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New dev blog: Unified Inventory: Changes Coming Your Way This Friday!

First post
Author
Zebs Clone
Republic University
Minmatar Republic
#81 - 2012-05-30 13:40:21 UTC  |  Edited by: Zebs Clone
Arco Arachni wrote:
CCP Soundwave wrote:
Andy DelGardo wrote:
Still no option or response to have a "hide empty devisions/containers" from the tree view. Still not lifted the stupid 3km POS access range.

U ever worked with 14 labs or 14 arrays? No, well try it with the new system. Try setup 14 RE arrays, now try to position yourself so u can access all 14 labs at once... This is nearly impossible, since the 3km range is simply too low!

Even if u group the POS modules, i still just need to expand 3 LABS and the tree view is already full, even if u resize the tree-view to fullscreen! This means to access 14 labs u either have to always expand/collapse 3 labs at a time or scroll 4-5 screen pages, now try to drag&drop from LAB1 on top to LAB14 at the bottom.... have fun.


The POS access range isn't something that change with the unified inventory. We'll happily look into it, but right now we're looking to right some of the wrongs that came out with the inventory.

Regarding the options to hide/remove stuff, we're looking at options of doing this gracefully. We haven't entirely settled upon one, but having a "favorites" type folder where you can customize stuff is what I'm leaning towards as it solves multiple issues.


I want to come back to one of Andys points, mentioned in the other threads by several players, too.
Remembering, how the old system was: I opened one Lab / array, choose a division .. and any other lab opend, had the same division up. Any of the windows I opened could bee moved to one window, indicated by a tab. So i had 1 window ... with 10 Labs indicated by their tabs, and could be sure, all of them share the same division. I could happily drop things onto these tabs and managed all the labs at the same time.

Try this, with the new inventory system: Ii is impossible... I can at a maximum expand 5-6 labs at once in the list. And thats only, if they are alphabetically named directly in order. You need permanently click those things to expand / collapse them. That is a step backwards.

I do not have a solution for your new system, that covers this problem. I dont know what happens, if I simply drop something on a collapsed lab .. which division would be used. I dont know if it could be possible to get tabs for the divisions back, instead oh having them expandable under the arrays ... and of couse its a thing of remembering divisions, and visualize, if a division is empty ...

I hope you got the point, why it is not a better system, now you put the old multidimensional approach into a single dimensional tree style.



anoying forum ate my post.

this is the most anoying of the reductions in funtionality in this new UI. it used to be easy to navage labs, corp hangers, assemplys, now its so much of a pain its just not worth bothering with. what used to be right click each hanger/assembly you need and get all 7 tabs stacked with all teh other 7tab hangers you need at taht one time.

is now scroll, shift click, shift click, shift click, shift click, scroll shift click shift click etc etc etc etc.

can you give us this functionality back ccp. cos its sorely missed
Paul Clancy
Korpu no Byakko
#82 - 2012-05-30 13:42:00 UTC  |  Edited by: Paul Clancy
Dear Soundwave, can you please do that pretty price checks optional? by different window for them, or by 'fielding' them once every DT, without constantly rechecking. At the moment this feature seems laggy, if we will be able to collapse this field (as filters and tree view), it will be great!
Eli Strange
Imperial Academy
Amarr Empire
#83 - 2012-05-30 13:47:06 UTC
I like the unified inventory. Yes, it has some issues, but I would like to see the entire User Interface revamped. The current UI is outdated and is not intuitive. If you have been playing for years and years this may not be obvious to you, but the EVE UI is in need of a revamp.

Marcel Devereux
Aideron Robotics
Aideron Robotics.
#84 - 2012-05-30 13:54:55 UTC  |  Edited by: Marcel Devereux
CCP Soundwave wrote:
Andy DelGardo wrote:
Still no option or response to have a "hide empty devisions/containers" from the tree view. Still not lifted the stupid 3km POS access range.

U ever worked with 14 labs or 14 arrays? No, well try it with the new system. Try setup 14 RE arrays, now try to position yourself so u can access all 14 labs at once... This is nearly impossible, since the 3km range is simply too low!

Even if u group the POS modules, i still just need to expand 3 LABS and the tree view is already full, even if u resize the tree-view to fullscreen! This means to access 14 labs u either have to always expand/collapse 3 labs at a time or scroll 4-5 screen pages, now try to drag&drop from LAB1 on top to LAB14 at the bottom.... have fun.


The POS access range isn't something that change with the unified inventory. We'll happily look into it, but right now we're looking to right some of the wrongs that came out with the inventory.

Regarding the options to hide/remove stuff, we're looking at options of doing this gracefully. We haven't entirely settled upon one, but having a "favorites" type folder where you can customize stuff is what I'm leaning towards as it solves multiple issues.


Please do. We know that the 3km change wasn't part of the unified inventory. What the new system has done is only highlight how much of a pain the 3km limit is for modules inside the shields. We have been living with it and working around it. It is a very bad game design. Under the new system more clicks have been introduced which not only makes it a horrible game design but a horrible user experience.

The offered up bandaid will make it slightly better but won't fully fix the UX problem nor will it solve the game design problem. This to me is low hanging fruit that could not only make up for the introduced click fest but actually go a long way into help us POS people.
Lyron-Baktos
The Scope
Gallente Federation
#85 - 2012-05-30 13:56:01 UTC
I still don't see why people are crying about not having separate icons to open item hanger and ship hanger. In the past, it would take 2 clicks to get both windows open. Now you click once to get your Inventory screen open then you can shuffle between tabs. All in one window. You can drag items from the current active window to any tab you want it to. All in one easy to use window.

Are people really screaming at now you have to shift/drag to get a 2nd window open? You are still doing two actions, just like you did in the past.
May O'Neez
Flying Blacksmiths
#86 - 2012-05-30 14:01:58 UTC
Lyron-Baktos wrote:
I still don't see why people are crying about not having separate icons to open item hanger and ship hanger. In the past, it would take 2 clicks to get both windows open. Now you click once to get your Inventory screen open then you can shuffle between tabs. All in one window. You can drag items from the current active window to any tab you want it to. All in one easy to use window.

Are people really screaming at now you have to shift/drag to get a 2nd window open? You are still doing two actions, just like you did in the past.


I think that it is a matter of being used to. It may be more sensible for some to have the big button saying "my stuff is there" than to have to crawl in a giantic merged window.
koolmech24
JJ Express
Domain Research and Mining Inst.
#87 - 2012-05-30 14:02:36 UTC
Hey guys ,

Any idea if you will bring back the Meta level info in the detailed inventory display.
Makes it easier again to sort thru loot .
Wilma Lawson
Hedion University
Amarr Empire
#88 - 2012-05-30 14:05:57 UTC
koolmech24 wrote:
Hey guys ,

Any idea if you will bring back the Meta level info in the detailed inventory display.
Makes it easier again to sort thru loot .

Right click in the inventory list and select "Meta Level". Right click in the top of the inventory pane on one of the titles.
It would be nice if it stayed there once selected. :)
Bayushi Akemi
Brutor Tribe
Minmatar Republic
#89 - 2012-05-30 14:10:26 UTC
It would be nice to have seperate windows be default, or at least double as I know few people who work with a single window. Make them use the horrible shortcuts, make things new window by default. Also, look at linked post in sig!

https://forums.eveonline.com/default.aspx?g=posts&m=1354941#post1354941

Fundamental Problems with New UI. Also, see Tippia's post

TravelBuoy
Imperial Academy
Amarr Empire
#90 - 2012-05-30 14:11:04 UTC
koolmech24 wrote:
Hey guys ,

Any idea if you will bring back the Meta level info in the detailed inventory display.
Makes it easier again to sort thru loot .



Open inventory, select your ship or other folder, go to right side panel and use right click on any header/title (name,quantity etc) and select show Meta lvl.
Kasriel
#91 - 2012-05-30 14:16:02 UTC
and it still lags like complete ass, fix it or get it the **** off TQ it shouldn't have been deployed in the first place.
Linda Shadowborn
Dark Steel Industries
#92 - 2012-05-30 14:16:04 UTC
still no fix to when i drag and drop into a container if i am not superfast that container opens up instead forcing me to reopen the original container.

this is a pain when you have lots of containers as most of us industrialists do
TravelBuoy
Imperial Academy
Amarr Empire
#93 - 2012-05-30 14:19:49 UTC  |  Edited by: TravelBuoy
Lyron-Baktos wrote:
I still don't see why people are crying about not having separate icons to open item hanger and ship hanger. In the past, it would take 2 clicks to get both windows open. Now you click once to get your Inventory screen open then you can shuffle between tabs. All in one window. You can drag items from the current active window to any tab you want it to. All in one easy to use window.

Are people really screaming at now you have to shift/drag to get a 2nd window open? You are still doing two actions, just like you did in the past.



Realy ? How many idiots will come here like you ?

You forget something, scrolling half hour on treepanel, really need just one click to find something and move to other place?
You tried the inventory at pos, you tried to use this inventory in corp hangars ? You really tried to use orca ?
Madner Kami
Durendal Ascending
#94 - 2012-05-30 14:20:50 UTC  |  Edited by: Madner Kami
May I suggest to add some sort of indicator into the tree, which displays how much of a given container is still free or occupied (especially all sorts of cargo containers would profit from it)? Maybe something as simple as a %-number behind the name? Please?

May I also suggest to automatically open spawn-containers (radar and mag-site containers and especially jetcans and wrecks) in a seperate minimal-window, which closes automagically after you emptied the given container, instead of defaulting back to the ship's cargohold? Nobody needs those to spawn in the main-window and it saves loads and loads of time for salvagers, hackers&co and haulers. Thank you.
Rommiee
Mercury Inc.
#95 - 2012-05-30 14:21:06 UTC
Lyron-Baktos wrote:
I still don't see why people are crying about not having separate icons to open item hanger and ship hanger. In the past, it would take 2 clicks to get both windows open. Now you click once to get your Inventory screen open then you can shuffle between tabs. All in one window. You can drag items from the current active window to any tab you want it to. All in one easy to use window.

Are people really screaming at now you have to shift/drag to get a 2nd window open? You are still doing two actions, just like you did in the past.


Facepalm:
Lord Rupert
Rupert's Folly
#96 - 2012-05-30 14:21:22 UTC
I have to find out if anyone has asked this question directly: is there a way to SHUT OFF the price index in the inventory UI, instead of just changing it? If not, will there be an option to do that? Like a checkmark, or in the settings, etc etc. It would reduce so much lag getting into my stuffs. Thanks!
Madner Kami
Durendal Ascending
#97 - 2012-05-30 14:28:37 UTC  |  Edited by: Madner Kami
Lyron-Baktos wrote:
I still don't see why people are crying about not having separate icons to open item hanger and ship hanger. In the past, it would take 2 clicks to get both windows open. Now you click once to get your Inventory screen open then you can shuffle between tabs. All in one window. You can drag items from the current active window to any tab you want it to. All in one easy to use window.


Really? You needed two clicks for that in the past? I never needed even one except for a looooong time back, because they were opened the moment I docked.

Lyron-Baktos wrote:
Are people really screaming at now you have to shift/drag to get a 2nd window open? You are still doing two actions, just like you did in the past.


Well, I can only speak for me, but previously I didn't have to press shift to create a second, third and so on window. I simply clicked on open and it did that automagically, while my secondary hand was occupied with more importants tasks, like getting the coffee-mug to my mouth.
Wilma Lawson
Hedion University
Amarr Empire
#98 - 2012-05-30 14:37:04 UTC
Linda Shadowborn wrote:
still no fix to when i drag and drop into a container if i am not superfast that container opens up instead forcing me to reopen the original container.

this is a pain when you have lots of containers as most of us industrialists do

Mmmm...odd, I don't see that behavior and I don't think I'm exceptionally fast at moving my cursor from the containers once I've dropped it. I usually select the items, drag it to the container, see the container highlight, release the mouse button, move my cursor back to the inventory pane.

Is that what you're doing?
Wilma Lawson
Hedion University
Amarr Empire
#99 - 2012-05-30 14:41:08 UTC
Lord Rupert wrote:
I have to find out if anyone has asked this question directly: is there a way to SHUT OFF the price index in the inventory UI, instead of just changing it? If not, will there be an option to do that? Like a checkmark, or in the settings, etc etc. It would reduce so much lag getting into my stuffs. Thanks!

No, unfortunately, no way to turn it off. I liked the idea someone suggested of just having a button like "Get Estimated ISK Value", which is way too long, but have it so you ask for it. I don't think it's a needed feature to be used all the time.
Eutectic
Deep Core Mining Inc.
Caldari State
#100 - 2012-05-30 14:44:53 UTC
Still need to work on Corporate Hanger divisions with containers in them performance. Right now loading of Corporate hangers is very long as the new UI iterates through every item in each container in each hanger division.