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CCP: What are you going to do about the storyline?

First post
Author
N'maro Makari
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#121 - 2012-05-30 14:51:31 UTC  |  Edited by: N'maro Makari
The Dev response is appreciated, but it wont mean jack until we get action on words.

People were pretty exited when Dropbear did the live events presentation at EVE Vegas. People were exited when the Incursion live events went down. People were exited when Arekjalaan began.

All the above and every bit of story players have even been secondarily involved in have one thing in common.

After a little while we get infamous CCP Wall of Silence.

I mean, come on, during an ongoing live event, the main Dev leaves CCP and the only way we find out is when he actually tells us on external forums? Thats ******* unproffessional CCP, its nothing but ****** customer service.

Especially becuase alot of people put a great deal of time and their own personal ISK into the project and its now been effectively wasted.

Sort yourselves out CCP

**Vherokior **

Rodj Blake
PIE Inc.
Khimi Harar
#122 - 2012-05-30 16:59:01 UTC
N'maro Makari wrote:


After a little while we get infamous CCP Wall of Silence.


That would be an awesome dev name.

Dolce et decorum est pro Imperium mori

Seismic Stan
Freebooted Junkworks
#123 - 2012-05-30 17:17:11 UTC  |  Edited by: Seismic Stan
Onyx Nyx wrote:
I am fine with having EN24, and I'd even settle with Massively or Mintchip, covering than have some british self-absorbed, self-entitled roleplayer(s) deliver us the battle report of the engagement in the system FUK-YU in the year blablabla. No offense.

I prefer to understand what the **** is going on than being put to sleep.

Oh, I do have a interest in the lore but I just don't care about it because storyline in a game like EVE is more about setting the stage than go on a merry adventure and that should be obvious to anyone.

You are entitled to enjoy your content however you wish. If EN24 or Mintchip is how you prefer to get your coverage, that's fine - they do a perfectly good job of catering to their audiences. But there are other audiences who also deserve to be catered for.

Offence taken, please explain what you mean by "british self-absorbed, self-entitled roleplayer(s)".
N'maro Makari
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#124 - 2012-05-30 17:43:02 UTC  |  Edited by: N'maro Makari
Seismic Stan wrote:

Offence taken, please explain what you mean by "british self-absorbed, self-entitled roleplayer(s)".

**Vherokior **

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#125 - 2012-05-30 17:45:47 UTC
Seismic Stan wrote:
Offence taken, please explain what you mean by "british self-absorbed, self-entitled roleplayer(s)".


What that means is "I disagree with your opinion, but rather than explain myself in a civilzied and reasonable manner I'm going to troll." Unfortunately, you get these kind of people sometimes.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

N'maro Makari
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#126 - 2012-05-30 17:57:57 UTC
Perhaps I should speak in old shakespearian for effect?

**Vherokior **

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#127 - 2012-05-30 18:10:44 UTC
N'maro Makari wrote:
Perhaps I should speak in old shakespearian for effect?


I approve!

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#128 - 2012-05-30 18:32:41 UTC
Andreus Ixiris wrote:
So with the rollout of factional warfare upgrades, player influence on NPC space has reached an all-time high, and this is only going to increase with the rollout of Dust 514, where (as I best understand it) "instant action" quick matches will take place between NPC corporations, with Dusties fighting for them.

For the better part of two years now, there hasn't been a single factional news update in the News Channels. Apart from the three that we received with the release of Crucible, Chronicles haven't been updated since Christmas 2010. Live events have stopped, and as I understand it, the one major NPC-PC collaborative roleplay organisation, Arek'Jalaan, is dead in the water, with its main representative, Hilen Tukoss, not answering his phone. Apart from a few new articles on the EVE wiki, content regarding the EVE universe has ground to a halt. We roleplayers have absolutely no idea what's going on in the universe we're a part of. We don't know what's happened to the storyline.

During the 2009 Caldari occupation of Gallente space, there were almost weekly news updates about the state of the occupation, which, given that at the time there were no mechanical rewards for system capture whatsoever, were at least somewhat of a reward for roleplayers on both sides, who could argue about the state of the contested zone and engage in various shennanigans. A lot of the most memorable EVE experiences for me have been when I was in space with other roleplayers - the last-ditch suicide defence of a gate against Amarrian slavers with Ushra'Khan, mercenaries who we'd become friends with coming to our aid in our corp's hour of greatest need, old enemies becoming new friends in a fight against the Sansha - these are the moments I remember most fondly.

What we, as roleplayers, want from CCP is simply an answer to two questions - do you plan to resume work on EVE Online's storyline, and if so, when and how? If CCP has no plans to orfurther storyline content, we'd much rather know the truth than wait in uncertainty.



...and why if hulkageddon becomes the year round norm would lore mandated concord not find new and more aggressive ways to combat the problem?

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Seismic Stan
Freebooted Junkworks
#129 - 2012-05-30 18:58:42 UTC
Barbara Nichole wrote:
...and why if hulkageddon becomes the year round norm would lore mandated concord not find new and more aggressive ways to combat the problem?

Heh, it's certainly going to be interesting times. I think care has to be taken not to sacrifice gameplay in favour of a "realistic" storyline. EVE Online is a game first and foremost and I don't think emergent gameplay should be obstructed in the name of lore. Suspension of disbelief should give some wiggle room. I believe the storyline should always be fit around events and mechanics rather than vice versa.

If there's any development on the Crimewatch system as mentioned at Fanfest 2012 or the bounties and smugglers concept as showcased at Fanfest 2011, there's some narrative purchase there for a CONCORD response without directly reacting to the Permageddon.
Akai Kvaesir
Itsukame-Zainou Hyperspatial Inquiries Ltd.
#130 - 2012-05-30 20:55:26 UTC
I'd just like to clarify something that has been bothering me for YEARS. Role-playing is not a very complicated idea, and it can in fact be separated into two very easy to understand concepts. There are roles, and to participate, you choose a role to play and play to that role. Very simple. EVE is a sandbox, and in that sandbox we are encouraged to seek out our own careers; be it mining, industry, pvp, or pve (and that is just some of the overarching, basic roles we play when we are flying around in internet spaceships). Thus, anyone playing EVE seriously MUST adopt SOME role to play, so all of you 1337 PVPer's flying around null and every single pirate ganking any ship anywhere ARE ROLEPLAYERS. You may not consider yourself an RPer, but you cannot play EVE without playing into the role you have chosen for yourself. Period. You may disagree, but just like ganking miners is still PVP (even if they aren't fighting back) playing EVE in any sense other than as a screensaver REQUIRES Roleplaying.

Oh, and all you supposedly "relevant" players "who matter" crying about how you dont care about the story, I should also assume you would like your ships to be grey boxes spitting smaller grey projectile boxes? I mean, all those sexy ships...that comes from the story, from the background, from the CULTURE that was created by CCP. You kill the story, and nothing in the game really matters, aside from spreadsheet pr0n.

Frogblast the Vent Core! When the W'rkncacnter came, Pthia was killed, and Yrro in anger, flung the W'rkncacnter into the sun. The sun burned them, but they swam on its surface.

N'maro Makari
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#131 - 2012-05-30 20:56:53 UTC
Akai Kvaesir wrote:
I'd just like to clarify something that has been bothering me for YEARS. Role-playing is not a very complicated idea, and it can in fact be separated into two very easy to understand concepts. There are roles, and to participate, you choose a role to play and play to that role. Very simple. EVE is a sandbox, and in that sandbox we are encouraged to seek out our own careers; be it mining, industry, pvp, or pve (and that is just some of the overarching, basic roles we play when we are flying around in internet spaceships). Thus, anyone playing EVE seriously MUST adopt SOME role to play, so all of you 1337 PVPer's flying around null and every single pirate ganking any ship anywhere ARE ROLEPLAYERS. You may not consider yourself an RPer, but you cannot play EVE without playing into the role you have chosen for yourself. Period. You may disagree, but just like ganking miners is still PVP (even if they aren't fighting back) playing EVE in any sense other than as a screensaver REQUIRES Roleplaying.

Oh, and all you supposedly "relevant" players "who matter" crying about how you dont care about the story, I should also assume you would like your ships to be grey boxes spitting smaller grey projectile boxes? I mean, all those sexy ships...that comes from the story, from the background, from the CULTURE that was created by CCP. You kill the story, and nothing in the game really matters, aside from spreadsheet ****.


^ This

**Vherokior **

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#132 - 2012-05-30 21:31:36 UTC
Either way, thanks for bumping my thread and getting more people to post! Lol

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Seismic Stan
Freebooted Junkworks
#133 - 2012-05-30 21:41:44 UTC  |  Edited by: Seismic Stan
I totally agree with the sentiment that the lore should set the stage for player interaction. Individual players can take or leave their personal involvement in the lore, but as has been said repeatedly in this thread, anyone pretending to fly a spaceship is part of the narrative world and it's just the way the grand story is told that needs focus.

Goonswarm's Permageddon provides a perfect opportunity to explore how the world beyond capsuleers would react to the mass destruction of mining fleets and the economic ramifications. Lore-based coverage of the events could be delivered in Scope reports, Chronicles and other forms of audio and video. Either the Goons (and other participants) wouldn't care and would just carry on with their gameplay, or more likely they'd quite enjoy the attention and play up to it (read: try to break it). Either way it would be the perfect collision of a demographic not usually associated with the lore and events that could generate some interesting fiction.

Everyone is a winner.
Asuri Kinnes
Perkone
Caldari State
#134 - 2012-05-30 23:04:14 UTC
Andreus Ixiris wrote:
Sarah Schneider wrote:
Jovians... please? :)


They're all dead.

They're only "mostly dead"...

Bob is the god of Wormholes.

That's all you need to know.

Jacob Holland
Weyland-Vulcan Industries
#135 - 2012-05-31 00:07:49 UTC
CCP Delegate Zero wrote:
I've seen many complaints in the past about 'ridiculous stories' ("why would we care about a few dozen miners trapped in an asteroid?" "why are we hearing about a food riot in which five people were killed?")

If it's the story I'm thinking of, in the lead-up towards FW hitting IIRC, I was part of a group of players who imported Antibiotics, Frozen Food, Frozen Plant Seeds...etc. to the beleaguered station.
I think we moved around 20k m3 of relief supplies to the area in a humanitarian effort.

The only complaint we had about that news story was that once we'd moved the stuff there was no system by which to distribute it to those in need in place. The supplies sat in our hangars rather than disappearing from the game and leaving us with a sense of satisfaction in a job well done.

Stories like that can be a useful baseline for the RP side of things - but in that particular case it would have worked a lot better if, for example, an NPC buy order had been set on that station for the various needed supplies to provide a direct and immediate conclusion to the RP effort - of course an NPC buy order for Antibiotics @0.01 ISK at that station would have immediately been trumped by more global buy orders at a higher price (WTB contracts would probably be a better option (although again would have to be obviously NPC), although I can't recall whether contracts had been introduced at the time...).
N'maro Makari
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#136 - 2012-05-31 07:13:58 UTC
Seismic Stan wrote:
I totally agree with the sentiment that the lore should set the stage for player interaction. Individual players can take or leave their personal involvement in the lore, but as has been said repeatedly in this thread, anyone pretending to fly a spaceship is part of the narrative world and it's just the way the grand story is told that needs focus.

Goonswarm's Permageddon provides a perfect opportunity to explore how the world beyond capsuleers would react to the mass destruction of mining fleets and the economic ramifications. Lore-based coverage of the events could be delivered in Scope reports, Chronicles and other forms of audio and video. Either the Goons (and other participants) wouldn't care and would just carry on with their gameplay, or more likely they'd quite enjoy the attention and play up to it (read: try to break it). Either way it would be the perfect collision of a demographic not usually associated with the lore and events that could generate some interesting fiction.

Everyone is a winner.


Perfect, exept either the Interstellar Correspondants is either muzzled by CCP, understaffed or lacking motivation.

A clarification of how Interstellar Correspondants actually works and what its for (and then seeing them do that) would help us all.

**Vherokior **

Che Biko
Alexylva Paradox
#137 - 2012-05-31 11:43:07 UTC
Jacob Holland wrote:
The only complaint we had about that news story was that once we'd moved the stuff there was no system by which to distribute it to those in need in place. The supplies sat in our hangars rather than disappearing from the game and leaving us with a sense of satisfaction in a job well done.

Stories like that can be a useful baseline for the RP side of things - but in that particular case it would have worked a lot better if, for example, an NPC buy order had been set on that station for the various needed supplies to provide a direct and immediate conclusion to the RP effort[..]

This.
Terrorfrodo
Interbus Universal
#138 - 2012-05-31 11:59:56 UTC
How do roleplayers continue to enjoy EVE when they are a tiny minority and ridiculed by almost everyone else all the time? I imagine being a roleplayer in EVE must feel worse than being a solo miner in goon-infested hisec.

.

Seismic Stan
Freebooted Junkworks
#139 - 2012-05-31 12:18:35 UTC  |  Edited by: Seismic Stan
Terrorfrodo wrote:
How do roleplayers continue to enjoy EVE when they are a tiny minority and ridiculed by almost everyone else all the time? I imagine being a roleplayer in EVE must feel worse than being a solo miner in goon-infested hisec.

Assuming you actually want an answer to your question; we've been discussing the fact that the enjoyment of lore-based content isn't a "tiny minority" as you say, but a granular scale which includes general players, casual readers of fiction content and full-on hardcore roleplayers.

There really is no need to try to pigeon-hole and stigmatise people who embrace the fiction of an MMO. We're all part of the same MMO ecosystem. If you pretend to fly a spaceship, that's roleplaying-lite. You're not really a spaceman are you? You're just playing the role of one in an MMO. To some degree, everyone is an appreciator of the fictional content and therefore a roleplayer. Shower as much as you like, that's the dirty truth.

Creating lore-based content centred around player-driven activity would either be appreciated or ignored without negatively impacting on anyone's gaming experience whilst enhancing others. I'm pretty sure even a troll wouldn't complain if his character/corp/alliance appeared in a trailer or other official publication.
Terrorfrodo
Interbus Universal
#140 - 2012-05-31 12:38:30 UTC
Seismic Stan wrote:
There really is no need to try to pigeon-hole and stigmatise people who embrace the fiction of an MMO. We're all part of the same MMO ecosystem. If you pretend to fly a spaceship, that's roleplaying-lite. You're not really a spaceman are you? You're just playing the role of one in an MMO. To some degree, everyone is an appreciator of the fictional content and therefore a roleplayer. Shower as much as you like, that's the dirty truth.

This is absolutely true. I wasn't stating what should be, only what is. Fact is, whenever a roleplayer sticks out his nose somewhere, he is mocked. That can't feel good?

For the record, real, in-character-speaking roleplayers make me chuckle as well, just because it seems so out of place in a game where most people don't do roleplaying other than in the "lite" sense you described.

.