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New dev blog: Unified Inventory: Changes Coming Your Way This Friday!

First post
Author
Louis deGuerre
The Dark Tribe
#21 - 2012-05-30 10:25:36 UTC
Good changes, keep working on it.
Ponder Yonder
Strategic Exploration and Development Corp
Silent Company
#22 - 2012-05-30 10:26:00 UTC  |  Edited by: Ponder Yonder
Great Stuff! I look forward to these changes.

A few suggestions for your list:

1) Top edge of an inventory window uses two rows. Merge all the info into one row. Ditto for the bottom edge.

2) Icons and Fonts in the tree should (optionally) be bigger. This is a big problem for me. If I'm in a hurry, or somehow not quite in full control of my fine motor reflexes, especially over weekends, I manage to mis-drag or mis-drop from a window to a tree item. This causes tears, and further loss of motor coordination.

3) Speaking of options, several features are great for some and despised by others. Make them optionable:
- Open on hover
- Total ISK value display
- Selected/Hovered ISK value display
- Font/Icon size in tree.

- Ponder
Seleia O'Sinnor
Drop of Honey
#23 - 2012-05-30 10:27:05 UTC
+1 for being agile and talking about iterations.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Rommiee
Mercury Inc.
#24 - 2012-05-30 10:29:11 UTC
Okay, let’s go through a few of these........

When you want to open an inventory in a separate window, you can now drag and drop it out of the main window as an alternative to the shift + click way of opening it.

All very nice, but it is still more work than the old system. You still have to navigate to where the item is then drag it. What we need is the old buttons to be re-introduced. Ones for SHIPS, ITEM’s & CORP HANGER. One click to open window’s that we use ALL the time. That’s the easiest way. Simple.

At the same time you HAVE to reinstate the important right-click shortcuts.... Open fuel bay, drone bay, ships hanger, ore hold, ship maintenance bay, Corp hanger. Again, make these windows remember size and position, and reinstate the tabs on the Corp hanger. It REALLY REALLY is not a bad thing to have important stuff in the right-click menu when it improves functionality. Remove some of the redundant ones instead, like undock etc.

Double-clicking in your hanger should open your cargo ONLY, not the inventory. A shortcut is not the answer. At all.



Fixed a bug where the estimated price wouldn’t change when dragging between open windows

Awesome. This needs to have the option to be hidden, it takes up too much space for a gimmick that is not used that much



We’re adding a tree structure to POSs, so the list of modules isn’t just one long list of every POS module there.

Yay!! More trees
Mr Bigwinky
The Scope
Gallente Federation
#25 - 2012-05-30 10:32:15 UTC  |  Edited by: Mr Bigwinky
CCP Soundwave wrote:
Mr Bigwinky wrote:
This still shouldn't have happened against the will of your player-base.

Unless the inventory system becomes a big improvement on the old then it was for nothing.


We won't stop until that happens.

I'll hold you to that, Mr Touborg Blink
Welcome to EVE online, here's your rubix cube, go F*** yourself ♥
Terrorfrodo
Interbus Universal
#26 - 2012-05-30 10:32:16 UTC
Good stuff. A pity you only started to listen to feedback about this basic but critical part of the game after release, the shitstorm has overshadowed an otherwise fine expansion and needlessly diminished the praise you got for your mostly good work.

I'm beginning to appreciate some of the new features of the unified inventory. With the announced fixes I think it will actually be a noticable improvement over the old system.

.

49125
Growing Old Disgracefully
#27 - 2012-05-30 10:33:12 UTC  |  Edited by: 49125
Still as laggy as it was when released to TQ. None of the changes listed will address that.

.

Mar Drakar
LDK
#28 - 2012-05-30 10:33:31 UTC
ok now when this new UI is semi finished you better make a VIDEO telling about all shortcuts, features, switches etc...


ALSO WHERE IS BACK FORWARD buttons for the unified window? Will there be any?
BlackTalon
BlackTalon Mining Corp
#29 - 2012-05-30 10:35:40 UTC
stop trying to fix this new ui just give the one that work .its still an big pain in the arse how many pages off forum chatter its going to take to get yous to work out most players liked the old inventory. jesus
Imuran
Zentor Industries
#30 - 2012-05-30 10:37:27 UTC
Buttons on Neocom to
1) Open Item Hanger in Compact Mode
2) Open Ships Hanger in Compact Mode
3) Open Corp Hangers with
a) Tree starting at Corp Hanger
b) Improved performance - takes ages to work through some hangers with containers
c) Rembering Last Division used

Other Additions

POS Hangers/Labs etc behave like Corp Hangers Above

Ability to filter out for Example POS guns

Improvement to the filter Options - ability to build filters with multiple AND/OR eg
Ships Modules with Meta Level 1 - 4
OR
Ammuntion with Meta Level 0
OR
Scrap Metal

Sturmwolke
#31 - 2012-05-30 10:41:37 UTC  |  Edited by: Sturmwolke
T2/Faction laser ammo. Many players carry small containers in their cargohold to:
- hold a supply of these
- prevent used/new crystals from mixing and jamming up the guns

Keeping to the notion you want the cargohold window as small as possible when you're in space, that presents an obvious access issue for the UI tree view.
Blowing up/increasing the size of the cargohold window just to access the container isn't a solution over the more intuitive two windows drag/drop operation.

Add to it, sometimes those crystals don't get broken at an even rate meaning you HAVE to jettison/move the almost spent crystals somewhere.
Knowing both states of the cargo/container concurrently is important.
Callidus Dux
School of Applied Knowledge
Caldari State
#32 - 2012-05-30 10:45:40 UTC  |  Edited by: Callidus Dux
CCP Soundwave @ DevBlog wrote:

•When you want to open an inventory in a separate window, you can now drag and drop it out of the main window as an alternative to the shift + click way of opening it.


Does this means, that we are able to drag out the windows permanent? If so; Thank you very much. If not; please do.
Also the old icon on the NeoCom would be good. I mean the Icon for Ship hangar. Right clicks at ships must be restored too.
And the former dragged out windows should pop up at doubleclicks on the responsible icons/ ship/ containers and wrecks etc. The positioning of these windows can you make at a later point. But the seperate windows must pop up.
If you will do this you have gained my trust (for the present) back. If you do not intend to change the UI to this please tell my why not.
BugraT WarheaD
#33 - 2012-05-30 10:48:24 UTC
\o/ Yay !
Iniquita
Perkone
Caldari State
#34 - 2012-05-30 10:52:16 UTC
Could you add options to have double click default to 'open in new window'.

Also, can we get options to create shortcuts to different views on the neocom (thinking about the old ships/inventory views)
Vanths
Garoun Investment Bank
Gallente Federation
#35 - 2012-05-30 10:54:09 UTC
I'm hoping this patch implies that when I click my ship's cargo, open SMA and open Corporate Hanger I will get 3 windows on my screen with 3 clicks.

Not open Corp hanger, carefully choose my own tab. Successfully shift+click (and now drag) ship's inventory and then click open on the SMA just to lose the corp hanger and have to do the fiddly process of opening my Corp Hanger tab again.

Please make it remember last tab opened on with CHA, I'm sure it did this before.

Also I notice opening containers within a corp hanger is impossible, unless it never was in the first place?
VLAD VIRONS
Evolve Xcellence
#36 - 2012-05-30 10:56:55 UTC
CCP Soundwave wrote:
Scaugh wrote:
And corporate hangars?

At least bring back the icon for it.




We're working towards making some changes to a lot of the icons. Ideally we'll want everything to have separate icons so you can more easily identify them.


i hope youe mean icons on neocom and station panel(corp hangar) and not icons in that Inventory window, cose this is what we all waiting for, i think. Also would be nice to have rc menu in station and in space for ships and theyr bays of all kinds (cargo,shipbay,fuelbay). The big fail of that Inventory currently is that we cant access places we need with one click , like it was with shortcuts on neocom.

Carrier pilot should be able to have direct access to fuel bay/corporate hangars (befor it was accesseble with rc menu), without opening that Inventory 1st.

Station hangar need its shortcut on neocom back, ships and corp hangar missing theyr icons/shortcuts to.

P.S. The money is invested, its ok, **** happens, leave that inventory there still cases where its useful, but pls bring the old functionality back.

GL

T1nyMan
The Scope
Gallente Federation
#37 - 2012-05-30 10:57:40 UTC
Just want to say that I have absolutely no problem with the way this has panned out..

I accept that it is reasonable that when you apply so many updates that something will go wrong from time to time

I accept that you have made and will make every effort to correct the problems

And I think the end result will be a better eve.

I know I am in minority on the forums but I dont think I'm alone. Thanks for the hard work and the effort. I love this game.
Cuchulin
Aliastra
Gallente Federation
#38 - 2012-05-30 10:58:57 UTC
Quote:
If you use a shortcut to open a specific inventory/bay, that window will open in the compact and separate mode.


I am not entirely shure if I understand correctly. Does this mean, that a jetcan/wreck if selected in the overview and opend via the "open cargo" button with one single mouseclick, will now spawn again in a new separate window, even if I already have my ships cargohold open ?

If yes...well thank you :) (was about time :P )
If no....will this be implemented in the near future ?

Also please consider to put a "back" button in the inventory and make it possible to link specific tree locations directly on the neocom to reproduce ship and item hangar icons.
Please also consider restoring "double click to open cargo" functionality for inactive ships ash there is no quick way atm to access the cargo of inactive ships.

Thx
Cuchulin
Ya Huei
Imperial Collective
#39 - 2012-05-30 11:02:43 UTC  |  Edited by: Ya Huei
Thanks for the changes so far.

As a wh ceo I would like to have the ability to turn off the "total value" counters in the containers for SMA/hangars.. We dont have much to work with in terms of security, and the new system is like putting my wallet on the table in front of a bunch of strangers with a post it saying "$1500 inside here !"

There is no need to tempt people like that.
Newbie Ned
Real Nice And Laidback Corporation
#40 - 2012-05-30 11:05:41 UTC
CCP Soundwave wrote:

Regarding the options to hide/remove stuff, we're looking at options of doing this gracefully. We haven't entirely settled upon one, but having a "favorites" type folder where you can customize stuff is what I'm leaning towards as it solves multiple issues.


I approve of that plan. Like most I use a few "locations" a lot and the rest hardly ever and this seems to be a neat solution.

Still looking for "loot all" without having to open a can/ wreck in space.