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Myrmidon vs Harby for missioning?

Author
Angela Spears
Deep Core Mining Inc.
Caldari State
#1 - 2012-05-28 15:35:12 UTC
Just a curiosity question really.
sabre906
The Scope
Gallente Federation
#2 - 2012-05-28 15:42:05 UTC
Neither are optimal. But for lvl3s, I would say Myrm, for the drones.
Lili Lu
#3 - 2012-05-28 15:57:25 UTC  |  Edited by: Lili Lu
My best answer is both. I say it a lot, every character should have two races of ships it can fly. It is nerf/buff insurance/explitation. It is better for future enjoyment of changing priorities in game. And it makes you a better poster because you have more perspective on the game than just that of one race.

The Harbinger will deal with sansha, blood raiders, and rogue drones very well. The Myrm with justa about everything else because of the tanking bonus and the ability to use an npc appropriate pure damage type with the drones.

And actually both are quite "optimal" for level 3s as far as tech I BCs go. A drake is all around able, unlike a Harby, but an appropriately fit and skilled Myrm is not so far behind in that role espcially with the new drone damage mods.
FT Diomedes
The Graduates
#4 - 2012-05-28 15:59:44 UTC
The Myrmidon is very versatile and does Level 3 missions very well anywhere. The Harbinger is probably the worst Tier 2 BC for missions, but does a fine job in Amarr space.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Angela Spears
Deep Core Mining Inc.
Caldari State
#5 - 2012-05-28 16:05:27 UTC
Ok cool, thanks for the replies. I had been using a Harby, and while i like 99% of the Amarr ships' looks, I think the Harby is gross looking. And while I've been flying if for awhile, I don't really like it. I like my Omen for one reason or another even though it wasn't a great ship, but my harby... I don't know, I just don't like it.

I have been training into hybrids and Gallente for a bit now, but wasn't sure if I should cross over now to the Mrym or just wait till I get large hybrids trained and go straight to a Domi. I just don't know how much more I can take of my harby, it's the only reason I'm thinking of jumping to a Gallente BC now. Is the Brutix worth getting over the Myrm?

Also, yeah, diversifying my ship training has been a main goal as of about a month ago. Been stricly amarr for along time and onyl recently realized how gimp they feel outside Amarr space. I knew they were gimp, but didn't realize how badly.
Unimaginative Guy
Dutch Squad
#6 - 2012-05-28 16:11:51 UTC
Get the Myrm its totally badass. Now that t2 drone amps are out you can just make that thing a gank machine for l3s. and possibly l4s if you have great skills
FT Diomedes
The Graduates
#7 - 2012-05-28 16:15:57 UTC
I actually like the Harbinger's looks. You could also look into the Navy Omen. I used that for Amarr Level 3's and Cosmos missions. Worked very well.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Lili Lu
#8 - 2012-05-28 16:16:49 UTC  |  Edited by: Lili Lu
Well, presently a Myrm is much better for missions than a Brutix. That may change with the rebalancing and tiericide. However, it appear CCP is moving at its usual glacial pace with ship changes so go with the Myrm.

Besides, a myrm will get you training sentry drones. And this will put you in a sentry domi or domi-kind for level 4s. You may not have any experience with heavy drones yet. But they will drive you crazy with their terrible speed to target. They are really only worth using when something gets right on top of you or you on it. And in missions ideally you will be killing the big stuff with your sentries at range.

For instance, on another character of mine against gurista or serps I fill the domi's 375m3 drone bay with 5 garde, 5 warden, 5 hammer or vespa, 5 hobgob or hornet, and then 2 heavy drones. If a rat BS gets on top of me I put the 2 heavys and 3 mediums on it, which yes is suboptimal. That is how excrutiating it is to use heavys in missions. They are the last flight to fit in the drone bay and if you can't get a a full flight of them in it then oh well.P

One exception being Angels. 5 bouncers and 5 berserkers will go in the drone bay for them.
sabre906
The Scope
Gallente Federation
#9 - 2012-05-28 16:28:04 UTC
Angela Spears wrote:
Ok cool, thanks for the replies. I had been using a Harby, and while i like 99% of the Amarr ships' looks, I think the Harby is gross looking. And while I've been flying if for awhile, I don't really like it. I like my Omen for one reason or another even though it wasn't a great ship, but my harby... I don't know, I just don't like it.

I have been training into hybrids and Gallente for a bit now, but wasn't sure if I should cross over now to the Mrym or just wait till I get large hybrids trained and go straight to a Domi. I just don't know how much more I can take of my harby, it's the only reason I'm thinking of jumping to a Gallente BC now. Is the Brutix worth getting over the Myrm?

Also, yeah, diversifying my ship training has been a main goal as of about a month ago. Been stricly amarr for along time and onyl recently realized how gimp they feel outside Amarr space. I knew they were gimp, but didn't realize how badly.


Fit ACs on Myrm, not hybrids.
Angela Spears
Deep Core Mining Inc.
Caldari State
#10 - 2012-05-28 16:30:47 UTC
sabre906 wrote:
Angela Spears wrote:
Ok cool, thanks for the replies. I had been using a Harby, and while i like 99% of the Amarr ships' looks, I think the Harby is gross looking. And while I've been flying if for awhile, I don't really like it. I like my Omen for one reason or another even though it wasn't a great ship, but my harby... I don't know, I just don't like it.

I have been training into hybrids and Gallente for a bit now, but wasn't sure if I should cross over now to the Mrym or just wait till I get large hybrids trained and go straight to a Domi. I just don't know how much more I can take of my harby, it's the only reason I'm thinking of jumping to a Gallente BC now. Is the Brutix worth getting over the Myrm?

Also, yeah, diversifying my ship training has been a main goal as of about a month ago. Been stricly amarr for along time and onyl recently realized how gimp they feel outside Amarr space. I knew they were gimp, but didn't realize how badly.


Fit ACs on Myrm, not hybrids.


Seriuosly? How come? Doesn't the Myrm have a bonus for Hybrids?
Lili Lu
#11 - 2012-05-28 16:35:51 UTC  |  Edited by: Lili Lu
Angela Spears wrote:
sabre906 wrote:
Angela Spears wrote:
Ok cool, thanks for the replies. I had been using a Harby, and while i like 99% of the Amarr ships' looks, I think the Harby is gross looking. And while I've been flying if for awhile, I don't really like it. I like my Omen for one reason or another even though it wasn't a great ship, but my harby... I don't know, I just don't like it.

I have been training into hybrids and Gallente for a bit now, but wasn't sure if I should cross over now to the Mrym or just wait till I get large hybrids trained and go straight to a Domi. I just don't know how much more I can take of my harby, it's the only reason I'm thinking of jumping to a Gallente BC now. Is the Brutix worth getting over the Myrm?

Also, yeah, diversifying my ship training has been a main goal as of about a month ago. Been stricly amarr for along time and onyl recently realized how gimp they feel outside Amarr space. I knew they were gimp, but didn't realize how badly.


Fit ACs on Myrm, not hybrids.


Seriuosly? How come? Doesn't the Myrm have a bonus for Hybrids?

No bonus for Hybrids on the Myrm.

However, depending on your training desires it may be a better investment to train the hybrid tree because the domi does get a bonus for hybrids.

The statement is true if you are going to use a Myrm for all purposes though as projectile ammo can do all damage types whereas hybrid is only kin/therm. And I would modify that a bit as well in that I would use arty in missions over ac even with the lesser dps because of the range, unless it is angels.
Liam Mirren
#12 - 2012-05-28 16:50:28 UTC  |  Edited by: Liam Mirren
Myrm is more versatile while the Harb only really works against Amarr based NPCs. Here's 2 fits for the myrm and one Harb, myrm makes use of hybrids which makes most sense if you focus on Gallente, would you (plan to) fly Minmatar anyway then using arties does make sense.



[Myrmidon, Myrm lvl 3 Serp]
Medium Armor Repairer II
Armor Thermic Hardener II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Drone Damage Amplifier II
Drone Damage Amplifier II

10MN Afterburner II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Omnidirectional Tracking Link II

250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I


Hammerhead II x5
Hobgoblin II x5
Garde II x3





[Myrmidon, lvl 3 shield Serp]
Beta Reactor Control: Diagnostic System I
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Drone Damage Amplifier II
Drone Damage Amplifier II
Magnetic Field Stabilizer II

10MN Afterburner II
Large Shield Extender II
Large Shield Extender II
Thermic Dissipation Field II
Kinetic Deflection Field I

200mm Railgun II, Antimatter Charge M
200mm Railgun II, Antimatter Charge M
200mm Railgun II, Antimatter Charge M
200mm Railgun II, Antimatter Charge M
200mm Railgun II, Antimatter Charge M
200mm Railgun II, Antimatter Charge M

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I


Hammerhead II x5
Hobgoblin II x5
Garde II x3



[Harbinger, LVL 3 - Amarr Recharge]
Medium Armor Repairer II
Armor EM Hardener II
Armor EM Hardener II
Armor Thermic Hardener II
Heat Sink II
Heat Sink II

10MN Afterburner II
Fleeting Propulsion Inhibitor I
Cap Recharger II
Cap Recharger II

Focused Medium Beam Laser II, Standard M
Focused Medium Beam Laser II, Standard M
Focused Medium Beam Laser II, Standard M
Focused Medium Beam Laser II, Standard M
Focused Medium Beam Laser II, Standard M
Focused Medium Beam Laser II, Standard M
Focused Medium Beam Laser II, Standard M
Medium Nosferatu II

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I


Hammerhead II x5

Excellence is not a skill, it's an attitude.

sabre906
The Scope
Gallente Federation
#13 - 2012-05-28 17:34:47 UTC
[Myrmidon, pve]
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Gyrostabilizer II
Drone Damage Amplifier II
Drone Damage Amplifier II

Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Tracking Computer II, Optimal Range Script
10MN Afterburner II
Medium Electrochemical Capacitor Booster I, Cap Booster 400

425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M

Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I
Medium Projectile Collision Accelerator I


Hammerhead II x5
Garde II x3
Hobgoblin II x5

670 dps