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New dev blog: Unified Inventory: Changes Coming Your Way This Friday!

First post
Author
Imuran
Zentor Industries
#101 - 2012-05-30 14:47:16 UTC
Wilma Lawson wrote:
Linda Shadowborn wrote:
still no fix to when i drag and drop into a container if i am not superfast that container opens up instead forcing me to reopen the original container.

this is a pain when you have lots of containers as most of us industrialists do

Mmmm...odd, I don't see that behavior and I don't think I'm exceptionally fast at moving my cursor from the containers once I've dropped it. I usually select the items, drag it to the container, see the container highlight, release the mouse button, move my cursor back to the inventory pane.

Is that what you're doing?


Drag from hanger to cargo bay - hover over the cargo bay and not release switches to cargo bay which is a REAL PAIN
May O'Neez
Flying Blacksmiths
#102 - 2012-05-30 14:54:39 UTC
Variant: if you have a single target as container, shift click / drag it to have a new window above.
Then browse all your stuff and drop it gently on your new window.
eidenjunior
Perkone
Caldari State
#103 - 2012-05-30 14:54:58 UTC
Can you add rows in the detail and list views? "total est. price" and est. price", so i can sort bye price.
Anglique
School of Applied Knowledge
Caldari State
#104 - 2012-05-30 14:54:59 UTC
I'm loving the list of changes you're working on there!

This will definitely help bring the new inventory in line with the old one in terms of functionality.
Prince aikka
#105 - 2012-05-30 14:59:24 UTC
NIce to see your glossing over the corp hanger issue, corps are being crippled because there members cant access corp hangers, that is a MAJOR issue.
Imuran
Zentor Industries
#106 - 2012-05-30 15:07:47 UTC
Prince aikka wrote:
NIce to see your glossing over the corp hanger issue, corps are being crippled because there members cant access corp hangers, that is a MAJOR issue.

In what way cant access the hangers - just performance reasons or some other?
Temmu Guerra
Viziam
Amarr Empire
#107 - 2012-05-30 15:38:07 UTC
Prince aikka wrote:
NIce to see your glossing over the corp hanger issue, corps are being crippled because there members cant access corp hangers, that is a MAJOR issue.



If corps are being crippled because they cant access corp hangers efficiently then you have some bigger issues at hand then the inventory system.
Krystyn
Serenity Rising LLC
Controlled Chaos
#108 - 2012-05-30 15:42:08 UTC
CCP Soundwave wrote:
Mr Bigwinky wrote:
This still shouldn't have happened against the will of your player-base.

Unless the inventory system becomes a big improvement on the old then it was for nothing.


We won't stop until that happens.


Can we not break it next time?

And

CCP Soundwave,
I still haven't heard a good reason why this LAGGY, POORLY DESIGNED, ILL-CONCEIVED, GAME BREAKING, POS/WH/INDY CORP KILLING(half my corp unsubbed over this) inventory nerf was ever even contemplated to be loaded unto the live server.

Will we ever hear an answer to this?
Alx Warlord
The Scope
Gallente Federation
#109 - 2012-05-30 15:46:36 UTC  |  Edited by: Alx Warlord
CCP Soundwave wrote:
Andy DelGardo wrote:
Still no option or response to have a "hide empty devisions/containers" from the tree view. Still not lifted the stupid 3km POS access range.

U ever worked with 14 labs or 14 arrays? No, well try it with the new system. Try setup 14 RE arrays, now try to position yourself so u can access all 14 labs at once... This is nearly impossible, since the 3km range is simply too low!

Even if u group the POS modules, i still just need to expand 3 LABS and the tree view is already full, even if u resize the tree-view to fullscreen! This means to access 14 labs u either have to always expand/collapse 3 labs at a time or scroll 4-5 screen pages, now try to drag&drop from LAB1 on top to LAB14 at the bottom.... have fun.


The POS access range isn't something that change with the unified inventory. We'll happily look into it, but right now we're looking to right some of the wrongs that came out with the inventory.

Regarding the options to hide/remove stuff, we're looking at options of doing this gracefully. We haven't entirely settled upon one, but having a "favorites" type folder where you can customize stuff is what I'm leaning towards as it solves multiple issues.


CCP Soundwave... Pretend it is an inventory management issue and fix it! The big deal is that most people really don't care if you make their life more complex one way, while making it easier another, what people looks for is the positive balance.

Like, if the inventory is looking like it is messed up in the POS, but you increase the use range of its modules, or make it usable inside the whole force-field, it would, in the overall turn things faster, removing the positioning time near the module. So people would be Happy in the overall and less willing to complain.

You can also say that It is not an unified inventory issue, but if you make a way to put divisions for each corp member In the corporate hangars of the POS. (and say that it is now possible due to the unified inventory) And people would bark rainbows for it! This would make people life so much easier that they wouldn't care if they need to "type in ASSEMBLY to open it" because there are things that people really hate that could be changed, making the "unified inventory update" EPIC!

And there are manny other things that could be fixed ( And I'm not sure if it already did ):
- Possibility to repack items in the POS... ( This would save space and server processing )
- Allow to open containers in the POS. (without having to move it to the ship)
- Allow an option to keep showing the ship cargo tree, even if you scroll it down ( it make item management easier )
- Only show tabs that you have acess and are in use range
- Make wrecks and containers closer then 2500m to show in the tree automatically.
- Give us a button to loot ALL containers and wrecks around.


Thanks for your attention, and keep the good work!
Maul555
Xen Investments
#110 - 2012-05-30 15:48:27 UTC  |  Edited by: Maul555
Quote:
When you want to open an inventory in a separate window, you can now drag and drop it out of the main window as an alternative to the shift + click way of opening it.


Any word on when you are getting rid of shift+click to open new windows, and replacing it with double-click? Is this even a consideration? If not, then why not?

Are my right click menus going to get back their removed options?

Are you going to add an option to give me a closed tree view by default on every new window?

Are you ever going to bring tabs back in?
Andy DelGardo
#111 - 2012-05-30 15:51:20 UTC
Alx Warlord wrote:

- Possibility to repack items in the POS... ( This would save space and server processing )
- Allow to open containers in the POS. (without having to move it to the ship)
- Allow an option to keep showing the ship cargo tree, even if you scroll it down ( it make item management easier )
- Only show tabs that you have acess and are in use range
- Make wrecks and containers closer then 2500m to show in the tree automatically.
- Give us a button to loot ALL containers and wrecks around.


I support those +1
Linda Shadowborn
Dark Steel Industries
#112 - 2012-05-30 15:54:56 UTC
Wilma Lawson wrote:
Linda Shadowborn wrote:
still no fix to when i drag and drop into a container if i am not superfast that container opens up instead forcing me to reopen the original container.

this is a pain when you have lots of containers as most of us industrialists do

Mmmm...odd, I don't see that behavior and I don't think I'm exceptionally fast at moving my cursor from the containers once I've dropped it. I usually select the items, drag it to the container, see the container highlight, release the mouse button, move my cursor back to the inventory pane.

Is that what you're doing?


yupp that is what i am doing, and that opens the target container. it is really getting on my nerves.

oh and remove the darn price estimate. We did a raid control towers op yesterday and the prices we saw where off.. by a factor of 10 to 100 many times!! so it isnt even CLOSE to the prices that are correct.
chadwill
The Scope
Gallente Federation
#113 - 2012-05-30 16:01:33 UTC

Filters.. I love em..

I just wish there was some sort of grouping based on marked groups.. besides the ones we allready have..

Like:
Engineering modules..
Armor Modules..

I tried to include all of the armor related modules in a filter.. but the filter dint work..

Might it be a bug?





Koghrun Amman
Pandemic Horde Inc.
Pandemic Horde
#114 - 2012-05-30 16:35:34 UTC
Not sure if this was already dealt with, but when I place items into a station container the items are occasionally locked despite the station container settings. It is usually just the first batch of things put into that container every day. I have multiple times confirmed that my settings on each and every container (i use 6 at my home station) [if only my apartment was anywhere near as organized] are set so that incoming items go in unlocked.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#115 - 2012-05-30 16:35:48 UTC
Almost there , just need to make it so non tree buttons open a new window.
Via toggle if you must.

Thanks for the quick fixes ccp.

http://dl.eve-files.com/media/1206/scimi.jpg

Gogela
Epic Ganking Time
CODE.
#116 - 2012-05-30 16:49:17 UTC
Sweet. New changes sound good. Thanks! Big smile

Signatures should be used responsibly...

Traiori
Going Critical
#117 - 2012-05-30 17:44:17 UTC
Can I access my orca pilot's corp hangar in space yet?
Lucas Quaan
Goryn Clade
#118 - 2012-05-30 17:44:46 UTC
I don't know if this is a bug or intended behaviour, but the sorting in the inventory keeps resetting itself. Now this may be because I use the "show in station panel"-option and like to keep my ships sorted by name and items by type, but if possible I would like each container to remember those settings.
Aaarrrggh
Center for Advanced Studies
Gallente Federation
#119 - 2012-05-30 17:52:05 UTC
I just don't get it. WHY would I ever want a unified inventory, the assets window did that job.
This is completely crazy. Why are you even spending time on this.

I like the old windows better still.

Can we have a settings option to use the old system please.



Nova Fox
Novafox Shipyards
#120 - 2012-05-30 17:57:37 UTC
Aaarrrggh wrote:
I just don't get it. WHY would I ever want a unified inventory, the assets window did that job.
This is completely crazy. Why are you even spending time on this.

I like the old windows better still.

Can we have a settings option to use the old system please.





Because the eventual goal is to get rid of the assest window as well and maybe markets?

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.