 13:41:45 UTC
Hi all,

At a pos, we can:
- refine with the pos, with poor yield
- or compress with rorqual

My idea is to have a small refining ship

could use heavy water or what ever for the refining, maybe a PI stuff to have some more industrial link between POS and PI
refining yield could depend of refining skills of the pilot, and level of the ship
could use bpo for the refining also

not to replace the rorqual for big industrial teams, but usefull for small groups, especially in WH space

could be from industrial size to orca size

Thank you CCP,
Druuna
Callic Veratar
#2 - 2012-05-17 16:19:41 UTC
I'm not really for or against this, but I see it as the mate of the orca. This ship plus an orca is approximately a rorqual.
Kusum Fawn
Perkone
Caldari State
#3 - 2012-05-17 16:39:21 UTC
So this ship refines ore to minerals? or this ship compresses ore to blocks?

What exactly is the role of this ship in its relation to orcas, Rorquals and Pos refineries?

Are you looking to replace POS refienries with a ship?
How does this ship compliment either the Rorqual or Orca?

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Druuna Ewwith
Karlin Mining Limited
#4 - 2012-05-18 08:15:21 UTC  |  Edited by: Druuna Ewwith
Kusum Fawn wrote:
So this ship refines ore to minerals? or this ship compresses ore to blocks?

What exactly is the role of this ship in its relation to orcas, Rorquals and Pos refineries?

Are you looking to replace POS refienries with a ship?
How does this ship compliment either the Rorqual or Orca?


Hi Katsum,

Yes the idea is to see the ship refining ore to minerals, instead of compress it.

It could be complementary to the POS refinery:
let assume that we have this ship refining at 100% thank's to skills and bpo... what will be the role of the POs refinery after?
simple solution: a POS refinery work alone, no need of training skills, ne need of special fuel to activate the process

The rorqual stay as he is, you compress and move quickly the compressed stuffs to stations.
But where you have no stations at all, specially in WH space, what to do?

Compress in WH, find the way out, move the compressed stuffs to empire stations, and go back with minerals?

It is not better, more effective and productive, to do this directly in the WH to allow you to build what you need?

I think it is more a question of productivity and efficiency.

refining yield of 35% is a joke, 75% is bad.

It would be for different people, not the ones who use the orca/rorqual, but for the ones who want to refine at POS in WH, but are discouraged when they see the refining yield in return.
And again especially in WH space, where you take a lot of risks in mining, and after in moving the goods!!!

I see more the pos refining array as an obsolete structure, a remaining of the beginning of EVE.
now you have outposts, rorquals and jump freighters to move quickly and efficiently huge quantities of minerals/ore into standard space.

Yes someone could say: just put 100% to pos refining yield and that's it.

hum ok why not, but a new ships give to CCP the possibility to introduce the ship ;), new skill for it, maybe skills for refining, or use the refining ones, and increase the demand on one another product (fuel for refining), and coule be PI product, moon product, ICE product, whatever they could think they have to boost the use, new BPO to buy/LP, to research and so

sorry for my bad english,
Druuna

edit: bad english ;)
Mr Kronos
Gears of Construction
Gears Confederation
#5 - 2012-05-18 11:08:01 UTC
Just make it a T2 version of the Orca and voila :P
S'totan
Republic Military School
Minmatar Republic
#6 - 2012-05-18 22:22:34 UTC
I actually find this idea attractive.

However, i see it being a way to avoid upgrading stations in 0.0 since we all know that is ******** expensive.

But in the same light it would give growing corps a way to have max efficiency per unit of time.
Mining in game already sucks balls, we too all know this. Implementation of a ship that actually makes that sucky time worth it seems to be a way of bringing more into mining, instead of a 5% reduction or a 25% reduction or the ******** thought that a 65% reduction(pos refineries) in mineral output was a good idea.

Mining sucks, no one wants to do it, the mining barges are too damn flimsy, the yield is too terrible to keep up with the growing demand oh ships in the game, and mind numbing sound puts you to sleep.

S'totan
Republic Military School
Minmatar Republic
#7 - 2012-05-18 22:25:32 UTC
Name it the Feresa after the Pigmy Killer Whale, to keep the naming scheme in line with the others.
Druuna Ewwith
Karlin Mining Limited
#8 - 2012-05-28 11:26:31 UTC
Is CCP replying or make comments on our ideas?
Did someone from CCP reading here? Or how it works to submit this to them?

Druuna.
Operation Stink-eye
Ministry of War
Amarr Empire
#9 - 2012-05-28 20:34:48 UTC  |  Edited by: Operation Stink-eye
Druuna Ewwith wrote:
Is CCP replying or make comments on our ideas?
Did someone from CCP reading here? Or how it works to submit this to them?

Druuna.


The idea is this.

Everyone who is interested in this games development post their ideas in this forum, then each post is subject to trolls, flames and nazi comments. If the idea persists and the post stays alive then CCP might notice it when they skim the forum index every 2-3 years. After reading the ones with the nicest looking titles on the first page and determining the tard factor of the poster and the replying posters, it then goes straight into the CCP development process.

That's what I heard anyway.

Also this orca 'sister' ship sounds interesting. Not sure I would ever use or need one but it doesnt sound too game breaking if it only added the other half of the rorq to the orca, plus slight penaties of course. Refining seems a little OP.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#10 - 2012-05-28 20:42:10 UTC
Kusum Fawn wrote:
So this ship refines ore to minerals? or this ship compresses ore to blocks?

What exactly is the role of this ship in its relation to orcas, Rorquals and Pos refineries?

Are you looking to replace POS refienries with a ship?
How does this ship compliment either the Rorqual or Orca?



What is the role? Same as the old rorq..only it's less expensive, less expensive, and less expensive.

With the nerf requiring the rorq to be on grid to give it's great booster miners in deep space have had to resort to the less effective orca for boosting - the rorq is just too slow and expensive to risk in belts or on trips to remote systems for mining.

Lest you mistakenly believe I am for this idea let me clear the air now.. we don't need a mini rorq.. We need to unnerf the original rorq to allow it to boost from a POS and off grid as before.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Druuna Ewwith
Karlin Mining Limited
#11 - 2012-05-31 10:53:00 UTC
Barbara Nichole wrote:


What is the role? Same as the old rorq..only it's less expensive, less expensive, and less expensive.

With the nerf requiring the rorq to be on grid to give it's great booster miners in deep space have had to resort to the less effective orca for boosting - the rorq is just too slow and expensive to risk in belts or on trips to remote systems for mining.

Lest you mistakenly believe I am for this idea let me clear the air now.. we don't need a mini rorq.. We need to unnerf the original rorq to allow it to boost from a POS and off grid as before.


Hello,

I think that the rorqual is a totally different ship and role, mainly because the rorqual COMPRESS ORE

my suggestion is more to have a ship able to REFINE ORE, giving you trit and so to build stuff

Druuna
Druuna Ewwith
Karlin Mining Limited
#12 - 2012-05-31 10:54:38 UTC
Operation Stink-eye wrote:


(...) If the idea persists and the post stays alive then CCP might notice it when they skim the forum index every 2-3 years. After reading the ones with the nicest looking titles on the first page and determining the tard factor of the poster and the replying posters, it then goes straight into the CCP development process.

That's what I heard anyway.

(..)


Hope you wrong Cool
Druuna
Druuna Ewwith
Karlin Mining Limited
#13 - 2012-06-11 09:34:46 UTC
Bump for CCP Cool
D.