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A Plea for Rationale in the System of Natural Consequences

Author
Ten Bulls
Sons of Olsagard
#341 - 2012-05-29 05:54:51 UTC
RubyPorto wrote:
Ten Bulls wrote:
RubyPorto wrote:
You pay to play EvE. EvE is a game designed explicitly to include non-consensual PvP.

If you don't like non-consensual PvP, you can play on SiSi or you can play a game that doesn't include non-consensual PvP.


I dont think the issue is (non-)consensual combat, the issue is all ships should be able to either fight or run (fight or flight).

Industry ships will never be able to fight like a combat ships, so at least give them the ability to run, maybe increase their hull tank so a DCU2 gives then a chance against a little alpha, maybe enough time to get into warp.



1) A Hulk can tank the Alpha from 2 Maelstroms, what more do you want?
2) If you're aligned, you will get out. If you don't get out, you'll be pointed.
3) Why should Industrial Ships be good at fighting? Isn't that what Combat Ships are for?


I meant they should be good at one or the other.

Industrials will never be good at fighting, so make them good at running.

I believe most fits that give a Hulk a tank gimp them for mining, if they had a large hull HP, a single DCU2 would give them a good tank without reducing their ability to mine. (which is why they are out there)
RubyPorto
RubysRhymes
#342 - 2012-05-29 06:11:21 UTC
Ten Bulls wrote:
RubyPorto wrote:
Ten Bulls wrote:
RubyPorto wrote:
You pay to play EvE. EvE is a game designed explicitly to include non-consensual PvP.

If you don't like non-consensual PvP, you can play on SiSi or you can play a game that doesn't include non-consensual PvP.


I dont think the issue is (non-)consensual combat, the issue is all ships should be able to either fight or run (fight or flight).

Industry ships will never be able to fight like a combat ships, so at least give them the ability to run, maybe increase their hull tank so a DCU2 gives then a chance against a little alpha, maybe enough time to get into warp.



1) A Hulk can tank the Alpha from 2 Maelstroms, what more do you want?
2) If you're aligned, you will get out. If you don't get out, you'll be pointed.
3) Why should Industrial Ships be good at fighting? Isn't that what Combat Ships are for?


I meant they should be good at one or the other.

Industrials will never be good at fighting, so make them good at running.

I believe most fits that give a Hulk a tank gimp them for mining, if they had a large hull HP, a single DCU2 would give them a good tank without reducing their ability to mine. (which is why they are out there)


I didn't know fitting a Tank reduced it's yield. In fact it doesn't. Fitting 2x MLUII raises it's yield, fitting a tank doesn't raise it's yield.

Most fits that tank a battleship gimp them for shooting things. If they had a large amount of HP, they'd be better.

Everyone makes tradeoffs. Miners have simply decided that 2x MLU Hulk is the baseline for mining in a Hulk and started making arguments from that false premise. The baseline for a Hulk is 0 MLUs.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Ludi Burek
The Player Haters Corp
#343 - 2012-05-29 08:05:46 UTC
OP, A plea for rationale for you. Now be objective please. My statement will not be loaded in any direction.


We agree that Eve is a sandbox right?


1.) Mining is designed to be an integral part of the eve economy and a nice profession choice for those players that choose it. There are specialized ships, progression, income...

2.) Pirating and plain old murder, regardless of profit or motives are also integral part of the eve economy and a perfectly valid play style as advertised by CCP. The eve box even says you can pirate, plunder the shipping lanes.... crush your enemies etc...

3.) The sandbox means both styles are very much legitimate.

4.) Concord is there to punish IN GAME criminals. Yes, people are actually role playing criminals. This is the beauty of eve. Concord is also role playing and are not enforcing game rules. This point is hard to swallow for a lot of people but if you step back and look at it objectively, that is what it is.

5.) Just like the sandbox provides means to those that choose to role play committing a crime (big alpha or high dps in short time ships) before the police arrives, the sandbox also very much provides the means to prevent being a crime victim. It does require learning how the game works. The person that may have acted violently towards your ship in all likelyhood put the time in to study how to be successful. You too can work out how to be successful in preventing his crime towards you, using the same methods. Learning how the game works.

6.) Demanding that one play style is wrong and it should be curbed goes directly against the concept of the sandbox. What makes you special? What makes me special or the guy who destroyed your ship? Nothing. We're all equal under the rule of the sandbox.

7.) Eve is about learning from your mistakes and adapting. In your case, as it has been mentioned previously, improving your hulk fit and awareness of your surroundings. I'll give you some personal examples of my costly lessons. As a -10 character undocking from a station I didn't have enough time to warp off before faction police webbed me and killed my tornado. A complete loss. Lesson learned, created bookmarks in line with undock. Other costly lessons, you better be warping to a new location as soon as your ship drops from warp as an outlaw in high sec, if in a big ship wait for faction navies at gates to spawn to web you into warp before that player interceptor on the gate can react etc etc...

8.) Losing ships sucks, no denying that. The thing is it's hardly ever someone else's fault. You make mistakes in pvp and die, you underestimate opponents, you mine in an tankless Hulk making you a prime target for someone looking to relieve you of it etc...

Not sure what else to say except that demanding for game mechanics change in your favor goes against the concept of sandbox, especially when legitimate resources are already available to you. You need to choose to use them though. Just as you may like playing in a certain way, you have to accept that someone else may like playing in a different way. In a way that may be in direct detriment to your safety. They are not in the wrong. You are not in the wrong wanting to be safe, but you need to ensure that safety as per sandbox.

Also a disclaimer that hulkageddon is not mass griefing. Some kills may be done for tears but so what. That is legitimate game play too. Don't give them tears. Hulkageddon is player content, aka sandbox. Propaganda and market manipulation at a grand scale. In what other game can you do that? This is why most long term player play this game as it doesn't have the limits of other "safe" games.

Best of luck in eve. I suggest you tank your hulk and get familiar with other areas of the game. You may not want to play other areas but knowledge doesn't hurt does it. You will probably have a target on your back for a couple weeks now thanks to this thread but do not be discouraged. It will pass. In the mean time if you wish to continue mining, go with your TANKED hulk to a system with many belts and/or scan down a gravimetric site and mine there. Most gankers look for the easiest target. Let me also point out that that is not wrong or dishonorable either. As you may be aware for example a predator in the wildlife always picks the easiest target in the herd. Often, just not being easy is enough to boost your survivability rate multi fold.
Ten Bulls
Sons of Olsagard
#344 - 2012-05-29 08:11:37 UTC
RubyPorto wrote:

Everyone makes tradeoffs. Miners have simply decided that 2x MLU Hulk is the baseline for mining in a Hulk and started making arguments from that false premise. The baseline for a Hulk is 0 MLUs.


So 8500 ships blew up in Hulkageddon because of bad fits eh... nothing to do with the ships baseline attributes, its the fitting thats totally to blame.

Try and be objective, you might find it enlightening.
RubyPorto
RubysRhymes
#345 - 2012-05-29 08:23:18 UTC  |  Edited by: RubyPorto
Ten Bulls wrote:
RubyPorto wrote:

Everyone makes tradeoffs. Miners have simply decided that 2x MLU Hulk is the baseline for mining in a Hulk and started making arguments from that false premise. The baseline for a Hulk is 0 MLUs.


So 8500 ships blew up in Hulkageddon because of bad fits eh... nothing to do with the ships baseline attributes, its the fitting thats totally to blame.

Try and be objective, you might find it enlightening.


Fitting and Piloting, yes.

By that, I mean that if you are paying attention and have your fit set up right, you can escape nearly 100% of the ganks. But of course, that takes effort. And you want to be able to mine AFK safely.

Anyway, how exactly does adding EHP help a Hulk *escape* a gank? Looks to me like you just want to make ganks more expensive. Well the insurance nerf did that already, so why should we believe that you'd stop whining if the Hulk got an EHP buff?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Tobiaz
Spacerats
#346 - 2012-05-29 08:55:26 UTC  |  Edited by: Tobiaz
Oddball Six wrote:
Recently, I was killed mining and even podded in high sec. Losses in my ship of 300mil plus, implant losses of something on the order of a billion and change. Why? Because CCP has chosen by its inaction to allow a loose coalition of players to reward collective behavior against the engineered system of penalties and policies that are intended to make high security zones a low risk, low reward environment.

Because I'm a min-maxing miner moron that chooses to fly in a expensive Hulk with very expensive implants right during Hulkageddon, foolishly/arrogantly thinking that this sandbox-wide, player-driven even simply does not apply to me. I didn't ship down to something more replaceable like a Covetor. I didn't group up with other miners, scouts, boosters or logis. Hell, I didn't even bother to fit even a single tanking mod


FYP Roll

Also: when you choose to swap 'low reward' in high-sec for 'medium reward' by mining with a fragile max-yield Hulk. Don't come whining when 'low risk' (which is not 'NO risk'), comes and bite you in the arse.

edit: Yes, ANYTHING can be ganked in high-sec, no matter the tank. But gankers prefer going for the weakest link and needing 2 or 3 Catalysts will keep your ship safe from the majority of gankers that do it solo.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#347 - 2012-05-29 09:10:08 UTC
Tobiaz wrote:
Yes, ANYTHING can be ganked in high-sec, no matter the tank. But gankers prefer going for the weakest link and needing 2 or 3 Catalysts will keep your ship safe from the majority of gankers that do it solo.

I respect the ones that fit properly, but I also check the forums to see if they previously whined or gave CCP "advice" on how to "fix" the game. If they did, then I get a Tornado.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Elena Melkan
Magellanic Itg
Goonswarm Federation
#348 - 2012-05-29 09:10:16 UTC
Imagine if instead of whining, all these miners would actually do something to it in game. They have endless possibilities...


  • Asking corpmates to help.
  • Grouping up with other miners and hiring some defense.
  • Having an alt to guard you in a PvP ship with ECM fitted could work as well. To kill a destroyer you don't need that much after all.
  • Instead of flying expensive Hulk, reshipping to something cheaper.
  • Or actually tanking your hulk and not mining AFK. Mining is boring, but so is ratting. None of those you should be able to do safely AFK. I left my computer once for couple of seconds when ratting in null, and the result was my ship getting caught and blown up. Learned a lot from that lesson.


And many other ways already mentioned in all these threads complaining about Hulkageddon. No matter how well written these threads would be, the message is the same: these people would want to avoid all the possible risks and the game should change because they are too lazy take precautions. As someone said before, it's not the goons that are destroying EVE, it's the carebears.
Firelight Morgenstern
State War Academy
Caldari State
#349 - 2012-05-29 09:11:10 UTC
Posting in fred of pure win. I just coughed up a rainbow in my mouth. This is a game fool. A game where psychotic behaviour is one of the star attractions.
Tobiaz
Spacerats
#350 - 2012-05-29 09:21:48 UTC  |  Edited by: Tobiaz
Destiny Corrupted wrote:
Tobiaz wrote:
Yes, ANYTHING can be ganked in high-sec, no matter the tank. But gankers prefer going for the weakest link and needing 2 or 3 Catalysts will keep your ship safe from the majority of gankers that do it solo.

I respect the ones that fit properly, but I also check the forums to see if they previously whined or gave CCP "advice" on how to "fix" the game. If they did, then I get a Tornado.


A Hulk usually drops somewhere between 10M and 20M ISK, added on top of the 10M ISK/Hulk from GoonSwarm. And even though a Tornado can drop two Hulks in one gank, it will still make him lose ISK. You might be saying you don't care about this, but most gankers do, so they stick to destroyers.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

baltec1
Bat Country
Pandemic Horde
#351 - 2012-05-29 09:44:57 UTC
Ten Bulls wrote:
RubyPorto wrote:

Everyone makes tradeoffs. Miners have simply decided that 2x MLU Hulk is the baseline for mining in a Hulk and started making arguments from that false premise. The baseline for a Hulk is 0 MLUs.


So 8500 ships blew up in Hulkageddon because of bad fits eh... nothing to do with the ships baseline attributes, its the fitting thats totally to blame.

Try and be objective, you might find it enlightening.


Out of 600 hulks and macs that we killed in the caladri ice interdiction not a single one was tanked. So I fully belive that 99% of killed miners have little to no tank fitted.
Jeniam Retriat
Sebiestor Tribe
Minmatar Republic
#352 - 2012-05-29 09:59:19 UTC
RubyPorto wrote:
Anyway, how exactly does adding EHP help a Hulk *escape* a gank? Looks to me like you just want to make ganks more expensive. Well the insurance nerf did that already, so why should we believe that you'd stop whining if the Hulk got an EHP buff?


Ooh, my favourite subject!

As Kaeda Maxwell has pointed out, ganking a hulk is profitable (incidentally, a quick check of Kaeda's lossmail shows she's over-pimped her suicide ship; T2 guns and damage mods? No wonder she's barely turning a profit). Not "ganking a hulk that someone has covered with faction/deadspace mods" or "ganking a hulk that's full of PLEX", but simply "ganking a hulk that has a tech 2 fit that's fit for purpose". That's unique across all of EVE. Give any other ship a T2 fit that's fit for purpose (in other words even if you fill the lows on your Indy with cargo expanders you stick some extra shield mods in the midslots) and it's going to cost gankers more in losses than they can get from the fit itself. Thus, ganking-for-profit is relegated to ships carrying valuable cargos, or loaded up with valuable faction/deadspace/officer mods, while ganking-for-tears is still an option for anyone who wants, but comes at the cost of a guaranteed ISK loss.

Exhumers are the one exception to this, because they have very very low EHP - even with a maximised tank fit it's still about 29-30k ehp, which can be taken down by 5 suicide catalysts. If they're not given t2 weapons/damage mods then they cost about 2 mil each, so barring serious hatred from the loot gods throwing those 5 cheap ships at one very expensive hulk will still yield a profit to the gankers. As such, there is really no reason NOT to gank a hulk aside from sec loss.

Now don't get me wrong, I'm not defending the OP - a completely untanked hulk left AFK during Hulkageddon is asking to be ganked, and I'm not asking to change that, I'm just asking that ganking an exhumer that's fit to balance mining and defence should come with a guaranteed ISK cost to the gankers, which it doesn't at present.
RubyPorto
RubysRhymes
#353 - 2012-05-29 10:01:38 UTC  |  Edited by: RubyPorto
Jeniam Retriat wrote:


Exhumers are the one exception to this, because they have very very low EHP - even with a maximised tank fit it's still about 29-30k ehp, which can be taken down by 5 suicide catalysts. If they're not given t2 weapons/damage mods then they cost about 2 mil each, so barring serious hatred from the loot gods throwing those 5 cheap ships at one very expensive hulk will still yield a profit to the gankers. As such, there is really no reason NOT to gank a hulk aside from sec loss.

Now don't get me wrong, I'm not defending the OP - a completely untanked hulk left AFK during Hulkageddon is asking to be ganked, and I'm not asking to change that, I'm just asking that ganking an exhumer that's fit to balance mining and defence should come with a guaranteed ISK cost to the gankers, which it doesn't at present.



A cheapfit Catalyst is around 5m. 25m isk to gain ~10m in loot for a tanked hulk sounds like a great deal to me too.

EDIT: A Meta 0 Catalyst is 2m. Unfortunately it doesn't fit on CPU. Silly Scram.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Vaerah Vahrokha
Vahrokh Consulting
#354 - 2012-05-29 10:34:45 UTC  |  Edited by: Vaerah Vahrokha
RubyPorto wrote:

EDIT: A Meta 0 Catalyst is 2m. Unfortunately it doesn't fit on CPU. Silly Scram.


You only need a scram on one catalyst, the others can save.


RubyPorto wrote:

2) If you're aligned, you will get out. If you don't get out, you'll be pointed.



There are actually skilled suicide gankers who learned to warp on cloakie and bump (not all miners will notice the few seconds it takes to get in position and bump). Not counting the fact that in order to be asininely stuck to the screen and spamming directional is really like missioning in low sec, except in low sec they need to scan you down first.

So, it's more effort than doing a L4 low sec mission but for a fraction of the income. Your remedy is not worthwhile.


RubyPorto wrote:

Everyone makes tradeoffs. Miners have simply decided that 2x MLU Hulk is the baseline for mining in a Hulk and started making arguments from that false premise. The baseline for a Hulk is 0 MLUs


You kill a lot of stuff - hats to you - but you should stick to the targets you know well.

The afk Hulks don't fit 2 MLUs, they fit for max cargo. Their objective is NOT max yield but max AFK. Can't AFK with jet can because in the meanwhile some can flipper will do their stuff.


RubyPorto wrote:

By that, I mean that if you are paying attention and have your fit set up right, you can escape nearly 100% of the ganks. But of course, that takes effort. And you want to be able to mine AFK safely.


In EvE you skill up while AFK or even logged off.
You earn some money off PI by clicking circles once a day.
You earn some money off datacores by... training once and forgetting the alt for a year.

Perfectly in line with that, mining traditionally has been the "ultra low effort => ultra low reward" profession. This is why miners don't accept to raise the risk. Even with 30% higher mineral prices the pay is not worth the effort of playing like a PvPer in NPC nullsec.

Not saying it's right or wrong, but it's understandable.
You don't shout at the burger flipper boy at how he sucks at high abstract mathematics, do you? He earns a crap wage, he does his thing. If he had to learn something requiring much more study and professionalism then you can stay sure he will ask a *multiple* of the wage.

Since minerals will not rise by 5 times, then you get the high resistance to adapt to a much more (orders of magnitude) skillful and effort game play.

Most of all, miners don't have the background to support the game play you preach about.
They mine because they want to get some crap ISK alt tabbed at work so when they get home they can i.e. PvP on their main (time constraints might deny them the ability to spend hours online to farm red crosses).

Therefore your plea to basically PvP - on the receiving end - does not fulfill their need for afk income.
Basically, before they adapt - they will just do something else or quit. Because it's stupid to PvP as prey and it won't bring in the ISK to log in later and play something fun.
Vaerah Vahrokha
Vahrokh Consulting
#355 - 2012-05-29 10:40:05 UTC

Tobiaz wrote:

edit: Yes, ANYTHING can be ganked in high-sec, no matter the tank. But gankers prefer going for the weakest link and needing 2 or 3 Catalysts will keep your ship safe from the majority of gankers that do it solo


There is not a single The Forge ganker that I know, who does not use 2-3 catalysts or 2 catalysts + 1 thrasher.
I know a mineral provider (which I also defend from gankers, figure that!) who has:

- The 22k EHP hulks fitting posted in another thread by a Goon or similar.
- Orca links, all trained to 5.
- Repair drones out.

This is not a sh!tty setup, that was not a weak link. This is expensive and long to train.

One morning his logistics friends did not come to RR, one of the known gankers warped to him and got 1 hulk of him to 200 structure. He would have killed it but another guy in a merc corp finished him off before the last shot.
All of this blurb to say, they don't need to be so selective and are not just able to go for the weakest link.



Destiny Corrupted wrote:

I respect the ones that fit properly, but I also check the forums to see if they previously whined or gave CCP "advice" on how to "fix" the game. If they did, then I get a Tornado.


Exactly. A PvPer (even those who feel accomplishment at killing miners) enjoys a challenge and will just escalate. Tank has an hard cap, gank may scale up indefinitely.


What's wrong then?

Miners?
The fittings?
The suicide gankers?
Concord?


None of the above.


What's wrong is that on paper everyone is fair game as they undock.
On paper everyone has to perma spam directional and stay aligned.

But only a category is subject to organized hunt campaigns.

When something is "spammed" and becomes FOTM, usually it's sign something is wrong and needs a nerf. Be it incursions, missions, super cap farming, nano fits, Pax Amarria, reprocessable POSes all these things and more have been nerfed after they became FOTM.

Even decshield got so much spammed (for other reasons) that it got nerfed and now we have another mechanic.

Statistically it should be equivalent risk to get out in an Hulk or a deadspace fit pinata. The latter actually let earn 80M per hour blitzing the same hi sec L4 and you see one dead every 100 Hulks.
So what's the rationale at having someone earn multiple than someone else but with far less risk?

Why don't we see 8500 hi sec Tengus / CNR killmails? They are more expensive but also earn multiple, no?
Either make modifications to the game so that we get 8500 Hulk AND 8500 Tengu / CNR killmails or else it's unfair risk vs reward.

If using a covetor yielded 40M per hour and an Hulk 60M per hour then the PvP-like effort to keep them alive would be OK. But you don't gain 60M per hour in hi sec.

"Then move to 0.0". Oh wait why don't you say the same to the 10B mission deadspace fitted ship? Why don't you ENFORCE it like you do for miners?
RubyPorto
RubysRhymes
#356 - 2012-05-29 10:40:29 UTC
Vaerah Vahrokha wrote:


Not saying it's right or wrong, but it's understandable.
You don't shout at the burger flipper boy at how he sucks at high abstract mathematics, do you? He earns a crap wage, he does his thing. If he had to learn something requiring much more study and professionalism then you can stay sure he will ask a *multiple* of the wage.

Since minerals will not rise by 5 times, then you get the high resistance to adapt to a much more (orders of magnitude) skillful and effort game play.



I'd shout at him if he were using a solid gold spatula. If you're not willing to actively play the game you're... playing, then mine in a Covetor. So long as you're not ganked more than once an hour, you'll be making isk without having to pay much attention.

Or if you're willing to do a little clicking, mine in a Rokh. Or still, mine in a tanked Hulk. You don't have to be invulnerable, just less vulnerable than the other guy in the belt.

If you're not happy with the ISK/effort you get while mining, don't mine. If you are happy with it, stop whining.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

March rabbit
Aliastra
Gallente Federation
#357 - 2012-05-29 10:45:17 UTC
Llywelyn Emrys wrote:
Think of EVE as a libertarian paradise.

The government (CCP) will not do anything to save you.

You have to do it yourself.

government only needed to protect citizens.

If it doesn't do it what for it is needed?

The Mittani: "the inappropriate drunked joke"

RubyPorto
RubysRhymes
#358 - 2012-05-29 10:48:26 UTC
Vaerah Vahrokha wrote:


Even decshield got so much spammed (for other reasons) that it got nerfed and now we have another mechanic.

Statistically it should be equivalent risk to get out in an Hulk or a deadspace fit pinata. The latter actually let earn 80M per hour blitzing the same hi sec L4 and you see one dead every 100 Hulks.
So what's the rationale at having someone earn multiple than someone else but with far less risk?

Why don't we see 8500 hi sec Tengus / CNR killmails? They are more expensive but also earn multiple, no?
Either make modifications to the game so that we get 8500 Hulk AND 8500 Tengu / CNR killmails or else it's unfair risk vs reward.

If using a covetor yielded 40M per hour and an Hulk 60M per hour then the PvP-like effort to keep them alive would be OK. But you don't gain 60M per hour in hi sec.

"Then move to 0.0". Oh wait why don't you say the same to the 10B mission deadspace fitted ship? Why don't you ENFORCE it like you do for miners?


Suicide Ganking recently got nerfed too. Insurance stopped paying. That's why we use destroyers instead of Thoraxes and Brutixes.


Risk vs Reward is the wrong term. The balance is based on Effort v Reward. Risk is something you just have to deal with, since it comes from players and players whims aren't something you can balance reward on.

It takes effort to find mission runner pinatas, and there are fewer of them, and there's very little incentive for an organization to put bounties on mission ships, because it's impossible to cartelize faction stuff.

Anyway, tl;dr after "unfair." EvE has never claimed to be fair to every activity. It's a level playing field. Level Playing fields are monstrously unfair. Deal with it.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Malcanis
Vanishing Point.
The Initiative.
#359 - 2012-05-29 10:52:40 UTC
Vaerah Vahrokha wrote:


Either make modifications to the game so that we get 8500 Hulk AND 8500 Tengu / CNR killmails or else it's unfair risk vs reward.



What "modifications" do you think are needed? Your averatge mission Tengu has about the same EHP as a tanked up Hulk, and costs 2-5 times as much. If you want to run a 'Tengugeddon' event then go for it - stepping up and organising it is the only "modification" that's required.

Personally I think that would be great. LP prices have sunk dramatically lately and I could do with some competition removing.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Vaerah Vahrokha
Vahrokh Consulting
#360 - 2012-05-29 10:54:02 UTC
RubyPorto wrote:
Vaerah Vahrokha wrote:


Not saying it's right or wrong, but it's understandable.
You don't shout at the burger flipper boy at how he sucks at high abstract mathematics, do you? He earns a crap wage, he does his thing. If he had to learn something requiring much more study and professionalism then you can stay sure he will ask a *multiple* of the wage.

Since minerals will not rise by 5 times, then you get the high resistance to adapt to a much more (orders of magnitude) skillful and effort game play.



I'd shout at him if he were using a solid gold spatula.

And he'd rightly tell you to GTFO because he's not paid to bring in the correct spatula, he's using what he's been given by his superior, go blame the superior.


[quote=RubyPorto]
You don't have to be invulnerable, just less vulnerable than the other guy in the belt.

If you're not happy with the ISK/effort you get while mining, don't mine. If you are happy with it, stop whining.


Patently false. You might refer to hobbyst gankers, the real ones play exactly like miners: they strip the belt.
Miners strip the belt off minerals, real suicide gankers have their own logistics so they stay there and get up to 70 kills before moving on. Covetor, Retriever, Hulk, Mackinaw they are all fair game, they don't need to care about who is weaker because it just maps to 1 less catalyst to warp in, that's it.