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Suicide Ganking is a Terrible Mechanic

Author
masternerdguy
Doomheim
#1 - 2012-05-29 00:53:41 UTC
Seriously, it is broken beyond belief.

The ganker always loses their ship and doesn't always kill the target?!

Facts are suicide ganking is an inefficient method of asset destruction. It requires too much startup capitol and carries loads of secondary penalties.

CCP needs to rebalance EVE to make it more ganker friendly, not less.

Things are only impossible until they are not.

Cutter Isaacson
DEDSEC SAN FRANCISCO
#2 - 2012-05-29 00:57:09 UTC
masternerdguy wrote:
Seriously, it is broken beyond belief.

The ganker always loses their ship and doesn't always kill the target?!

Facts are suicide ganking is an inefficient method of asset destruction. It requires too much startup capitol and carries loads of secondary penalties.

CCP needs to rebalance EVE to make it more ganker friendly, not less.


Great, we lose 2 idiots, and get the old MNG back. I thought you were banned from ship toasting by your alliance? Or was it by UN Decree? If not, it should be a breach of the Human Rights Act for people to start bullshit threads.

"The truth is usually just an excuse for a lack of imagination." Elim Garak.

ARDEN Dethahal
Viziam
Amarr Empire
#3 - 2012-05-29 00:57:54 UTC
So you want to be able to gank people with a 100% chance of killing them? Why don't you go fight ships in lowsec instead of gunning down defenseless miners/lowbies.
Alavaria Fera
GoonWaffe
#4 - 2012-05-29 00:58:43 UTC
masternerdguy wrote:
Seriously, it is broken beyond belief.

The ganker always loses their ship and doesn't always kill the target?!

Facts are suicide ganking is an inefficient method of asset destruction. It requires too much startup capitol and carries loads of secondary penalties.

CCP needs to rebalance EVE to make it more ganker friendly, not less.

Sadly, I don't think they'll do that. Quite the opposite actually ...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

masternerdguy
Doomheim
#5 - 2012-05-29 00:59:37 UTC
ARDEN Dethahal wrote:
So you want to be able to gank people with a 100% chance of killing them? Why don't you go fight ships in lowsec instead of gunning down defenseless miners/lowbies.


Check my killboard - I live in lo sec. I'm nearly -10 these days.

Things are only impossible until they are not.

Llywelyn Emrys
Doomheim
#6 - 2012-05-29 01:02:07 UTC
You know those times when someone says something so stupid you just don't know what to do?

Yeah. This is one of those times.
Cobalt Rookits
Federal Navy Academy
Gallente Federation
#7 - 2012-05-29 01:02:34 UTC
Easy fix, only attack newbie ships in newbie systems, guaranteed destruction!
Darth Tickles
Doomheim
#8 - 2012-05-29 01:02:58 UTC
buff ganking
masternerdguy
Doomheim
#9 - 2012-05-29 01:03:14 UTC
Cobalt Rookits wrote:
Easy fix, only attack newbie ships in newbie systems, guaranteed destruction!


That would be griefing, which is unacceptable.

Things are only impossible until they are not.

Ginseng Jita
PAN-EVE TRADING COMPANY
#10 - 2012-05-29 01:03:26 UTC
Llywelyn Emrys wrote:
You know those times when someone says something so stupid you just don't know what to do?

Yeah. This is one of those times.


Exactly this.
Mupdadoodidda Bix Nood
Doomheim
#11 - 2012-05-29 01:03:35 UTC
masternerdguy wrote:
Seriously, it is broken beyond belief.

The ganker always loses their ship and doesn't always kill the target?!

Facts are suicide ganking is an inefficient method of asset destruction. It requires too much startup capitol and carries loads of secondary penalties.

CCP needs to rebalance EVE to make it more ganker friendly, not less.


To prove a point, you will never ******* see a ganker use a battleship anymore since there would be an amazing sense of loss without insurance. See, everytime someone even ******* mentions it they bitchwhine how the ganker gets to be the Godthumb and deliver a bitchslap of justice at minimal risk to themselves. See, that is called...get this you will ******* laugh out loud...risk adversion. You will never see a faction battleship take out a hulk with CONCORD retalliation, because like the guy they are shooting in the hulk but the ganker won't admit it...THEY ARE BOTH ******* HUMAN! Both the idiot in the hulk and the ganker in the destroyer, are spending time in highsec where hulk is getting minimal isk per hour (cause no where makes more and is total safe) while the ganker is spending mimimal risk of losing something. But they both pay the exact same amount to CCP, therefore....both should be ******* losers. Buff the hulk to survive DPS of tier 3 battleships and hulks have zero insurance payout...both parties are loosing several hundred million...which is equally fair. Or the hulk could get a make over, but we all know what the loud whiney Thai wh*re noise level parties do not want to happen. ( CCP should of just killed the mining profession all together.)

Everytime some idiot says that highsec is to safe, please show us exactly where the **** at all safe option is. What exactly prevents you from firing on a hulk, this option that makes them totally safe. What is it? Is it that....no wait this is not WoW where there is PVP only areas. See, when you fire on a hulk....without a wardec...in highsec....YOU FACE ******* REPERCUSIONS OF YOUR ACTIONS...BUT WHINEY LITTLE NEED THEIR ASS WIPED BY MOMMY RISK ADVERSE PILOTS DON'T LIKE LOSING TO CONCORD....No different then every other guy who you ******* blew away in lowsec and null....NO ******* HUMAN LIKES LOSING....but highsec is the only option that makes the least amount of isk (Where you you make more, with less risk then highsec? You can't nerf the bare minimum). Therefore, when one guy makes less isk YOU the other guy should face far more repercusions for your actions to blow them away. When they move elsewere for more isk with more risk...then its balanced.

Nothing prevents you from actually blowing the hulk away, but you don't like that POW! WHAM! KA-BOOM! sensation like when your father backhanded you for doing stupid as a kid...but as an adult you feel the need to do what ever you want with minimal repercussions. Sorry, but if you avoid risk just as much as the hulk pilot spending time in highsec...guess what you are no better if you pull the ******* trigger or not you are avoiding repercussions to your actions. That is something CCP needs to figure out, because they ****** up 9 years ago when they relized "OH, we didn't know that when you let someone do what ever you want...who is it that is actually right when both parties are our customers." Who faces the most risk? How do you make the most isk and what is acceptable minimum isk? How do you balance it...since its so grindly to replace something like a hulk that just ******* explodes because it only has two ******* fitting options that are barely adequate while nearly all other T2 ships have at least three: Max gank, Max Tank, Balanced Gank/Tank that doesn't ******* pop so easily unless OVERHWHELMING alpha hits it. The bare mimimum CCP needs to do is make it just as ******* grindy to replace sec status as it is to replace a hulk plus locking out even a ******* pod from highsec unless a bare minimum of -2.0 is reach and forget their ******* stupid idea to allow criminal tags to raise sec status. Sorry, but if you have to ******* grind to replace a hulk then the other guy has to ******* grind sec status...with one tick every 15 minutes and not every session change...then both parties are spending equal time grinding.

Oh, and for every ******* idiot that spouts "Fit a tank" to a hulk let me ask you...why didn't your subcap shitfleet adapt and not fly a subcap shitfleet anymore when your ass got splattered by titan guns? Bitchwhine got CCP to step in and fix this obvious "problem" when like a hulk pilot "fits a tank" when perhaps the ******* problem between the chair and the keyboard should of not bitched but insteaded of adapted their tank from a subcap fleet to a capital ship fleet of their own. Logic my friends, you are welcome for me pointing out that the last round of Titan nerfs where unecessary because you could not adapt just as much as you tell a hulk pilot to adapt a tank. To bad you never want to take a loss and certainly don't want CCP to fix such a stupid ship such as the hulk. You know what, knock every destroy down to 5 guns there by allowing it to have more then a frig and now it can get a hitpoint boost...then we can call it balanced without touching the hulk.

******* hypocrites, always beliving you get to apply max risk and punishment while avoiding it yourself. Wish CCP would HTFU like their little theme song and just cause SP loss to occur everytime your ship was destroyed for any reason (not T3 anymore.) Oh yes, even you will feel a soul tearing, nut crushing sense of loss in this version of EVE. ****, even permanent character death at ship explosion would balance out
Nicolo da'Vicenza
Viziam
Amarr Empire
#12 - 2012-05-29 01:05:47 UTC
holy ****
Selinate
#13 - 2012-05-29 01:07:07 UTC
Nicolo da'Vicenza wrote:
holy ****

Cutter Isaacson
DEDSEC SAN FRANCISCO
#14 - 2012-05-29 01:07:19 UTC
Mupdadoodidda Bix Nood wrote:
masternerdguy wrote:
Seriously, it is broken beyond belief.

The ganker always loses their ship and doesn't always kill the target?!

Facts are suicide ganking is an inefficient method of asset destruction. It requires too much startup capitol and carries loads of secondary penalties.

CCP needs to rebalance EVE to make it more ganker friendly, not less.


MASSIVE WALL OF TEXT


You know, I didn't even read that lot, but holy crap you need to relax dude. And let go of the caps button.

"The truth is usually just an excuse for a lack of imagination." Elim Garak.

Cobalt Rookits
Federal Navy Academy
Gallente Federation
#15 - 2012-05-29 01:07:48 UTC
masternerdguy wrote:
Cobalt Rookits wrote:
Easy fix, only attack newbie ships in newbie systems, guaranteed destruction!


That would be griefing, which is unacceptable.


You are right, maybe you should hire some people for you to gank.
Aruken Marr
The Scope
Gallente Federation
#16 - 2012-05-29 01:08:04 UTC  |  Edited by: Aruken Marr
Nicolo da'Vicenza wrote:
holy ****


edit: if only i was on my pc so i could cap that butt mad. He mad.
masternerdguy
Doomheim
#17 - 2012-05-29 01:09:06 UTC
Cobalt Rookits wrote:
masternerdguy wrote:
Cobalt Rookits wrote:
Easy fix, only attack newbie ships in newbie systems, guaranteed destruction!


That would be griefing, which is unacceptable.


You are right, maybe you should hire some people for you to gank.


Suicide ganking isn't griefing, it is pvp.

Things are only impossible until they are not.

Alavaria Fera
GoonWaffe
#18 - 2012-05-29 01:14:37 UTC
Cutter Isaacson wrote:
Mupdadoodidda Bix Nood wrote:
masternerdguy wrote:
Seriously, it is broken beyond belief.

The ganker always loses their ship and doesn't always kill the target?!

Facts are suicide ganking is an inefficient method of asset destruction. It requires too much startup capitol and carries loads of secondary penalties.

CCP needs to rebalance EVE to make it more ganker friendly, not less.


MASSIVE WALL OF TEXT


You know, I didn't even read that lot, but holy crap you need to relax dude. And let go of the caps button.

It's a troll. Don't bother to read it. Good job !

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Lady Zarrina
New Eden Browncoats
#19 - 2012-05-29 01:24:34 UTC
When is CCP going to fix Eve and implement an IQ test as a pre-req.

EVE: All about Flying Frisky and Making Iskie

Ptraci
3 R Corporation
#20 - 2012-05-29 01:28:01 UTC
Mupdadoodidda Bix Nood wrote:
masternerdguy wrote:
Seriously, it is broken beyond belief.

The ganker always loses their ship and doesn't always kill the target?!

Facts are suicide ganking is an inefficient method of asset destruction. It requires too much startup capitol and carries loads of secondary penalties.

CCP needs to rebalance EVE to make it more ganker friendly, not less.


To prove a point, you will never ******* see a ganker use a battleship anymore since there would be an amazing sense of loss without insurance. See, everytime someone even ******* mentions it they bitchwhine how the ganker gets to be the Godthumb and deliver a bitchslap of justice at minimal risk to themselves. See, that is called...get this you will ******* laugh out loud...risk adversion. You will never see a faction battleship take out a hulk with CONCORD retalliation, because like the guy they are shooting in the hulk but the ganker won't admit it...THEY ARE BOTH ******* HUMAN! Both the idiot in the hulk and the ganker in the destroyer, are spending time in highsec where hulk is getting minimal isk per hour (cause no where makes more and is total safe) while the ganker is spending mimimal risk of losing something. But they both pay the exact same amount to CCP, therefore....both should be ******* losers. Buff the hulk to survive DPS of tier 3 battleships and hulks have zero insurance payout...both parties are loosing several hundred million...which is equally fair. Or the hulk could get a make over, but we all know what the loud whiney Thai wh*re noise level parties do not want to happen. ( CCP should of just killed the mining profession all together.)

Everytime some idiot says that highsec is to safe, please show us exactly where the **** at all safe option is. What exactly prevents you from firing on a hulk, this option that makes them totally safe. What is it? Is it that....no wait this is not WoW where there is PVP only areas. See, when you fire on a hulk....without a wardec...in highsec....YOU FACE ******* REPERCUSIONS OF YOUR ACTIONS...BUT WHINEY LITTLE NEED THEIR ASS WIPED BY MOMMY RISK ADVERSE PILOTS DON'T LIKE LOSING TO CONCORD....No different then every other guy who you ******* blew away in lowsec and null....NO ******* HUMAN LIKES LOSING....but highsec is the only option that makes the least amount of isk (Where you you make more, with less risk then highsec? You can't nerf the bare minimum). Therefore, when one guy makes less isk YOU the other guy should face far more repercusions for your actions to blow them away. When they move elsewere for more isk with more risk...then its balanced.

Nothing prevents you from actually blowing the hulk away, but you don't like that POW! WHAM! KA-BOOM! sensation like when your father backhanded you for doing stupid as a kid...but as an adult you feel the need to do what ever you want with minimal repercussions. Sorry, but if you avoid risk just as much as the hulk pilot spending time in highsec...guess what you are no better if you pull the ******* trigger or not you are avoiding repercussions to your actions. That is something CCP needs to figure out, because they ****** up 9 years ago when they relized "OH, we didn't know that when you let someone do what ever you want...who is it that is actually right when both parties are our customers." Who faces the most risk? How do you make the most isk and what is acceptable minimum isk? How do you balance it...since its so grindly to replace something like a hulk that just ******* explodes because it only has two ******* fitting options that are barely adequate while nearly all other T2 ships have at least three: Max gank, Max Tank, Balanced Gank/Tank that doesn't ******* pop so easily unless OVERHWHELMING alpha hits it. The bare mimimum CCP needs to do is make it just as ******* grindy to replace sec status as it is to replace a hulk plus locking out even a ******* pod from highsec unless a bare minimum of -2.0 is reach and forget their ******* stupid idea to allow criminal tags to raise sec status. Sorry, but if you have to ******* grind to replace a hulk then the other guy has to ******* grind sec status...with one tick every 15 minutes and not every session change...then both parties are spending equal time grinding.

Oh, and for every ******* idiot that spouts "Fit a tank" to a hulk let me ask you...why didn't your subcap shitfleet adapt and not fly a subcap shitfleet anymore when your ass got splattered by titan guns? Bitchwhine got CCP to step in and fix this obvious "problem" when like a hulk pilot "fits a tank" when perhaps the ******* problem between the chair and the keyboard should of not bitched but insteaded of adapted their tank from a subcap fleet to a capital ship fleet of their own. Logic my friends, you are welcome for me pointing out that the last round of Titan nerfs where unecessary because you could not adapt just as much as you tell a hulk pilot to adapt a tank. To bad you never want to take a loss and certainly don't want CCP to fix such a stupid ship such as the hulk. You know what, knock every destroy down to 5 guns there by allowing it to have more then a frig and now it can get a hitpoint boost...then we can call it balanced without touching the hulk.

******* hypocrites, always beliving you get to apply max risk and punishment while avoiding it yourself. Wish CCP would HTFU like their little theme song and just cause SP loss to occur everytime your ship was destroyed for any reason (not T3 anymore.) Oh yes, even you will feel a soul tearing, nut crushing sense of loss in this version of EVE. ****, even permanent character death at ship explosion would balance out


My God, it's full of stars! --- David Bowman, 2001: A Space Odyssey
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