These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Giving up on Lvl 4 missions!

Author
Zornia Estemaire
The Scope
Gallente Federation
#1 - 2012-05-30 00:12:11 UTC
At least for now. I have done only 7 missions so far and have lost 4 battleships.(2 Mega's and 2 Domi's) With my skill set I should be able to have better success than I thought. http://eveboard.com/pilot/Zornia_Estemaire. I realize I need to get T2 guns and better drone skills(which I have been working on for the past month). I use battleclinic set ups for Level 4 missions. I always study the mission specs before accepting the mission but my main problem is understanding the mechanics of not aggroing all the groups at once. I can't seem to be able to grasp how keep a safe distance from one group will working on another. Before I realize it the whole room is creaming me and I can't get away. The last one I did was "Pirate Invasion", the angel version and I was aggroed by the whole room again and was unable to warp away. The overview for this mission said the best way to handle the room was to stop upon warp in and wait for them to aggro me. Well within 5 minutes the whole room was on me. Might just wait the 54 days until I can fly a Kronos.
Tau Cabalander
Retirement Retreat
Working Stiffs
#2 - 2012-05-30 00:45:50 UTC
Zornia Estemaire wrote:
Might just wait the 54 days until I can fly a Kronos.

That will be an expensive mistake. You haven't learned how to do aggro control yet.

Typically, not moving on warp-in is all you need. If you need to move, orbit the warp-in beacon.

Also, don't forget it is 3D. In many mission you can safely go straight up or down on warp-in.

Practicing in level 3 sounds like a good idea.
Gianath
Gallentian Legitimate Businessmen
#3 - 2012-05-30 01:55:28 UTC  |  Edited by: Gianath
Zornia Estemaire wrote:
At least for now. I have done only 7 missions so far and have lost 4 battleships.(2 Mega's and 2 Domi's) With my skill set I should be able to have better success than I thought. http://eveboard.com/pilot/Zornia_Estemaire. I realize I need to get T2 guns and better drone skills(which I have been working on for the past month). I use battleclinic set ups for Level 4 missions. I always study the mission specs before accepting the mission but my main problem is understanding the mechanics of not aggroing all the groups at once. I can't seem to be able to grasp how keep a safe distance from one group will working on another. Before I realize it the whole room is creaming me and I can't get away. The last one I did was "Pirate Invasion", the angel version and I was aggroed by the whole room again and was unable to warp away. The overview for this mission said the best way to handle the room was to stop upon warp in and wait for them to aggro me. Well within 5 minutes the whole room was on me. Might just wait the 54 days until I can fly a Kronos.


For a Dominix, all you really need is 2 Large Armor Repairs, and 4 T2 or faction hardeners (two for each resist your enemy attacks with. See eve-survival.org for details on what kind of damage the rats will do, as well as the triggers which will cause more to spawn). If you don't have T2 sentries or heavies yet, focus on getting T2 hobgoblins and hammerheads and use them to clear out any fast-moving frigates first before they can lock you down, that way you can always warp away if you get in over your head. Once scram threats are eliminated, let your T1 ogres or faction sentries tear through whatever is still on the battlefield.

Hang back, shoot the closest enemy, and wait a minute to see which ones in the group go flashy red and *then* release your drones. Then basically stay still and let them come to you. T2 heavy guns aren't necessary, you can do fine with T1 mediums in most cases, or even a civilian gun to draw aggro if you have T2 drones to do your damage. As long as you keep the dual reps going and have the cap to perma-run them, you'll do fine. Pull your drones back immediately whenever they grab aggro.

It's slow but should be safe as long as you mind your triggers.
Derath Ellecon
University of Caille
Gallente Federation
#4 - 2012-05-30 02:10:25 UTC  |  Edited by: Derath Ellecon
Did you buy this toon? Otherwise how did you amass that many SP without learning to fly lvl 4's?

I was soloing level 4's in a Domi way before I could really fly one properly. A Dominix is a very forgiving BS. Use Sentry drones, preferrably with 2 omni's, and gardes will track almost anything except close orbiting frigates (but will instapop them as they burn for you).

A dual LAR setup will help until you get the missions down. After that you can scale back to a single LAR for more gank.

I don't have T2 large guns yet either, although I do have almost double the SP in drones (T2 sentries are the bomb).

I will say tho, until I got T2 sentries, the faction versions were worth the investment.

Maybe posting your fits would help us figure out what might help.

[edit] Angel is one of the hardest for gallente to tank against as well. Heavy explosive damage.
Orlacc
#5 - 2012-05-30 02:42:15 UTC
Derath Ellecon wrote:
Did you buy this toon? Otherwise how did you amass that many SP without learning to fly lvl 4's?




Something odd there I think but yes, you may have to learn a bit more about mission behaviors. Flat out hard to do that badly with the SPs you have. Also get some T2 Sentries or Heavies.

Post some fits.

"Measure Twice, Cut Once."

Karn Dulake
Doomheim
#6 - 2012-05-30 02:52:21 UTC
I could solo a level 4 mission in an Apoc the moment i could run a permanent repper and i spent the first 10 months of this game with only 300k skill points in gunnery and 500k in spaceships.


You must be doing something wrong.


Its all about defence

are you using the correct hardeners

are you using reppers.

The dommi is one of the toughest level 4 ships in the game


Also Dont fly a Kronos before you know what you are doing or you will be ragequitting
I dont normally troll, but when i do i do it on General Discussion.
Mina Hiragi
Perkone
Caldari State
#7 - 2012-05-30 03:16:26 UTC
Zornia Estemaire wrote:
At least for now. I have done only 7 missions so far and have lost 4 battleships.(2 Mega's and 2 Domi's) With my skill set I should be able to have better success than I thought. http://eveboard.com/pilot/Zornia_Estemaire. I realize I need to get T2 guns and better drone skills


T2 gun skills are important, but L4s can be done without them. Hell, I do them using the wrong missile damage type half the time, because I'm lazy.

Drone skills? Mediocre drone skills will end you, especially if you have no other hope of eliminating warp scrambling frigates (eg, no precision cruise, no web/good tracking guns).

Zornia Estemaire wrote:
I use battleclinic set ups for Level 4 missions.


This might be a bad idea, depending. I bought my mission running alt a Navy Scorpion, because Navy Scorpions look awesome. Rawr, scorpion, sting, sting! Ahem. Having never flown one before, though, I ended up spending three hours alternating between laughing and crying at the many absolutely clueless fits on Battleclinic. There are good fits there, mind you, but YMMV.


Zornia Estemaire wrote:
I always study the mission specs before accepting the mission but my main problem is understanding the mechanics of not aggroing all the groups at once. I can't seem to be able to grasp how keep a safe distance from one group will working on another.


1. Fire at things that are blinky to you only. If nothing is blinky, target something, shoot at it, and wait to see what else turns blinky before selecting additional targets.

2. Drones often are NOT your friends. They'll often aggro non-aggressed groups, which will result in those groups moving toward you to shoot your drones, which eventually results in them going, "OMG LOOK AT THAT HEY NPC GAIZ LETS SHOOT AT THIS MISSION GUY I JUST DISCOVERED!!!!11111" This is a mission by mission thing - sometimes a pocket by pocket thing. Drones don't always draw aggro. But you need to learn when it's safe to use them and when it isn't.

3. Don't fly at enemies. Let them come to you. And back away from the entire pocket, if necessary. Yes, it sucks slowboating to the activation gate after flying 80km out from the mission pocket, but it's better than aggroing an entire pocket.

4. Keeping with point number three - range is god. Don't use short-ranged weaponry until you know what you're doing. Long range weaponry at least gives you the chance to realize you're about to be boned, and GTFO of Dodge.


Oh, and learn to prioritize. Anything that can warp scramble you (almost always restricted to elite frigates) should be your number one target. Discretion is the better part of not buying a new battleship. After that, cruisers and battlecruisers - they pop quickly and thus quickly reduce incoming DPS. Battleships, despite being potent, are usually best saved for last, where you can beat on them while your drones mop up whatever trash is still left after the cruiser/battlecruiser mess.
Shaotuk
Sin City Enterprises
#8 - 2012-05-30 03:21:57 UTC
Dato Koppla
Spaghetti Militia
#9 - 2012-05-30 03:31:02 UTC
Megas aren't as forgiving and require good gun skills. You should use a dual rep cap-stable Domi, it should be able to tank entire rooms for long enough that you can kill the dps/scrams.
Zornia Estemaire
The Scope
Gallente Federation
#10 - 2012-05-30 03:55:27 UTC
Quote:
You haven't learned how to do aggro control yet.


Tau, that is my number one problem.

Quote:
Did you buy this toon? Otherwise how did you amass that many SP without learning to fly lvl 4's?


No, this is my original toon which I have done over a hundred level 3's with. But I mostly explore with him which makes me most of my income while I develope skills for level 4 missions.

Once I figure out how to post my fittings for the Mega and Domi without typeing the whole thing out I will show them.

Derath, you seem to be the only one to look at my skill set and I tend to agree with you for a Domi to be sucessfull T2 sentries are a must!

Mina, thanks for all the insite on these missions.
Zhilia Mann
Tide Way Out Productions
#11 - 2012-05-30 04:28:51 UTC  |  Edited by: Zhilia Mann
Zornia Estemaire wrote:

Once I figure out how to post my fittings for the Mega and Domi without typeing the whole thing out I will show them.


In EFT, open your fit and click the ship icon. Drop down to "copy to clipboard". Paste on forums. You can do the same in Pyfa though I forget how.
Zornia Estemaire
The Scope
Gallente Federation
#12 - 2012-05-30 05:06:03 UTC
I'm an idiot but that goes without saying so here are the fittings for my 2 battleships typed the hard hard way!

Navy Mega

7 - 425mm Proto Guass guns
1 - Drone Link Aug. I

3 - Cap Recharge II
1 - Tracking Comp. II


1 - LAR repper II
2 - Armor Therm II
2 - Armor Kin II
2 - Mag Field Stab. II
1 - Cap Power relay II

1 - Lrg Cap Cont Circuit I
1 - Lrg hybrid Coll. I

6 - Hammerhead II
4 - Warrior II

Ammo - Caldari Navy Anti-matter



Domi

4 - 350mm Proto Guass Guns
2 - Drone Link Aug. I

2 - Omni Dir. Track II
3 - Cap Recharge II

1 - LAR repper
2 - Armor Kin Hard II
2 - Armor Therm Hard II
2 - Mag Field Stab

1 - Lrg Sentry Damage Aug I
2 - Cap Cont Circuit I

5 - Hammerhead II
5 - Warrior II
5 - Garde I
5 - Bouncer I

Ammo - Caldari Navy Anti-Matter
Dato Koppla
Spaghetti Militia
#13 - 2012-05-30 07:01:03 UTC
Both those fits are fine though I'd suggest an Afterburner on the Mega as you need it to control transversal to get good hits on the guns.

If you're struggling it's simple really, as I said above, fit another repper to your Domi, drop the mag stabs for Capacitor Power Relays and fit whatever guns you can fit, also make sure to use mission specific hardeners. This will give you a HUGE tank that will allow you to mess up aggro quite alot while you learn your way around L4s, when you're comfortable, you can drop the tank for more gank.
cyndrogen
The Greatest Corp in the Universe
#14 - 2012-05-30 07:22:06 UTC
Zornia Estemaire wrote:
At least for now. I have done only 7 missions so far and have lost 4 battleships.(2 Mega's and 2 Domi's) With my skill set I should be able to have better success than I thought. http://eveboard.com/pilot/Zornia_Estemaire. I realize I need to get T2 guns and better drone skills(which I have been working on for the past month). I use battleclinic set ups for Level 4 missions. I always study the mission specs before accepting the mission but my main problem is understanding the mechanics of not aggroing all the groups at once. I can't seem to be able to grasp how keep a safe distance from one group will working on another. Before I realize it the whole room is creaming me and I can't get away. The last one I did was "Pirate Invasion", the angel version and I was aggroed by the whole room again and was unable to warp away. The overview for this mission said the best way to handle the room was to stop upon warp in and wait for them to aggro me. Well within 5 minutes the whole room was on me. Might just wait the 54 days until I can fly a Kronos.



In eve a bigger ship is not necessarily better, unless you understand the mechanics of how weapons work.

Try flying a fast battlecruiser to move away from the tackling frigates, I recommend a "drake", possibly one of the best lv4 ships.
Nice drone bay, HAM and HM missiles with bonuses to kinetic damage plus a tank that is as good if not better then a battleship.
Add an afterburned and you are invincible.

orbiting a battleship at close range will make it IMPOSSIBLE for their guns to track your ship, you can fly circles around them while they keep shooting their guns and missing you.



Every day in every way I improve my skills and get better.

Denuo Secus
#15 - 2012-05-30 08:20:19 UTC  |  Edited by: Denuo Secus
Zornia Estemaire wrote:


...

Domi

4 - 350mm Proto Guass Guns
2 - Drone Link Aug. I

2 - Omni Dir. Track II
3 - Cap Recharge II

1 - LAR repper
2 - Armor Kin Hard II
2 - Armor Therm Hard II
2 - Mag Field Stab

1 - Lrg Sentry Damage Aug I
2 - Cap Cont Circuit I

5 - Hammerhead II
5 - Warrior II
5 - Garde I
5 - Bouncer I

Ammo - Caldari Navy Anti-Matter


I'd suggest dual rep and more tank mods. At least in the beginning. Also you should really skill for T2 reps. Swap both mag stabs for a second repper and an EANM. Later you could upgrade to one expensive repper (faction/complex)...that way you free up slots.

Goal is to find a balance between tank&gank. Overtanking just leads to longer mission times. Tune down your tank by fitting damage mods step by step and look how it works. When fitting damage mods on a Domi I'd use that new one for drone damage. Reason: all your drones benefit from it.
Lipbite
Express Hauler
#16 - 2012-05-30 08:31:05 UTC
This sounds like purchased pilot. Probably you should try to make L1-3 missions first - in other ships of course.

Active domi with 2 t2 reppers should be able to tank almost every L4 mission without any problems. Like this:

1) 3 capacitor rigs
2) 5 cap recharges in mid-slots (or 4 + afterburner or omnidirectional drone module)
3) low slots - damage control, adaptive membrane, 3-4 mission-specific active resistances (assuming T2 modules).

Also always shoot scrams first from a far - or use drones on them.
Kortanil
Virtual Space Exploration
#17 - 2012-05-30 10:29:00 UTC  |  Edited by: Kortanil
Zornia Estemaire wrote:
At least for now. I have done only 7 missions so far and have lost 4 battleships.(2 Mega's and 2 Domi's) With my skill set I should be able to have better success than I thought. http://eveboard.com/pilot/Zornia_Estemaire. I realize I need to get T2 guns and better drone skills(which I have been working on for the past month). I use battleclinic set ups for Level 4 missions. I always study the mission specs before accepting the mission but my main problem is understanding the mechanics of not aggroing all the groups at once. I can't seem to be able to grasp how keep a safe distance from one group will working on another. Before I realize it the whole room is creaming me and I can't get away. The last one I did was "Pirate Invasion", the angel version and I was aggroed by the whole room again and was unable to warp away. The overview for this mission said the best way to handle the room was to stop upon warp in and wait for them to aggro me. Well within 5 minutes the whole room was on me. Might just wait the 54 days until I can fly a Kronos.


I have been doing L4s for about a week now. I have 5.5M skill points and use a Myrm, it takes me a while to complete the missions since both the damage of my guns and drones is low, still I have not died a single time although I was 400 points left in the hull once to a group of bombers, I have been carrying light drones ever since - you are going to need them to take the webbers as soon as posible.

I just added this char to "eveboard.com".

Forgot to mention that I ALWAYS MOVE OUT after I warp in, and I rarely agro the whole room. WIth my current speed of 340 or so m/s when using afterburner I can stay away from any hard hitting ship until I'm done sniping the small/fast ones all the way to cruisers, then close the gap enough so I can hit with my harderst ammo (antimatter) but prevent from getting hit at the same time.
Derath Ellecon
University of Caille
Gallente Federation
#18 - 2012-05-30 13:06:38 UTC
Denuo Secus wrote:

Also you should really skill for T2 reps. Swap both mag stabs for a second repper and an EANM. Later you could upgrade to one expensive repper (faction/complex)...that way you free up slots.



I don't know if anyone has actually looked at his eveboard, but this toon has 20mil SP. He can use T2 reppers and has more than adequate skills to solo LVL 4 missions. He has better skills than I did when I started soloing LVL 4 missions in a Domi.

As others have said, the problem isnt the ship. Or even your Characters skills. You have adequate ship skills to pilot a successful Domi in LVL 4's. You need more practice.

This isn't to be harsh, but just to help ensure you don't waste time and effort thinking that another ship will simply fix the issue.
Twisted Xistance
Red Command
#19 - 2012-05-30 14:13:56 UTC  |  Edited by: Twisted Xistance
Level 4 missions are actually intended for small gangs to do as opposed to doing them solo, however that being said there are 2 ways of doing them solo

1: The long way

Technique 1: the sniper

You set up a battleship with a good tank and kite the mobs, picking them off with your guns before they can get close enough to lay down serious damage, basically this takes ages and you would likely make much more isk just doing level 3 missions

Main benefits


If you lose your ship you can afford to buy a new one, its not the end of the world

Main drawbacks:

>You have to use SCOUT DRONES, not mediums or heavys as you will find yourself webbed and warp scrambled otherwise

> Mistakes cost you a lot of time: battleships are slow so if you have to warp out then come back your looking at a while to get back to were you was


Technique 2: PIMP MY RIDE


Get command ship, pimp it... do mission

Main Benefits

> you can put down massive close range DPS, and carve through the missions reletively fast
> Blazing through a mission in a command ship is quite a lot more fun that doing it in a bs


Main drawbacks :

> Its easy to get overconfident and get yourself killed
> Your setup cost for your ship is going to be well over a billion isk
(note: can also be done with a tech 3 ship though not nearly as effectively)



Truth is that even if you go the cvommand ship route its still much more fun, not to mention much safer and efficient with 2 people.
Zaltone
SkyDog Freight and Logistics
#20 - 2012-05-30 15:32:25 UTC  |  Edited by: Zaltone
Zornia Estemaire wrote:
I'm an idiot but that goes without saying so here are the fittings for my 2 battleships typed the hard hard way!

Navy Mega

7 - 425mm Proto Guass guns
1 - Drone Link Aug. I

3 - Cap Recharge II
1 - Tracking Comp. II


1 - LAR repper II
2 - Armor Therm II
2 - Armor Kin II
2 - Mag Field Stab. II
1 - Cap Power relay II

1 - Lrg Cap Cont Circuit I
1 - Lrg hybrid Coll. I

6 - Hammerhead II
4 - Warrior II

Ammo - Caldari Navy Anti-matter



Domi

4 - 350mm Proto Guass Guns
2 - Drone Link Aug. I

2 - Omni Dir. Track II
3 - Cap Recharge II

1 - LAR repper
2 - Armor Kin Hard II
2 - Armor Therm Hard II
2 - Mag Field Stab

1 - Lrg Sentry Damage Aug I
2 - Cap Cont Circuit I

5 - Hammerhead II
5 - Warrior II
5 - Garde I
5 - Bouncer I

Ammo - Caldari Navy Anti-Matter



Are these cap stable ?

Domi: Umm also a DCU2 may help. And a second LAR will repair the damage coming in to me it looks like you have to much gank not enough tank. If you choose not to run to repair modules you should run rigs that increase your reapir amount per cycle. I havent lost a ship in a lvl 4 and i have less skills than you. The point of all this is you dont have enough tank youve tried a more gank setup which doesnt work well for the domi get t2 sentries and use 250 dual rails not 350 and run cap stable with 2 repair modules you will not lose ships.

I dont know much about the Mega I dont fly it. I fly the Hyperion It is much more forgiving than the mega.

The Dominix is always, the answer the question doesnt matter!!!!!

123Next pageLast page