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[Proposal] Shield Bubbles!

Author
evereplicant
Doomheim
#1 - 2012-05-29 09:31:26 UTC  |  Edited by: evereplicant
So im thinking that bombers are a pretty well used tactic, and used correctly can obliterate large fleets fairly quickly, even when you are fit correctly! due to the massive dps these put out.

Seems a little unbalance dont you think? That say 10 bombers can take out 30 ships quite quickly.

So i thinking perhaps we can offer some kind of protection and introduce 'shield bubbles' that can inly be used with hictors and dictors.

These will effectively act a shield bubble around ships, the bubbles shouldnt be totally indestructable and have the same HP ,same time length and distance as normal bubbles do now. So you can still knock them out so to speak. This just gives that unexpecting fleet a bit of a chance of survival and would add another level of gameplay and warfare tactics.
Graphically would also look quite cool with ammo and missiles bouncing off them :)

edit...

All i propose is to level the playing field a little. However I do completely understand that in small gang roams and even solo this could cause an imbalance, effectively having a shield around your gang good make a hugh advantage. From this point yes I agree...

So i propose to change the idea a little.

Shield Bubbles should have a max flight time of 10 seconds
Can only be used every 120s

With this it could offer an interesting new tactic for small gangs and give that solo guy a bit of a chance when ganked.

Rgds
Samillian
Angry Mustellid
#2 - 2012-05-29 10:22:14 UTC
Not supported.

Bombers maybe powerful but bombing is more of an art than a science. I've seen far, far more failed (OHMYGODWEGOTSLAUGHTEREDFORNOTHING) runs and sad bomber killmails than successful bomb runs on fleets. Plus the idea of dictor deployable shield bubbles would I'm sure cause no end of balance problems.

NBSI shall be the whole of the Law

evereplicant
Doomheim
#3 - 2012-05-29 11:29:59 UTC  |  Edited by: evereplicant
Samillian wrote:
Not supported.

Bombers maybe powerful but bombing is more of an art than a science. I've seen far, far more failed (OHMYGODWEGOTSLAUGHTEREDFORNOTHING) runs and sad bomber killmails than successful bomb runs on fleets. Plus the idea of dictor deployable shield bubbles would I'm sure cause no end of balance problems.


This would be true like last year, but bombing runs have become alot more effective has people know how to do it better and more effectively now. TBH even if you failed, you still have a very good chance of hitting a large fleet and cuasing considerable damage.
Dont agree with the balance issue, I think its pretty unbalanced with bombers. A group of very cheap ships can take out a large group of expensive ships very easily. OK some bombers may fail and get caught but what do they lose? a few million isk ship?
Compared to the ISK ratio its a big unbalance.

You can have a fleet of 200 ships and have 3 bomber fleets going (10 bombers per fleet) which could when staggered destroy this fleet in minutes, literally. Something wrong there... theres the imbalance you speak off.

All i propose is to level the playing field a little. However I do completely understand that in small gang roams and even solo this could cause an imbalance, effectively having a shield around your gang good make a hugh advantage. From this point yes I agree...

So i propose to change the idea alittle.

Shield Bubbles should have a max deployment time of 10 seconds
Can only be used every 120s


With this it could offer an interesting new tactic for small gangs and give that solo guy a bit of a change when ganked.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#4 - 2012-05-29 11:48:42 UTC
Just as bombers take practice and mastery to be effective, it should take at least a bit of effort to defend against them. Not just hitting F1 and becoming invulnerable.

There are so many counters to bombers today that a succesful bombing run is much more often due to the fleet being bombed making a mistake than due to the bomber fleet doing everything right.
Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2012-05-29 11:52:55 UTC
evereplicant wrote:
Samillian wrote:
Not supported.

Bombers maybe powerful but bombing is more of an art than a science. I've seen far, far more failed (OHMYGODWEGOTSLAUGHTEREDFORNOTHING) runs and sad bomber killmails than successful bomb runs on fleets. Plus the idea of dictor deployable shield bubbles would I'm sure cause no end of balance problems.


This would be true like last year, but bombing runs have become alot more effective has people know how to do it better and more effectively now. TBH even if you failed, you still have a very good chance of hitting a large fleet and cuasing considerable damage.
Dont agree with the balance issue, I think its pretty unbalanced with bombers. A group of very cheap ships can take out a large group of expensive ships very easily. OK some bombers may fail and get caught but what do they lose? a few million isk ship?
Compared to the ISK ratio its a big unbalance.

You can have a fleet of 200 ships and have 3 bomber fleets going (10 bombers per fleet) which could when staggered destroy this fleet in minutes, literally. Something wrong there... theres the imbalance you speak off.

All i propose is to level the playing field a little. However I do completely understand that in small gang roams and even solo this could cause an imbalance, effectively having a shield around your gang good make a hugh advantage. From this point yes I agree...

So i propose to change the idea alittle.

Shield Bubbles should have a max deployment time of 10 seconds
Can only be used every 120s


With this it could offer an interesting new tactic for small gangs and give that solo guy a bit of a change when ganked.


Well, for one thing, three waves of ten bombers wouldn't actually work, the bombs would kill eachother.

Bombers only work if you know what you're doing. I have also seen far more failed runs than successful ones, but even a bad bomber FC will keep a fleet on it's toes. Bombers are fine as they are.
evereplicant
Doomheim
#6 - 2012-05-29 11:54:13 UTC
Abdiel Kavash wrote:
Just as bombers take practice and mastery to be effective, it should take at least a bit of effort to defend against them. Not just hitting F1 and becoming invulnerable.

There are so many counters to bombers today that a succesful bombing run is much more often due to the fleet being bombed making a mistake than due to the bomber fleet doing everything right.


Noit sure I can agree in whole. Bombers also have the element of surprise by being cloaked.. You cant counter for that.
evereplicant
Doomheim
#7 - 2012-05-29 11:56:41 UTC  |  Edited by: evereplicant
Danika Princip wrote:
evereplicant wrote:
Samillian wrote:
Not supported.

Bombers maybe powerful but bombing is more of an art than a science. I've seen far, far more failed (OHMYGODWEGOTSLAUGHTEREDFORNOTHING) runs and sad bomber killmails than successful bomb runs on fleets. Plus the idea of dictor deployable shield bubbles would I'm sure cause no end of balance problems.


This would be true like last year, but bombing runs have become alot more effective has people know how to do it better and more effectively now. TBH even if you failed, you still have a very good chance of hitting a large fleet and cuasing considerable damage.
Dont agree with the balance issue, I think its pretty unbalanced with bombers. A group of very cheap ships can take out a large group of expensive ships very easily. OK some bombers may fail and get caught but what do they lose? a few million isk ship?
Compared to the ISK ratio its a big unbalance.

You can have a fleet of 200 ships and have 3 bomber fleets going (10 bombers per fleet) which could when staggered destroy this fleet in minutes, literally. Something wrong there... theres the imbalance you speak off.

All i propose is to level the playing field a little. However I do completely understand that in small gang roams and even solo this could cause an imbalance, effectively having a shield around your gang good make a hugh advantage. From this point yes I agree...

So i propose to change the idea alittle.

Shield Bubbles should have a max deployment time of 10 seconds
Can only be used every 120s


With this it could offer an interesting new tactic for small gangs and give that solo guy a bit of a change when ganked.


Well, for one thing, three waves of ten bombers wouldn't actually work, the bombs would kill eachother.

Bombers only work if you know what you're doing. I have also seen far more failed runs than successful ones, but even a bad bomber FC will keep a fleet on it's toes. Bombers are fine as they are.



I did say 'staggered' so they wouldnt be bombing at the same time probably 30 seconds after each run. I never said anytnign was wrong with bombers, I am just suggesting a counter balance. Becuase they are overpowered in a group of 10-20 bombers..
Drake Draconis
Brutor Tribe
Minmatar Republic
#8 - 2012-05-29 14:39:02 UTC
Here's an Idea...post with your main.

Otherwise... walk away.

Because its obvious your crying over getting owned by a bomber.

Stealth Bombers are not overpowered...because you don't know how to deal with them.

Stop changing the game to suit your needs.

================ STOP THE EVEMAIL SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152

Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2012-05-29 15:56:30 UTC
evereplicant wrote:
Danika Princip wrote:
evereplicant wrote:
Samillian wrote:
Not supported.

Bombers maybe powerful but bombing is more of an art than a science. I've seen far, far more failed (OHMYGODWEGOTSLAUGHTEREDFORNOTHING) runs and sad bomber killmails than successful bomb runs on fleets. Plus the idea of dictor deployable shield bubbles would I'm sure cause no end of balance problems.


This would be true like last year, but bombing runs have become alot more effective has people know how to do it better and more effectively now. TBH even if you failed, you still have a very good chance of hitting a large fleet and cuasing considerable damage.
Dont agree with the balance issue, I think its pretty unbalanced with bombers. A group of very cheap ships can take out a large group of expensive ships very easily. OK some bombers may fail and get caught but what do they lose? a few million isk ship?
Compared to the ISK ratio its a big unbalance.

You can have a fleet of 200 ships and have 3 bomber fleets going (10 bombers per fleet) which could when staggered destroy this fleet in minutes, literally. Something wrong there... theres the imbalance you speak off.

All i propose is to level the playing field a little. However I do completely understand that in small gang roams and even solo this could cause an imbalance, effectively having a shield around your gang good make a hugh advantage. From this point yes I agree...

So i propose to change the idea alittle.

Shield Bubbles should have a max deployment time of 10 seconds
Can only be used every 120s


With this it could offer an interesting new tactic for small gangs and give that solo guy a bit of a change when ganked.


Well, for one thing, three waves of ten bombers wouldn't actually work, the bombs would kill eachother.

Bombers only work if you know what you're doing. I have also seen far more failed runs than successful ones, but even a bad bomber FC will keep a fleet on it's toes. Bombers are fine as they are.



I did say 'staggered' so they wouldnt be bombing at the same time probably 30 seconds after each run. I never said anytnign was wrong with bombers, I am just suggesting a counter balance. Becuase they are overpowered in a group of 10-20 bombers..


Three staggered waves of ten won't work either, they'll still kill eachother.

And swarms of bombers like that are not overpowered. You still need a decnet bomber FC for them, or you're not going to do anything. I've seen everything from bombs going to wrong way to mixed bomb types incinerating eachother to warping straight into a bubble far more often than I've seen a decent bomb run decimate a fleet. Properly led, they're a thorn in the side of a BS or BC fleet. Led by idiots, they die like flies.
Jack Carrigan
Order of the Shadow
#10 - 2012-05-29 17:25:58 UTC
Oh look, a thread screaming ABLOO BLOO BLOO I GOT KILLED BY BOMBERS! NERF THEM!

Would you like some cheese to go with your whine? Or are you so injured emotionally that you need a Waaaahmbulance?

Bombers are not overpowered, and your ****tarded idea would break game mechanics.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

evereplicant
Doomheim
#11 - 2012-05-29 19:48:45 UTC
Drake Draconis wrote:
Here's an Idea...post with your main.

Otherwise... walk away.

Because its obvious your crying over getting owned by a bomber.

Stealth Bombers are not overpowered...because you don't know how to deal with them.

Stop changing the game to suit your needs.



Hahah what an absolute idiot you are Drake. This is why you are the biggest waste of space and troll on these forums with nothing better to do but insult people.. GTFO, get a life, get laid...

for your information i live in low sec lmao... Oh but sorry I cant have an opinion on the game in other areas according to you... what a tw@t you are...
Valerie Tessel
Center for Advanced Studies
Gallente Federation
#12 - 2012-05-29 20:45:07 UTC
Abdiel Kavash wrote:
Just as bombers take practice and mastery to be effective, it should take at least a bit of effort to defend against them. Not just hitting F1 and becoming invulnerable.

There are so many counters to bombers today that a succesful bombing run is much more often due to the fleet being bombed making a mistake than due to the bomber fleet doing everything right.

I'd rather see something like Remote Shield Extenders than a bubble. They'd have a cycle time where say 25% of the time they are "recovering". Their affect simply acts as a straight increase to the shield strength of the target.

Tactical destroyers... I'll take a dozen Gallente, please.

ShahFluffers
Ice Fire Warriors
#13 - 2012-05-29 21:11:37 UTC  |  Edited by: ShahFluffers
People have been asking for mechanics to counter "the blob" for YEARS. Now you want to take away one of the few things that effectively counters a large fleet?

Oh yeah... a super-sensor-booster artillery-fit Muninn/Tornado/Tempest or three will make very short work of bombers.
Being spread out helps too.
I once heard of an Interceptor intercepting a wave of bombs using a rack of small smartbombs (though, that one DOES sound a bit far fetched).


One last thing: this idea you are proposing will have FAR reaching consequences for 0.0 PvP in general. It will not be used strictly against bombers and fleets will try to bring as many of these bubbles as they can to safeguard logistics and other "critical" ships... making fleet battles more of a grind than they already are.
Rastino
Horde Vanguard.
Pandemic Horde
#14 - 2012-05-30 03:13:30 UTC
evereplicant wrote:
Drake Draconis wrote:
Here's an Idea...post with your main.

Otherwise... walk away.

Because its obvious your crying over getting owned by a bomber.

Stealth Bombers are not overpowered...because you don't know how to deal with them.

Stop changing the game to suit your needs.



Hahah what an absolute idiot you are Drake. This is why you are the biggest waste of space and troll on these forums with nothing better to do but insult people.. GTFO, get a life, get laid...

for your information i live in low sec lmao... Oh but sorry I cant have an opinion on the game in other areas according to you... what a tw@t you are...



Umad bro?

And it is one of the more stupid proposals I ever read here. It would **** up 0.0 PvP big time.
Lets try for a moment and imagen that people actually use the counters that are here today.... Its just a thought
Drake Draconis
Brutor Tribe
Minmatar Republic
#15 - 2012-05-30 03:30:29 UTC
evereplicant wrote:
Drake Draconis wrote:
Here's an Idea...post with your main.

Otherwise... walk away.

Because its obvious your crying over getting owned by a bomber.

Stealth Bombers are not overpowered...because you don't know how to deal with them.

Stop changing the game to suit your needs.



Hahah what an absolute idiot you are Drake. This is why you are the biggest waste of space and troll on these forums with nothing better to do but insult people.. GTFO, get a life, get laid...

for your information i live in low sec lmao... Oh but sorry I cant have an opinion on the game in other areas according to you... what a tw@t you are...


Says the NPC'd alt whos crying over getting his @$$ owned by stealth bombers and instead of learning to deal with it..comes crying over here like a care bear and wants to say "THATS NOT FAIR"


Oh and for your information... I live in Null Sec.

Grow a pair.

================ STOP THE EVEMAIL SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152

Amun Khonsu
School of Applied Knowledge
Caldari State
#16 - 2012-05-30 15:35:58 UTC
evereplicant wrote:
Drake Draconis wrote:
Here's an Idea...post with your main.

Otherwise... walk away.

Because its obvious your crying over getting owned by a bomber.

Stealth Bombers are not overpowered...because you don't know how to deal with them.

Stop changing the game to suit your needs.



Hahah what an absolute idiot you are Drake. This is why you are the biggest waste of space and troll on these forums with nothing better to do but insult people.. GTFO, get a life, get laid...

for your information i live in low sec lmao... Oh but sorry I cant have an opinion on the game in other areas according to you... what a tw@t you are...


+1 to that.

on the OP,

Im not sold yet but at least the pilot is brainstorming.

Fight them until turmoil is no more and strike terror into their hearts. www.ross-fw.net