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EVE Online: Inferno 1.0.3 to be deployed on Tuesday, May 29th

First post
Author
LTC Vuvovich
Old-Timers Department
GF Company
#101 - 2012-05-29 21:39:07 UTC
BACK TO THE DRAWING BOARD - PART 3


Hi peeps... I have some new images for the rest of the community - which I hope will become a handy work-around for zipping in & out of stations and transferring all your goodies. There are only 3 steps involved and it is as close to the 'old' system as I can get.

1) http://webpages.charter.net/deloge2012/Step00.jpg
2) http://webpages.charter.net/deloge2012/Step01.jpg
3) http://webpages.charter.net/deloge2012/Step02.jpg

Something like this may have already been posted...if so, I appologize for the redundacy. However, if it has not... plz give me some feedback.

Respectfully Submitted,
LTC Vuvovich
Wilma Lawson
Hedion University
Amarr Empire
#102 - 2012-05-29 21:40:04 UTC  |  Edited by: Wilma Lawson
Vincent Athena wrote:

I have, and it worked just fine. Ive done maybe a dozen L4 missions since the new UI, looted and salvaged them all in about the same time as before.

I concur. The performance on the wrecks opening and clicking on Loot All is good. It's as fast as the old one. My only complaint is it would be nice if only the wreck opened up, then closed when you hit loot all.
Wilma Lawson
Hedion University
Amarr Empire
#103 - 2012-05-29 21:42:57 UTC
A55 Burger wrote:
Key words = "ABOUT the same time"

About doesn't mean worse. My experience says it's the same.
A55 Burger wrote:
Point of contention = Lag that is here now, that wasn't before

Then you wouldn't have cared what he said about the efficiency of looting.
A55 Burger
Weiland Yutani Corporation
#104 - 2012-05-29 21:52:06 UTC  |  Edited by: A55 Burger
Wilma Lawson wrote:
A55 Burger wrote:
Key words = "ABOUT the same time"

About doesn't mean worse. My experience says it's the same.
A55 Burger wrote:
Point of contention = Lag that is here now, that wasn't before

Then you wouldn't have cared what he said about the efficiency of looting.


I get the feeling that I'm trying to convey something to people that hit "LOOT ALL" and call it good, because I cant fathom anyone dragging and dropping with this system and actually being able to tolerate it at all. Efficient means it's efficient at all things that it is needed for, not a niche thing.

*ahh, just saw the post before the above. Suspicion confirmed. If you think looting EVERYTHING is efficient, I have nothing more to say to you.
Himaro 1
Aliastra
Gallente Federation
#105 - 2012-05-29 22:03:38 UTC
Honestly, i think the unified window is a good idea implemented wrong
it sucks balls for WH life.
if i could have one window that could contain upto 4 inventories to display and with the list on the left allowing for customisation of what i can see (say have a tree with the top being what ever you want it to be) then it would be awesome
A55 Burger
Weiland Yutani Corporation
#106 - 2012-05-29 22:06:15 UTC
Himaro 1 wrote:
Honestly, i think the unified window is a good idea implemented wrong
it sucks balls for WH life.
if i could have one window that could contain upto 4 inventories to display and with the list on the left allowing for customisation of what i can see (say have a tree with the top being what ever you want it to be) then it would be awesome


No, you MUST loot the large cap boosters along with everything else, and you WILL like it. They'll totally go for the sell price!
GFL Kalor
Shadow Council
#107 - 2012-05-29 22:13:10 UTC
Put the inventory back to the way it was. If you want to add filters, so be it, but the new system Sucks!!!
NIJofleyUK
I N E X T R E M I S
Tactical Narcotics Team
#108 - 2012-05-29 22:26:56 UTC
Drak Fel wrote:
Before new UI...

Dock ship
Switch to new ship from already open list
Drag ammo into cargohold
Drag nanite paste into cargohold
Undock


With new UI...

Dock ship
Open unified inventory window
Click ship hangar line
Wait for it to load looking at little spinning circle
Switch to new ship
Click item hangar line
Wait for it to load looking at little spinning circle
Drag ammo into the line with the ship name
Don't let go fast enough and switch active window to he ship's cargohold
Click the item hangar line again
Drag nanite paste to the line with the ship name but miss by a hair and let go on the line under it
Do it again really slow to make sure it lands on the right line
Undock

Even something as simple as switching and loading ships takes three times as long.

And yes, while I could avoid a couple delays by shift clicking open everything I want to work with (everytime I dock) that takes longer than it used to as well.

Not to mention how often I almost drop stuff into the corp hangar instead of the personal one. Or how fun it is to line up the ship hangar list just right so that I can put certain ships into my carrier.


I have to agree there, working with capital ships cargo, corp hangers, fuel bays is just horrid to say the least. Far too many steps and it's like using Photoshop, you need to be pinpoint accuracy...... Playing EVE with a few beers last weekend, I was trying to drag fuel to a hauler for a pos... OMG I found bits of it I thought vanished.. they were in other ships holds... Oh God...
So is the lesson.. not to play EVE Pissed anymore?? or just bring back the old Inventory....

Instant Annihilation ::

> Join channel IAPUB for more information! (Recruiting)

Bibosikus
Air
#109 - 2012-05-29 23:10:02 UTC
The new Inventory UI is fine once you bother to play with it and start adding your own filters. It's a major change, yes. But ffs HTFU and start exploring its quite obvious benefits.

(On the other hand, it doesn't do anything for me at our starbases. As others have said, we NEED to rename Arrays in particular, and we NEED to collapse batteries et al.)

Anyway +1 for CCP obviously working hard to address stuff in a timely fashion. Post-release minor patches are rapid, and are now nothing more than minor inconveniences. The whole new Launcher/patch system is working really well.

Eagles may soar, but weasels don't get sucked into jet engines.

A55 Burger
Weiland Yutani Corporation
#110 - 2012-05-29 23:19:42 UTC  |  Edited by: A55 Burger
Bibosikus wrote:
The new Inventory UI is fine once you bother to play with it and start adding your own filters. It's a major change, yes. But ffs HTFU and start exploring its quite obvious benefits.

(On the other hand, it doesn't do anything for me at our starbases. As others have said, we NEED to rename Arrays in particular, and we NEED to collapse batteries et al.)

Anyway +1 for CCP obviously working hard to address stuff in a timely fashion. Post-release minor patches are rapid, and are now nothing more than minor inconveniences. The whole new Launcher/patch system is working really well.



"All you guys need to shut up and stop complaining about the inventory UI"

"Complains about the UI"
Jonuts
The Arrow Project
#111 - 2012-05-29 23:56:16 UTC  |  Edited by: Jonuts
Newz Bie wrote:


Its rather unfortunate that you cant adjust to change. A lot of people can't but I welcome this particular change (as do many others) it makes things much nicer and easier imo. I hate drag and drop between windows i'd much rather drag as it is now.




How Cute. Another person that seems to think the only reason to dislike the Unified Inventory is because we don't like change. Undoubtedly a couple people are just miffed because it's "change". The other 99% of players that are pissed the **** off couldn't care less if it was a "change" or not, but the fact that this buggy garbage made it live in the first place, over the protests of almost everyone who gave feedback about it on the test server. The entire concept is horrifically flawed (seriously. Even most console games don't do single-window inventories!) from the get go, especially for a game where managing your stuff can be EXTREMELY important (Or non-existent. Go sandbox! WHOO!).

Sorry Newz, you're just being blind if you can't understand that there are legitimate reasons to NOT like the new UI. Saying the new UI is fine and the only reason to not like it is because you don't like change is really just as foolish as saying *EVERYONE* hates the new UI. Because, really, the new UI works well when you don't own **** and don't loot wrecks.

I said it before, I'll say it again. There is no reason to "get used" to a loss of functionality. This change was a giant leap backwards, and all these ****** patches we're gonna get the next few weeks until the UI almost works properly should be done on the test server, not live. Which is another reason everyone is pissed off. Because this garbage was *NOT* ready for live, and should have never been deployed in the state it was in, or even the state it currently is in.

-1 CCP for deploying the UI in the first place.
-1 CCP for deploying a UI that's "technically impossible" to roll back. Incompetence at best, outright lie at worst.
-1 CCP for rushing patches because you were too stupid to leave the UI on the test server until it was ready to be deployed.
Frostiz Celtic's
#112 - 2012-05-29 23:56:27 UTC
Well, no noticeable improvements in performance or ease of use. It still takes an amazing amount of time looting 10 kills with the new system. It was much faster and a better response under the old UI comparing 50 loots under that. New system lags, has to think, render, terrible slow.

Station windows, no change, still not useable, most of my friends, including myself now, are just checking the updates for improvements and loading our training ques.

I'm still holding out some hope for reason of sanity and justification of paying for a system that can't be used to any extent that it was under the previous system, for some improvements to the new UI that will help easy the migration to it, understanding that CCP will not be rolling anything back for what ever their corporate reasons are.

Really, a single window was never a good idea under the debugging tool screen in applications or in windows file management, why would it ever be a good idea now is incomprehensible to me.

" To err is human, to really mess things up requires a computer"

Wilma Lawson
Hedion University
Amarr Empire
#113 - 2012-05-30 00:01:11 UTC
A55 Burger wrote:
No, you MUST loot the large cap boosters along with everything else, and you WILL like it. They'll totally go for the sell price!

Ever hear of reprocessing?
Diamonica Norya
Pro Synergy
#114 - 2012-05-30 00:04:23 UTC
Fiddled with the new update and fixes in 1.0.3

No difference when you try to consolidate corp inventory (the corp hanger that you opened in separate tab won't stay open the next time you docked, no multi-line tabs, slow as ass still)

It's almost as what Sean Connary said to Harrison Ford in Indiana Jones 3 when the father and son was tied and trapped in the mid of the "INFERNO" (fireplace) and touched the secret door trigger.

"Our situation has not improved"

......

This depicted exactly what this expansion was about, going around in circles and not improving anything. Waste enough of your bosses' resources?
A55 Burger
Weiland Yutani Corporation
#115 - 2012-05-30 00:04:49 UTC  |  Edited by: A55 Burger
Wilma Lawson wrote:
A55 Burger wrote:
No, you MUST loot the large cap boosters along with everything else, and you WILL like it. They'll totally go for the sell price!

Ever hear of reprocessing?


Reprocessing low value high volume trash would be worthwhile if cargohold size was infinite, which it is not. Enjoy flying back and forth as a interstellar garbageman.

*whatever floats your boat in game is fine with me. Telling me that something I could do before, to maximize my play time for ME isn't needed is quite the opposite, hence my hostility. I actually had this problem with a good friend of mine while she was playing. She couldn't resist that blizzard style "Even the trash is worth SOMETHING" mentality.
Wilma Lawson
Hedion University
Amarr Empire
#116 - 2012-05-30 00:06:38 UTC
A55 Burger wrote:
I get the feeling that I'm trying to convey something to people that hit "LOOT ALL" and call it good, because I cant fathom anyone dragging and dropping with this system and actually being able to tolerate it at all. Efficient means it's efficient at all things that it is needed for, not a niche thing.

*ahh, just saw the post before the above. Suspicion confirmed. If you think looting EVERYTHING is efficient, I have nothing more to say to you


Loot All is efficient for me. I'm partly an industrialist, so I make my own ammo and some of my own ships. Grabbing everything , sorting, and re-processing it at the station is more efficient for me - and it's safer. So it is more efficient.

I went back and re-read some of your previous posts, only one seemed to provide some insight into what you want - it was a good post and I agree with it - that wrecks should open in their own window and not include the tree. That was a good example of a requirement.
iownuall123
Caldari Provisions
Caldari State
#117 - 2012-05-30 00:07:10 UTC
You know, you guys had the chance to say you didn't like the new Inventory system before it was placed on the live server. The new Inventory was on the test server for weeks before it hit live, and you could've taken the time and tried it out, and give feedback about why you hate it or like it, but no, you didn't want to put in the extra effort, just like you don't want to do a few extra mouse clicks to make up for what changed. Next time they put out a new update, and they are changing the way you play the game you love, don't just sit on your ass until after it comes out and complain on the forums about it, that doesn't do **** in the way of fixing the problem, actually try testing it and giving feedback. That helps a lot more than whining about it after the fact. Me, I actually tested it and liked it, so I did my part, what did you do?
Wilma Lawson
Hedion University
Amarr Empire
#118 - 2012-05-30 00:10:01 UTC
A55 Burger wrote:
Reprocessing low value high volume trash would be worthwhile if cargohold size was infinite, which it is not. Enjoy flying back and forth as a interstellar garbageman.

Ever hear of a Noctis?
Diamonica Norya
Pro Synergy
#119 - 2012-05-30 00:10:55 UTC
Btw, instead of wasting time and $$ pushing out weekly "fixes" so that your Unified Inventory can behave as close to the old inventory system before. You guys in CCP really have to just concentrate on bringing the old Inventory back.

The more you fix, the more you break, some noob nurse just stabbed me 5 bloody times trying to take blood sample from me in the hospital. You guys at CCP trying to fix the new Unified Inventory multiple times now just reflect the same image of @#$@ programmer/designers as that nurse.
Wilma Lawson
Hedion University
Amarr Empire
#120 - 2012-05-30 00:12:51 UTC  |  Edited by: Wilma Lawson
iownuall123 wrote:
You know, you guys had the chance to say you didn't like the new Inventory system before it was placed on the live server. The new Inventory was on the test server for weeks before it hit live, and you could've taken the time and tried it out, and give feedback about why you hate it or like it, but no, you didn't want to put in the extra effort, just like you don't want to do a few extra mouse clicks to make up for what changed. Next time they put out a new update, and they are changing the way you play the game you love, don't just sit on your ass until after it comes out and complain on the forums about it, that doesn't do **** in the way of fixing the problem, actually try testing it and giving feedback. That helps a lot more than whining about it after the fact. Me, I actually tested it and liked it, so I did my part, what did you do?

Actually, there were a lot of posts on the test server regarding a lot of these issues. If you look for posts by Tippia, then you'll find the links.

So I understand the rage and irritation at CCP for ignoring those posts. However, now it's been almost a week, so raging on the forums isn't bringing back the old UI and doesn't help fix the problems with the new.

Here's the link to one thread: https://forums.eveonline.com/default.aspx?g=posts&t=104539&find=unread