These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

EvE universe isn't harsh enough! ideas on making it harsher!

Author
Barbie D0ll
Imperial Academy
Amarr Empire
#1 - 2012-05-30 00:41:31 UTC
post Ideas here, too much safety for the AFK
ALL hostile NPCs will try to pod you.
NPCs will occasionally switch targets if there is more than one thing to shoot at.
roaming gangs of NPCs in .6 and below will shoot up capsulleer ships, shoot pods, and assault POSs
(anyone that doesn't have half decent POS defenses will wake up to a reinforced pos, and if they don't wake up, they will wake up to no pos)
in null sec, inhabitants will have to fend off the occasional NPC fleet which consists of everything up to supercarriers, and the occasional titan depending on the true sec status. lower sec status has larger fleets.
these NPC gangs and fleets will assault non-cloaked people at safe spots. they will also use bubbles.

change most asteroid belts into asteroid fields, with some fields being dangerous to inhabitants, drones, AND pods(gank destroyers will die before they get out of warp and so will their pods, as well as any victims of ganks will see their pods instapop from the effects) all T2 mining ships DO NOT take damage from most of these fields, there will still be the occasional NPC rats to fend off so defense ships will still be necessary. these asteroid fields can be warp out of, but operate as deadspace with warping into it at the outskirts at random.

to give a reason to use T2 deep space transports, all T2 deeps space transports are immune to deadspace effects and can warp in and warp out of them at the cost of shield or armor due to hitting stuff on the way in or out (new skill to reduce possibility of hitting stuff)

any other ideas?

Simi Kusoni
HelloKittyFanclub
#2 - 2012-05-30 01:07:53 UTC
NPCs? Really?

If you really want to make Eve harsh:

1) Remove or nerf jump freighters.

2) Replace local with an Intel tool, or at least make it give imperfect Intel.

3) Shrink high sec a little, then add channels of low sec connecting various high sec regions.

Voila, Eve is pretty damn harsh.

(Oh, and reduce concord response time. And get rid of that stupid concord magic warp scrambling BS. Just give concord interceptors instead.)

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Simi Kusoni
HelloKittyFanclub
#3 - 2012-05-30 01:10:20 UTC
Oh, and yes I am aware of the fact that your post was a thinly veiled "nerf suicide ganking" thread.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Zalasastra
Royal Amarr Institute
Amarr Empire
#4 - 2012-05-30 01:10:38 UTC
Barbie D0ll wrote:

change most asteroid belts into asteroid fields, with some fields being dangerous to inhabitants, drones, AND pods(gank destroyers will die before they get out of warp and so will their pods, as well as any victims of ganks will see their pods instapop from the effects) all T2 mining ships DO NOT take damage from most of these fields, there will still be the occasional NPC rats to fend off so defense ships will still be necessary. these asteroid fields can be warp out of, but operate as deadspace with warping into it at the outskirts at random.


if this is implemented, especially in highsec, it would put a gank-proof bubble around miners. (yes you could still gank with a bigger ship but then there's no financial point to ganking)

and why the prejudice against pods?
by making it instantaneous death in a pod then you void the meaning of a pod in combat, which is a last ditch attempt to escape
Barbie D0ll
Imperial Academy
Amarr Empire
#5 - 2012-05-30 01:54:32 UTC
Zalasastra wrote:
Barbie D0ll wrote:

change most asteroid belts into asteroid fields, with some fields being dangerous to inhabitants, drones, AND pods(gank destroyers will die before they get out of warp and so will their pods, as well as any victims of ganks will see their pods instapop from the effects) all T2 mining ships DO NOT take damage from most of these fields, there will still be the occasional NPC rats to fend off so defense ships will still be necessary. these asteroid fields can be warp out of, but operate as deadspace with warping into it at the outskirts at random.


if this is implemented, especially in highsec, it would put a gank-proof bubble around miners. (yes you could still gank with a bigger ship but then there's no financial point to ganking)

and why the prejudice against pods?
by making it instantaneous death in a pod then you void the meaning of a pod in combat, which is a last ditch attempt to escape


its not "gank proof" if anything, it will make it more expensive to mine and make it require more skill/money to gank than 10 day old disposable alts. and the potential cost and upkeep of mining becomes more expensive because you can't just warp out and warp in as you please. to make it so people don't decide to dilly dally in asteroid fields, we can change it so your ship cannot emergency warp out of a hostile environment (warp scrammed or bumping off asteroid in a hostile mining field) your ship doesn't disappear after one minute, more like 15 minutes. plenty of time to gank bots that logoffski in asteroid belts, people should warp to a safe or station THEN log off. also, its not instadeath to tier 3 BCs or BSs with long range weapons that can hit said miners with ease. not like such gankers have any implants to lose anyways.

its not prejudice against pods, pods are meant to GTFO to safety to station or another ship hull, not sit around and admire the pretty lights or AFK undocked in Jita.
Simi Kusoni
HelloKittyFanclub
#6 - 2012-05-30 02:04:48 UTC
Basically you're anti-ganking, and want to make Eve less harsh, but chose to throw in a load of rubbish about NPC supers so you could pretend this is all in the interests of making Eve difficult.

It isn't, and its a silly idea.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Nariya Kentaya
Ministry of War
Amarr Empire
#7 - 2012-05-30 02:12:53 UTC
OH LOOK, an enemy super fleet just warped into nullsec-XXX system, PL, russians, Dekleinites/CFC/goons/whatever, and pretty much every other nullsec group now ahve an amazing bounty farm (even without bounty loot+salvage on titans and dreads? yeah.)
Barbie D0ll
Imperial Academy
Amarr Empire
#8 - 2012-05-30 02:16:18 UTC  |  Edited by: Barbie D0ll
Nariya Kentaya wrote:
OH LOOK, an enemy super fleet just warped into nullsec-XXX system, PL, russians, Dekleinites/CFC/goons/whatever, and pretty much every other nullsec group now ahve an amazing bounty farm (even without bounty loot+salvage on titans and dreads? yeah.)


then don't assign them bounties and give them crappy loot, rather form a fleet to make sure your botting ratters dont die in a fire and your pos's dont get reinforced then blown up

Edit:
Simi Kusoni wrote:
NPCs? Really?

If you really want to make Eve harsh:

1) Remove or nerf jump freighters.

2) Replace local with an Intel tool, or at least make it give imperfect Intel.

3) Shrink high sec a little, then add channels of low sec connecting various high sec regions.

Voila, Eve is pretty damn harsh.

(Oh, and reduce concord response time. And get rid of that stupid concord magic warp scrambling BS. Just give concord interceptors instead.)


this is a constructive comment


Nendail Smith wrote:
horrible posting.

this is not
Dynast
Room for Improvement
Good Sax
#9 - 2012-05-30 03:39:53 UTC
CCP should sell a set of USB electrodes that attach to your nads, which must be plugged in and correctly attached (checks for bioelectricity and everything) to log into EVE.

CCP could then add an option to pay CONCORD to electrocute other players nuts at a rate of 1 bil per second. If they detach them, they are disconnected without e-warp. Perfect for when someone is running their mouth and really needs to be punched through the internet. Or when you just kinda feel like it.

This would both serve to provide the EVE economy with a powerful ISK sink, and secure EVE's reputation as the most hardcore game on the market.
Imrik86
Caldari Provisions
Caldari State
#10 - 2012-05-30 03:58:30 UTC  |  Edited by: Imrik86
1. Get rid of player list on local, stop giving free intel
2. Get rid of easily warpable to belts and other stuff (force people to scan it)
3. Make all NPCs behave as Sleepers
4. Nerf CONCORD so criminals have a chance of fighthing back, but make jump gates lock criminals out instead
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#11 - 2012-05-30 04:06:17 UTC
Maybe you should ask CCP to quit trying to remove all PVP from highsec.
Xhaiden Ora
Doomheim
#12 - 2012-05-30 07:58:16 UTC
Every jump gate will trigger Linkin Park - Crawling In My Skin.
bartos100
Living Ghost
#13 - 2012-05-30 08:08:02 UTC
the only part i like is the NPC's attacking POS towers it should however be limited to towers that are offline for 30 days ore more

should get rid of a lot of junk in space