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Emergent Gamplay, EVE, and Choice

Author
Darth Tickles
Doomheim
#21 - 2012-05-29 20:49:41 UTC
Lyron-Baktos wrote:
As mining is for the most part where noobs begin their Eve life...


proof?
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#22 - 2012-05-29 20:52:25 UTC
When people throw around terms like "sandbox" or "emergent gameplay", they usually only look at it from a single perspective.

For example, we can't limit a ganker's ability to gank, because this is sandbox and if ganker wants to gank, that is his prerogative and suicide ganking is an emergent gameplay.

Problem is, you also have to look at it from the miner's viewpoint. A miner wants to mine, and he doesn't want to PvP. That is his prerogative in a sandbox game. However, when a 30 mil ship can take out a 300 mil ship, something's rotten in the state of EVE. Only one faction gets attention (gankers), and the other side is told to HTFU.

Which is fine, I suppose. Except what happens when the miners/industrialists/whatever, basically what is coined "carebear" quit the game? Well, economy will collapse, for one. Secondary effect will be "PvPers" themselves quitting out of boredom - no carebears to kill, and too cowardly to take on actual PvPers. And actual PvPers will quit due to all of the above. In short order, you have one very empty server cluster.

So, as much as I am in support of "freeform sandbox" and "emergent gameplay" and all that jazz, I think a developer would have to be mighty careless to cater to just one side of the equation and hoping it will somehow balance itself.

On a personal note, I can't even imagine why someone in their right mind would ever even consider mining in EVE. It is such a horribly flawed mechanic I can't even call it "game design". And alienating people who are already doing unfun, boring and largely unrewarding activity in a game where economy depends largely on them? Not good.
Haulie Berry
#23 - 2012-05-29 20:56:53 UTC
Minmatar Freedom wrote:
I wrote this up after reading this article
http://www.evenews24.com/2012/05/29/goonswarm-federation-sponsors-emergent-gameplay/

Emergent gameplay, at it's most basic form, is evolution driven by player interaction with the game world. Hulkageddon and it's extension are carried out under the banner of the concept of emergent gameplay; EVE evolves with the community. Trying to dig the deepest hole in the sandbox and seeing what happens is certainly nothing to sneer at, especially when the builders of the sandbox are standing by with explicit instructions to do whatever you want, within reason.

However, I would submit that the mantle of emergent gameplay is being taken up without really understanding what it means. Hulkageddon is a noteworthy delve into creating ripples in the pond but actions like extending it indefinitely are pushing things beyond the label of emergent gameplay. It starts creeping into the realm of forcibly changing the culture of a community; "play the game our way or we'll drive you out." This isn't helped with the event being sponsored by a monolithic player presence in the game where opting out of the experience is not a viable choice.

This risks pushing the EVE universe into a state where it is no longer EVE. Not dead but not entirely alive either. It risks creating a landscape in the game where events like Hulkageddon or Burn Jita can no longer happen because the player base is no longer able to support it, the player overlords find it deleterious to their economic interests, or the creators decide that too much sand has been spilled outside the sandbox.


You used a whole lot of words to say absolutely nothing.

Try again. This time, try to cover all of the following:

1. What about this do you perceive to be a problem for the game?
2. Why do you think it is a problem for the game?
3. What would you see done about it?
4. How would that benefit the game?
Haulie Berry
#24 - 2012-05-29 21:07:20 UTC
Quote:
However, when a 30 mil ship can take out a 300 mil ship, something's rotten in the state of EVE.


This is complete nonsense. That is not how ships are balanced.

I 1v1'd a Slicer in a Rifter the other day. That's a 400K isk ship Vs a 25m isk ship. I'm pretty sure the Slicer pilot did not run off to the forum to demand that the game be changed because a ship with 1/50th of the pricetag of his just blew him up.

There are some videos floating around of a Velator rookie ship dropping Tier 3 battlecruisers. That's a 0 isk ship Vs. ~65 million.

You spend 300M on a hulk, you're spending that on its abiltiy to mine - not its ability to mine and, also, its ability to be an amazing combat ship.
Vaerah Vahrokha
Vahrokh Consulting
#25 - 2012-05-29 21:19:38 UTC
Minmatar Freedom wrote:


Let me sum up how it will go.

- CCP by default do not give a crap. They don't even do it when it matters (i.e. releasing lolUI).

- Nothing will be done. The huge majority of the playerbase will not know nor care about this stuff.

- ***If*** anything will happen that hurts CCP's wallets for enough time, then they will forget about the high sandbox proclaims and just nerf it with a mammoth bat.
Blabb3r M0uth B11tch
Doomheim
#26 - 2012-05-29 21:20:25 UTC  |  Edited by: Minmatar Citizen 121123433
Simply ask and you shall receive:


1. What about this do you perceive to be a problem for the game?

Well for me personally. I have a pretty high pressure job. Some times I just want to set down and veg a bit. Mining
hauling etc, is pretty relaxing for me. I actually enjoy it, I have been on a bit of a break from the blobs in 0.0, I'm heading back out in the next few weeks. Ok now, when I'm vegging, I get the bang bang bang, booom. then the Ha Ha Ha Haaa. Got you. Kinda spoils it for me. Know what I mean. Well I'm pretty certain this lot will never concede this simple point.

2. Why do you think it is a problem for the game?
See Above answer.

3. What would you see done about it?
I believe CCP will quietly buff all these ships in the very near future. Buffed to the point that this will become almost a no issue. I personally, am waiting to see what happens.

4. How would that benefit the game?
Simple there will be more players present. I will say this, if it isn't leveled, I will personally not renew my subscriptions. (for CCP's benifit, that is 15 accounts renewed annually) 100%
I'm just one simple player, but thrust me, that simple statement carries more weight with CCP, then all your pissing and moaning. I won't go to Wow, I'm just not into wizards and **** like that. I'll most likely see what's new in real time strategy games. I always enjoy those. I might try Chess again, although being a former Grand Master it's tough to find a good game with some one I like to play with. Not really into playing with strangers too much. Never was really.

So, I personally wont be staying too much longer as all my accounts come due in summer if something doesn't happen.

OOOH NOOOS

One last thing. I'm in no way judging anyone's play stile in this game. I'm simply stating that you have totally convinced me, I'm in the wrong place. Simple at that. No Judgments here seriously.
Suqq Madiq
#27 - 2012-05-29 21:22:31 UTC
Anybody who believes that the sole motivation, or even the primary motivation for that matter, behind Hulkageddon is to drive forward "emergent gameplay" is as braindead as the masses of lemmings who fly the Goonswarm banner.

This indefinite Hulkageddon is about driving profits for the Goons off the sale of Technetium and their way to continue to grief those who engage in a playstyle that they do not agree with or support.

As always, the bottom line is the bottom line. And that's the bottom line.
Cpt Roghie
Chemical Invasion Co.
#28 - 2012-05-29 21:27:52 UTC
Yay ! Goon online ftw.

This could be fun.

Haulie Berry
#29 - 2012-05-29 21:28:05 UTC
Blabb3r M0uth B11tch wrote:
Simply ask and you shall receive:


1. What about this do you perceive to be a problem for the game?

Well for me personally. I have a pretty high pressure job. Some times I just want to set down and veg a bit. Mining
hauling etc, is pretty relaxing for me. I actually enjoy it, I have been on a bit of a break from the blobs in 0.0, I'm heading back out in the next few weeks. Ok now, when I'm vegging, I get the bang bang bang, booom. then the Ha Ha Ha Haaa. Got you. Kinda spoils it for me. Know what I mean. Well I'm pretty certain this lot will never concede this simple point.


What you just described is a personal problem, though - a problem for *you*. Not a problem for the game.

Indahmawar Fazmarai
#30 - 2012-05-29 21:28:46 UTC
Those making an economical point about Hulkageddon should give a look at the price of Hulks.

It's sinking. 280 million and still going down.

Just sharing this for your information, dudes.
Blabb3r M0uth B11tch
Doomheim
#31 - 2012-05-29 21:30:59 UTC
I agree this just isn't my game any more. I concede that completely.
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#32 - 2012-05-29 21:36:53 UTC
Hey! Hey, hey, hey, hey, stop right there, criminal scum.

You talk about a sandbox, and then in the same breath you use the phrase "ripples in the pond." Do you not see the corporation name? You are infringing on my personal gameplay style, which is to mix metaphors.

Oh, also, like a hyperactive quadroplegic, this thread will go nowhere fast.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Olleybear
Pandemic Horde Inc.
Pandemic Horde
#33 - 2012-05-29 21:52:34 UTC  |  Edited by: Olleybear
I have yet to see anyone flying a hulk say that the hulk should be able to out PvP a PvP ship. Again, for the reading impaired let me repeat this again. Noone thinks a hulk should be able to out PvP a PvP ship.

The question is this:

Should a Hulk be able to survive long enough in high sec so Concord can blow up 3 x tech 1 crap fit thrashers that are trying to gank it? Currently the hulk cant survive.

The real issue is balance. Should it instead take 3x crap fit thoraxs to pop that same Hulk in highsec before concord can blow up the 3x thorax? Should the bar be higher? Say 3x brutix to gank a hulk in highsec before Concord can blow up the 3x brutix?

What is fair and balanced? Dunno, but only 3x thrashers to gank a hulk in high sec before the thrashers can be popped by concord just seems silly to me.

When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.

Roll Sizzle Beef
Space Mutiny
#34 - 2012-05-29 22:11:07 UTC  |  Edited by: Roll Sizzle Beef
Olleybear wrote:

The question is this:


The question is not if a 3m destroyer can and will gank a no tank hulk vs 5 destroyers for a tanked hulk.
The Question is, do the aggressed have enough tools to counter a random foe who has concord protection tell they choose to strike first.
Staying aware of who is in system
D-scan possible combat probes if at a grav site
Tank, to at least discourage the solo gank.

Could it be better for all? Yes.
Simply having local filtering by corp or sec status would be a leap.
Finally getting the new suspect flags in game, also a plus.
Minmatar Freedom
Republic University
Minmatar Republic
#35 - 2012-05-29 22:45:32 UTC  |  Edited by: Minmatar Freedom
Haulie Berry wrote:
You used a whole lot of words to say absolutely nothing.

Try again. This time, try to cover all of the following:

If you like.

Quote:
1. What about this do you perceive to be a problem for the game?

The game is beginning down the road away from "sandbox" at the behest of the strongest group of players currently in the game. So now we need to decide if that's what we want to do or if we're committed to the idea of a true sandbox.

As a side note, the idea of "sandbox" is self-defeating in this instance. Eventually one group holds sway and begins filling in the corners of the sandbox they dislike and shrinks the sandbox to a size and shape they find favorable. Freedom limits itself in time, the idea of a true "sandbox" is impossible, for those who protest that this should be allowed to happen because of the sandbox nature of the game; there's only so much sand.

Quote:
2. Why do you think it is a problem for the game?

Because EVE is not built for one particular playstyle or activity. There are a myriad of things to do and explore depending on the preferences of the player. This kind of hegemony endangers that ethos because it begins solidifying a game that is intended to be fluid.

Quote:
3. What would you see done about it?

Truthfully, I couldn't tell you. That is for someone far wiser than I to determine and I'm afraid my solutions are either too idealistic or unworkable. However, that should not detract from my highlighting the problem. You don't have to be Steven Spielberg to know a movie was terrible.

Quote:
4. How would that benefit the game?

EVE would continue to be, in my opinion, one of the best games available. Our playerbase would remain diverse and the EVE universe would continue what it's generally been; open. It would be a place where things like Hulkageddon and Burn Jita could happen but you also wouldn't have to constantly worry about someone coming around and MAKING you play their way because they think what you do is boring.
Minmatar Freedom
Republic University
Minmatar Republic
#36 - 2012-05-29 22:53:59 UTC
Haulie Berry wrote:
What you just described is a personal problem, though - a problem for *you*. Not a problem for the game.

If enough "you's" pile up, they BECOME a problem for the game.


Vaerah Vahrokha wrote:

Let me sum up how it will go.

- CCP by default do not give a crap. They don't even do it when it matters (i.e. releasing lolUI).

I would disagree regarding the last part. CCP is, at the end of the day, dedicated to making money but they've shown far more responsiveness to their playerbase than any other game company I've seen. I have friends who play WoW and some of the stories they have about Blizzard's policy of DGAS towards players absolutely blow me away. I don't think someone reads and catalogues everytime someone has a ragequit, but I disagree that they dont care.

Quote:
- Nothing will be done. The huge majority of the playerbase will not know nor care about this stuff.

I partially agree on the former and disagree on the latter.

I doubt anything substantial will be done but I do think far more of the playerbase cares than most seem to think. This does effect everyone.

Quote:
- ***If*** anything will happen that hurts CCP's wallets for enough time, then they will forget about the high sandbox proclaims and just nerf it with a mammoth bat.

I really couldn't address that, not being privy to or a member of CCP.
Haulie Berry
#37 - 2012-05-29 23:04:22 UTC  |  Edited by: Haulie Berry
Minmatar Freedom wrote:


As a side note, the idea of "sandbox" is self-defeating in this instance. Eventually one group holds sway and begins filling in the corners of the sandbox they dislike and shrinks the sandbox to a size and shape they find favorable. Freedom limits itself in time, the idea of a true "sandbox" is impossible, for those who protest that this should be allowed to happen because of the sandbox nature of the game; there's only so much sand.



The main problem here seems to be that you fundamentally don't understand what "sandbox" means. Well, that, and you have a predilection toward nonsensical rhetoric (e.g., "freedom limits itself in time" - I'm sure that sounded very pithy in your head but it''s utterly meaningless tripe).

Another player stopping you from doing something does not make the game less of a "sandbox". On the contrary, that's the whole point of it BEING a sandbox. The ONLY way to adversely affect what makes it a "sandbox" is very policy or mechanics changes that limit what players can do. Players can't do a damn thing to harm the sandbox from inside of it.
Lin-Young Borovskova
Doomheim
#38 - 2012-05-29 23:16:24 UTC
Instead of "wasting" time trying to have fun doing something you miners obviously have no understanding about, why don't you just do something else?

Watch a good film, read a book, have a nice pint with some friends, play fps games for 30min or play naughty games with a nice partner?

brb

Minmatar Freedom
Republic University
Minmatar Republic
#39 - 2012-05-29 23:35:46 UTC
Haulie Berry wrote:
The main problem here seems to be that you fundamentally don't understand what "sandbox" means. Well, that, and you have a predilection toward nonsensical rhetoric (e.g., "freedom limits itself in time" - I'm sure that sounded very pithy in your head but it''s utterly meaningless tripe).
I don't know if I can make myself more clear, perhaps using smaller words?

Quote:
Another player stopping you from doing something does not make the game less of a "sandbox". On the contrary, that's the whole point of it BEING a sandbox. The ONLY way to adversely affect what makes it a "sandbox" is very policy or mechanics changes that limit what players can do. Players can't do a damn thing to harm the sandbox from inside of it.

You have it almost entirely, you're just missing one important piece. The sandbox CAN limit itself without intervention from those who make the policies or mechanics. One group of people inside the sandbox becomes powerful enough that it starts reshaping the sandbox to a form they see most fitting, thereby limiting the "freedom" of other people.
Misanth
RABBLE RABBLE RABBLE
#40 - 2012-05-29 23:36:25 UTC
Lyron-Baktos wrote:
As mining is for the most part where noobs begin their Eve life, I hope that they do not get impacted too extremely. The last thing anyone wants is new players quitting after only been playing for a month or so. Unless you really hate Eve and want it to fail that is.


Disagree. Many of us stayed even tho we were shot at (and in some cases killed) in highsec, by people who dodged CONCORD. It was frustrating at times, but we HTFU and learned to defend ourselves.

The difference now vs then is, that alot of people feel they have some kind of 'right' to be 'safe', or that it somehow is 'bad' for EVE that people are scared of ship destruction. Imho, it's worse for EVE's future that we have that kind of mentality, than losing potential new customers. We don't "need" new players (altho it might be nice to have more), but we need to teach new players how this game has consequences. One of them, is that others gameplay might be forced upon you, like it or not.

I never really got why there's alot of people playing this game, even tho they hate some of the fundemental parts of the games concept. If I don't want permadeath in Diablo, I don't play hardcore. If I don't want to PvP in MMO's, I stick to PvE-servers, and avoid blantant PvP games. EVE has nonstop PvP flag and you risk losing your gear on death, you don't like it? wrong server (game).

AFK-cloaking in a system near you.