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So is the Typhoon a Missileboat?

Author
Seishi Maru
doMAL S.A.
#21 - 2012-05-28 15:33:46 UTC  |  Edited by: Seishi Maru
Duchess Starbuckington wrote:
Oh wow you are so full of ****.ou lose a tanking slot.
PVE Maelstroms do not need a cap booster. As for your rubbish about tracking disruptors - Amarr ships tend to do just fine against Sansha and Blood Raiders, FYI. I see no reason why a Maelstrom wouldn't.
.


Maybe because 1400mm have a fraction of the tracking capabilities of a tachyon (and most peopel expect long range guns on pve )
Duchess Starbuckington
Doomheim
#22 - 2012-05-28 15:37:15 UTC
Quote:
Maybe because 1400mm have a fraction of the tracking capabilities of a tachyon (and most peopel expect long range guns on pve )

Arty mael tracking is fine if you fit/use it properly. Tachyons don't exactly track like blasters either, you know.
Lili Lu
#23 - 2012-05-28 15:43:00 UTC  |  Edited by: Lili Lu
Duchess Starbuckington wrote:
Oh wow you are so full of ****.
Quote:
You don't need to dual rep this ship.

Yes you do, unless you want a whopping 300 DPS tank against explosive. (That or give up rig/low slots, ruining your already rather sad DPS)

Quote:
Do not fly a Mael. To fit a cap booster you lose a tanking slot.

PVE Maelstroms do not need a cap booster. As for your rubbish about tracking disruptors - Amarr ships tend to do just fine against Sansha and Blood Raiders, FYI. I see no reason why a Maelstrom wouldn't.

Quote:
The phoon is a decent option for what you say you are doing.

Not compared to other mission ships it isn't.

Quote:
A hilariously **** fitting

- Damage controls are an utter waste of a slot in PVE. They don't do enough vs a proper hardener.
- Know why my setup had dual reps? So it could fit rigors. You know, those things that stop cruise missiles sucking so much. I notice your lolfit doesn't have them.
- Amarr drones suck, even vs EM enemies.
- I love how you're also just assuming this is for Amarr space, I don't see anything from the OP that suggests this.

Conclusion: You have no idea what you're talking about, so shut up and stop feeding the OP misinformation. The Maelstrom is so much better for missions it's not even funny.

OMG Shocked he mad P Where to begin Lol

You apparently did not read the op's responses itt very closely. Read post #5. He said he was in Amarr space. He will get lots of sansha and blood raider misisons. He will be getting hit with mainly em and thermal damage not explo.

He will get neuted by blood raiders, and shield boosting's increased cap use is tricky with cap management in that environment. A few moments of inattention and whoops no cap, no marvelous Mael shield boosting. splodey : (

Damage control is a must have for misisons imo. If you lose internet connection or ****-up a trigger (but I know that never happens with glodly misisoners like you) good to have the possibility of not having structure evaporate in an instant and have a chance to ewarp out. Also, dc provides slightly more resist for armor, armor has no armor buffer sitting under it, only structure (but then apparently you don't armor tank), and iirc dc resists are not stacking penalized with other resist mods.

Rigors? But look I fit a painter. I've never had problems killing cruisers on up with that and appropriate ammo, and for frigs there's the dronage, whether sentry (plus arty at range) or light scouts.

Curators are excellent against amarr rats. And, while yes amarr scout drones are deficient they do move faster than gallete drones and thus apply their damage quicker. They are not a total waste against em weak npcs. Notice I said he could try either and make his own mind as to which he prefered.

Gee I think you saw my frustrated smiley and "you don't need to dual rep this ship" took it personal and blew a gasket. Chill out. Relax. Some people have different opinions. And he likes the phoon. I'd like to help him in that, not squash his dream of joyously flying a minmatar space hypodermic needle of beauty.
Seishi Maru
doMAL S.A.
#24 - 2012-05-28 15:50:19 UTC
Duchess Starbuckington wrote:
Quote:
Maybe because 1400mm have a fraction of the tracking capabilities of a tachyon (and most peopel expect long range guns on pve )

Arty mael tracking is fine if you fit/use it properly. Tachyons don't exactly track like blasters either, you know.


incidentaly tachyons with 1 track disruptor upon them track exaclty same as 1400mm.
Duchess Starbuckington
Doomheim
#25 - 2012-05-28 16:01:34 UTC  |  Edited by: Duchess Starbuckington
Quote:
You apparently did not read the op's responses itt very closely. Read post #5

Correct, I missed that one.

Quote:
He will get neuted by blood raiders, and shield boosting's increased cap use is tricky with cap management in that environment. A few moments of inattention and whoops no cap, no marvelous Mael shield boosting. splodey : (

Then it's a damn good thing that the decent mission ships (Read: ones that aren't Typhoons) have little difficulty killing them quick enough to avoid that problem.

Quote:
Damage control is a must have for misisons imo. If you lose internet connection or ****-up a trigger

So basically it's a crutch for newbies and people with terrible connections. (Though if you disconnect that often I have to question why you're risking your ship in level 4s in the first place...)

Quote:
Rigors? But look I fit a painter.

Rigors + Painter > Rigors > Painter.

If you take a look at good mission fits/ships sometime you start to notice a few trends:
- The missile-centric ones use rigor rigs
- They don't tend to have damage controls

Quote:
Some people have different opinions. And he likes the phoon. I'd like to help him in that, not squash his dream of joyously flying a minmatar space hypodermic needle of beauty.


Wheras I'm trying to save him the disappointment of the flying trashcan.
(Much as I like it as a PVP ship, I should add)
FT Diomedes
The Graduates
#26 - 2012-05-28 16:12:34 UTC
I know Lili is having a love affair with the Typhoon, but it frankly sucks for PVE of any kind. The only legitimate use is for belt bait. I've posted a Typhoon Fleet Issue fit somewhere around here, but frankly the Tempest and Maelstrom are much better.

I do agree with fitting a DC II on every BC or BS. It's not stacking nerfed and it gives a huge insurance buffer. I've found it great against GF aggro and it saved at least one of my ships from a fail suicide gank attempt.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Suqq Madiq
#27 - 2012-05-28 16:19:13 UTC
Duchess Starbuckington wrote:
And for missions, damage controls are pointless.


By pointless, do you mean that they provide resist bonuses to your shields, armor and hull and give you a bigger window of opportunity to bounce if **** hits the fan? Then yes, very much pointless. Roll
Lili Lu
#28 - 2012-05-28 16:31:51 UTC
FT Diomedes wrote:
I know Lili is having a love affair with the Typhoon, but it frankly sucks for PVE of any kind. The only legitimate use is for belt bait. I've posted a Typhoon Fleet Issue fit somewhere around here, but frankly the Tempest and Maelstrom are much better.

I do agree with fitting a DC II on every BC or BS. It's not stacking nerfed and it gives a huge insurance buffer. I've found it great against GF aggro and it saved at least one of my ships from a fail suicide gank attempt.



How can you be so mean to lie and say even a Tempest is better? Cry Serously, you are just trying to hurt me, and it.CryCry




I confess I do love it Oops Is it so wrong when it feels so right?P
Duchess Starbuckington
Doomheim
#29 - 2012-05-28 16:42:47 UTC  |  Edited by: ISD Tyrozan
Quote:
By pointless, do you mean that they provide resist bonuses to your shields, armor and hull and give you a bigger window of opportunity to bounce if **** hits the fan? Then yes, very much pointless. Roll


No, by pointless I mean it adds very little that actually matters for missions, -----edit-----
Damage mods help you kill rats faster
Hardeners contribute better to active tanks than a DC
Damage controls... buy you a bit of time i------edit------.

Edited inappropriate comments - ISD Tyrozan CCL
Jackson Steely
Doomheim
#30 - 2012-05-28 17:14:40 UTC  |  Edited by: Jackson Steely
[Typhoon Fleet Issue, Shield Phoon]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Damage Control II

EM Ward Field II
Thermic Dissipation Field II
X-Large Ancillary Shield Booster, Cap Booster 800
Phased Weapon Navigation Array Generation Extron

Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile
Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile
Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile
Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile
Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile
[empty high slot]
[empty high slot]
[empty high slot]

Large Anti-EM Screen Reinforcer I
Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II


Curator II x5
Hobgoblin II x5
Hammerhead II x5


New DDA's should close the gap a little for the Typhoon against the Maelstrom. I've never used this loadout just something I whipped up real quick.

You've got 3 Empty highs and not a lot of CPU left...assuming all LVL V skills 814.87/825

483 Missile DPS
375 Drone DPS
858 Total

Tank is a respectable 650 DPS against Sansha.

If you decide to remove a hardener in favor of an AB for long gated missions you'll still be at 540 DPS which is fine considering the speed you'll gain.

You can drop the DCU and you'll be at 569 Tank and put something a little more useful like a Signal Amp or a Co-proc to get a DLA on there for more range with your drones. You can even drop the 4th BCU for something, just kinda suit it for the way you like to fly. Anyways this looks like a decent base to start with, the new shield boosters make a fit like this much more viable.

Best of Luck.

EDIT: Or you can just use Guns Bear
Liam Mirren
#31 - 2012-05-28 17:18:22 UTC
You haven't actually used that shield booster, have you?

Excellence is not a skill, it's an attitude.

Jackson Steely
Doomheim
#32 - 2012-05-28 17:40:40 UTC
Liam Mirren wrote:
You haven't actually used that shield booster, have you?



I haven't., Does it suck?
Seishi Maru
doMAL S.A.
#33 - 2012-05-28 17:46:15 UTC
Its a PVP module. You cannto expect to reload it during a combat and survive. So its great on fights that take less than 40 seconds.
Jackson Steely
Doomheim
#34 - 2012-05-28 18:00:18 UTC
The 60 second reload doesn't appear to seem that like much of a drawback. I very often go longer than that between pulses. However...yea I haven't used one yet.
Katja Faith
Doomheim
#35 - 2012-05-28 18:00:40 UTC
Liam Mirren wrote:
You haven't actually used that shield booster, have you?


Don't make fun of the EFT warriors. Their mommies will get mad at you.
Liam Mirren
#36 - 2012-05-28 18:05:40 UTC
Jackson Steely wrote:
Liam Mirren wrote:
You haven't actually used that shield booster, have you?



I haven't., Does it suck?


its 60 second reload time is too annoying in pve, also it's not as cost effective as running a normal booster with a cap booster as eating 400s every few seconds gets expensive

Excellence is not a skill, it's an attitude.

Jackson Steely
Doomheim
#37 - 2012-05-28 18:19:06 UTC
I can see how chewing through 400's every pulse can add up over time. And now that you mention it I see you can use either 400's or 800's. Obviously 400's would be better to use and the fact that it can use 800's is more or less just for availability purposes. Thanks for the heads up.
Suqq Madiq
#38 - 2012-05-28 19:20:45 UTC
Duchess Starbuckington wrote:
Quote:
By pointless, do you mean that they provide resist bonuses to your shields, armor and hull and give you a bigger window of opportunity to bounce if **** hits the fan? Then yes, very much pointless. Roll

No, by pointless I mean it adds very little that actually matters for missions, idiot.
Damage mods help you kill rats faster
Hardeners contribute better to active tanks than a DC
Damage controls... buy you a bit of time if you're a clueless newbie of have internet so bad it calls into question why you're playing an MMO, while taking up a slot that could be used for better tank or DPS.


Calm down, little girl. I'm sensing that you are very angry about the use of Damage Control mods on mission running ships, but I can't, for the life of me, understand why you would choose to direct so much rage toward people choosing to use them.They are extremely useful, in a variety of situations and provide an extra layer of defense and insurance against **** hitting the fan. And, indeed, outside of whatever super-elite PVE circles you run in, **** does, on occasion, hit the fan. Every single missioner who has had to warp out of a mission, for whatever reason, with their hull on fire will attest to their usefulness. In future, I suggest you consider the possibility that not everybody is as amazingly awesome, efficient and knowledgeable as you in the fine art of running missions and acknowledge the fact that, on occasion, your blinding rage can get the better of you, causing you to shitpost all over the forums and, in the process, making yourself look like a huge, whiny douche. The end.
Mal Ishos
Steecey's Industries
#39 - 2012-05-28 19:26:32 UTC
Suqq Madiq wrote:
Calm down, little girl. I'm sensing that you are very angry about the use of Damage Control mods on mission running ships, but I can't, for the life of me, understand why you would choose to direct so much rage toward people choosing to use them.They are extremely useful, in a variety of situations and provide an extra layer of defense and insurance against **** hitting the fan. And, indeed, outside of whatever super-elite PVE circles you run in, **** does, on occasion, hit the fan. Every single missioner who has had to warp out of a mission, for whatever reason, with their hull on fire will attest to their usefulness. In future, I suggest you consider the possibility that not everybody is as amazingly awesome, efficient and knowledgeable as you in the fine art of running missions and acknowledge the fact that, on occasion, your blinding rage can get the better of you, causing you to shitpost all over the forums and, in the process, making yourself look like a huge, whiny douche. The end.


Haha, how scathing.

+1
Chainsaw Plankton
FaDoyToy
#40 - 2012-05-28 19:42:37 UTC  |  Edited by: Chainsaw Plankton
Duchess Starbuckington wrote:
Quote:
You don't need to dual rep this ship.
Yes you do, unless you want a whopping 300 DPS tank against explosive. (That or give up rig/low slots, ruining your already rather sad DPS)


over tanked.... one of the smallest sig battleships and it has an afterburner. yea AE does come up pretty often in amarr space, but if you actually use the afterburner they won't ever hit you. my paladin has about a 300 dps omnitank, and I usually just sit still with it.

also very few blood ships actually neut in missions, and the ones that do are generally pretty easy to take care of.

and lulz damage control. maybe if I mess up the triggers, get scrammed, and then disconnect. (okay I do use one on my paladin, but I also omnitank it and I cba to buy a third IN EANM, and due to stacking its better than a t2 enam.)

even if you do fit a cap booster to a mael you have plenty of slots left over, free sba from ship bonus!

you could do missions in a phoon, but I'd rather use something else :/

@ChainsawPlankto on twitter

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