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The Origami Project: Suggest your graphics "little things" (May 22)

First post
Author
Jim Luc
Deep Core Mining Inc.
Caldari State
#421 - 2012-04-06 17:04:36 UTC
Here is another "little" thing that I would like to see improved:

IN GAME BROWSER!!!


Currently it's based off the opensource Chromium, which is great and I use Chrome as my primary browser. HOWEVER, the current IGB is sorely lacking in the basics of interweb surfing, and I don't mean putting flash on it will help. I would like to see improvements to the layout and interface. The tabs plus (+) and minus (-) are on opposite ends of the window! The current standard is a new nub to click on that opens a new tab, or when you mouse over a tab a close button appears, to close the tab. On top of this, the bookmark system is TERRIBLE!! All it says is "Add/Remove" instead of a way to organize things. These are UI fixes that I'd like to see. More importantly I'd like to see CSS3 & HTML5 support. Youtube has HTML5 support, since Flash is a security risk, which I'm not quite sure why it's not included actually, there should at least be modern WebKit support.

If you opened Chrome 18 and copied the functionality and UI, I would be happy. Thank you for your time Big smile
Raven Ether
Doomheim
#422 - 2012-04-11 12:09:35 UTC  |  Edited by: Raven Ether
This cool graphics stuff, can I haz ?

http://www.youtube.com/watch?v=ME2815NN-Xc&feature=relmfu

Me liek fancy thingies.








I'd also like to see V3 of the station hangars..
Alexandar Pavlovic
Center for Advanced Studies
Gallente Federation
#423 - 2012-04-12 13:39:14 UTC
http://www.youtube.com/watch?feature=player_detailpage&v=-Z0ndjcRiZU#t=459s

- Concept art of explosions are great but but work in progress effects are disappointing.

- I think that smoke effects for missiles are better to be replaced with light trails effect - current "multi-puffs behind missile" effect is far from the rest of the EVE world which is great.

- Also cliping in "space dust" areas should be looked at and redone somehow (I dont know if its overlooked or it would make big performance impact and thats the reason why its still like this)
RAP ACTION HERO
#424 - 2012-04-12 14:28:47 UTC
I want to be able to zoom in more in hanger ship spinning mode.

Sun sometimes flashes excessively in mid-warp. Possibly due to "sun occluded by object" issue.

vitoc erryday

Raven Ether
Doomheim
#425 - 2012-04-12 15:02:06 UTC
Ship icon backgrounds are old and boring, redo them please.

The fitting window's gray dull background is horrible as well.
E man Industries
SeaChell Productions
#426 - 2012-05-15 19:47:49 UTC
Jim Luc wrote:
Here is another "little" thing that I would like to see improved:

IN GAME BROWSER!!!


Currently it's based off the opensource Chromium, which is great and I use Chrome as my primary browser. HOWEVER, the current IGB is sorely lacking in the basics of interweb surfing, and I don't mean putting flash on it will help. I would like to see improvements to the layout and interface. The tabs plus (+) and minus (-) are on opposite ends of the window! The current standard is a new nub to click on that opens a new tab, or when you mouse over a tab a close button appears, to close the tab. On top of this, the bookmark system is TERRIBLE!! All it says is "Add/Remove" instead of a way to organize things. These are UI fixes that I'd like to see. More importantly I'd like to see CSS3 & HTML5 support. Youtube has HTML5 support, since Flash is a security risk, which I'm not quite sure why it's not included actually, there should at least be modern WebKit support.

If you opened Chrome 18 and copied the functionality and UI, I would be happy. Thank you for your time Big smile


I always find the browser takes forever to load so I cut and paste into a real browser...is it not slow for everyone?
ctx2007
Republic Military School
Minmatar Republic
#427 - 2012-05-15 20:05:00 UTC
1. Corp insignia on ships hulls.

2. A brief image of a corpse floating in space between being podded and clone activation.

You only realise you life has been a waste of time, when you wake up dead.

Alexandar Pavlovic
Center for Advanced Studies
Gallente Federation
#428 - 2012-05-28 15:17:32 UTC
Now, when all launchers are modeled, it would be nice to see Probe launchers also modeled and make them visible on ships.
Bl4ck Ph03n1x
Deep Core Mining Inc.
Caldari State
#429 - 2012-05-28 16:02:41 UTC
-Animation of drones leaving ship

Like the torpedo animation, exept it's the ship and it "fire" drones.

Awesomeness bonus on carrier and supercarrier.

- We can't distinguish the ships from the background. There is a lots of graphical solutions to improve that.
Alsto there are often hidden by the coloured square/cross, and that's not cool.

-Fleet formation, especially for bomber squads.
Or
- The abillity to see cloaked fleetmates.

Don't feed the trolls.

SandKid
Sunset Logistics Company
#430 - 2012-05-28 16:33:11 UTC
Camera Remains Focused for Destruction Animation

I proposed this in F&I awhile ago...general summary below:


Whenever you focus the camera on a target, it follows it...nothing new.

When that target is destroyed, your camera automatically reverts back to your ship.

As a result, you don't really get to see the explosions of targets unless they are very large capital/POS targets...in which case its a matter of your camera reverting back in the right direction. My proposal is that the camera 'lingers' on the target for the duration of the destruction animation.

The way this is coded should be fairly simple - the reason the camera reverts is because the object you destroyed is, well, no longer there. Thus the camera can't see it - derp derp, I know. Saying it to make a point.

If the object of focus were to 'remain' during its destruction animation, but cease to be targetable - thus your weapons turn off and you free up a target slot (we don't want your missiles pounding away at nothing after all) - your camera would stay focused on the target, enabling you to (with easy zoom and rotation) observe the destruction animation of your target before moving on.


THE POINT: This is an easy, quality of life improvement for the game. With the new missile graphics out, watching your target turn into space rubble has never been better. However, you can't really see the animations unless you're incredibly close to the target due to the camera reverting back automatically when the HP hits zero.

This adds a layer of depth to EVE's graphics - simply by allowing the player to actually enjoy them. Imagine the look on the new player's face when he focuses his camera to watch his first PvP kill explode. Imagine veterans when you are able to focus and, with the full functionality of the camera like during the fight, watch a Titan or SC go down?

Please post (don't just like) the forum thread I linked so it gets more attention - this is not a KILL CAM proposal, that takes new development. This proposal simply takes existing technology and tweaks it to perform better. Thanks!