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ME / PE calculations

Author
Arch Baby
Alternate Intention
ZERG REBORN
#1 - 2012-05-29 07:46:53 UTC
trying to set up auto calc numbers based on ME / PE numbers of BPC's.

Anyone know what the ratio number is for each level? Searched and either my search words suck or it doesn't exist.

DeltaW7
Strategic Exploration and Development Corp
Silent Company
#2 - 2012-05-29 08:52:30 UTC
Here is the equations:

ME/PE equations
Arch Baby
Alternate Intention
ZERG REBORN
#3 - 2012-05-29 08:58:13 UTC
thank you, now I just have to learn math :p
Skippermonkey
Deep Core Mining Inc.
Caldari State
#4 - 2012-05-29 10:38:57 UTC
or you can just use http://zofu.no-ip.de/bpo like the rest of us

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Rengerel en Distel
#5 - 2012-05-29 11:23:23 UTC
https://forums.eveonline.com/default.aspx?g=posts&t=6299

Perhaps your search next time can start with the sticky.

With the increase in shiptoasting, the Report timer needs to be shortened.

Arch Baby
Alternate Intention
ZERG REBORN
#6 - 2012-05-29 11:31:26 UTC
actually it did start there and that page contains no useful information and the info on a lot of items are missing or so outdated they might as well be missing.
Tau Cabalander
Retirement Retreat
Working Stiffs
#7 - 2012-05-29 16:40:19 UTC
When you have Production Efficiency 5, you no longer see [Perfect] on BPO (no loss from incompetence).

Total Material = ROUND(Base Material * (1.25 + Base Waste / (1 + Material Level) - Production Efficiency Skill * 0.05))

Base amounts can be found from a database dump or
Base Waste = Waste shown on an unresearched (ML 0) BPO
Base Material = ROUND(Material amount shown on an unresearched BPO / (1 + Base Waste))

Perfect Material Level = FLOOR(Largest Material Count / ((1 + Base Waste) / (2 * Base Waste)))
for 10% base waste BPO: Perfect Material Level = Largest Material Count / 5.5 and drop the fraction (don't round)
for 5% base waste BPO: Perfect Material Level = Largest Material Count / 10.5 and drop the fraction (don't round)

Typically a material level of 20 or less is adequate, however some items like many small rigs don't require any research to be perfect, as they use low material counts with less than 0.5 units of waste.

Negative ME is a multiplier of the base waste, rather than a divisor.

For ME Level < 0
Total Material = ROUND(Base Material * (1.25 - Base Waste * ME Level - Production Efficiency Skill * 0.05))

Of course there is also materials marked as EXTRA which are not affected by waste. These appear in the database dump, and can be seen in a manufacturing quote (you don't need materials to get a quote).
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#8 - 2012-05-29 19:02:54 UTC  |  Edited by: Steve Ronuken
Alternate to the zofu one is mine Blink

Up to date with inferno, and some stripped down versions to make use in spreadsheets easier. All the math is in the javascript on the page. Only bit that isn't is how you pull the details out of the database in the first place. For that, take a search for me on the tech forum, and you'll probably fine a post where i've stuck up the sql for it. (2 Bits, one for invTypeMaterials, and one for the Ram table)

http://www.fuzzwork.co.uk/blueprints/
/shameless promotion

Woo! CSM XI!

Fuzzwork Enterprises

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