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Giving up on Lvl 4 missions!

Author
Zhilia Mann
Tide Way Out Productions
#21 - 2012-05-30 15:34:12 UTC  |  Edited by: Zhilia Mann
Twisted Xistance wrote:
Level 4 missions are actually intended for small gangs to do as opposed to doing them solo, however that being said there are 2 ways of doing them solo

1: The long way

Technique 1: the sniper

You set up a battleship with a good tank and kite the mobs, picking them off with your guns before they can get close enough to lay down serious damage, basically this takes ages and you would likely make much more isk just doing level 3 missions

Main benefits


If you lose your ship you can afford to buy a new one, its not the end of the world

Main drawbacks:

>You have to use SCOUT DRONES, not mediums or heavys as you will find yourself webbed and warp scrambled otherwise

> Mistakes cost you a lot of time: battleships are slow so if you have to warp out then come back your looking at a while to get back to were you was


Technique 2: PIMP MY RIDE


Get command ship, pimp it... do mission

Main Benefits

> you can put down massive close range DPS, and carve through the missions reletively fast
> Blazing through a mission in a command ship is quite a lot more fun that doing it in a bs


Main drawbacks :

> Its easy to get overconfident and get yourself killed
> Your setup cost for your ship is going to be well over a billion isk
(note: can also be done with a tech 3 ship though not nearly as effectively)



Truth is that even if you go the cvommand ship route its still much more fun, not to mention much safer and efficient with 2 people.


I'd love to endorse the sentiment, but this is wrong. I've flown a lot of different mission ships over the years including a blaster Astarte, a Nighthawk, and a Sleipnir -- all more or less max skilled (CS 5, weapon specs 4). The NH and the Sleipnir are at least somewhat competitive with a BS on the right missions but they are by no means hands down superior.

The NH is restricted to kinetic damage for all intents and purposes and remains barely on par with the Tengu. While I'm no fan of Ravenkind, a CNR can post respectable numbers in comparison. The Sleipnir is plagued with medium guns, making the Maelstrom at least on par. Both are spanked all over the place by a Machariel or a Vargur. At least the Loki isn't competitive here.

The Astarte is fun to fly, but it has to use blasters to post adequate gank numbers (insert rant about medium rails here). Both large rail boats and any serious drone boat will put it to shame as far as average mission completion time goes. In fact, the new drone damage mods makes it laughably non-competitive. An Ishtar is a better choice if you just have to have a smaller hull. The Proteus... well, I haven't found a fit I liked but drone damage mods have opened some interesting options.

So why haven't I even tried on the Absolution (or Legion for that matter)? Range. Medium lasers don't have enough. Pulses can track, but medium Scorch range is short range large crystal range and why would you do that to yourself? Beams really aren't that much better plus can't track tacklers nearly well enough.

At the end of the day, the NH and Tengu have a role in L4s other than just for ***** and giggles. The other T3s/CSs really don't. You're better off in a Mach/Vargur/Nightmare/Paladin -- or for that matter a drone boat in most cases. A Mach or Vargur will do any mission better and a Paladin/Nightmare will win in EM/Therm missions. CSs don't stack up.
Korsiri
Federal Navy Academy
Gallente Federation
#22 - 2012-05-30 15:51:36 UTC
some of those missions are just a pita, no matter what you do, frankly.

As others have said, you're better off reading eve-survival notes thoroughly. And when it says to do something (or not) pay attention to what kind of ship they're using, it may well not fit for your's at all, or for your playstyle.

Some things I've found useful in flying Megas are yes, control agro, first. I don't like sentries much, that's just me. I tend to use Hobs, but the point is to know when drones will agro a room, or not. I deploy them (before jamming hopefully) but right after I agro.

Don't be afraid to shoot some, pick up drones, warp out. Rinse, repeat. Alternatively, for those that require that, get a friend to help. Or skip the mission.

tracking script helps your guns and your drones

your fit actually looks a lot like mine, possibly better as my fitting skills can't use all T2s yet (except guns) and I was doing most 4s in my Mega with regular guns for a good while

Really do your best to get the targets within the range of your guns, so you can do your best damage.

It's also probably been already said, but prioritize targets: jammers first, then bigger stuff (easier to hit, harder for drones to take care of) - by that point the small frigates have probably gotten to you, and your drones can mop them up.

Anyway, prolly stuff you already know, but hopefully it helps some. I love my Megathron don't give up on it :)) they're awesome ships.
Teo Deo
Financial Funding For Bear
#23 - 2012-05-30 16:17:17 UTC
Be sure your drones aren't set to "Aggressive" where they'll harass innocent NPCs and bring the wrath of the entire room down on your head...
Boz Wel
KarmaFleet
Goonswarm Federation
#24 - 2012-05-30 16:23:49 UTC
Twisted Xistance wrote:
Level 4 missions are actually intended for small gangs to do as opposed to doing them solo, however that being said there are 2 ways of doing them solo

1: The long way

Technique 1: the sniper

You set up a battleship with a good tank and kite the mobs, picking them off with your guns before they can get close enough to lay down serious damage, basically this takes ages and you would likely make much more isk just doing level 3 missions

Main benefits


If you lose your ship you can afford to buy a new one, its not the end of the world

Main drawbacks:

>You have to use SCOUT DRONES, not mediums or heavys as you will find yourself webbed and warp scrambled otherwise

> Mistakes cost you a lot of time: battleships are slow so if you have to warp out then come back your looking at a while to get back to were you was


Technique 2: PIMP MY RIDE


Get command ship, pimp it... do mission

Main Benefits

> you can put down massive close range DPS, and carve through the missions reletively fast
> Blazing through a mission in a command ship is quite a lot more fun that doing it in a bs


Main drawbacks :

> Its easy to get overconfident and get yourself killed
> Your setup cost for your ship is going to be well over a billion isk
(note: can also be done with a tech 3 ship though not nearly as effectively)



Truth is that even if you go the cvommand ship route its still much more fun, not to mention much safer and efficient with 2 people.


You... wait... what?

The only options are sniping battleships (which are apparently only as profitable as level 3 missions) and command ships? You... er, really?
Zornia Estemaire
The Scope
Gallente Federation
#25 - 2012-05-30 16:29:49 UTC
Quote:
As others have said, the problem isnt the ship. Or even your Characters skills. You have adequate ship skills to pilot a successful Domi in LVL 4's. You need more practice.


This is probably my main problem. Practice, Practice. When I did all those lvl 3 missions all I had to do was target the ships on my overview(closest first) and just tank it and work my way down the list. With lvl 4's its a whole new ballgame which it is important to understand this 3D battlefield and how move through it. I hate to admit it but I wasn't even using the Tactical field to do the lvl 1, 2, or 3 missions. Now that I really need it I have no practical experience with it. As Derath said I need practice and a better understanding of this 3D world. I already know what most w be thinking. " A 21 mil pilot with 14 months playing time hasn't grasped that yet!" But a lot of my game time has been exploring while I develope my pilot for lvl 4 missions. But after exploring for about 8 months I have found that is VERY hit or miss.

Quote:
Are these cap stable ?


The Domi is but the Mega was 14 min. I believe. I"m going to try out a dual repper Domi next. Sounds as this is my best bet until my drone skills come up a bit more. And then the T2 guns.

Thanks so much for everyones suggestions so far. It is really appreciated!Smile
Derath Ellecon
University of Caille
Gallente Federation
#26 - 2012-05-30 17:17:34 UTC
Yes practice is good, but honestly with a BS, movement isnt THAT huge. My weapon of choice has been a sentry Domi. I used it for many months before I got T2 sentries, so it is easily doable with your skills. I started with a dual rep setup and moved to single once I felt comfortable. My current setup is as follows:

[Dominix, Updated current 9/27/2011]

Imperial Navy Large Armor Repairer
Armor Explosive Hardener II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Energized Adaptive Nano Membrane II
Capacitor Power Relay II
Capacitor Power Relay II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link

350mm Prototype Gauss Gun, Antimatter Charge L
350mm Prototype Gauss Gun, Antimatter Charge L
350mm Prototype Gauss Gun, Antimatter Charge L
350mm Prototype Gauss Gun, Antimatter Charge L
350mm Prototype Gauss Gun, Antimatter Charge L
Black Eagle Drone Link Augmentor

Large Sentry Damage Augmentor I
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I


Garde II x5
Ogre II x5
Bouncer II x5


For those who ask, I have had the fed omni's since before the T2's existed, but havent bothered swapping them. I got the black eagly DLA from the epic arc, and decided to just keep it. The Imp navy rep is worth every isk.

Basic mission running for me with this setup is as follows. Minding triggers and aggro groups of course.

1. Shoot to get aggro
2. Work from small to big. I go frigs cruisers BC BS almost always.

Why? Because with sentries, expecially with 2x omni, I will generally instapop frigs at range, or at least almost as fast as I can target them. And while BS seem the most dangerous, a swarm of smaller stuff can hurt worse, and generally get in range faster. Plus killing stuff before they get too close saves me from the occasionally scout drone cleanup at the end.

I pretty much always carry Garde's and then a second set depending on best damage type for the missions (bouncers etc). I use the longer range sentries first and swap to gardes generally when things get within 40km, as they track the best.

Occasionally i will use Heavies, but they mostly **** me off, so I only use them on missions with gate travel (which I generally decline when I can anyhow).

Obviously hardeners mission specific.

GL and fly safe.
Zornia Estemaire
The Scope
Gallente Federation
#27 - 2012-05-30 17:26:46 UTC
Quote:
Angel is one of the hardest for gallente to tank against as well. Heavy explosive damage.


Btw, 3 of the 4 missions I lost ships to were in Angel missions. I hate to turn down missions but maybe I shouldn't be taking these on until I feel better with easier missions.

Quote:
Be sure your drones aren't set to "Aggressive" where they'll harass innocent NPCs and bring the wrath of the entire room down on your head...


I make sure they are set to passive for lvl 4 missions.


Derath Ellecon
University of Caille
Gallente Federation
#28 - 2012-05-30 17:34:18 UTC
Twisted Xistance wrote:
Level 4 missions are actually intended for small gangs to do as opposed to doing them solo, however that being said there are 2 ways of doing them solo

1: The long way

Technique 1: the sniper

You set up a battleship with a good tank and kite the mobs, picking them off with your guns before they can get close enough to lay down serious damage, basically this takes ages and you would likely make much more isk just doing level 3 missions

Main benefits


If you lose your ship you can afford to buy a new one, its not the end of the world

Main drawbacks:

>You have to use SCOUT DRONES, not mediums or heavys as you will find yourself webbed and warp scrambled otherwise

> Mistakes cost you a lot of time: battleships are slow so if you have to warp out then come back your looking at a while to get back to were you was


Technique 2: PIMP MY RIDE


Get command ship, pimp it... do mission

Main Benefits

> you can put down massive close range DPS, and carve through the missions reletively fast
> Blazing through a mission in a command ship is quite a lot more fun that doing it in a bs


Main drawbacks :

> Its easy to get overconfident and get yourself killed
> Your setup cost for your ship is going to be well over a billion isk
(note: can also be done with a tech 3 ship though not nearly as effectively)



Truth is that even if you go the cvommand ship route its still much more fun, not to mention much safer and efficient with 2 people.


I've seen some pretty sh!t idiot advise before but this takes the cake.
Derath Ellecon
University of Caille
Gallente Federation
#29 - 2012-05-30 17:36:07 UTC
Zornia Estemaire wrote:
Quote:
Angel is one of the hardest for gallente to tank against as well. Heavy explosive damage.


Btw, 3 of the 4 missions I lost ships to were in Angel missions. I hate to turn down missions but maybe I shouldn't be taking these on until I feel better with easier missions.



Where are you missioning?

Angel can be done, it's just harder to tank against them.
Zhilia Mann
Tide Way Out Productions
#30 - 2012-05-30 17:46:42 UTC
Derath Ellecon wrote:
[Dominix, Updated current 9/27/2011]

Imperial Navy Large Armor Repairer
Armor Explosive Hardener II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Energized Adaptive Nano Membrane II
Capacitor Power Relay II
Capacitor Power Relay II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link

350mm Prototype Gauss Gun, Antimatter Charge L
350mm Prototype Gauss Gun, Antimatter Charge L
350mm Prototype Gauss Gun, Antimatter Charge L
350mm Prototype Gauss Gun, Antimatter Charge L
350mm Prototype Gauss Gun, Antimatter Charge L
Black Eagle Drone Link Augmentor

Large Sentry Damage Augmentor I
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I


Garde II x5
Ogre II x5
Bouncer II x5


At this point you'll probably want to strip off one CPR, the EANM, and the SDA for two DDA IIs and one CCC. It loses a bit of tank, stays cap stable, and gets over 100 more DPS with Gardes.

Honestly, I still haven't worked out the best way to use DDAs on a sentry Domi yet, but from all indications it can be made into an utter beast without too much effort.
Derath Ellecon
University of Caille
Gallente Federation
#31 - 2012-05-30 18:05:42 UTC
Zhilia Mann wrote:

At this point you'll probably want to strip off one CPR, the EANM, and the SDA for two DDA IIs and one CCC. It loses a bit of tank, stays cap stable, and gets over 100 more DPS with Gardes.

Honestly, I still haven't worked out the best way to use DDAs on a sentry Domi yet, but from all indications it can be made into an utter beast without too much effort.


Well yea. If you notice the date on my fit. It's kinda old. The tank is setup against angel (otherwise I don't use the eanm).

I don't run all the CPR anymore. Once you learn how much you can take in a mission you can not worry about cap stability. I know how much I can let a mission put me into armor while pulsing the rep.

I haven't run missons in awhile. I've gotten too spoiled by other isk making activities at this point. So I havent had the opportunity to try out the new mods.
Zornia Estemaire
The Scope
Gallente Federation
#32 - 2012-05-30 18:34:33 UTC
Quote:
Where are you missioning?


Around the essence region. Figured since I am Gallante I would start lvl 4 missions in this region.

Quote:
At this point you'll probably want to strip off one CPR, the EANM, and the SDA for two DDA IIs and one CCC. It loses a bit of tank, stays cap stable, and gets over 100 more DPS with Gardes.

Honestly, I still haven't worked out the best way to use DDAs on a sentry Domi yet, but from all indications it can be made into an utter beast without too much effort.


Thats exactly the way I set it up. I just took Derath's suggestion and made it a double repper. Had to drop one gun to make it fit.
Now I'm ready to go back in. Just not sure if I want to attempt to finish my last mission with it.(Pirate Invasion, angel version). If I do I would use 2 Exp Hard. and 1 Kin Hard. for angels. Does that seem best for this one?
Derath Ellecon
University of Caille
Gallente Federation
#33 - 2012-05-30 18:45:35 UTC
Zornia Estemaire wrote:
Quote:
Where are you missioning?


Around the essence region. Figured since I am Gallante I would start lvl 4 missions in this region.

Quote:
At this point you'll probably want to strip off one CPR, the EANM, and the SDA for two DDA IIs and one CCC. It loses a bit of tank, stays cap stable, and gets over 100 more DPS with Gardes.

Honestly, I still haven't worked out the best way to use DDAs on a sentry Domi yet, but from all indications it can be made into an utter beast without too much effort.


Thats exactly the way I set it up. I just took Derath's suggestion and made it a double repper. Had to drop one gun to make it fit.
Now I'm ready to go back in. Just not sure if I want to attempt to finish my last mission with it.(Pirate Invasion, angel version). If I do I would use 2 Exp Hard. and 1 Kin Hard. for angels. Does that seem best for this one?


Yea I often forget to activate my guns anyhow, at least until I get to the bigger stuff.

For angels if I have the slots I like 2 exp 1 kin and an eanm. Angels do a small amount of therm and em.

I was looking over the notes and that particular mission can be a really tough one. Especially if you get full aggro early. It is one where sentries really shine (regular drones can cause aggro of groups 2-4).

I think it may be the one mission i lost a domi once (when i first went from dual to single rep).

If you had been closer to where I am I'd offer to fly some mission with you for fun.
Zhilia Mann
Tide Way Out Productions
#34 - 2012-05-30 18:46:57 UTC
Zornia Estemaire wrote:

Thats exactly the way I set it up. I just took Derath's suggestion and made it a double repper. Had to drop one gun to make it fit.
Now I'm ready to go back in. Just not sure if I want to attempt to finish my last mission with it.(Pirate Invasion, angel version). If I do I would use 2 Exp Hard. and 1 Kin Hard. for angels. Does that seem best for this one?


That's what I'd do. Dual rep should work for Angel PI. Just don't move and take that close group out fast. I'm trying to recall details (it's been some time on missions for me as well and the year or so before that it was all in a Machariel) but I think you'll want bouncers, gardes, valks, and hobs for that one. If you are quick marking your targets (and they don't bounce on spawn) you might be able to get away with tanking hard while sniping the completion group -- but that's probably not ideal if you're struggling already.

But yeah, don't move and snipe wherever possible and you should be fine.
Mattikus Hemah
Viziam
Amarr Empire
#35 - 2012-05-30 19:07:06 UTC  |  Edited by: Mattikus Hemah
For aggro-control and what to expect go to eve-survival, has every mission there is.

As for fits and training, pick a good fit and stick with it, gather all the support skills youl need to train in one place (those not directly needed for flying and fitting the ship), use evemon or just use the game notepad or something.

Also accept easier lvl 4 missions and refuse the harder ones til you get comfortable with aggroing, if your standing allows it.
Zornia Estemaire
The Scope
Gallente Federation
#36 - 2012-05-30 19:13:07 UTC
Quote:
That's what I'd do. Dual rep should work for Angel PI. Just don't move and take that close group out fast. I'm trying to recall details (it's been some time on missions for me as well and the year or so before that it was all in a Machariel) but I think you'll want bouncers, gardes, valks, and hobs for that one. If you are quick marking your targets (and they don't bounce on spawn) you might be able to get away with tanking hard while sniping the completion group -- but that's probably not ideal if you're struggling already.


Those are the drones I purchased for this mission and I got 5 Hammerheads also. But this raises a couple questions:

1. In what order do I deploy my drones or do you launch a combination of sentries and light or medium drones together.

2. This question is a bit embarassing to ask(but I haven't grasped how this is done) When you suggest to "kite" or move away from the group. How is this done? I can't seem to understand moving without targeting something. Like when I approach, orbit, or keep at range I'm always targeting something to achieve this. But moving away or kiting do you just click on a empty space farther from your target? Should have asked this question a long time ago but until lvl 4 missions I got by with the way I was moving through space.Ugh
Derath Ellecon
University of Caille
Gallente Federation
#37 - 2012-05-30 19:26:05 UTC
Zornia Estemaire wrote:
Quote:
That's what I'd do. Dual rep should work for Angel PI. Just don't move and take that close group out fast. I'm trying to recall details (it's been some time on missions for me as well and the year or so before that it was all in a Machariel) but I think you'll want bouncers, gardes, valks, and hobs for that one. If you are quick marking your targets (and they don't bounce on spawn) you might be able to get away with tanking hard while sniping the completion group -- but that's probably not ideal if you're struggling already.


Those are the drones I purchased for this mission and I got 5 Hammerheads also. But this raises a couple questions:

1. In what order do I deploy my drones or do you launch a combination of sentries and light or medium drones together.

2. This question is a bit embarassing to ask(but I haven't grasped how this is done) When you suggest to "kite" or move away from the group. How is this done? I can't seem to understand moving without targeting something. Like when I approach, orbit, or keep at range I'm always targeting something to achieve this. But moving away or kiting do you just click on a empty space farther from your target? Should have asked this question a long time ago but until lvl 4 missions I got by with the way I was moving through space.Ugh


1. There is only one place I ever mix drones, and thats PVP with my Triple rep Myrm (triple rep FTW!). Otherwise I always use one type at a time.

2. Kiting, and sentry drones dont mix. You want to stay close to your sentry drones to recall, as they don't really move. That is also their benefit as you can recall and deploy different sentry drones very quickly.

For that particular mission, if memory serves, I would do the following:

First, I would probably follow the tip to throw off group 5 aggro. Wait until you get group 5 aggro, warp off and back.

Then I would land, and immediately deploy gardes (I know they arent the optimal damage type but they track the best). I would immediately target group one and pick them off. You can try to nail the 2 elite frigates with sentries, but most likely they will burn in too fast. Just ignore them and take out the BC's and battleships quickly with sentries.

The benefit here is that by doing the warp trick you should only have group 1 aggroed, which you should be able to tank fine. Since sentry drones don't move, they should not cause any proximity aggro with the other groups.

So finish off group one as best you can with the sentries. if necessary recall and use a flight of light scout drones to clear the 2 elite frigates. then recall.

Then pull aggro with one group at a time with your guns. Once aggroed deploy sentries (bouncers this time) and kill the group. If they start getting too close and the bouncers have a hard time tracking recall and deploy gardes. The key in the beginning is to not have your drones cause proximity aggro.

rinse and repeat with remaining groups.

As long as you clear the scramming frigs you should be able to warp out in a pinch. One thing with a domi, if you get to about 50% armor and going down, recall drones and warp. It aligns slowly. If you wait until you get the hull alarm, it may be too late.
drdxie
#38 - 2012-05-30 20:08:32 UTC
Zornia Estemaire wrote:


Derath, you seem to be the only one to look at my skill set and I tend to agree with you for a Domi to be sucessfull T2 sentries are a must!

Mina, thanks for all the insite on these missions.


T2 sentry's are not a must. I have an indy toon which I thought I would train to do lvl4's. No real reason other than to try the gallenete route. I managed just fine without them. You will absolutely need T2 light drones as they will save you when you are scrammed to get out. I will look for my fit and post it when I get home, but I don't even think it was T2 fit. You just need to watch aggro

Caldari Loving needed.. https://forums.eveonline.com/default.aspx?g=posts&m=1608277&#post1608277

Terza Torre
Pator Tech School
Minmatar Republic
#39 - 2012-05-30 20:52:37 UTC
Zornia Estemaire wrote:
At least for now. I have done only 7 missions so far and have lost 4 battleships.(2 Mega's and 2 Domi's) With my skill set I should be able to have better success than I thought. http://eveboard.com/pilot/Zornia_Estemaire. I realize I need to get T2 guns and better drone skills(which I have been working on for the past month). I use battleclinic set ups for Level 4 missions. I always study the mission specs before accepting the mission but my main problem is understanding the mechanics of not aggroing all the groups at once. I can't seem to be able to grasp how keep a safe distance from one group will working on another. Before I realize it the whole room is creaming me and I can't get away. The last one I did was "Pirate Invasion", the angel version and I was aggroed by the whole room again and was unable to warp away. The overview for this mission said the best way to handle the room was to stop upon warp in and wait for them to aggro me. Well within 5 minutes the whole room was on me. Might just wait the 54 days until I can fly a Kronos.



Don't do LVL4 in a BS, thats bad!

BS's tank is horrible cause they are slow and big signature radius especially at low skill points.

Use a good cruisers, pirate cruiser or even a good fitted BC can do the job with ease.
Much cheaper too.
IF you can fly an HAC is the best choice overall.

TT
GreenSeed
#40 - 2012-05-30 20:58:02 UTC
Well. Like ppl have said before me many times, if you can’t handle agro then forget about DPS, what you need is to overtank.

And if you want to go the way of the overtanked domi don’t get drones, get sentries. Just DONT use tech 1 sentries as they suck horribly. Get Navy Gardes, those go for 5millon each and have an obscene tracking, range and damage for the crap training they need. use them as you train for tech2 gardes. Obviously only load them up after you had some practice with tech 1 gardes. :p

now here’s the trick for the under skilled dual repper domi, don’t try to make it stable with the two reppers running! You only need two reppers running when the dps on you peaks, not before, not after. so fit cap recharge until one repper runs stable and then fit a CAP BOOSTER, with either 400 or 200 level charges, 800s won’t be necessary but do use them while you get used to the module. And keep it fitted until you feel confident you can manage your cap efficiently without having to resort to cap charges.

It goes like this, pick a group and target the frigates. Drop sentries and snipe them off. This is especially easy since you have navy gardes and your targets are standing still, so long you are in range AND have at least one omni link you will kill em in 2 shoots. (8 seconds) as soon as you see the shield on your sentries go 50%, pick them up. They will then target you. That’s when you turn your first repper and drop sentries again.

If you have enough damage you won’t even have to turn on your second repper, but if you do remember it can run for a good 2 minutes before you need to turn on the cap booster. Then just monitor your intake of damage, if by the time your cap runs low the dps slows down, just turn the second repper off.

and please, don’t worry about your guns on a dominix, you need not only a LOT of training but also jump into a navy dominix for gun damage to really matter. My advice would be to drop all the big guns and get medium/small guns that won’t suffer much from your lack of a tracking bonus or training, and focus on the frigates/cruisers.

And NEVER take any mision with ships that drain your cap!