These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Idea for removing gates

Author
Leto Aramaus
Frog Team Four
Of Essence
#21 - 2012-05-18 15:18:47 UTC
100% fully supported. Not even sarcasm. I'm a "vet" since 2006 and I seem to be the only person in this game who thinks the spaceflight and basic game mechanics need completely revamped. Nice to see I'm not alone.

I don't know if I agree with your exact method of changing the travel, but I think EVE needs a new propulsion system.

My thoughts were:

We still have some gates (in high sec, and "regional gates", that take you from one constellation to the next) but... warp drive is used to travel between closely related systems in the same constellation.

So there would, in theory lets say, one gate per constellation, connected to any given number of neighboring constellations (the main or "capital" system of each constellation is the one with the gate), and then our ships use warp to fly out of the main system to the peripherals.

I would like to see a system like that, implemented with varying degrees of gate density based on security status. The highly populated empire systems might still have almost as many gates as they do now, practically a gate in every system. But then as you go deeper into lower security space, gates get less common and manual flight between star systems becomes necessary.

This would make 0.0 SO much more "uncharted"... if we felt isolated, and it took anywhere from several minutes to an hour to warp to another solar system. There would be an extremely interesting dynamic of sending a fast warping, cov ops, cyno scout into enemy systems, taking only a couple minutes. Which could then deploy a cyno and bring in the titans, bridges, whatever...

I HATE the current system of warp to gate, jump, warp to gate jump, travel that we have now. It's utterly boring and pretty much defines the gameplay of EVE (therefore making EVE boring and ******).

Bringing it back... the best idea ever, that everyone hated (because EVE players are averse to any improvements)

https://forums.eveonline.com/default.aspx?g=posts&t=78946&p=6

everyone in EVE: "instead of trying to change this game go find another one"

^^^^^^^ worst attitude ever.
Linna Excel
Center for Advanced Studies
Gallente Federation
#22 - 2012-05-18 19:27:07 UTC  |  Edited by: Linna Excel
@OP: I think your idea could need some fleshing out (like no pin-point jumps) but if expanded on, might be interesting. But to work, you might need to be able to warp to a specific point in a system without having the location marked or anything like that to warp to.

Nikk Narrel wrote:

To enact change like this, probing and hunting in general would need to become more convenient.
Also all ships would need available means to do so, (or be forced to travel with those that could).


You mean like the directional scanner?

So why not just improve the DS functionality as a game overall, maybe make some stealthy ships that are easier or harder to detect, add a skill for using the DS, and call it a day? Closer ships and larger ships would be easier to find, smaller ones and ones further out would be harder to find.


Leto wrote:
I HATE the current system of warp to gate, jump, warp to gate jump, travel that we have now. It's utterly boring and pretty much defines the gameplay of EVE (therefore making EVE boring and ******).


Ditto ditto. The current system of warping and jumping between systems does need improvement to make the game more enjoyable.
Commander Karin
Native Freshfood
Minmatar Republic
#23 - 2012-05-18 19:52:25 UTC
No. Just no.


Gates makes sense. Cyno makes sense. You don't make sense.



Alpha model
D4RK M00N
Outer Elysium
#24 - 2012-05-18 20:33:43 UTC
Commander Karin wrote:
No. Just no.


Gates makes sense. Cyno makes sense. You don't make sense.





Agreed with this person, NO reason to barf in your urn here but I have to say the game mechanics are fine
There is literally no reason to take gates out of it, you would Ruin EVE if you did that. I'd rather not copy Star Wars.

This has its own Unique picture. Jump drives are still used and I think the way they are used if you follow the scientific side is rather Quite clever and how I think it would.

But thats just my opinion.
Thanks for listening

-Alpha
TheButcherPete
KarmaFleet
Goonswarm Federation
#25 - 2012-05-19 01:58:41 UTC
Why try to pitch an idea that you know will never be done? You sir, are an idiot.

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Alexila Quant
Versatility Production Corporation' LLC
#26 - 2012-05-19 02:13:30 UTC
I'm going to go ahead and just say no. This is a TERRIBLE idea. Removing gates is to remove pvp.

Untrained jumping might as well be level 5. A random point in the system? That makes it 100% safe for anyone to jump anywhere without any trouble, **** jump freighters could almost autopilot without a care in the world.
Selissa Shadoe
#27 - 2012-05-19 23:29:26 UTC
Alexila Quant wrote:
I'm going to go ahead and just say no. This is a TERRIBLE idea. Removing gates is to remove pvp.

Untrained jumping might as well be level 5. A random point in the system? That makes it 100% safe for anyone to jump anywhere without any trouble, **** jump freighters could almost autopilot without a care in the world.


LOL.. It might remove gate camps, but if that's your idea of PVP then you suck, quite frankly. If all you can do is hang around a gate and take a whack at people that come through you're really not trying.

"Whether suicide ganking or doing anything in eve, there are exorbitant amounts of people in the game and on the forums that are complete jerks." - Spikeflach

Selissa Shadoe
#28 - 2012-05-19 23:30:07 UTC
TheButcherPete wrote:
Why try to pitch an idea that you know will never be done? You sir, are an idiot.


And you sir, are closed minded. :) Why bother with your reply if you don't add anything to the discussion at hand?

"Whether suicide ganking or doing anything in eve, there are exorbitant amounts of people in the game and on the forums that are complete jerks." - Spikeflach

Simi Kusoni
HelloKittyFanclub
#29 - 2012-05-20 00:04:00 UTC
Selissa Shadoe wrote:
Alexila Quant wrote:
I'm going to go ahead and just say no. This is a TERRIBLE idea. Removing gates is to remove pvp.

Untrained jumping might as well be level 5. A random point in the system? That makes it 100% safe for anyone to jump anywhere without any trouble, **** jump freighters could almost autopilot without a care in the world.


LOL.. It might remove gate camps, but if that's your idea of PVP then you suck, quite frankly. If all you can do is hang around a gate and take a whack at people that come through you're really not trying.

And if you can't get through a gate camp maybe you should switch to another game.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Tarn Kugisa
Kugisa Dynamics
#30 - 2012-05-20 03:06:40 UTC  |  Edited by: Tarn Kugisa
It'd be better if it actually took lime to travel from one system to another. Since Sub-capitals don't have room for Jump Drives, they have to utilize a scaled-down jump drive, which can lock on to a solar system's star, but is affected by things such as Cynosural Field Jammers as they disrupt the quantum particles or whatever that the star radiates, preventing a lock (or an accurate lock, like being jumped to a location 100-500 AU's from the system's star).

They could have the option to lock on to Cynosural Field, with the help of a module that requires 1 minute to cycle, and after the cycle is through (Consumes Isotopes), the ship can jump to the Cynosural Field.

Also, since they are smaller versions of capital jump drives, they have a more limited jump range, and use less fuel. MAximum Jump Range should be up to 5 LY's (Scaleable with ship size)

It's hard to think of how it can be balanced with Cynosural Field jammers and what not.

[Just throwing some ideas out there]

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Danika Princip
GoonWaffe
Goonswarm Federation
#31 - 2012-05-20 13:50:08 UTC
Selissa Shadoe wrote:
Alexila Quant wrote:
I'm going to go ahead and just say no. This is a TERRIBLE idea. Removing gates is to remove pvp.

Untrained jumping might as well be level 5. A random point in the system? That makes it 100% safe for anyone to jump anywhere without any trouble, **** jump freighters could almost autopilot without a care in the world.


LOL.. It might remove gate camps, but if that's your idea of PVP then you suck, quite frankly. If all you can do is hang around a gate and take a whack at people that come through you're really not trying.


So what's your idea of it then? Wandering deep into nullsec and ganking ratters? You'll be making it much harder to defend them after all...
Simi Kusoni
HelloKittyFanclub
#32 - 2012-05-20 14:08:35 UTC
Posting in an Issler alt thread.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Lucy Ferrr
Sebiestor Tribe
Minmatar Republic
#33 - 2012-05-20 14:25:12 UTC
Bad ideas are bad.
Carton Mantory
Vindicate and Deliverance
#34 - 2012-05-29 20:28:29 UTC
Simi Kusoni wrote:
[quote=Nikk Narrel]Gate camps are not sacred cows.

That being said, balance must exist. The design of the game created gate camps as both a convenient zone line between systems, and a bottleneck to trap people.

Other stuff blah blah blahh



You are wrong.

The gate system is not designed for anything but cosmetic response. The sandbox effect is what happens at gates.

Let me explain the evolution of gates.

In the beginning there was GENESIS.......
Man I loved 2003

The gates shot you into space and you had to travel to any gate. You could be AU from the system gate you just came from.

Then they changed the traveling pipes to reduce entries in 2004. There where many system isolated because of this.

Grinnacane used to be 2 jumps from Orvolle for example.

Then they made it warp to zero..


There where great stories in 2005 2006 about Interbus. I think we need to make transporting goods a right in EVE. We should be able to send goods to any Pirate station if we pay for it. Venal and all the pirate null sec would be loaded. Transporting to hi sec would change EVE from Pirate systems.
Nikk Narrel
Moonlit Bonsai
#35 - 2012-05-29 20:53:41 UTC
Carton Mantory wrote:
You are wrong.

The gate system is not designed for anything but cosmetic response. The sandbox effect is what happens at gates.

Let me explain the evolution of gates.

(History Lesson bit)

Lovely. I did not show up that soon, so I missed the first part you described.

And now for my point: I am right.

History aside, as how we got here has no impact on this discussion, the sandbox you mentioned has requirements.

For gameplay to be engaging, you need to be doing more than just hide and seek. You need to have conflict.
In the vastness of space, (realistically portrayed), you just need to avoid sensor range of any potentially hostile force in order to avoid risk.

That poses a serious obstacle to gameplay, where the desired goal is fighting with spaceships. If we wanted to be on never ending hunts, there are plenty of other games for that.

So we engineered bottlenecks. Predictable locations where people must pass, allowing ambushes to be set, and counter-ambushes to be planned in response. Things explode... joy!

See?
Danika Princip
GoonWaffe
Goonswarm Federation
#36 - 2012-05-29 21:18:07 UTC
Carton Mantory wrote:
We should be able to send goods to any Pirate station if we pay for it. Venal and all the pirate null sec would be loaded. Transporting to hi sec would change EVE from Pirate systems.



Look up Black Frog. That should sort you out.
Nendail Smith
Lockheed Nighthawk
#37 - 2012-05-29 22:28:30 UTC
Vinn Kelsier wrote:
Hello

Let me get this one guys: CYNO! Titan Bridge, Black-Ops Bridge, Jump Freighter. I was going to make a long trolling post about cyno's and the ships that use them but meh, to much effort for a mechanic that already exists.

Vinn


Cyno's can't be used in high-sec. They also are used to jump light years, not typically one system. Troll.

I think this is a pretty slick idea. I love the idea that camping becomes less predictable. We could start running into "gate camps" at celestial objects. I think on the warp into the system you would HAVE to come in on a celestial. Could be any celestial in the system, but it would have to be one. Coming in on random places in the system increases safety way to much I think in low/null sec areas.

A new item could be implemented for poses or outposts that could be used in null sec space to force ships to a warp in spot. Which means in sovereignty held space you could force ALL traffic to one camp rather than having 4 or 5 gates to cover in a system. The unit could require sovereignty, be used like a warp bubble that doesn't prevent warp, and can not be anchored anywhere near pos's or guns.

Probes would become more useful in a system where sov can not be held. Just a few ideas to add to this.

+1 I support this, but needs more work....

Nendail Smith
Lockheed Nighthawk
#38 - 2012-05-29 22:31:48 UTC
Nikk Narrel wrote:
Gate camps are not sacred cows.

That being said, balance must exist. The design of the game created gate camps as both a convenient zone line between systems, and a bottleneck to trap people.

Space is vast, like you said. Teaching people to hunt across wide spaces, however, is difficult. A lot of them need doors to hide behind to have fun.

To enact change like this, probing and hunting in general would need to become more convenient.
Also all ships would need available means to do so, (or be forced to travel with those that could).

Remember, this is a game, and ultimately gameplay needs to be the highest priority.


All ships can use probes. Not always conveniently, not always easily, and sometimes at the expense of other things, but they all can fit probes.
Nendail Smith
Lockheed Nighthawk
#39 - 2012-05-29 22:43:29 UTC
Simi Kusoni wrote:



For combat to still occur in sufficient quantities without gates acting as hot spots we would need a complete rework of:

Probing: Probes show on directional and are easily spotted and evaded.


Learn to use them in conjunction with your dscanner and you can pin down targets unless they are absolutely spamming dscan. I've gotten on top of quiet a few ships that ask me later how I did it without my probes showing up. Learn to use the tools provided to you.

Simi Kusoni wrote:

Local: Without vulnerable logistics, the only viable method of attack is hunting. Hunting sucks with local in place, expect more AFK cloaking threads.


Local needs to go, that BS is long over due. We have pleanty of tools to find ships in a system. People seem to function fine in wormspace. And if you see my post I offer a solution to logistical issues for sovernty held space. I say tough crap otherwise. I think if more people felt safe (didn't have to go through gate camps) they might undock their orca's in war more often and that is fun.

I think for high/low sec where a unit can't be used to force warp in, we could put a restriction of you land on the same planet (or selected based on location where planet numbers between systems are different) in the target system which you left in the old system. If you warp away from planet IV being your closest planet then you land near planet four in the new system.

Using this, if you track down what planet they are warping from within a few jumps, you can get ahead of them with tackle. Just takes a bit more skill, something I don't think Eve players lack.. Of course I've been proven wrong before.

Simi Kusoni wrote:

Logistics: Without gate camping even a T1 untanked hauler could make it from Jita to VFK.

alter the warp distance so they can't lock onto a designated place after a certain range and thus come into a default spot in the system. Say if the warp is more than a half a light year between system (pick whatever range is fair) there is no control over where you land, but you instead land in a default location. Of course that default location would need to be discovered, not just handed out by ccp (more scout work).

Nendail Smith
Lockheed Nighthawk
#40 - 2012-05-29 22:44:19 UTC
Wolodymyr wrote:
Selissa Shadoe wrote:

Idea for removing gates
More like an idea for removing pvp

There are only a few places you can be sure to find a fight in eve. And giving everyone a free safe spot when they jump in system would make things worse.

This would reduce all fights in eve to jumping belt ratters, and structure shoots.


Yeah the people will no skill would really have their fights reduced.
Previous page123Next page