These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

I really Know why Eve don't get more Players....

Author
Dr Pat
Deep Core Mining Inc.
Caldari State
#201 - 2012-05-29 21:48:17 UTC
Christopher AET wrote:
www.hellokittyonline.com


Thanks for another stupid reply as usual.
Tear Miner
Doomheim
#202 - 2012-05-29 21:56:08 UTC
I play Eve during bouts of celibacy. I'm pretty sure that's why people move in and out of this game and there's not a steady ramp up in the past few years. And then you've got the the veterans who never go away Cool
Natsett Amuinn
Caldari Provisions
Caldari State
#203 - 2012-05-29 21:57:56 UTC
I find it interesting that EVE is doing just as well as, if not better then, most of those "mainstream" MMO's out there.



You people do understand that most of the MMO's out, that require a subscription, don't actually have more playing them then EVE does.



And yes, I'm aware that there is only one EVE, and hundreds of that other MMO. I don't think it's pvp that makes EVE a niche game, I think it's the sandbox. Not to many of them out there; certainly not any worth paying to play.

CCP are the only guys with the balls to do what they want. Everyone else is just scared to try anything new and keep folding to this preconceved notion that a sandbox game with ffa pvp and full loot that's done right, and well, wouldn't be popular.

I wonder were they get that idea from? Sure isn't from repeated attempts by studios to do it. So if it's not really being attempted, why does the industry seem to think our playstyle isn't viable?

OP?
Vaerah Vahrokha
Vahrokh Consulting
#204 - 2012-05-29 22:09:48 UTC  |  Edited by: Vaerah Vahrokha
Urgg Boolean wrote:

Second and more: I see the argument the OP is making and have a few comments. I am involved with a wide cirle of gaming friends. We do everything from Team Fortress II to Perpetuum to Black Prophecy, Jump Gate [Classic] when it was around, and even TOR. Two of us, in a circle of about 30 gamers, play EvE. Six of us are tight and often play in the same room.

When we say EvE is a sandbox, the general gaming public hears "EvE attracts greifers". Many who are not EvE players see it as "griefer central". Griefers have been weeded out of almost every other MMO because to sell tickets, you need an "pleasant" environment in terms of group/personal dynamics. This perception, real or otherwise, limits subs.

Many hardcore PvPers don't like EvE's style of PvP. This is no insult, it's a factor of popularity and choices. Some of the best PvPers I know state that EvE is "not real PvP". They quote the Blob vs Blob thing. We say the death penalty gives PvP some meaning; they say it forces them to grind PvE to pay for PvP. EvE is simply not attractive to a lot of existing PvPers who prefer the PvP style and rules of more main stream games. This limits subs.


I can confirm what you say.

There is a VAST amount of PvPers who would not touch EvE with a pole.
Many PvPers are PvE averse or just want to do it as passtime when there's nothing going on.

All my other PvP games you can "level up" / recover from the losses by PvPing, you can find a fight in few seconds not hours, you can select to PvP for a score (and even money prizes), you can find PvP games where everybody starts on same grounds so fights are not decided before the first shoot is taken.

EvE came with the concept it was a sandbox, not forced PvP. One could log in, make his life including whether to play in small / large corps or even solo and generally form his own objectives. There used to be a "butterfy effect" video showing how an individual could change events massively.

Then something happened and now EvE = you WILL play as somebody else decided to.
You WILL have to join a corp, possibly PvP based or you can stay to rot in NPC corp forever and unable to access basic features like wallet divisions and similar.
You WILL have to spam directional scan in hi sec, low sec, wormholes and NPC nullsec. The most ******** and tiresome button mashing ever created in the gaming industry, makes invention look nice and streamlined.
Your most fundamental markets will be manipulated by the same 0.0 entities and cartels.
You will be constantly hammered about doing their way or quit the game or never undock.


All of this, in a game where PvP is for lolmouseclickers, no occlusion system no LOS, blob is so everywhere that they had to implement TiDi and blob is the least skilled farcical form of sheep corraling a "PvP" game can implement.

Add instant force projection, having all the battle objectives (moons) give huge power and being placed so that they can be owned by 1-2 major power blocks so they go in perma-god mode.

EvE turned into a joke, a farce I can't believe it'd rot so hard and so fast.


"But here, content is player made".

Yes and it sucks balls, and is coherced down your throat, have fun calling it "sandbox". It's mammoth alliances sandbox where what you can do is to become an irrelevant warm body in their ranks. YOUR sandbox does not matter.

Proof is the abysmally small playerbase. GW1 sold 6.5M copies and that's THE former PvP MMO (DFO was more like EvE but I quickly found out it was full of cheaters and devs did not fix it in time).
6.5M copies for a pure PvP game vs EvE's 300-350k. No, it's not because EvE is space oriented, it's because it has the best concept but a so lackluster and downright outdated and boring implementation.


Most of all, EvE's butterfly wings have been clipped.
Cavel Avada
Hedion University
Amarr Empire
#205 - 2012-05-29 22:21:34 UTC
Natsett Amuinn wrote:
I find it interesting that EVE is doing just as well as, if not better then, most of those "mainstream" MMO's out there.



You people do understand that most of the MMO's out, that require a subscription, don't actually have more playing them then EVE does.



And yes, I'm aware that there is only one EVE, and hundreds of that other MMO. I don't think it's pvp that makes EVE a niche game, I think it's the sandbox. Not to many of them out there; certainly not any worth paying to play.

CCP are the only guys with the balls to do what they want. Everyone else is just scared to try anything new and keep folding to this preconceved notion that a sandbox game with ffa pvp and full loot that's done right, and well, wouldn't be popular.

I wonder were they get that idea from? Sure isn't from repeated attempts by studios to do it. So if it's not really being attempted, why does the industry seem to think our playstyle isn't viable?

OP?


than* (in multiple places)

Also, on what planet do you think there are only 30k people playing WoW?
Apolyon I
Shadow of ISW
#206 - 2012-05-29 22:37:09 UTC
Vaerah Vahrokha wrote:
Urgg Boolean wrote:

Second and more: I see the argument the OP is making and have a few comments. I am involved with a wide cirle of gaming friends. We do everything from Team Fortress II to Perpetuum to Black Prophecy, Jump Gate [Classic] when it was around, and even TOR. Two of us, in a circle of about 30 gamers, play EvE. Six of us are tight and often play in the same room.

When we say EvE is a sandbox, the general gaming public hears "EvE attracts greifers". Many who are not EvE players see it as "griefer central". Griefers have been weeded out of almost every other MMO because to sell tickets, you need an "pleasant" environment in terms of group/personal dynamics. This perception, real or otherwise, limits subs.

Many hardcore PvPers don't like EvE's style of PvP. This is no insult, it's a factor of popularity and choices. Some of the best PvPers I know state that EvE is "not real PvP". They quote the Blob vs Blob thing. We say the death penalty gives PvP some meaning; they say it forces them to grind PvE to pay for PvP. EvE is simply not attractive to a lot of existing PvPers who prefer the PvP style and rules of more main stream games. This limits subs.


I can confirm what you say.

There is a VAST amount of PvPers who would not touch EvE with a pole.
Many PvPers are PvE averse or just want to do it as passtime when there's nothing going on.

All my other PvP games you can "level up" / recover from the losses by PvPing, you can find a fight in few seconds not hours, you can select to PvP for a score (and even money prizes), you can find PvP games where everybody starts on same grounds so fights are not decided before the first shoot is taken.

EvE came with the concept it was a sandbox, not forced PvP. One could log in, make his life including whether to play in small / large corps or even solo and generally form his own objectives. There used to be a "butterfy effect" video showing how an individual could change events massively.

Then something happened and now EvE = you WILL play as somebody else decided to.
You WILL have to join a corp, possibly PvP based or you can stay to rot in NPC corp forever and unable to access basic features like wallet divisions and similar.
You WILL have to spam directional scan in hi sec, low sec, wormholes and NPC nullsec. The most ******** and tiresome button mashing ever created in the gaming industry, makes invention look nice and streamlined.
Your most fundamental markets will be manipulated by the same 0.0 entities and cartels.
You will be constantly hammered about doing their way or quit the game or never undock.


All of this, in a game where PvP is for lolmouseclickers, no occlusion system no LOS, blob is so everywhere that they had to implement TiDi and blob is the least skilled farcical form of sheep corraling a "PvP" game can implement.

Add instant force projection, having all the battle objectives (moons) give huge power and being placed so that they can be owned by 1-2 major power blocks so they go in perma-god mode.

EvE turned into a joke, a farce I can't believe it'd rot so hard and so fast.


"But here, content is player made".

Yes and it sucks balls, and is coherced down your throat, have fun calling it "sandbox". It's mammoth alliances sandbox where what you can do is to become an irrelevant warm body in their ranks. YOUR sandbox does not matter.

Proof is the abysmally small playerbase. GW1 sold 6.5M copies and that's THE former PvP MMO (DFO was more like EvE but I quickly found out it was full of cheaters and devs did not fix it in time).
6.5M copies for a pure PvP game vs EvE's 300-350k. No, it's not because EvE is space oriented, it's because it has the best concept but a so lackluster and downright outdated and boring implementation.


Most of all, EvE's butterfly wings have been clipped.

why are you here if GW is that great??
Vaerah Vahrokha
Vahrokh Consulting
#207 - 2012-05-29 23:34:03 UTC
Apolyon I wrote:
why are you here if GW is that great??


Maybe GW2 it's not been released yet?
Natsett Amuinn
Caldari Provisions
Caldari State
#208 - 2012-05-30 00:57:49 UTC
Cavel Avada wrote:
Natsett Amuinn wrote:
I find it interesting that EVE is doing just as well as, if not better then, most of those "mainstream" MMO's out there.



You people do understand that most of the MMO's out, that require a subscription, don't actually have more playing them then EVE does.



And yes, I'm aware that there is only one EVE, and hundreds of that other MMO. I don't think it's pvp that makes EVE a niche game, I think it's the sandbox. Not to many of them out there; certainly not any worth paying to play.

CCP are the only guys with the balls to do what they want. Everyone else is just scared to try anything new and keep folding to this preconceved notion that a sandbox game with ffa pvp and full loot that's done right, and well, wouldn't be popular.

I wonder were they get that idea from? Sure isn't from repeated attempts by studios to do it. So if it's not really being attempted, why does the industry seem to think our playstyle isn't viable?

OP?


than* (in multiple places)

Also, on what planet do you think there are only 30k people playing WoW?


For someone who can point out spelling errors, you sure are **** for reading comprehension.

Care to point out were I state that WoW only has 30k players?
Wait, here's an easier one, were did I even mention WoW?

While you're at it, do a better job policing spelling and gramatical errors. Multiple places? Who did you get to read the post for you?

I left the spelling errors for you this time. Wouldn't want you to get bored.
Atomic Virulent
Embargo.
#209 - 2012-05-30 01:07:29 UTC
The game is too hostile to new players. No toon created in the last year has a prayer at ever competing at anything in the game.
RubyPorto
RubysRhymes
#210 - 2012-05-30 01:12:25 UTC
Vaerah Vahrokha wrote:

Most of all, EvE's butterfly wings have been clipped.


http://www.youtube.com/watch?v=08hmqyejCYU

The Butterfly Effect is a trailer all about EvE's PvP, about shooting people who weren't planning to be shot (the piewates).

The only role it advertises for the miner is as a victim.

But good choice of a trailer to use to support your argument. Roll

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Selinate
#211 - 2012-05-30 01:28:14 UTC
Savage Angel wrote:
If you have to give up your soul to gain a few subs, what have you really gained?


Money.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#212 - 2012-05-30 01:32:23 UTC
abloobloobloo this game doesn't have 20 million subscriptions like world of warcraft because it doesn't railroad everyone through the "unique experience" that the other 19,999,999 players also play through

now tell me why this game has lasted 9 years without CCP going bankrupt because of their "low" subscription numbers

npc alts have no opinions worth consideration

Misanth
RABBLE RABBLE RABBLE
#213 - 2012-05-30 01:42:36 UTC
Bart Wart wrote:
Vaju Enki wrote:
See what killed UO, then post again.


Everquest and WOW killed UO?


I'd love to get into this topic. Can we start by mentioning how Everquest came in the 'generation' before WoW, and how WoW devs = ex-EQ-players with WoW having so many similarities with the EQ base, it might as well been EQ2? If we assume that is the case, then UO must've died a very very slow death, over the many years EQ was up, and before WoW really had kicked in the subs.

UO died because it was outdated when the big rage for MMO's came. Everquest could as well have struck gold, Blizzard was just lucky with their timinig + had a solid fanbase from Warcraft. From playing all of the major titles (and many smaller), I think it's pretty safe to say that there wasn't that much wrong with UO really, and WoW has nothing special to warrant that popularity, either.

I think the main lesson we can pick up there, is that fanbase and reputation means alot. We know how people view SE for example. And CCP burning bridges with EVE pop + treating players bad, while dreaming of future Vampires, might not be the very best move. Blizzard pulled Warcraft-players (like me) to WoW, they pulled WoW players to Diablo (how many is it that play D3 right now that never played the first two games? I know a shitloads to begin with), etc. CCP doesn't even want EVE players in Dust, they deliberately want to get a completely different playerbase for it. They do the Door, they have Inventorygate, etc.

Ok, that's alot of replies to that short statement of yours, let's see where this kicks off. MMO-history is a great subject! P

AFK-cloaking in a system near you.

Natsett Amuinn
Caldari Provisions
Caldari State
#214 - 2012-05-30 01:50:12 UTC
It's intersting as well, pretty much all the first MMO's were pvp focused.

meridian 59
UO
DAoC
Lineage
Neocrom or whatever the hell it was called.
10six



Cavel Avada
Hedion University
Amarr Empire
#215 - 2012-05-30 02:45:26 UTC
Natsett Amuinn wrote:
Cavel Avada wrote:
Natsett Amuinn wrote:
I find it interesting that EVE is doing just as well as, if not better then, most of those "mainstream" MMO's out there.



You people do understand that most of the MMO's out, that require a subscription, don't actually have more playing them then EVE does.



And yes, I'm aware that there is only one EVE, and hundreds of that other MMO. I don't think it's pvp that makes EVE a niche game, I think it's the sandbox. Not to many of them out there; certainly not any worth paying to play.

CCP are the only guys with the balls to do what they want. Everyone else is just scared to try anything new and keep folding to this preconceved notion that a sandbox game with ffa pvp and full loot that's done right, and well, wouldn't be popular.

I wonder were they get that idea from? Sure isn't from repeated attempts by studios to do it. So if it's not really being attempted, why does the industry seem to think our playstyle isn't viable?

OP?


than* (in multiple places)

Also, on what planet do you think there are only 30k people playing WoW?


For someone who can point out spelling errors, you sure are **** for reading comprehension.

Care to point out were I state that WoW only has 30k players?
Wait, here's an easier one, were did I even mention WoW?

While you're at it, do a better job policing spelling and gramatical errors. Multiple places? Who did you get to read the post for you?

I left the spelling errors for you this time. Wouldn't want you to get bored.


And I quote... "You people do understand that most of the MMO's out, that require a subscription, don't actually have more playing them then EVE does."

Unless you completely mangled the logic of that statement, sounds like you were implying that MMO's like WoW and Tera and Rift and other "mainstream mmo's" as you put it, don't have more players than EVE. Granted you didn't mention those specifically, but you did say mainstream. You also implied EVE is doing better, which I highly doubt they're making as much money as Blizzard is.
RubyPorto
RubysRhymes
#216 - 2012-05-30 03:29:10 UTC
Cavel Avada wrote:

And I quote... "You people do understand that most of the MMO's out, that require a subscription, don't actually have more playing them then EVE does."

Unless you completely mangled the logic of that statement, sounds like you were implying that MMO's like WoW and Tera and Rift and other "mainstream mmo's" as you put it, don't have more players than EVE. Granted you didn't mention those specifically, but you did say mainstream. You also implied EVE is doing better, which I highly doubt they're making as much money as Blizzard is.



Blizzard is only a partial exception to the general trend that themepark MMOs get big subscription numbers on release, those subs lapse as people complete the available content until an expansion pops up and subs rebound, then trail off, etc. Their sub count generally looks like a rollercoaster that comes closer and closer to the dirt at the valleys until it goes *SPLAT*

Blizzard and the other successful themepark MMOs follow that pattern, but are able to pack in enough content that's hard enough to complete that they're able to coast down to their next expansion without going out of business. They've kept the coaster off the dirt so far.

EvE has been around for 8 years and the Sub Count has never significantly fallen. It's not the biggest MMO, but no other MMO has had a subscriber count that has been increasing every single year. (Even Incarna only dropped the sub count to what it was a year earlier, no lower)

Anyway, comparing a niche game run by a small company to the biggest MMO out run by one of the largest gaming companies in the world and saying the small company is failing because they're not as big as the biggest is a little Roll.

It's like saying Trader Joe's is doing badly because it's not Wal-Mart.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Alavaria Fera
GoonWaffe
#217 - 2012-05-30 04:27:32 UTC
RubyPorto wrote:
[quote=Cavel Avada]Anyway, comparing a niche game run by a small company to the biggest MMO out run by one of the largest gaming companies in the world and saying the small company is failing because they're not as big as the biggest is a little Roll.

It's like saying Trader Joe's is doing badly because it's not Wal-Mart.

Actually, what's CCP's ROI compared to blizzard? That would be rather good to know.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Urgg Boolean
Center for Advanced Studies
Gallente Federation
#218 - 2012-05-30 04:31:22 UTC
It is interesting that UO was mentioned. I played that game, and had to quit when I started college, due to obvious time demands.

At that time, I had a house on Drakenfels. My next door nieghbor had a sign posted on his door: "Killing is our business. And Buisness is GOOD!" I enjoyed PvP in that game but I reaaly did not want a guild of rampant killers right next door. I couldn't even leave the house without fighting them off. Needless to say, most players found the game unplayable due to unrestricted PvP. There was heavy unrest among the PvEers (PvM back then), and they comprised the bulk of the subs. Then the DEV Team invented Trammel. I honestly believe UO would have collapsed a lot sooner if they had not done that. It created a sub culture we called Townies, or in EvE, Carebears.

EvE seems to survive just fine without resorting to a Trammel. I think the capitalistic point is: CCP would appeal to a broader audience, and make correspondingly more profits, if they did. Managing such a shift would require far more marketing and political skills than I think CCP has. They barely get the deep space pew pew right ...

[not spell checked]
RubyPorto
RubysRhymes
#219 - 2012-05-30 04:33:29 UTC
Alavaria Fera wrote:
RubyPorto wrote:
[quote=Cavel Avada]Anyway, comparing a niche game run by a small company to the biggest MMO out run by one of the largest gaming companies in the world and saying the small company is failing because they're not as big as the biggest is a little Roll.

It's like saying Trader Joe's is doing badly because it's not Wal-Mart.

Actually, what's CCP's ROI compared to blizzard? That would be rather good to know.


Probably pretty good if only 10% of active subs are online at any given time. Though Blizzard does manage to charge $60 for each new expansion, while CCP eats dev costs out of its Subscription income.

Server and Bandwidth costs don't usually scale happily, so I'd suspect Blizzard spends more per Sub on that than CCP does, though Sharding probably gives them some advantages over CCP having to host a single shard in on spot.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Merovee
Gorthaur Legion
Imperium Mordor
#220 - 2012-05-30 04:39:53 UTC
EVE is just another game of snake and ladders, a game of all ladders is boring just ask a 5 year old. Snakes is the game the ladders is how you over come them. Go back and play the basics then come back and play EVE. Blink

Empire, the next new world order.