These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
 

[Proposal]Player Housing/Cities

Author
Saec
Sebiestor Tribe
Minmatar Republic
#1 - 2012-05-27 09:52:21 UTC
I'm aware we have player owned starbases already. I'm a big fan of immersion, and would REALLY dig a small/medium/large player built and anchored "home" that i can dock my ship at and get out to stretch my legs. All the while checking up on all the latest bounties/trade routes/incursions, with a room much like the CQ's. But then i also want a trophy room. A room where i can put trophies/ribbons/medals up on display, for any whom i invite into my little abode.

Player "cities" anyone? Have player homes grouped up in deadspace complete with our own starbases and refineries. Corporate buildings and item malls linked directly into the market. Bars with craps tables, slot machines, drugs, alcohol and hookers. A pool table wouldn't be bad either. Another profession choice? The gambler. I want to sit down at a table with corp members and play some ******* poker.

This idea is solely to appeal to those that want a realistic and immersive environment. An EVE that brings much more to the table than is currently.
sabre906
The Scope
Gallente Federation
#2 - 2012-05-27 21:26:10 UTC
Plans for that died with Incarna...
ShahFluffers
Ice Fire Warriors
#3 - 2012-05-27 21:52:08 UTC
sabre906 wrote:
Plans for that died with Incarna...

Pretty much this. After 4 to 6 years of development, only being given one little room with no content, and ignoring many glaring issues with the existing game Incarna took away almost any hope people have for a "total immersion" aspect.

The whole thing will be revisited in the future, of that I'm sure. Just don't hold your breath.
Rastino
Horde Vanguard.
Pandemic Horde
#4 - 2012-05-30 00:26:38 UTC
Eve might not be the game for you son. Go to your room and play the sims.
Koreli Stelios
Mining Manufacture and Muling
#5 - 2012-05-30 01:43:34 UTC
Rastino wrote:
Eve might not be the game for you son. Go to your room and play the sims.

Now this just says it all.

Eve i'm sure once upon a time in the now far flung dreams of the creator (very far flung dreams, flung as far away as possible) was meant to be for you.. and me and players like us. Players who like to RP and to play out a story actually fulfill a role.

But then the CoD Monkeys came along, the ones with just enough sense of self to want to act as though they are any different to any other CoD Monkey and they got in there battle ships and decided the game was all about solo grinding missions and feeling like they are big cos they can Gank those who focus on a mining role in high sec.

Now i love your idea but until eve can get the social interaction of the game sorted out so as Miners are actually valued and Industrialists can just be industrialists and not have to spend 6 months becoming war hardened veterans too just in order to get along i see no room for any other plans for providing more immersion.

I really do love it, but i worry CCP just wants profits, not to make a niche game for real RP immersion players :(
Rastino
Horde Vanguard.
Pandemic Horde
#6 - 2012-05-30 02:10:19 UTC
Koreli Stelios wrote:
Rastino wrote:
Eve might not be the game for you son. Go to your room and play the sims.

Now this just says it all.

Eve i'm sure once upon a time in the now far flung dreams of the creator (very far flung dreams, flung as far away as possible) was meant to be for you.. and me and players like us. Players who like to RP and to play out a story actually fulfill a role.

But then the CoD Monkeys came along, the ones with just enough sense of self to want to act as though they are any different to any other CoD Monkey and they got in there battle ships and decided the game was all about solo grinding missions and feeling like they are big cos they can Gank those who focus on a mining role in high sec.

Now i love your idea but until eve can get the social interaction of the game sorted out so as Miners are actually valued and Industrialists can just be industrialists and not have to spend 6 months becoming war hardened veterans too just in order to get along i see no room for any other plans for providing more immersion.

I really do love it, but i worry CCP just wants profits, not to make a niche game for real RP immersion players :(


I might be wrong but you dear Sir. sound butt hurt.
Koreli Stelios
Mining Manufacture and Muling
#7 - 2012-05-30 02:48:59 UTC
Haha, no not butt hurt. a little disappointed yes but only because Eve turned out not to be what it said on the tin. Like a strawberry jam that says smooth and sweet but ends up being slightly bitter and seeded. But no i'm happy having just moved on with it accepting it for what it is.

No not Butt Hurt, just realistic.
Rastino
Horde Vanguard.
Pandemic Horde
#8 - 2012-05-30 02:58:36 UTC
Sorry my bad then Blink
Eiladies Teritrium
Survival Research Laboratories
#9 - 2012-05-30 10:05:04 UTC
I've seen habitation modules and minmatar bunkers in deadspace complexes, but...

I am beginning to think that the incarna captain's quarters stations are our 'cities' and 'homes'. I am aware that CCP has big plans for Incarna, which I am sure means interacting with each other in bars and such. I'm not sure about fistfighting and such.

This might not be the same thing, but a lot of roleplaying pilots create their own chat channels and mix it up there. You are with the Sebeistor Tribe? I think they have their own roleplay bar in a chat channel. You can also create you own roleplay chat channel 'home', or temple, or whatever yourself as well.

I also think that our ships are our homes. The ships are huge after all, contain all the life support, entertainment and conveniences you would ever need to sustain yourself. There is not a lot to do in space, the ship pretty much flies itself, and it's such a hostile environment that if we left our ships we would instantly die. Even a Rifter is the size of a Jumbo jet, which is bigger than most people's houses. I don't imagine it's all filled with equipment.

Also, even with the warp drive and jump gates, it would likely take us a really, really long time to travel across a solar system, let alone some twenty 'jumps' to other solar systems which are light-years away from each other. It's not quite the same thing as kicking back on your couch in your duplex in the suburbs after spending an hour commuting back from the office in your Toyota. If this was really space travel, it would be unlikely that you would be visiting the same system twice.

As for a 'habitation module' attached to an asteroid or something, which is what I am imagining, would you really prefer that as a place to live compared to a spaceship with propulsion modules and weapons? Something an enemy could discover and destroy?

I had imagined something like a 'habitation module' as a node for Planetary interaction.

This would be a town, a city, a barracks, etc. where you could put the 'passengers' (or 'livestock') you can get as a trade item and transform them into a different type. Put slaves into the habitation module and get freed slaves, freed slaves become science graduates, etc. I see this as a mechanism for increasing the population of a planet, which could be used as a scoring mechanism for Faction war. PI is kind of like Sim City anyways, and the whole Minmatar/ slave thing is kind of under-developed. There should be a mechanism for freeing slaves, or capturing them, and I think PI is the best avenue for this.

Also, if you were thinking of having a home, wouldn't you prefer to live on a planet, or on a space station in orbit around a planet?
Amun Khonsu
School of Applied Knowledge
Caldari State
#10 - 2012-05-30 15:54:09 UTC
sabre906 wrote:
Plans for that died with Incarna...


This. Now I have another button cluttering up my station inviting me to spend AUR

Fight them until turmoil is no more and strike terror into their hearts. www.ross-fw.net