These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Skill Discussions

 
  • Topic is locked indefinitely.
 

Help, Advice, Direction needed

Author
Deacon Swain
Imperial Shipment
Amarr Empire
#1 - 2012-05-27 15:39:22 UTC  |  Edited by: Deacon Swain
Hey everyone,

I have just come back from a long break and cant really remember what I was doing or what I was training for before and so much has changed since I have been gone I feel almost like a new player again.

What im asking for is maybe some help or advice on what would be a good thing to get back into with the skills etc that I have at the moment

I have been back in game for a couple of weeks and trained some different skills, but cant seem to make up my mind on what to do

Thanks for your help

http://eveboard.com/pilot/Deacon_Swain
Sebroth
Sebiestor Tribe
Minmatar Republic
#2 - 2012-05-28 21:59:01 UTC  |  Edited by: Sebroth
If you are a 0.0 dweller you are not far from flying a Covert Op ship. Great for traveling in 0.0. With a few extra days training some missile skills you could get in to a stealth bomber.

I believe you have to find your own way in this game. And without knowing anything about you more then your skills its hard to give you more clear directions. PvP or PvE. Empire, 0.0 or even Worm Hole space. But one thing that I always done myself when I have been unsure what to do next is to train some suportskills.

unlock more ships...
Amarr Cruiser 5 is a gateway to a few extra PvP ships
Cloaking 4 (anathema, purifier, pilgrim... oh and legion with cloak)
Signature Analysis 5 (recon ships, guardian, and overall a good skill to have at 5)
Long Range Targeting 5 (gaurdian, and important suport skill)

electronics
Targeting 5 (depending on what ships you fly, but for some ships a verry important skill)
Multitasking 3 (depending on ship, basicly every logistic ship and a few EW ships)
a few EW skills if you want to play around with a recon ship

gunnery
well you are almost there, I would get large T2 pulse and beam spec to lvl 4
also Rapid Firing, Sharpshooter ect to 5

missiles
torpedoes and bombs for a stealth bomber, but only if you really want one. other then that I would wait with missiles since you only have 2 amarr ships that use them. not worth the time.

drones
I know most amarr ships aint that heavy on the drones but you should still aim for around 4-4,5m sp in drones. unless you start training for carrier then you will end up with 10m sp or more in drones.

navigation
yeah yeah, amarr ships are so slow so there is no point in spendind more the 1 week training navigation skills right? sure they are slow but the main reason for all the slow amarr ships in game is lack of skills.


well got to run so this will have to do
Deacon Swain
Imperial Shipment
Amarr Empire
#3 - 2012-05-29 16:38:14 UTC
thanks for your reply very helpful
Velarra
#4 - 2012-05-31 02:11:17 UTC
Take a look at the core competency certificates. They provide some good training goals along the same lines Sebroth has suggested.