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The Future of PVE

Author
Bunnie Hop
Bunny Knights
#1 - 2012-05-28 19:28:49 UTC
I will start out saying that I love PVE in this game, I do not like PVP, though I don't mind that it goes on around me as I know how to protect myself and how to deal with ninja salvagers or thieves.

In reading the forums and watching the presentations from FanFest 2012 I am wondering what the future of PVE is in EVE Online. I recall seeing a dev talk about changing NPC ships in missions to more accurately reflect player ships so that missions are training people towards PVP, at least I believe that is what he said and if I am wrong please correct me, but no need to flame.
Also it has been said that they are reducing and/or eliminating 'gun mining' so that the minerals gained from missioning will be greatly reduced or removed and I don't know if that is true or just forum gossip. So if they reduce the number of ships, will they reduce the amount of ISK gained in a mission or will the ships net worth (bounty) rise to compensate for the fewer targets? Are they considering adding more missions at any time?

PVP'ers, I know your impulse is to prattle on about how this is a PVP game but do realize a great many of us do not like PVP though we love EVE and PVE, so we aren't going anywhere just because you want us to. We will not be forced into low sec either. Speaking for myself, I will continue in EVE so long as the PVE continues to be engaging and rewarding but I would like to know exactly what is planned for it.

Thank you for any information anyone can provide.
DeMichael Crimson
Republic University
Minmatar Republic
#2 - 2012-05-28 19:32:37 UTC
Simetraz
State War Academy
Caldari State
#3 - 2012-05-28 19:40:51 UTC
Yeh PvE section (missions) does need some love.
Even a small group of a couple people could do a lot.

I the minimal I think the AI should upgrade as mission Levels go up.
Level IV really should have a sleeper AI.

I think it would be really cool if there was a epic line that used some of the more common PvP methods in a mission.
With a very strong warning you will get your a$$ kicked so bring friends.

I don't know if the AI is easily gotten to in the game but if it they could pull it out to allow them to tweak it at any time with minimal effort it would make for some interesting and dynamic experiences.
Gul'gotha Derv'ash
The Scope
Gallente Federation
#4 - 2012-05-28 19:40:57 UTC  |  Edited by: Gul'gotha Derv'ash
Basically the future for PvE is bleak. Why? The CSM is controlled by the PvP players that have been pushing their own agenda for years. They don't like having to leave the security of their Sov to rat or run missions so they ***** and moan to get more and more taken from high and put into null sec.

There in lies the biggest problem though. There is supposed to be a risk vs reward system in place. You risk being attacked at any moment in low/null sec so your reward should be high, right? Well in my experience the Sov space of alliances is MUCH safer than high sec. You run little to no risk of being killed by another player. If for some reason you do have someone that isn't friendly pop into your system you knew he was coming 10 minutes before from intel channels.

Most people will try to say that it takes a lot of effort to keep a sov system safe, but that is incorrect. It takes a lot of people in an alliance to keep Sov safe. If you have numbers, and can field a fleet you will rarely if ever find yourself needing to do so to defend your space.


The risk needs put back into Null to justify the rewards, i.e. remove local from null and leave it in low/high. Remove gate fire so you can't see when someone pops into your gate camps, etc, etc. That would be a step in the right direction.




edit: and this ISN"T a PvP game. This is a sandbox. It is designed to let people decide for themselves what they want to do inside the box. CCP has been moving farther and farther away from the true sandbox aspect and listened too much to what the CSM says. That is why you see a constant push for people to PvP and why CCP is moving the entire game in that direction, and has been for some time.
Vaju Enki
Secular Wisdom
#5 - 2012-05-28 19:41:54 UTC
There's no such thing as PvE in EvE Online, everything you in this game is a form of PvP competition.

The Tears Must Flow

Cutter Isaacson
DEDSEC SAN FRANCISCO
#6 - 2012-05-28 19:49:57 UTC
EVE is a PVP game, not Minecraft single player on easy mode in space. The PVP should, and always will, take priority with the PVE content being supplemental. And lets face it, if you play EVE solely for its PVE content then you really should go find another game to play, because PVE in EVE has always been a bit sucky. I should also say that I am a Carebear who has in the past been a pvp'er and is now trying to get back in to it, mostly because I realised that PVE is a waste of £10 a month.

"The truth is usually just an excuse for a lack of imagination." Elim Garak.

AFK Hauler
State War Academy
#7 - 2012-05-28 19:50:44 UTC
Vaju Enki wrote:
There's no such thing as PvE in EvE Online, everything you in this game is a form of PvP competition.



Even the forums...
Bunnie Hop
Bunny Knights
#8 - 2012-05-28 19:55:41 UTC
Cutter Isaacson wrote:
EVE is a PVP game, not Minecraft single player on easy mode in space. The PVP should, and always will, take priority with the PVE content being supplemental. And lets face it, if you play EVE solely for its PVE content then you really should go find another game to play, because PVE in EVE has always been a bit sucky. I should also say that I am a Carebear who has in the past been a pvp'er and is now trying to get back in to it, mostly because I realised that PVE is a waste of £10 a month.


I rather enjoy the PVE aspect as do my friends so for me it isn't a waste of money. Telling someone they should go to another game is really stupid. I have played for years and find it enjoyable. How does the existence of PVE content hurt the PVP content by the way?
Darth Tickles
Doomheim
#9 - 2012-05-28 19:59:15 UTC
What you're likely to see is more cooperative pve all down the line, from hisec down to null. Incursions are actually a great feature besides the fact that they spewed out far too much isk in hisec compared to basically every other isk-generating activity. You will likely see more activities like incursions, but with a better balance of risk and reward across the security sectors.

What you are unlikely to see is any effort at all being spent on more solo pve content like lvl 4s. If you just want to run missions by yourself in your pimp golem, you're still going to just be saving the damsel in distress for the 10000th time.
Cutter Isaacson
DEDSEC SAN FRANCISCO
#10 - 2012-05-28 20:02:13 UTC
Bunnie Hop wrote:
Cutter Isaacson wrote:
EVE is a PVP game, not Minecraft single player on easy mode in space. The PVP should, and always will, take priority with the PVE content being supplemental. And lets face it, if you play EVE solely for its PVE content then you really should go find another game to play, because PVE in EVE has always been a bit sucky. I should also say that I am a Carebear who has in the past been a pvp'er and is now trying to get back in to it, mostly because I realised that PVE is a waste of £10 a month.


I rather enjoy the PVE aspect as do my friends so for me it isn't a waste of money. Telling someone they should go to another game is really stupid. I have played for years and find it enjoyable. How does the existence of PVE content hurt the PVP content by the way?



Judging from your attitude toward the PVP'ers, it seems clear that you consider PVE to be on an equal footing with PVP content, which is not the case. As I said, PVE is a supporting member of the EVE universe, and while CCP will give little buffs here and there, and tries to maintain a minimum of content, it will never ever get the same treatment as combat oriented PVP. This will eventually lead you to become disillusioned with the game, so to save yourself the tears and stress I suggested looking for another game.

You also seemed to completely miss the bit where I said I am a Carebear myself, and after years fo doing it I realised that it was never going to be any better than it currently is, and that I was bored out of my mind, so now I am going to start switching back to doing the thing this game is built for. I'm going to re-learn how to kill people.

"The truth is usually just an excuse for a lack of imagination." Elim Garak.

Bunnie Hop
Bunny Knights
#11 - 2012-05-28 20:02:35 UTC
Darth Tickles wrote:
What you're likely to see is more cooperative pve all down the line, from hisec down to null. Incursions are actually a great feature besides the fact that they spewed out far too much isk in hisec compared to basically every other isk-generating activity. You will likely see more activities like incursions, but with a better balance of risk and reward across the security sectors.

What you are unlikely to see is any effort at all being spent on more solo pve content like lvl 4s. If you just want to run missions by yourself in your pimp golem, you're still going to just be saving the damsel in distress for the 10000th time.


Yeah that damsel isn't too bright. Well more cooperative PVE would be great really. The Lvl 4s are fun enough when run with friends but incursions and mass gatherings are much more so.
Vicky Somers
Rusty Anchor
#12 - 2012-05-28 20:03:59 UTC
First of all I would like to point out that there is no PVE in Eve. At least there is no PVE that doesn't involve PVP. Everything you do will to some degree be affected by other players. Those who do not understand this tend to receive a rather unpleasant surprise from time to time, be it a nasty suicide gank, a war dec, scam, or some form of harassment. And that is exactly what makes Eve so unique. No instanced content. Just a single shard, sandbox.

About 95% of my time in Eve is spent on exploration. I'm not a role playing type of person but I have since childhood had a fascination with space. That's the reason why I play Eve. I don't really care for playing with others, but one of the main reasons why I play Eve is the constant threatening presence of people. It gives New Eden a faint, dark & dystopian pulse. Something you can't get from NPCs. It needs real human beings and all their potential evil.

Now, the main issue with PVE for me is reward. I don't really care that much about isk, or finding some rare spawn that will reward me with even more isk. I want PVE to reward me with story and lore. And in this regard Eve has a lot of room for improvement. Obviously, there's a lot of people who don't care about story & lore and just want to pew or mine or whatever. That's good for them and so story should not be forced on them. Those who do have interest in the story on the other hand, should be rewarded with it through PVE which as far as I'm concerned is mainly exploration. Agent missions have too much in common with tripe like WoW fetch quests and the like. This doesn't fit in the Eve universe.

You could argue that story & lore in Eve comes from the player driven politics. But let us be honest here. I do not care for the antics of autistic neckbeards with attention issues who have too much time on their hands. And I doubt that anyone outside of a select few cares about what happens in the political side of null. But that doesn't mean that story & lore cannot be in some way player drive. Eve has fanfiction featured on their website. Why not find a way to incorporate parts of those stories & shorts into the game itself? When I run into some rare NPC and kill it, I want to find documents, secrets, history, etc.

The story of Eve has so far evolved extremely slowly. Despite the good books that have been written, little to no lore & story advancement has took place within the game itself. Apocrpypha was a step in the right direction, but was rather underwhelming in my opinion. Sleeper sites had too much in common with L4 missions and gave very little background information, history, lore and so on.

TL/DR: let PVE rewards focus with more on story & lore and less on fetch style wow quests and isk farming
Tobiaz
Spacerats
#13 - 2012-05-28 20:05:26 UTC
If CCP wants to make PvE more challenging the FIRST thing they should do is getting rid of all the unique names for every 'type' of NPC. This makes it so damn ridiculously easy to 'learn' fights and takes away any possibilities for surprises.

Level 4 missions were already bad, but Incursions are even worse. The experienced players know EXACTLY in which order NPC should be taken out, minimizing the chance of abilities like webbing, neuting or ECM to shake things up.

Of course then there is also the bounty, also telling exactly which the nasty 'elite' ships are.

Scrap all specific names (and drop the stupid Gisti, Corpior etc. bullshit as well) and scrap all bounties. Instead make every NPC drop a dogtag which can then be sold to CONCORD as the 'bounty' (aside from its current uses).

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Neftaran
Dread Guard
#14 - 2012-05-28 20:06:27 UTC
The PvE aspect of this game is utterly horrible.
Darth Tickles
Doomheim
#15 - 2012-05-28 20:07:29 UTC
Neftaran wrote:
The PvE aspect of this game is utterly horrible.


It really is.
Bunnie Hop
Bunny Knights
#16 - 2012-05-28 20:07:31 UTC
Cutter Isaacson wrote:
Bunnie Hop wrote:
Cutter Isaacson wrote:
EVE is a PVP game, not Minecraft single player on easy mode in space. The PVP should, and always will, take priority with the PVE content being supplemental. And lets face it, if you play EVE solely for its PVE content then you really should go find another game to play, because PVE in EVE has always been a bit sucky. I should also say that I am a Carebear who has in the past been a pvp'er and is now trying to get back in to it, mostly because I realised that PVE is a waste of £10 a month.


I rather enjoy the PVE aspect as do my friends so for me it isn't a waste of money. Telling someone they should go to another game is really stupid. I have played for years and find it enjoyable. How does the existence of PVE content hurt the PVP content by the way?



Judging from your attitude toward the PVP'ers, it seems clear that you consider PVE to be on an equal footing with PVP content, which is not the case. As I said, PVE is a supporting member of the EVE universe, and while CCP will give little buffs here and there, and tries to maintain a minimum of content, it will never ever get the same treatment as combat oriented PVP. This will eventually lead you to become disillusioned with the game, so to save yourself the tears and stress I suggested looking for another game.

You also seemed to completely miss the bit where I said I am a Carebear myself, and after years fo doing it I realised that it was never going to be any better than it currently is, and that I was bored out of my mind, so now I am going to start switching back to doing the thing this game is built for. I'm going to re-learn how to kill people.


My first character is named Andrasta and was made in June, 03, I am not going anywhere and do wish you would stop telling me to do so. I did PVP at one time when mOo was about the place but I don't like it anymore so won't do it except in rare situations. My attitude towards PVP is pretty neutral, other than on the forums where PVPers in general flame the crud out of you for not being as sociopathic as many of them seem to be so perhaps I get defensive here. I didn't miss that you were a carebear but you are imposing your own subjective views of the game onto me. Yes you got bored with PVE and moved onto PVP, I do hope it goes well for you by the way as I feel no anomosity towards you, but I am content with PVE.
Aruken Marr
The Scope
Gallente Federation
#17 - 2012-05-28 20:10:05 UTC
PVE is my money maker. I make isk to PVP. I would very much like it if CCP went and re-imagined the PVE part of the game. At the moment for me it's just a dull grind for isk/sec status, nothing more. If they added an element of variation and unpredictability it'd be a lot more bearable and hopefully fun. Please make PVE fun CCP, it gets a bit repetitive once youve ran missions/sites a few dozen times...
Darth Tickles
Doomheim
#18 - 2012-05-28 20:14:50 UTC
Aruken Marr wrote:
PVE is my money maker. I make isk to PVP. I would very much like it if CCP went and re-imagined the PVE part of the game. At the moment for me it's just a dull grind for isk/sec status, nothing more. If they added an element of variation and unpredictability it'd be a lot more bearable and hopefully fun. Please make PVE fun CCP, it gets a bit repetitive once youve ran missions/sites a few dozen times...


Ya, it is utterly horrible. As long as they maintain risk/reward balances, everybody wins from better pve. Better pve means more people logged in and in space. The more people logged in and in space, the better the game for everyone.

Creating interesting, dynamic, and balanced pve is by far one of the best ways ccp could spend resources to improve eve as a whole, if not the actual best.
Vera Algaert
Republic University
Minmatar Republic
#19 - 2012-05-28 20:15:00 UTC
Bunnie Hop wrote:
Also it has been said that they are reducing and/or eliminating 'gun mining' so that the minerals gained from missioning will be greatly reduced or removed and I don't know if that is true or just forum gossip.

stopped reading here.

they already did and you didn't notice.

.

Bunnie Hop
Bunny Knights
#20 - 2012-05-28 20:17:55 UTC
Vera Algaert wrote:
Bunnie Hop wrote:
Also it has been said that they are reducing and/or eliminating 'gun mining' so that the minerals gained from missioning will be greatly reduced or removed and I don't know if that is true or just forum gossip.

stopped reading here.

they already did and you didn't notice.


They have not eliminated it. The removal of the low tech crap is what has reduced it so far.
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