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tech II cloak hunter desi and cloak fuel bay

Author
MeBiatch
GRR GOONS
#1 - 2012-05-29 04:34:26 UTC
TLDR: tech II desi that has new mini game cloak hunter which allows you to use a high slot that pings a 30km radius and any cloaked ships show up on overview but NOT decloaked plus they can not be targeted until decloaked... time on overview is 2-3 seconds... and cycle time of the mod is 30 seconds....

note: reduces sig resolution of ship (basically you need a buddy to actually target him once decloaked)

Now non covert ops cloaks will use liquid ozone to operate. tech I will be 1 LO per cycle (1 cycle is 30 seconds)

Tech II non covert ops will be 2 LO and cycle will be 1:30...



There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

DonWaan Incognito
The Unpodable Supermen
#2 - 2012-05-29 04:59:15 UTC
Finally an idea about cloaking i can get behind!

yes!

Please CCP do NOW!
Tobiaz
Spacerats
#3 - 2012-05-29 06:14:27 UTC  |  Edited by: Tobiaz
Yeah cool idea, you're hardly the first to mention them, only it won't be implemented soon anyway. CCP implemented the cloaking mechanic by monkey coding the gate cloak. As a result, when a player cloaks he isn't actually there anymore, which means it's impossible to make any module cycle or stuff like that until CCP reworks cloaking from the ground up.

And CCP has some other priorities right now.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Josef Djugashvilis
#4 - 2012-05-29 06:18:04 UTC
Cloaking in the miners' revenge.

Leave it alone.

This is not a signature.

Evanga
DoctorOzz
Domain Research and Mining Inst.
#5 - 2012-05-29 06:26:34 UTC
can you please stop posting on alts and post on your main?
And stop crying about cloaks, they work fine as they are.

If you cant mine, go somewhere else or play some other game.
RubyPorto
RubysRhymes
#6 - 2012-05-29 06:54:42 UTC
EffandEye is vvvvvvvvvvvv Thataway.


Anyway, cloaks are fine.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

clamslayer
Doomheim
#7 - 2012-05-29 07:24:07 UTC
so how does this make a player afk in a safe spot with hims covert ops cloak on any more vulnerable?
Xorv
Questionable Acquisitions
#8 - 2012-05-29 07:40:30 UTC
Remove Local Intel then we can talk cloak hunting.

And if you add fuel to cloaks you can add fuel for every active ship mod in the game as well. Yes Fuel is a really dumb idea.
RubyPorto
RubysRhymes
#9 - 2012-05-29 08:05:17 UTC
By the way, requesting a new ship just because your gatecamp is too terrible to catch a cloaky hauler? Really. Roll

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Nazowa
Center for Advanced Studies
Gallente Federation
#10 - 2012-05-29 08:27:49 UTC
Nice idea.
Gorki Andropov
I Dn't Knw Wht You Wnt Bt I Cn't Gve It Anymre
#11 - 2012-05-29 09:13:13 UTC
What a load of pants
Cutter Isaacson
DEDSEC SAN FRANCISCO
#12 - 2012-05-30 11:01:49 UTC
+1 for this

"The truth is usually just an excuse for a lack of imagination." Elim Garak.

Tikktokk Tokkzikk
V0LTA
OnlyFleets.
#13 - 2012-05-30 11:24:07 UTC
Why? It dosen't solve AFK-cloaking (which isn't a problem anyways) but actually removes any non-AFK-cloaking use.
I assume you've never tried to use a stealth bomber. If you did try it, you'd know it is all about waiting for an opening.

"Scissors are overpowered! Nerf scissors!"
- Stone

TL;DR: NO!