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How can I turn off the new cumbersome inventory "system" and go back to the old system?

Author
Asketus
#81 - 2012-05-28 22:21:35 UTC  |  Edited by: Asketus
I hoped to become a bit used to the new inventory with the shift button...
But this will not happen.
It ist still complicated to use bullsh...!!!
I don't like this tree i have to open in existing windows to access other windows. and this in different ways.
They should stop working to correct this and change that on this inventory. it's simply sh.... and they should go back to the old system and think how to improve it in a usefull way. (Filters for example a nice idea. But even this is not working correct. If you select two ore more of the buttons nothing will be shown in the window.....)

And think long and deeep befor the next "improvement" !!!

Asketus ....

PS: just went off the game with my 3 miners with damaged nerves before i throw my coffee cup into the screen ....
thats not my intention when i start playing a game...
DarthNefarius
Minmatar Heavy Industries
#82 - 2012-05-28 22:25:13 UTC
B3AST MODE B3AST wrote:
just contract your stuff to me and when you re-sub I'll contract it back


He can't contract you his stuff because he can't find it!
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Lyron-Baktos
The Scope
Gallente Federation
#83 - 2012-05-28 22:30:32 UTC
new inventory is great
Cutter Isaacson
DEDSEC SAN FRANCISCO
#84 - 2012-05-28 22:31:51 UTC
Because the stupid in this place is reaching epic proportions....


CCP Soundwave wrote:


Hello Spacefriends

As mentioned previously, we are not at all happy with the state of the unified inventory. To everyone that is currently struggling with it, you have my apologies.

As a remedy, we’re going to try and provide you with weekly changes to it, until we get it into a state where you’re happy with it. Our first group of fixes will go out Tuesday, May 29th, and are as follows:

Looting: Cargo containers and wrecks will function the same. Having multiple wrecks or containers open should be easy to loot as you can just click “loot all” and it will automatically go to the next item on the list instead of your ships cargohold. There is an added performance increase as well.
Ship Hangars: Your active ship will be displayed in the ship hangar. It was a bit confusing that it would disappear. All assembled ships will now be displayed, regardless of activity state.
Ship Hangars: When you have a ship hangar open but switch ships, the hangars for the old ships will still be listed as “active ship”. That has been corrected.
Containers: Containers are sorted alphabetically. That makes a lot of sense.
Performance: We’ve applied fixes that let you handle larger numbers of items more gracefully. It should be a great deal faster now.
Performance: Handling large numbers of POS modules was extremely slow. That has been remedied and it should be back to pre-patch performance.
Errors: Action failed messages would pop up if you had two cargoholds open and tried to open a third. This has been fixed as well.
Corp Hangars: If a corporation has impounded items present in a station, directors will have a “release items” button which will give you access to the impounded assets.
That’s it for Tuesday, but we will not stop there. As soon as these improvements are published, we start working on the next round of changes. We’ll update what those are and when they go out shortly after.

Again, you guys have my deepest apologies for this situation. We’ll do whatever we can to rectify it. We're going to continue to take your valuable feedback and add it to the list of changes we want to make.



More changes are coming, I'll do another update on Tuesday (May 29th).

Soundwave



And more changes will follow, now can you all untwist your frikken panties. The new UI is here to stay, deal with it. And learn to read Devblogs once in a blue moon.

"The truth is usually just an excuse for a lack of imagination." Elim Garak.

Yogsoloth
Fliet Pizza Delivery
Of Essence
#85 - 2012-05-29 04:56:52 UTC
Quote:
As a remedy, we’re going to try and provide you with weekly changes to it, until we get it into a state where you’re happy with it. Our first group of fixes will go out Tuesday, May 29th, and are as follows:


Weekly fixes are you kidding me, why would you torture us and yourselves like this ? Just revert it to the way it was, problem solved and you can get back to the buisness of internet spaceships. /o\
Luis Graca
#86 - 2012-05-29 05:09:51 UTC
the switch off button of the new inventory is on the other side of "the door"
Cutter Isaacson
DEDSEC SAN FRANCISCO
#87 - 2012-05-29 10:42:16 UTC
Yogsoloth wrote:
Quote:
As a remedy, we’re going to try and provide you with weekly changes to it, until we get it into a state where you’re happy with it. Our first group of fixes will go out Tuesday, May 29th, and are as follows:


Weekly fixes are you kidding me, why would you torture us and yourselves like this ? Just revert it to the way it was, problem solved and you can get back to the buisness of internet spaceships. /o\



Since the level of circle jerk idiocy has almost reached pandemic proportions in this thread, here are some handy tips.

First up, this is a brand new UI, built from the ground up, and not just something that was tacked on to the old system. Think of the old system like Windows 3.1, after a while it just stopped being efficient and a new system was designed to take its place. It happens constantly in the software world, so why in the name of god would you idiots think it should be any different here?

Secondly and probably more importantly, do you think the "old" UI was absolutely spot on perfect on the day EVE first launched? Or do you think that maybe it too went through lots of changes? Since you are all clearly incapable of seeing past the end of your own stupidity and rabid complaining, I'll tell you. It took 9 years or more to get the old UI to the point it was at when it finally became clear that it needed more than just another tweak.

With the new system changes can be added dozens of times faster, allowing for much greater flexibility and greater end user satisfaction. But if you are all such a bunch of over entitled, short sighted ignorant prats that you would quit a game because of an upgrade that is still in its early stages, then go right ahead. Absolutely no-one will miss you.

"The truth is usually just an excuse for a lack of imagination." Elim Garak.

Lfod Shi
Lfod's Ratting and Salvage
#88 - 2012-05-29 10:48:14 UTC
Gave the new inventory an honest, extended, open minded shot.

It sucks.

♪ They'll always be bloodclaws to me ♫

Galliard Fokker
Beschaffungsbrigade
#89 - 2012-05-29 10:50:38 UTC  |  Edited by: Galliard Fokker
Cutter Isaacson wrote:
Yogsoloth wrote:
Quote:
As a remedy, we’re going to try and provide you with weekly changes to it, until we get it into a state where you’re happy with it. Our first group of fixes will go out Tuesday, May 29th, and are as follows:


Weekly fixes are you kidding me, why would you torture us and yourselves like this ? Just revert it to the way it was, problem solved and you can get back to the buisness of internet spaceships. /o\



Since the level of circle jerk idiocy has almost reached pandemic proportions in this thread, here are some handy tips.

First up, this is a brand new UI, built from the ground up, and not just something that was tacked on to the old system. Think of the old system like Windows 3.1, after a while it just stopped being efficient and a new system was designed to take its place. It happens constantly in the software world, so why in the name of god would you idiots think it should be any different here?

Secondly and probably more importantly, do you think the "old" UI was absolutely spot on perfect on the day EVE first launched? Or do you think that maybe it too went through lots of changes? Since you are all clearly incapable of seeing past the end of your own stupidity and rabid complaining, I'll tell you. It took 9 years or more to get the old UI to the point it was at when it finally became clear that it needed more than just another tweak.

With the new system changes can be added dozens of times faster, allowing for much greater flexibility and greater end user satisfaction. But if you are all such a bunch of over entitled, short sighted ignorant prats that you would quit a game because of an upgrade that is still in its early stages, then go right ahead. Absolutely no-one will miss you.


Actually, its more like a... downgrade... more ballast, less functionality.

I agree on that it looks "nicer".. but we do not play eve for the looks, do we? ^^

On topic "greater end user satisfaction: I am not satisfied. not the least. This should have been tested a lot more, and even in windows, you can revert to old style windows....


EDIT: I gave it a real try. i did honestly. But Corp Hangar <> Personal Items <> lots of Containers <> Ship hangar <> ship management and stuff transfering is a real mess and much to clumsy.

Try for example to dock on a station and move stuff real quick into your ship cargo and undock again fast.... simply not possible...

The windows have to much trashhold, e.g. the frames around take to much space, they wont stick or remember their place... and so on. this is just a fekkin mess.

You may stick with the new inverntory, but let it coexist to the old one... all problems solved....

.:Space Cowboys:.

http://www.youtube.com/watch?v=F9Jmo3yGrSg I've got my saddle. On my horse. He's called....T-t-t-t-t-trigger. Of course. 

Aramatheia
Tiffany and Co.
#90 - 2012-05-29 10:52:59 UTC
MotherMoon wrote:
shift click to make new windows, close new item window, you now have the old item UI set up

come on people it's not hard


and yet greater than 50% of the time i shift click a sansha wreck to loot it... it closes my cargo hold and brings up the can in its place.. not very fun when i have alot of wrecks to clear, already know about shift click, and it doesnt work anyway.
Cutter Isaacson
DEDSEC SAN FRANCISCO
#91 - 2012-05-29 11:36:02 UTC
Galliard Fokker wrote:

Actually, its more like a... downgrade... more ballast, less functionality.

I agree on that it looks "nicer".. but we do not play eve for the looks, do we? ^^

On topic "greater end user satisfaction: I am not satisfied. not the least. This should have been tested a lot more, and even in windows, you can revert to old style windows....


EDIT: I gave it a real try. i did honestly. But Corp Hangar <> Personal Items <> lots of Containers <> Ship hangar <> ship management and stuff transfering is a real mess and much to clumsy.

Try for example to dock on a station and move stuff real quick into your ship cargo and undock again fast.... simply not possible...

The windows have to much trashhold, e.g. the frames around take to much space, they wont stick or remember their place... and so on. this is just a fekkin mess.

You may stick with the new inverntory, but let it coexist to the old one... all problems solved....


Again, people don't read.

Seriously, how is it that people do not understand the most simple of concepts. I keep trying to think of ways to dumb it down but perhaps my IQ is too high to allow me to drop down that far. Let me try one more time.

Here is a very simplistic depiction of old code

842835v3t38rybgo9q38y4tbvq34ptvqb3ctpn8q3yycqp35-qbt-yq8ct89eiertp809ert;oien4jhwp48th34p98th3po4ingfpt3984hfngp9ewn4pfg89vb3etavnep948thp9e84ht;oian;eworiagfn;e498thpae948htvnpae984thp9a8t4hcnaew4htpc89ae4hytpa09wjcpioe

Here is a very simplistic depiction of the new code

aaabbbcccddeeffgghh11223344556677

Do you see the difference? Old code is cluttered, full of bits and pieces that no longer serve any purpose and just get in the way. New code is sleeker and easier to maintain. New code is clunkier than the old code because the old code had 9 years worth of additions, but what is important is the fact that the new code is a nice clean slate to work from.

Any future changes will be much easier to implement, mostly because the coders won't have to sift through 9 years worth of changes to make sure their new piece of code doesn't break anything. And as has been stated in the Devblogs, changes are being made to streamline the new system now that it is active, in exactly the same way as the old one was back in its day.

Screaming like demented chimps for the return of the old UI is like screaming at Microsoft to bring back the day of Windows 3.1 because "it was easy to use" and completely ignoring the fact that it was out dated and utterly incapable of making use of modern hardware.

Hopefully I managed to drop my IQ low enough to clear a few things up for you all.

"The truth is usually just an excuse for a lack of imagination." Elim Garak.

Mr Kidd
Center for Advanced Studies
Gallente Federation
#92 - 2012-05-29 11:50:00 UTC
There is a reason Windows Explorer is not a mandated means to navigate its file system. That reason is because there is a time and place to use Windows Explorer. You don't want to use it for every little file move/copy. When you do want to use it, you're generally interested is transferring large numbers of files to and from different locations.

Please revert to the old system and make the new UI an addition to it....for the love all your players CCP, do it.

Don't ban me, bro!

Cutter Isaacson
DEDSEC SAN FRANCISCO
#93 - 2012-05-29 11:53:17 UTC
Mr Kidd wrote:
There is a reason Windows Explorer is not a mandated means to navigate its file system. That reason is because there is a time and place to use Windows Explorer. You don't want to use it for every little file move/copy. When you do want to use it, you're generally interested is transferring large numbers of files to and from different locations.

Please revert to the old system and make the new UI an addition to it....for the love all your players CCP, do it.



Again, its not gonna happen, they are not going to maintain two pieces of code for one task, especially when one of them is as old and cluttered as the previous UI.

"The truth is usually just an excuse for a lack of imagination." Elim Garak.

Treii
Perkone
Caldari State
#94 - 2012-05-29 12:14:10 UTC
Cutter Isaacson wrote:


Again, people don't read.

Seriously, how is it that people do not understand the most simple of concepts. I keep trying to think of ways to dumb it down but perhaps my IQ is too high to allow me to drop down that far. Let me try one more time.

Here is a very simplistic depiction of old code

842835v3t38rybgo9q38y4tbvq34ptvqb3ctpn8q3yycqp35-qbt-yq8ct89eiertp809ert;oien4jhwp48th34p98th3po4ingfpt3984hfngp9ewn4pfg89vb3etavnep948thp9e84ht;oian;eworiagfn;e498thpae948htvnpae984thp9a8t4hcnaew4htpc89ae4hytpa09wjcpioe

Here is a very simplistic depiction of the new code

aaabbbcccddeeffgghh11223344556677

Do you see the difference? Old code is cluttered, full of bits and pieces that no longer serve any purpose and just get in the way. New code is sleeker and easier to maintain. New code is clunkier than the old code because the old code had 9 years worth of additions, but what is important is the fact that the new code is a nice clean slate to work from.

Any future changes will be much easier to implement, mostly because the coders won't have to sift through 9 years worth of changes to make sure their new piece of code doesn't break anything. And as has been stated in the Devblogs, changes are being made to streamline the new system now that it is active, in exactly the same way as the old one was back in its day.

Screaming like demented chimps for the return of the old UI is like screaming at Microsoft to bring back the day of Windows 3.1 because "it was easy to use" and completely ignoring the fact that it was out dated and utterly incapable of making use of modern hardware.

Hopefully I managed to drop my IQ low enough to clear a few things up for you all.


Maybe it is you that is not doing the reading and acting clueless to the problem being discussed. The Clue for you is that none of the posts is about the new UI code but about the UI's ease of use!
No one but you is talking about the coding when they discuss the functionality of the new UI. They could trim down the code for the UI, for folks like you, all they want but if it doesn't have the ease of functionality of the original its still a downgrade!

You may not have lowered your IQ but your visual acuity has gotten pretty far down there as you focus on the code and forget all else in your defense of the UI. You don't seem the be seeing the forest of problems as you focus on the pretty code tree!
Hevymetal
POT Corp
#95 - 2012-05-29 12:53:17 UTC
I tried using it, and tried and shift-click tried and have come to the conclusion it's horrible.

Please CCP allow us to revert to the old system if we choose.
Asketus
#96 - 2012-05-29 14:15:18 UTC  |  Edited by: Asketus
not to forget.:
the inventory is best opened horizontaly wide to handle the items in it but in opposite the tree has to be open vertical very high to have an overview over it
.......
this will never be good for handling more than 1 window fast.


Asketus

Ps: this is one of the reasons why the tabs at the top were better to handle (a corrresponding) group of containers (corphangar....) and it would be nice if shift clicks would open a seperate window as in the new system....
Aramatheia
Tiffany and Co.
#97 - 2012-05-29 15:18:11 UTC
one other thing i have come to dislike with the new system, if im out mining with my alt in the orca, every time the orca docks up it erases my configuration of those tedious shift clicks and right click "open in a new window" episodes. Every time i undock the orca now i have to reconfigure everything (ore hold, cargo hold, corp hangar) including which corp hangar division i want to deposit into. Even if i only just did that an hour or so prior.

Same goes for when the orca returns on grid and i move into position with my miner, i have to open the clunky UI in large mode and reselect the division i use all over again. At the moment its far from a smarter more usefull system - no matter how advanced the underlying code may be