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New dev blog: War, Modules & Super Friends

First post
Author
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#401 - 2012-05-30 23:44:09 UTC
Msgerbs wrote:
And can somebody please explain "Capitor Battery Changes" because no matter how many times I read it, it makes absolutely no sense to me.


You have a cap battery.

Someone tries Neut-ing you (or Nos-ing you)

They lose a chunk of their own capacitor. (semi randomized)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Msgerbs
Federal Navy Academy
Gallente Federation
#402 - 2012-05-31 01:44:31 UTC
... What is the point of that? Nobody EVER uses cap batteries in pvp anyway. It makes no sense from a realism standpoint or a gameplay standpoint.
RubyPorto
RubysRhymes
#403 - 2012-05-31 01:47:20 UTC
Msgerbs wrote:
... What is the point of that? Nobody EVER uses cap batteries in pvp anyway. It makes no sense from a realism standpoint or a gameplay standpoint.


QED: The point is to give people a reason to use Cap Batteries in PvP. Reversing the balance on neuts might make them worth fitting them.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Integra Arkanheld
Andorra Paradis Fiscal
#404 - 2012-06-04 11:48:33 UTC
For missiles changes, why not simply make defender missiles useful instead of putting new modules to change the "tracking" of missiles?
The defenders missiles might be used from defender missiles launchers the would be automatic (like passive modules), and auto-fire to incoming missiles without having to click on them all the time.
They should not use turret or missile slots, simply a high slot. This way any ship would be able to use them. If they have a good RoF, it would be interesting to sacrifice 1 or 2 weapons to put a good defense against missiles.
Bloodpetal
Tir Capital Management Group
#405 - 2012-06-10 01:51:23 UTC

I think it's time to make a Capital Capacitor Battery for Capital Ships to be able to resist neutralizers with the new bonuses.

The Large Cap batteries are kinda cute on a capital ship, but giving the neut reflection amount would be a good option for cap ships in triage/siege mode.

Where I am.

Integra Arkanheld
Andorra Paradis Fiscal
#406 - 2012-07-27 21:57:05 UTC  |  Edited by: Integra Arkanheld
About making new modules, it would be nice to also have some modules that increase the warp speed, because now there is only implants and rigs.
IT would also be good to have modules to give missiles more speed, or flight time, or reduce the explosion signature...