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PVP intense or Virtual Universe?

First post
Author
Ker Rednif
Doomheim
#1 - 2012-05-29 13:41:06 UTC
Obviously CCP makes real money off of Hulkageddon, by miners replacing losses, so it is likely to be around a long time. There's no motivation for CCP to do otherwise. However, there are some obvious problems with Hulkageddon with regards to gaming philosophy, and game maturation.

A hulk is supposed to be a low sec mining ship, but it can be solo ganked by a destroyer in high sec. Anyone see the imbalance there? That's one sided gaming philosophy that emphasizes PVP over all other activity. In other words the solo ganker can expect to gank solo with little cost or penalty, yet the solo miner cannot expect to mine solo.

Please no,... "Don't Mine Solo, Eve is a team game," comments. That argument is old and long since wore out, since it avoids the issue by imposing a requirement on the miner that the ganker doesn't have.

I think the real issue in EVE now is (actually has been for awhile) the game itself transitioned from a PVP intensive game to a game that offers more than just PVP. This happened through osmosis. CCP kept offering other forms of game play in order to create PVP targets, i.e.,.. mining, missioning, exploration, wormholes, PI, etc. Once the other forms of gaming are introduced they have to be cared for by CCP to keep them relevant and creating targets for PVPers. I believe what happened to EVE since I started playing many years ago, is the game matured but CCP's approach to the game didn't.

CCP, if they wake up to what happened,... has the makings of probably the best "virtual universe" game in existence. They won't have to just advertise it as such, it will be that. EVE is more than just a PVP game now. But, they continue to emphasize PVP and team play. That emphasis causes imbalance to other aspects of the game. A tangent to this point is the emphasis on team play in EVE. Truth has always been the majority of the time this game is played solo. It doesn't matter how much they promote it otherwise. If you don't believe me on this,... add up your solo play and compare it to your team play. Team play here is defined as what you are actually doing as a group, and not just being logged on and in the same chat channel together.
No MMO would survive if it didn't allow for solo play,... after all who wants to sit around waiting for their friendlies to log on and hope while doing so that they will want to do something you want to do, when they do log on.

EVE has the potential to become more than what it is,.... probably one of the most interesting actual, (as opposed to just advertised as), virtual reality games in existence but it means a new approach to its gaming philosophy to make that transition. If CCP doesn't do it,.... some other individual, group, or company will,.... and will advance the gaming industry to a new level.

Sugar Kyle
Middle Ground
#2 - 2012-05-29 13:44:03 UTC
Wrong forum? Meant for GD not New Citizens Q&A?

Member of CSM9 and CSM10.

Ker Rednif
Doomheim
#3 - 2012-05-29 13:50:10 UTC
Sugar Kyle wrote:
Wrong forum? Meant for GD not New Citizens Q&A?


Yeah, well not sure how it ended up here. I certainly didn't intend for it to be here. lol
Lyric Lahnder
Deep Core Mining Inc.
Caldari State
#4 - 2012-05-29 14:03:16 UTC
Theres no reason not to mine as a group.

Any miner would tell you orca or rorqual bonuses and or support are sick.

Also as a group if you share profits equally off of your haul you always make a **** load more cash then you would mining solo.

If you want to scare away suicide gankers mining in a huge as group is one way to do it.

Bottom line is, eve can be a solo game, but there are some activities where it actually makes more sense to work as a group.

Ironically enough it makes more sense to suicide gank solo, then to mine solo when you think about it.

Noir. and Noir Academy are recruiting apply at www.noirmercs.com I Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers.

gfldex
#5 - 2012-05-29 14:09:05 UTC
Ker Rednif wrote:
That argument is old and long since wore out, since it avoids the issue by imposing a requirement on the miner that the ganker doesn't have.


The ganker will lose his ship. That is an imbalance we can not have. I therefore demand that every so often when a mining laser is activated a massive explosion is taking out any mining ship on grid.

For some strange reason miners seam to believe that they should be safe from losing ships. How is that fair?

Your whole chain of arguments is completely pointless because you neglect that fact that production becomes meaningless if there is no consumption. PvP with actual losses are a necessity in EVE because it keeps the economy in balance. Your statements are further just a brainfart because any properly tanked hulk will tank any catalyst. If you don't know how to fit your ship you are supposed to lose it.

If you take all the sand out of the box, only the cat poo will remain.

Baneken
Arctic Light Inc.
Arctic Light
#6 - 2012-05-29 14:48:36 UTC  |  Edited by: Baneken
Hulk would be fine if could actually fit something that resembles a tank in it such as X-large/large shield extender instead of small which doesn't make it immune but makes it more comfortable to use in null as far as NPC's are concerned.

A hulk can be tanked but then it's yield drops so low that you might as well mine with mining cruiser which also happens to tank better while packing a punch (especially vexor).
So yeah for a +200mil ship a hulk is quite fragile for it's purpose.
Oraac Ensor
#7 - 2012-05-29 15:09:54 UTC
I don't see how CCP can make real money from Hulkageddon.

More likely to lose money if players rage-quit. (Not a rational response, but I'm sure some will do it).
ISD Eshtir
ISD Community Communications Liaisons
ISD Alliance
#8 - 2012-05-29 15:57:31 UTC
Thread moved to General Discussion.

ISD Eshtir

Captain

Community Communication Liaisons

Interstellar Services Department

Calfis
Imperial Academy
Amarr Empire
#9 - 2012-05-29 16:10:47 UTC
Ker Rednif wrote:
Truth has always been the majority of the time this game is played solo. It doesn't matter how much they promote it otherwise.


Just because you don't play the game as intended does not mean said game should be made to accommodate your preferred style of play over the (PvP/group) style that the game was originally intended. Learn to adapt, stop being a victim, it is a virtual world, like in the real world sometimes you get mugged, deal with it.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#10 - 2012-05-29 16:11:59 UTC
Lyric Lahnder wrote:
If you want to scare away suicide gankers mining in a huge as group is one way to do it.


Be sure to nicely cluster up within 5km of each other, that will really scare suicide gankers away!

npc alts have no opinions worth consideration

Ituhata Saken
Killboard Padding Services
#11 - 2012-05-29 16:14:09 UTC
Oraac Ensor wrote:
I don't see how CCP can make real money from Hulkageddon.

More likely to lose money if players rage-quit. (Not a rational response, but I'm sure some will do it).


Balanced by the players who will open their wallets and buy a plex to replace their losses. The trick is to retain players willing to spend more than 15$ a month on a game.

So close...

Bootleg Jack
ACME Mineral and Gas
#12 - 2012-05-29 16:15:23 UTC
Ker Rednif wrote:
Obviously CCP makes real money off of Hulkageddon, by miners replacing losses...


^ thinks PLEX is a profit center Big smile

I'm an American, English is my second language...

Bootleg Jack
ACME Mineral and Gas
#13 - 2012-05-29 16:16:27 UTC
Ituhata Saken wrote:
Oraac Ensor wrote:
I don't see how CCP can make real money from Hulkageddon.

More likely to lose money if players rage-quit. (Not a rational response, but I'm sure some will do it).


Balanced by the players who will open their wallets and buy a plex to replace their losses. The trick is to retain players willing to spend more than 15$ a month on a game.


For CCP PLEX is a liability on their books, the ONLY time PLEX is a stand alone profit is when it is used on AUR.

I'm an American, English is my second language...

Ituhata Saken
Killboard Padding Services
#14 - 2012-05-29 16:21:50 UTC
Bootleg Jack wrote:
Ituhata Saken wrote:
Oraac Ensor wrote:
I don't see how CCP can make real money from Hulkageddon.

More likely to lose money if players rage-quit. (Not a rational response, but I'm sure some will do it).


Balanced by the players who will open their wallets and buy a plex to replace their losses. The trick is to retain players willing to spend more than 15$ a month on a game.


For CCP PLEX is a liability on their books, the ONLY time PLEX is a stand alone profit is when it is used on AUR.



I disagree, I think without PLEX/GTC CCP would have closed their doors a long time ago.

So close...

Bootleg Jack
ACME Mineral and Gas
#15 - 2012-05-29 16:25:14 UTC
Ituhata Saken wrote:
Bootleg Jack wrote:
Ituhata Saken wrote:
Oraac Ensor wrote:
I don't see how CCP can make real money from Hulkageddon.

More likely to lose money if players rage-quit. (Not a rational response, but I'm sure some will do it).


Balanced by the players who will open their wallets and buy a plex to replace their losses. The trick is to retain players willing to spend more than 15$ a month on a game.


For CCP PLEX is a liability on their books, the ONLY time PLEX is a stand alone profit is when it is used on AUR.



I disagree, I think without PLEX/GTC CCP would have closed their doors a long time ago.


Disagree?

LOL, it is accounting, go study up on it if you don't understand the basic principles.

It is not a matter of opinion, that is how accounting works, PLEX is a product that was paid for but not delivered, it is a liability.

I'm an American, English is my second language...

Ranger 1
Ranger Corp
Vae. Victis.
#16 - 2012-05-29 16:28:19 UTC
Quote:
A hulk is supposed to be a low sec mining ship, but it can be solo ganked by a destroyer in high sec.


There are a lot of expensive ships that can be ganked in this fashion IF FITTED WITHOUT ANY FORM OF TANK WITH AN INATTENTIVE PILOT.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ituhata Saken
Killboard Padding Services
#17 - 2012-05-29 16:29:25 UTC
Quote:
Disagree?

LOL, it is accounting, go study up on it if you don't understand the basic principles.

It is not a matter of opinion, that is how accounting works, PLEX is a product that was paid for but not delivered, it is a liability.


Plex is a non-existent product, CCP didn't manufacture anything, all it is is a card that says you have the right to play their game for another 30 days, nothing more. How much of a liability could it possibly be? Now when someone buys it, that's 30 days for someone in game and money for someone else, and real profit for CCP.

Now think about how many people in this game don't pay for their accounts and refuse to pay for it. Think about how many people would be dead broke if there was no way to buy in-game money, and would just quit after a while because it's too hard for them to replace their losses. This. Game. Would. Be. Dead. There's not a doubt in my mind.

So close...

Jafit
Caldari Provisions
Caldari State
#18 - 2012-05-29 16:33:48 UTC
Ker Rednif wrote:
Obviously CCP makes real money off of Hulkageddon, by miners replacing losses, so it is likely to be around a long time.


Wh... what?

I can tell if I'm going to read the rest of this post I'd better buckle up whatever logic rollercoaster ride lies in store.

Ker Rednif wrote:
A hulk is supposed to be a low sec mining ship, but it can be solo ganked by a destroyer in high sec. Anyone see the imbalance there?
...
Please no,... "Don't Mine Solo, Eve is a team game," comments. That argument is old and long since wore out, since it avoids the issue by imposing a requirement on the miner that the ganker doesn't have.
...
CCP kept offering other forms of game play in order to create PVP targets, i.e.,.. mining, missioning, exploration, wormholes, PI, etc.


A properly tanked Hulk would require like 2-3 Tornados to alpha it. Untanked I think it takes 2 Catalysts if I recall. 2 not 1 if I recall gankers do have to work together.

As for CCP creating other parts of the game to facilitate PvP:
Mining has been in since the beginning. Missioning, how is taking PvE ships out of asteroid belts and putting them in deadspace pockets done to create PvP targets? Wormholes create PvP? There are so many empty wormholes in the game that the only reason to fight over them is to basically rub your big wet e-peen in someone else's face.

Ker Rednif wrote:
But, they continue to emphasize PVP and team play. That emphasis causes imbalance to other aspects of the game.


Do you have any idea how stagnant nullsec has been this last year? Supercap proliferation making taking sov impossible for smaller alliances, and the fact that the best and easiest sources of player-level isk generation are in empire. Yes there is imbalance in this game and having 75% of the players in highsec would indicate to me that PvP is not getting too much attention from CCP.

Ker Rednif wrote:
A tangent to this point is the emphasis on team play in EVE. Truth has always been the majority of the time this game is played solo. It doesn't matter how much they promote it otherwise. If you don't believe me on this,... add up your solo play and compare it to your team play. Team play here is defined as what you are actually doing as a group, and not just being logged on and in the same chat channel together.


Let me tell you about incursions before CCP broke them, also DED complexes, fleets, and life generally in nullsec. Empire dwellers don't need organization or teamwork to play the game, nullsec players do and we're playing together quite a lot

Ker Rednif wrote:
EVE has the potential to become more than what it is,.... probably one of the most interesting actual, (as opposed to just advertised as), virtual reality games in existence but it means a new approach to its gaming philosophy to make that transition. If CCP doesn't do it,.... some other individual, group, or company will,.... and will advance the gaming industry to a new level.


TL;DR: CCP please make my hulk invincible so that I can play Eve like it's a single player game instead of a massive multiplayer single sharded online game with open world PvP. Then we will advance gaming to a new level, Eve may even one day become as good as WoW.
Bootleg Jack
ACME Mineral and Gas
#19 - 2012-05-29 16:43:44 UTC
Ituhata Saken wrote:
Quote:
Disagree?

LOL, it is accounting, go study up on it if you don't understand the basic principles.

It is not a matter of opinion, that is how accounting works, PLEX is a product that was paid for but not delivered, it is a liability.


Plex is a non-existent product, CCP didn't manufacture anything, all it is is a card that says you have the right to play their game for another 30 days, nothing more. How much of a liability could it possibly be? Now when someone buys it, that's 30 days for someone in game and money for someone else, and real profit for CCP.

Now think about how many people in this game don't pay for their accounts and refuse to pay for it. Think about how many people would be dead broke if there was no way to buy in-game money, and would just quit after a while because it's too hard for them to replace their losses. This. Game. Would. Be. Dead. There's not a doubt in my mind.


lol, Im going to walk away, I don't have time to teach you how accounting works.

I'm an American, English is my second language...

Mina Hiragi
Perkone
Caldari State
#20 - 2012-05-29 16:45:07 UTC
Ker Rednif wrote:
A hulk is supposed to be a low sec mining ship, but it can be solo ganked by a destroyer in high sec. Anyone see the imbalance there?


Hull cost is not indicative of survivability. Be thankful for that, or we'd be awash in unstoppable faction BS fleets.

You also seem to be doing your best to ignore that 'mining ship' part. The only imbalance here would be if a dedicated warship couldn't blow it to kingdom come.
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