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A Plea for Rationale in the System of Natural Consequences

Author
Ranger 1
Ranger Corp
Vae. Victis.
#481 - 2012-05-29 19:56:41 UTC
Vaerah Vahrokha wrote:
Ranger 1 wrote:


That "poisonous" atmosphere is the very thing that made EVE a success. If you want security it is up to the player to find a way to achieve it and/or enforce it. Until miners realize that to be successful they must work together in an organized fashion to be successful.



This will never, never happen.
The kind of player attracted by mining is exactly the guy who does not want or cannot play organized, cannot be hard core, will not train many skills to 5 just to use one of the loltank Hulks fits posted on GD.

If they wanted or could work together and organized, then they would not mine at all.

Also, once they are organized, what are they going to do? Cloakie warps in 4 catalysts on this organized guy, and then? BOOM popped like the most random guy.

The only organization that can come close to that is to have mercs / allies sit 8 hours a day (so much for the lowest pay profession getting to pay mercs) and be totally ready to shoot to blinky catalysts the second they appear.


Being organized and sharing intel does not necessarily involve shooting. If you want to evade a hostile you need to first identify who the hostiles are and be aware of them entering your area.

That would be the point where organization comes in....

Sharing intel... sharing standings of known hostiles, reporting in a common chat where known hostiles are operating, having a network of eyes that cover a number of systems in all directions.

This is all EVE 101, and is the least challenging level of cooperation possible. Thousands of people do this in EVE every day, in all sec levels. There is absolutely no reason why miners can't... and if they can do this and simply refuse to do so they need to find a less challenging profession.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#482 - 2012-05-29 20:05:03 UTC  |  Edited by: Ranger 1
Kaaeliaa wrote:
Ranger 1 wrote:


That "poisonous" atmosphere is the very thing that made EVE a success. If you want security it is up to the player to find a way to achieve it and/or enforce it. Until miners realize that to be successful they must work together in an organized fashion to be successful.

I know what you are saying, and yes you are far more reasonable than most of the High Sec dwellers posting in this thread, but you have to understand that players that mine for a profession have the exact same toolset and capabilities at their disposal as the people that prefer suicide ganking as their profession.

The main difference between the average suicide ganker and the average miner is the level of thought and organization invested in playing this game.

If you think the "bad guys" are getting away with too much, you have the tools available to do something about it.



I actually do agree with you that highsec players, for the most part, lack the coordination and cohesion to defend themselves properly; unfortunately, the game mechanics in highsec don't promote that kind of organization, and indeed many new players don't even know it exists.

I don't just want the nullsec players' attitudes to change, I would like the attitudes of highsec players to change as well. Hulkageddon is a means to that end as well. I just don't agree with the method. That amount of negative reinforcement isn't the best option in the long term. What we should all be trying to accomplish is to encourage all players, not just those in nullsec, to band together for common goals.

As I think about it while participating in this thread, I get the increasing feeling that NPC corps are a huge part of the problem. But, there's also the fact that player corporations in highsec have limited tools to defend themselves and limited options for organization. Theoretically, let's say that NPC corps went away and new players and highsec dwellers had to find player-owned groups to join, maybe even going as far as to make most NPC stations inaccessible. And, the player corporations would be capable of recognizing most of the advantages of being organized - that is to say, unrestricted anchoring, jump bridges (perhaps inside their forcefields and only from one starbase to another), and such. They would, of course, not have sovereignty benefits and would still lack access to capital ships. Now, the move from highsec to lowsec to nullsec (although lowsec also needs help) becomes fluid. The mechanics of being a player don't change, and of course the risks and rewards scale properly.

Right now, carebears don't live in highsec. Think about reversing the causality. Highsec BREEDS carebears, especially the kind that stay in NPC corps or make their own for tax evasion purposes, and highsec doesn't provide any incentive for players to work together. The incentive to work together to accomplish things should be everywhere, in every system, and instilled in the heart of every player, whether they want to work together to strip a roid belt, bash a POS, or crash a mining op.

My specific idea is completely irrelevant, since changing mechanics is up to CCP. But that's what I mean by changing attitudes. EVE won't be any less brutal or any less dangerous, but there will be more parity in the ability of players to defend themselves reach their goals, and ultimately have fun. The atmosphere of the game can be dangerous and tension-filled without being venomous.


On the matter of NPC corps, I personally do not want them taken out. Instead I would rather be able to join any NPC corp I chose, and that those corps would have specific advantages and disadvantages to membership.

Joining Ishukone for example would give you certain perks on building things they make, however it would also perhaps put you in the middle of a dispute with their competitors (either in the Caldari faction or outside it) which could put you at a disadvantage (or even in harms way) in other ways.

Joining an NPC corp should always be more restrictive, and offer less overall advantages than being a member of a capsuleer created corp. However they are a huge piece of the EVE universe and we should be able to interact with them on a more meaningful level.

Faction Warfare does this to a degree in regards to the NPC factions in game, I would like to see mechanics brought in to introduce a (roughly) similar state to NPC corps... perhaps based primarily on industrial competition but also having combat elements possible as well.

We have this to a degree with missions, but this would actively involve competition with real players that are members of other NPC organizations.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Velicitia
XS Tech
#483 - 2012-05-29 20:16:44 UTC
Vaerah Vahrokha wrote:
Ranger 1 wrote:


That "poisonous" atmosphere is the very thing that made EVE a success. If you want security it is up to the player to find a way to achieve it and/or enforce it. Until miners realize that to be successful they must work together in an organized fashion to be successful.



This will never, never happen.
The kind of player attracted by mining is exactly the guy who does not want or cannot play organized, cannot be hard core, will not train many skills to 5 just to use one of the loltank Hulks fits posted on GD.

If they wanted or could work together and organized, then they would not mine at all.

Also, once they are organized, what are they going to do? Cloakie warps in 4 catalysts on this organized guy, and then? BOOM popped like the most random guy.

The only organization that can come close to that is to have mercs / allies sit 8 hours a day (so much for the lowest pay profession getting to pay mercs) and be totally ready to shoot to blinky catalysts the second they appear.


Hi VV

semi-organised miner here ... but hell if you'll find me actually mining in hisec...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Kaaeliaa
Tyrannos Sunset
#484 - 2012-05-29 20:22:07 UTC  |  Edited by: Kaaeliaa
Ranger 1 wrote:


On the matter of NPC corps, I personally do not want them taken out. Instead I would rather be able to join any NPC corp I chose, and that those corps would have specific advantages and disadvantages to membership.

Joining Ishukone for example would give you certain perks on building things they make, however it would also perhaps put you in the middle of a dispute with their competitors (either in the Caldari faction or outside it) which could put you at a disadvantage (or even in harms way) in other ways.

Joining an NPC corp should always be more restrictive, and offer less overall advantages than being a member of a capsuleer created corp. However they are a huge piece of the EVE universe and we should be able to interact with them on a more meaningful level.

Faction Warfare does this to a degree in regards to the NPC factions in game, I would like to see mechanics brought in to introduce a (roughly) similar state to NPC corps... perhaps based primarily on industrial competition but also having combat elements possible as well.


That's not a bad idea, either. Like I said, my little vision of how it should be was just an example.

Goons and gankers: carebears don't live in highsec, highsec hatches them. You can't destroy the NPC stations, you can't wardec the NPC corps to decimate their ranks. Don't shoot them after they hatch. Go for the hatchery.

Let's change attitudes and outlooks. In fact, forget calling it highsec. It's not, especially not anymore. It's faction space. We need to lobby for changes to faction space to make it advantageous for new players and "carebears" to join real corporations, get out in space, and have a chance to play the "real" game, as the 0.0 players tend to call it. Before you say, "Just come out to 0.0," it's really not an option for some people. Being at the beck and call of your landlord alliance isn't fun for a lot of us. Neither is trying to find an empty system, grab sovereignty, and then have to defend it against neighbors that can bleed capital ships like a cut to the jugular vein. Many of you have to admit that it's just not possible for a new corporation to make it in 0.0 without either selling their soul or being chased out in a matter of hours. A lot of people stay in highsec because they don't want to deal with that, not because they fear any kind of risk whatsoever.

Maybe we should try it your way, 0.0'ers. Everything should be player-driven, even faction space. But for that to happen, all the players have to have the tools available to make it so, and right now, any space that isn't 0.0 just doesn't have them. We may all hate each other, but we like our game, right? In the end, we as players in New Eden can fight all we want, but the playerbase as human beings needs to realize that if we want to keep playing EVE, we have to make it worth playing. Right now, it's worth playing for those of us who have been here a while. But we need new blood, too. And we need to get the real carebears out of their own little worlds if we want them to play in ours. Right now, the message that's being sent is that you don't want them here at all, whether you see it that way or not, and that's one of the reasons EVE has such a bad reputation.

Every MMO suffers from elitism to some extent, but sometimes, EVE takes it to a whole new level, and in the future, that won't be good for us or the game.

"Do not lift the veil. Do not show the door. Do not split the dream."

Vaerah Vahrokha
Vahrokh Consulting
#485 - 2012-05-29 20:29:33 UTC  |  Edited by: Vaerah Vahrokha
Ranger 1 wrote:

Being organized and sharing intel does not necessarily involve shooting. If you want to evade a hostile you need to first identify who the hostiles are and be aware of them entering your area.

That would be the point where organization comes in....

Sharing intel... sharing standings of known hostiles, reporting in a common chat where known hostiles are operating, having a network of eyes that cover a number of systems in all directions.

This is all EVE 101, and is the least challenging level of cooperation possible. Thousands of people do this in EVE every day, in all sec levels. There is absolutely no reason why miners can't... and if they can do this and simply refuse to do so they need to find a less challenging profession.


It's going to be a frigid day in hell when random miners will create intel and similar.
They will just quit, EvE is not worth all the hassle to people who did not want to actively PvP to begin with.
They are basically not relevant to your gameplay but bring in the bucks CCP needs to implement those fantastic new content like Incarna and Unified UI after all.

Also, I can imagine an effective intel channel for corps and alliances or cartels in low and null, but in hi sec there are thousands of perma-biomassed new alts who in few days replace the ones gone nor you can dock because 1 neutral just entered the system.


Velicitia wrote:

Hi VV

semi-organised miner here ... but hell if you'll find me actually mining in hisec...


That would actually mean I'd care to find you. Those who kill miners do it for many reasons but not because they have you as their special target.
Nicolo da'Vicenza
Viziam
Amarr Empire
#486 - 2012-05-29 20:41:37 UTC  |  Edited by: Nicolo da'Vicenza
Kaaeliaa wrote:
My problem with the current situation is that making every area of the game a truly unpleasant place to be WILL have cascading consequences if it continues. I agree with the basic premise that something needs to be done, and that that something does not involve eliminating the possibility of suicide ganking. I think there's a much deeper problem plaguing the game; Hulkageddons and the recent uptick of suicide ganking is merely a symptom.

If suicide ganking in highsec was a true problem, highsec miners would forego their maximum-yield/minimum safety fits and instead fit a decently tanked Hulk and take out the cost of having to buy new Hulks from net profit calculations. However, since they do not so, it can be safely concluded that suicide ganking is not a real problem (or loss of net profit) to the significant majority of highsec miners on a regular basis.

If suicide ganking is a problem, then the problem lies in EVE highsec players not being able to contest resources/assets using any other meaningful mechanic.
Ranger 1
Ranger Corp
Vae. Victis.
#487 - 2012-05-29 20:44:19 UTC  |  Edited by: Ranger 1
Vaerah Vahrokha wrote:
Ranger 1 wrote:

Being organized and sharing intel does not necessarily involve shooting. If you want to evade a hostile you need to first identify who the hostiles are and be aware of them entering your area.

That would be the point where organization comes in....

Sharing intel... sharing standings of known hostiles, reporting in a common chat where known hostiles are operating, having a network of eyes that cover a number of systems in all directions.

This is all EVE 101, and is the least challenging level of cooperation possible. Thousands of people do this in EVE every day, in all sec levels. There is absolutely no reason why miners can't... and if they can do this and simply refuse to do so they need to find a less challenging profession.


It's going to be a frigid day in hell when random miners will create intel and similar.
They will just quit, EvE is not worth all the hassle to people who did not want to actively PvP to begin with.
They are basically not relevant to your gameplay but bring in the bucks CCP needs to implement those fantastic new content like Incarna and Unified UI after all.

Also, I can imagine an effective intel channel for corps and alliances or cartels in low and null, but in hi sec there are thousands of perma-biomassed new alts who in few days replace the ones gone nor you can dock because 1 neutral just entered the system.


Velicitia wrote:

Hi VV

semi-organised miner here ... but hell if you'll find me actually mining in hisec...


That would actually mean I'd care to find you. Those who kill miners do it for many reasons but not because they have you as their special target.


Actually there are industry based corps and consortiums that do precisely this every day. You don't hear much about them as they have little, if any, reason to complain on the forums. They can take care of themselves.

I have taken contracts in the past against such organizations, and the conflict was challenging and fun for all parties involved. They pegged us very early on as hostiles and reacted intelligently.

Alt cycling is a bannable offense, but that aside if an alt crafted to suicide gank (or several if the target is in the habit of actually putting some defense on this ship) and gets a couple of kills before he becomes tagged as a hostile (then becoming next to useless) by all the local miners he either moves on to a new area or retired, and it very rapidly becomes not worth the hassle of creating more.

If you chose your mining system wisely, when an unknown neutral comes into systems you start a close range scan for likely gank craft getting close to your belt (or get eyes on him). If he attacks then you set standings and share them. It's not that hard.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

EVE Roy Mustang
Doomheim
#488 - 2012-05-29 20:47:08 UTC
I still like my idea. low sec status you get podded.

Real consequences for your actions. Unless of course that consequences thing is just another bs smoke screen like "we dont care about insurance" (given the QQ that came after the insurance nerf and how ppl are convinced that CCP are caving to the carebears over it shows THAT lie)
Ranger 1
Ranger Corp
Vae. Victis.
#489 - 2012-05-29 20:56:36 UTC
Quote:
They will just quit, EvE is not worth all the hassle to people who did not want to actively PvP to begin with.


I missed this part before.

People that take the basic precautions I mentioned are not actively engaging in the "hassle" of PVP.

They have chosen to engage in the mining profession, and knowing how to AVOID PVP is an intergal part of that profession. If they cannot deal with that fact (just as your average hauler pilot must) they need to pick a profession that does not involve undocking.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Kaaeliaa
Tyrannos Sunset
#490 - 2012-05-29 20:57:18 UTC  |  Edited by: Kaaeliaa
Nicolo da'Vicenza wrote:
Kaaeliaa wrote:
My problem with the current situation is that making every area of the game a truly unpleasant place to be WILL have cascading consequences if it continues. I agree with the basic premise that something needs to be done, and that that something does not involve eliminating the possibility of suicide ganking. I think there's a much deeper problem plaguing the game; Hulkageddons and the recent uptick of suicide ganking is merely a symptom.

If suicide ganking in highsec was a true problem, highsec miners would forego their maximum-yield/minimum safety fits and instead fit a decently tanked Hulk and take out the cost of having to buy new Hulks from net profit calculations. However, since they do not so, it can be safely concluded that suicide ganking is not a real problem (or loss of net profit) to the significant majority of highsec miners on a regular basis.

If suicide ganking is a problem, then the problem lies in EVE highsec players not being able to contest resources/assets using any other meaningful mechanic.


You're quite right, and in my past few posts I've tried to outline what I believe to be the underlying problem behind the epidemic of carebears and the rising tide of scorn and hatred for them, and that problem is that it's too easy to avoid the multiplayer part of the game. An 11% tax rate is a pittance compared to immunity from wardecs and being free of the hassle of having to work with other players.

Think about it: no NPC corps. No anchoring restrictions. Every ice field in faction space would have bitter wars between miner corporations, staging from their POSes, to secure resources for themselves (assuming, of course, that the ice field wasn't big enough to support multiple corporations). Lower-security systems on the fringes of faction space, likewise, with slightly more valuable ores and maybe better PI products, would be in similar contention. Without NPC stations to store, refine, research, whatever, player-owned corps would have to operate out of POSes, and they couldn't just dock up and stay invincible. If there was a cap on wartargets in faction space, it could discourage giant megacorps from planting POSes everywhere, wardecing everything in sight, and making themselves untouchable. CONCORD and faction police would still intervene if someone attacks a non-war target, some NPC stations might be accessible for trading, but that's about it. 0.0 space keeps the advantage of having much more valuable resources, access to capital ships, and sovereignty, EVE becomes a universe fighting because of resources instead of boredom/maliciousness, everybody wins.

I'm dreaming, but it would be glorious.

"Do not lift the veil. Do not show the door. Do not split the dream."

baltec1
Bat Country
Pandemic Horde
#491 - 2012-05-29 20:57:35 UTC
EVE Roy Mustang wrote:
I still like my idea. low sec status you get podded.

Real consequences for your actions. Unless of course that consequences thing is just another bs smoke screen like "we dont care about insurance" (given the QQ that came after the insurance nerf and how ppl are convinced that CCP are caving to the carebears over it shows THAT lie)


There are consequences for not fitting a tank too.
Roparzh Greek
Deep Core Mining Inc.
Caldari State
#492 - 2012-05-29 21:31:59 UTC
uhmm pretty interesting points. Lets see how this will end...

best regards,

RG
Mallak Azaria
Caldari Provisions
Caldari State
#493 - 2012-05-29 21:46:25 UTC
Oddball Six wrote:
I do not live in my mother's basement.


And I'm not gay.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Hauling Hal
The Scope
Gallente Federation
#494 - 2012-05-29 21:47:50 UTC
I was playing a game of chess when my opponent moved the horse figure in a funny way that I didn't know it could do. He took my queen, so I lost the game. I wrote to the chess rules association clearly stating how I'd been griefed, but they refused to change the rules.

See any similarities here?
Vaerah Vahrokha
Vahrokh Consulting
#495 - 2012-05-29 23:22:26 UTC
Ranger 1 wrote:

Alt cycling is a bannable offense


CCP won't ban any alt cycling at all, it has really really to become supreme, overabused and repeating very similar name before someone bothers to report the guy.


Ranger 1 wrote:

If you chose your mining system wisely, when an unknown neutral comes into systems you start a close range scan for likely gank craft getting close to your belt (or get eyes on him). If he attacks then you set standings and share them. It's not that hard.


Your remedy does not work for choosing a nitrogen isogen ice mining system wisely. With the 20-30 unknown neutrals going in and out all the time of course.
Ban Bindy
Bindy Brothers Pottery Association
True Reign
#496 - 2012-05-29 23:26:23 UTC
Jenn aSide wrote:
A very few folks have heard me rant against the "entitled" high sec player, the ones who should know eve is a pvp oriented MMO, but who choose to live socially isolated pve/high sec only life style. In other words, they choose to live a game life that goe sagainst the nature and character of a game no one is forcing them to play (especially given the fact that there are other more thempark-isk pve friendly games, even space ship games, out there).

Even knowing all this, and rather than doing the simple things needed to do that, they choose to play stupidly (CONCORD gives consequences, not protection) and THEN come to the forums and blame others for their problems/beg for EVE shattering changes.

I dispise Goons (and have in every game i've played with them), but anything that riles up people who know their "playstyle" goes against the nature of the game is good work in my book. Though I gag as I type this, I say GO GOONS.


If this is really a sandbox, then where did the game get a "play style" from?
El Deuce
The Scope
Gallente Federation
#497 - 2012-05-29 23:28:03 UTC
Talon SilverHawk wrote:
Mistah Ewedynao wrote:
Well this has turned into a complete goon -alt-a- thon.

No surprise there huh CCP ??

CCP hasn't figured out a good PvP mechanism so they are just going with the Gooons "Content". Wonderful!

And an ex Goon is telling how cool the completely fail UI is gonna work for us.

CCP you got garbage in u house. Clean it up!


Goons will.fight the change because it puts a spanner in Mittani's economic plans.

I mean why would anyone but a greifer really object to making hi sec a tad safer for certain activities, if its a case that its too easy to make isk mining in hi sec, what's hard about earning revenue shooting ships that can't fight back.


Tal



CCP could issue a helmet and a bubble wrap suit and it wouldn't fix a thing. Any action taken by concord has to be reactive or the game is broken and would die a quick death. Therefore, people will always get ganked in high sec, or eve will die. If that has to be explained, you've got a delusional idea of what eve online is.
Vaerah Vahrokha
Vahrokh Consulting
#498 - 2012-05-29 23:31:17 UTC  |  Edited by: Vaerah Vahrokha
Ban Bindy wrote:

If this is really a sandbox, then where did the game get a "play style" from?


You are not playing a sandbox, but THEIR sandbox. You have to play their way and go live in 0.0 or GTFO.
Your $15 a month will be appreciated as you subject yourself to become another expendable pawn in their hands.

To keep you enticed they will send you a link to the CCP "Butterfly effect" video, where you are sold the idea you really matter.
Alavaria Fera
GoonWaffe
#499 - 2012-05-29 23:37:58 UTC
Vaerah Vahrokha wrote:
You are not playing a sandbox, but THEIR sandbox. You have to play their way and go live in 0.0 or GTFO.
Your $15 a month will be appreciated as you subject yourself to become another expendable pawn in their hands.

To keep you enticed they will send you a link to the CCP "Butterfly effect" video, where you are sold the idea you really matter.

Not sure if I've seen that. Can you link it ? Bit busy not mattering in a blob out here.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Vaerah Vahrokha
Vahrokh Consulting
#500 - 2012-05-30 00:00:23 UTC
Alavaria Fera wrote:
Vaerah Vahrokha wrote:
You are not playing a sandbox, but THEIR sandbox. You have to play their way and go live in 0.0 or GTFO.
Your $15 a month will be appreciated as you subject yourself to become another expendable pawn in their hands.

To keep you enticed they will send you a link to the CCP "Butterfly effect" video, where you are sold the idea you really matter.

Not sure if I've seen that. Can you link it ? Bit busy not mattering in a blob out here.


Link.