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If eve's a sandbox

Author
Tiger Armani
End-Game
#41 - 2012-05-30 14:54:20 UTC
Rek Seven wrote:
CCP are the parent watching over their children playing in the sand.


More like parents who says "It wasn't my child" when their child bullies other childrens in sandbox.
Thor Kerrigan
Guardians of Asceticism
#42 - 2012-05-30 15:03:38 UTC
Just a quick side note about "not understanding why gankers kill a defenseless ship":

They are far from being defenseless!

Just because they can't fit weapons (let's disregard drones for now), that does not mean they can't "fight back".

- Just being in a system cloaked can be considered an aggression.
- Every time you sell something your are fighting other people; every market order is, in essence, an aggression towards someone else who also wants to sell the same items.

Highsec bears seem to simply have no notion about how much they actually impact the game, or they just don't care. Hulkaggeddon is the only way to make them care.

As it was pointed out numerous times before, gankers do not enforce their playstyle over others, that playstyle is a feature already. They merely use the tools given to them.

Why, do I ask in all seriousness, are carebears not asking for new tools to fight back? Why do you ask for some sort of non-player-driven device to protect yourselves? "Fighting back" with whinethreads/posts on the forums won't get you what you want as it only fuels the gankers ships. The cold hard truth is, even gankers will applaud the first carebear idea which proposes some sort of player-driven tool to fight back.
N'maro Makari
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#43 - 2012-05-30 15:06:15 UTC
Jafit wrote:
Castles are built and knocked over in nullsec, we're in the sandbox playing with the sand because we like the sand, and there's only one decent sandbox in the MMO playground.

You highsec dwellers however have waddled over from the WoW swings and the SWTOR slide, and now you're sitting on the edge of the wooden frame of the sandbox complaining that you got sand all over your icecream. You complain that the sandbox is too sandy for you, and that CCP should fill the sandbox in with rubber cement and install some swings, because your desire to go on the swings is perfectly valid and everything should be changed to accomodate your wishes.

Personally I think the kids are quite justified in rubbing your fat icecream covered snotty face in the sand


Your parents either beat you too much or nowhere near enough.

**Vherokior **

Warpshade
Warped Industries
#44 - 2012-05-30 15:53:43 UTC
CCP's role is to maintain the Sandbox, Not the castles being built within the box.
Haldor Rune
State War Academy
Caldari State
#45 - 2012-05-30 15:58:22 UTC
I actually saw a nice interpretation of EVE in someone's Bio. EVE's more like two separate games: You have, on the one hand, the beach - expansive, diverse, with lots of room to build and play - and then you have the ocean, which is volatile, shifting, and constantly crashing onto the shore. The beach is hi-sec, the ocean is lo/null-sec and/or w-space. When the ocean crashes into the shore, possibly drenching a sandcastle or two, then the builder of those castles is sad. However, without the ocean, then the beach would be lifeless, static, and boring.

Well, I'm paraphrasing, but I like that imagery.
Jafit
Caldari Provisions
Caldari State
#46 - 2012-05-30 16:02:33 UTC
N'maro Makari wrote:
Jafit wrote:
Castles are built and knocked over in nullsec, we're in the sandbox playing with the sand because we like the sand, and there's only one decent sandbox in the MMO playground.

You highsec dwellers however have waddled over from the WoW swings and the SWTOR slide, and now you're sitting on the edge of the wooden frame of the sandbox complaining that you got sand all over your icecream. You complain that the sandbox is too sandy for you, and that CCP should fill the sandbox in with rubber cement and install some swings, because your desire to go on the swings is perfectly valid and everything should be changed to accomodate your wishes.

Personally I think the kids are quite justified in rubbing your fat icecream covered snotty face in the sand


Your parents either beat you too much or nowhere near enough.


I think you'll find that I'm a perfectly well adjusted, caring and compassionate person in real life. I'm not malicious, I just have some idea of how children actually behave when given a sandbox to play in rather than having some kind of rose-tinted fairytale idea. Children can be complete shitbags, toys will be stolen, castles will be toppled, sand will be eaten, icecream will be ruined, and there are inevitably going to be tears. But at least its fun and interesting.
Din Chao
#47 - 2012-05-30 16:27:27 UTC
Simetraz wrote:
The real question is why does the community feel that killing miners is better then doing anything else in game ?



As a sandbox, EvE's main gameplay is player created. Unfortunately, most people aren't very creative...
Ban Bindy
Bindy Brothers Pottery Association
True Reign
#48 - 2012-05-30 16:30:50 UTC
Thor Kerrigan wrote:
Just a quick side note about "not understanding why gankers kill a defenseless ship":

They are far from being defenseless!

Just because they can't fit weapons (let's disregard drones for now), that does not mean they can't "fight back".

- Just being in a system cloaked can be considered an aggression.
- Every time you sell something your are fighting other people; every market order is, in essence, an aggression towards someone else who also wants to sell the same items.

Highsec bears seem to simply have no notion about how much they actually impact the game, or they just don't care. Hulkaggeddon is the only way to make them care.

As it was pointed out numerous times before, gankers do not enforce their playstyle over others, that playstyle is a feature already. They merely use the tools given to them.

Why, do I ask in all seriousness, are carebears not asking for new tools to fight back? Why do you ask for some sort of non-player-driven device to protect yourselves? "Fighting back" with whinethreads/posts on the forums won't get you what you want as it only fuels the gankers ships. The cold hard truth is, even gankers will applaud the first carebear idea which proposes some sort of player-driven tool to fight back.


Utter crap from start to finish. You define aggression so broadly that breathing is aggression. Nice way to miss the point.

"Gankers do not enforce their playstyle over others" = That miner made me shoot him because he was wearing provocative clothes. Nice excuse.
Serene Repose
#49 - 2012-05-30 17:45:39 UTC
CCP's the evil uncle that took them both to the park so he could ogle the single mothers.

We must accommodate the idiocracy.

Aramatheia
Tiffany and Co.
#50 - 2012-05-30 18:01:42 UTC
Jafit wrote:
N'maro Makari wrote:
Jafit wrote:
Castles are built and knocked over in nullsec, we're in the sandbox playing with the sand because we like the sand, and there's only one decent sandbox in the MMO playground.

You highsec dwellers however have waddled over from the WoW swings and the SWTOR slide, and now you're sitting on the edge of the wooden frame of the sandbox complaining that you got sand all over your icecream. You complain that the sandbox is too sandy for you, and that CCP should fill the sandbox in with rubber cement and install some swings, because your desire to go on the swings is perfectly valid and everything should be changed to accomodate your wishes.

Personally I think the kids are quite justified in rubbing your fat icecream covered snotty face in the sand


Your parents either beat you too much or nowhere near enough.


I think you'll find that I'm a perfectly well adjusted, caring and compassionate person in real life. I'm not malicious, I just have some idea of how children actually behave when given a sandbox to play in rather than having some kind of rose-tinted fairytale idea. Children can be complete shitbags, toys will be stolen, castles will be toppled, sand will be eaten, icecream will be ruined, and there are inevitably going to be tears. But at least its fun and interesting.



not taking sides but in the real world kids get disciplined for being ratbags you know, a smack, a "we're going home, no dinner". The comparison to kids acting up at the playground doesnt work because kids have parents. Eve has no parents, no smacks no punishments. Thats why its so free for players to be utter ratbags if they want. Its cause they can in the provided environment.

To answer the question CCP is the contractor that installed the playground equipment back in the 70's but subsequently went defunct. The stuff is maintained by council workers now lol
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#51 - 2012-05-30 18:13:14 UTC
sweetrock wrote:
If EVE's a sanbox, and goons are the guys stomping on peoples sandcastles.....what are ccp?



ccp would be the impotent god of the sea, Neptune.. watching the whole thing from off shore.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#52 - 2012-05-30 18:25:34 UTC  |  Edited by: Barbara Nichole
Jafit wrote:
You highsec dwellers however have waddled over from the WoW swings and the SWTOR slide, and now you're sitting on the edge of the wooden frame of the sandbox complaining that you got sand all over your icecream. You complain that the sandbox is too sandy for you, and that CCP should fill the sandbox in with rubber cement and install some swings, because your desire to go on the swings is perfectly valid and everything should be changed to accomodate your wishes.


This (above) is the lie that the goonswarm propagandasts want you to believe. 80% of players in eve live in high sec; yet they are under represented on the CSM. The truth is many high sec residents were here before you.. before goons... before WOW was a thing. They are in high sec not because it's easy.. not to get away from pvp.. but instead because they have been forced to admit the stark reality... that there is no place for them in null sec. I'm sorry to burst your goonish fan boy slobbering bubbles but high sec has been CSM nerfed, spat on, ganked, bot demonized, and ridiculed based on one very large false assumption, that to do so would push players into null sec or low sec.. this will not happen. Instead the game will shrink along with it's earning power.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Tirestun
Caldari Provisions
Caldari State
#53 - 2012-05-30 19:04:37 UTC
Curators of Eve's Nature.
Ban Bindy
Bindy Brothers Pottery Association
True Reign
#54 - 2012-05-30 19:10:47 UTC
Jafit wrote:
N'maro Makari wrote:
Jafit wrote:
Castles are built and knocked over in nullsec, we're in the sandbox playing with the sand because we like the sand, and there's only one decent sandbox in the MMO playground.

You highsec dwellers however have waddled over from the WoW swings and the SWTOR slide, and now you're sitting on the edge of the wooden frame of the sandbox complaining that you got sand all over your icecream. You complain that the sandbox is too sandy for you, and that CCP should fill the sandbox in with rubber cement and install some swings, because your desire to go on the swings is perfectly valid and everything should be changed to accomodate your wishes.

Personally I think the kids are quite justified in rubbing your fat icecream covered snotty face in the sand


Your parents either beat you too much or nowhere near enough.


I think you'll find that I'm a perfectly well adjusted, caring and compassionate person in real life. I'm not malicious, I just have some idea of how children actually behave when given a sandbox to play in rather than having some kind of rose-tinted fairytale idea. Children can be complete shitbags, toys will be stolen, castles will be toppled, sand will be eaten, icecream will be ruined, and there are inevitably going to be tears. But at least its fun and interesting.


Actually your words already identify you pretty well, despite your nice guy disclaimer. You're the bully who wants to push kid's faces into the sand. Some children are monsters, sure. But I never was. I bet you were, though. Like I said, your words identify you pretty well. So do the actions you claim for the sandbox in Eve.

Eve is not a sandbox any more. It's something a lot uglier than that.
Atomic Virulent
Embargo.
#55 - 2012-05-30 21:08:06 UTC
CCP are the perverted 50 year old man sitting on the bench near the sandbox.
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#56 - 2012-05-31 01:55:51 UTC
sweetrock wrote:
If EVE's a sanbox, and goons are the guys stomping on peoples sandcastles.....what are ccp?



CCP delivers scoops up sand off the beach, and trucks it to their box, so we can play in it.

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Sugar Kyle
Middle Ground
#57 - 2012-05-31 02:29:58 UTC
Haldor Rune wrote:
I actually saw a nice interpretation of EVE in someone's Bio. EVE's more like two separate games: You have, on the one hand, the beach - expansive, diverse, with lots of room to build and play - and then you have the ocean, which is volatile, shifting, and constantly crashing onto the shore. The beach is hi-sec, the ocean is lo/null-sec and/or w-space. When the ocean crashes into the shore, possibly drenching a sandcastle or two, then the builder of those castles is sad. However, without the ocean, then the beach would be lifeless, static, and boring.

Well, I'm paraphrasing, but I like that imagery.


That's my bio :D Thanks!

I was trying to explain how expansive, fluid and flexible I found this game. I wrote it when I moved to low sec.

Member of CSM9 and CSM10.

Espen Egak
x13
Pandemic Horde
#58 - 2012-05-31 06:45:29 UTC  |  Edited by: Espen Egak
sweetrock wrote:
If EVE's a sanbox, and goons are the guys stomping on peoples sandcastles.....what are ccp?


The ones making sure that us the "kids" playing in the sand don't find cat **** .. it smells horrible btw
Ludi Burek
The Player Haters Corp
#59 - 2012-05-31 07:26:32 UTC
Jake Warbird wrote:
God?



Precisely! I don't remember him interfering with genocides, past and present. So as God, why should CCP Big smile
Jafit
Caldari Provisions
Caldari State
#60 - 2012-05-31 10:37:58 UTC  |  Edited by: Jafit
Barbara Nichole wrote:
Jafit wrote:
You highsec dwellers however have waddled over from the WoW swings and the SWTOR slide, and now you're sitting on the edge of the wooden frame of the sandbox complaining that you got sand all over your icecream. You complain that the sandbox is too sandy for you, and that CCP should fill the sandbox in with rubber cement and install some swings, because your desire to go on the swings is perfectly valid and everything should be changed to accomodate your wishes.


This (above) is the lie that the goonswarm propagandasts want you to believe. 80% of players in eve live in high sec; yet they are under represented on the CSM. The truth is many high sec residents were here before you.. before goons... before WOW was a thing. They are in high sec not because it's easy.. not to get away from pvp.. but instead because they have been forced to admit the stark reality... that there is no place for them in null sec. I'm sorry to burst your goonish fan boy slobbering bubbles but high sec has been CSM nerfed, spat on, ganked, bot demonized, and ridiculed based on one very large false assumption, that to do so would push players into null sec or low sec.. this will not happen. Instead the game will shrink along with it's earning power.


Highsec dwellers are under-represented in the CSM because living in highsec doesn't require them to pay the slightest bit of attention to the game, its community, or its development. They don't have to work together with other players in order to function. Nullsec entities have the organisational infrastructure in place to organise candidates and turn out to vote. That's how democracy works, if you don't like that then you're going to be so mad when you find out how your government got into power.

The CSM has nerfed and spat on highsec? How? In the widely acclaimed crucible expansion? In removing insurance payouts for ships lost to Concord? Removing drone poop from nullsec drone regions in order to try to unfuck the mineral market and make mining a viable activity again? Or are you going to take the recent incursion nerf as an attack on highsec, not realising that they nerfed all incursions and that nobody does them anymore, even in nullsec.

That said, if you don't acknowledge that the proportion of risk vs reward is incredibly broken in highsec, then you have your head up your ass. I joined just after the Exodus expansion which introduced level 4 missions. there was an exodus alright, from nullsec to highsec, because why bother trying to make money with all that risk when you can do it in highsec in safety? So in my opinion the risk/reward structure has to be corrected, and that means lower rewards in highsec than in nullsec. I don't care if you personally just can't deal with the risk and you want to live in highsec, that's fine, but those who want to take some risks should get higher rewards for doing so. If I do a forsaken hub anomoly, or go belt ratting in an effective -1.0 system, I can get about 6m isk ticks in an easilly replaceable apoc with T1 lasers. It has to be replacable because I could lose it if a neutral or red comes into the system and tacles me. Contrast that to the kind of ticks could I expect doing level 4 missions in perfect safety, even in the same ship it'll be higher, but why use the same ship when I can get a pimped out paladin or nightmare that I'll never lose. It's just ridiculously broken.

I'd love to believe the little picture you paint of the old guard of established highsec dwellers that were here happily frolicking in the asteroid belts before an invasion of 'nullsec players' descended on the game, it's so cute. I'll also resist getting into a pissing contest about who has the earliest signup date. I'd like to believe that these highsec players have actually experienced all that this game has to offer and have chosen the path that's most fun for them, but I know that they haven't. They've entered the game, done the tutorial which showed them how to shoot red crosses in highsec, then they just continued shooting red crosses in highsec, oblivious to the world around them. However the majority of nullsec players have fully experienced life in highsec at some point, I know I have, and I would never willingly go back to it.