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CCP are you kidding me? Give me the old inventory system back!

Author
AllUrIskRBelongToMeToo
NuclearSpaceFishCapitalism
#21 - 2012-05-28 14:30:42 UTC
Galega Ori wrote:
you should edit your title before ccp dose it for you, and umad? Cool


Oh look at me, I am getting my comments and personality off of the internet shelves in order to look cool and unique like all the other douche bags that have no sense of personal style, or identity.

"umad?" I know this is the internet and half the people have brain damage, or at least operate on the same level as those that have a real medical condition, but seriously, what makes you think I'm mad about a stupid feature that makes calculator online less user friendly?

oh, I know what you were thinking, you were going to say "umad?" to score points with the other retards that can't think for themselves. You thought you could also lick the bottom of the boots of ccp at the same time by trying to suggest that you had anything to do with the failed design and idiotic implementation of this change to the game that slows things down, makes the interface far more clunky, and adding absolutely zero additional usability to some of the most boring parts of the game.

"I have nothing to say of my own so ill just say 'umad?' yeah, that will get that person for suggesting ccp could possibly do any wrong!" ~ thoughts of a useless run of the mill fanboy

BTW, thanks for posting, it helps fuel my thread.
Copine Callmeknau
Dirty Vagrants
Intergalactic Space Hobos
#22 - 2012-05-28 14:41:06 UTC
assholio, you're gonna get my super sekrit uncensored swear banned >_<

There should be a rather awesome pic here

AllUrIskRBelongToMeToo
NuclearSpaceFishCapitalism
#23 - 2012-05-28 14:41:34 UTC
Ana Vyr wrote:
The new inventory has filters you can set up...maybe that would help?



No, it does not help, I have tried. Even if the filters were applied and sped the loading of the inventory it would be a mere bandaid to the problem. The problem is that ccp did something they should have known not to do. That means they should have realized that this system forces the client to request far more information then the user wants and it does so all at once.


If I go to a pos and know that i want to open a very specific lab, I should have the means to open just that particular lab. That is what we used to have with the old system. The user made 2 clicks to open the lab, then an additional click to the specific tab that they wanted. However, if you had already used that lab it could have eliminated one of the mouse clicks as it would open the lab to the last tab that you had used, which saves time for the user. it also saves time for the client to load, and it requested less information then the current system from the server as it is only asking for information regarding lab 4, not all information for labs 1-10 at the same time, even if the user had no intention to work with the 9 other labs.

The same is true of the in station hangar. If i wanted to check out my ships I could hit the old ship hangar button and just get the information for what ships i had stationed there. Now I am forced to wait for the system to send information for the ship hangar and the item hangar with all of my gear. I doubt I have the amount of gear of the top 10% wealthiest of eve players, so i can only imagine the load times for them.

The problem lies within this change that ccp thought for some reason would improve the game by forcing the player to work through a list of storage units, all while forcing them to load everything in their immediate area even if they did not want to open 99% of them. There is zero improvement in regards to this aspect of the game from the update. I do not need to know the estimated value of the items in the hold of my ship or a lab, I already frakin know it. It really does not help anyways because if you are going to sell something then you are going to see what the market is offering for it. The filters? thats great, but I have been using station cans for that stuff for years. They could have also implimented these useless to semi useful additions to the inventory without mucking things up by forcing me to see everything in stattion when all I want to do is see what is in the cargohold of my current ship.
AllUrIskRBelongToMeToo
NuclearSpaceFishCapitalism
#24 - 2012-05-28 14:45:58 UTC
Mal Ishos wrote:
AllUrIskRBelongToMeToo wrote:
The game is already a drag as it is


This is going to sound crazy, but if you truly believe this, maybe you should find something else to do?



This is going to sound crazy, but maybe ccp should work on their game so that it works better then it used to. Even more crazy is not everyone is a fanboy whose fragile ego cannot take someone criticizing the company's 'development' ideas. Contrary to fanboy belief, ccp employees do not **** rose petals and delicious pizza ready for your consumption. Some of us...I know this is going to sound crazy......actually want ccp to get their **** straight and to make a better product instead of doing more dumb **** that drives things in the wrong direction.
Ira Theos
#25 - 2012-05-28 15:06:38 UTC
I completely endorse and support the OP's rant. This change, despite it's bells and whistles, has been a clear step in the wrong direction.

The puzzling thing I have noticed is the number of Goons that step into threads on this subject to defend CCP, the new inventory system, CCP Soundwave, and various other aspects of the game (think perma-moons) and I wondered why. Then it struck me...

The one word that these all had in common must be the link.... CLUSTERF*CK ! Idea
March rabbit
Aliastra
Gallente Federation
#26 - 2012-05-28 15:11:43 UTC
General Freight wrote:
Doctor Ungabungas wrote:
This must be a troll post because NPC corp players can't use POS.


It's an alt, ******.

"twink" you mean? $)

The Mittani: "the inappropriate drunked joke"

Nova Fox
Novafox Shipyards
#27 - 2012-05-28 15:11:44 UTC
I cant blame anyone atm due to other games being laggy as amarr beucrats whcih is something im suspsecting being weird with the way my computer talks on the network with anotehr one.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

baltec1
Bat Country
Pandemic Horde
#28 - 2012-05-28 15:14:43 UTC
I also run a POS with a lot of production equipment and labs. The new UI has made my life a lot easyer and it is quicker to get things done. I do not see how you are having such a big issue with the new system.
AllUrIskRBelongToMeToo
NuclearSpaceFishCapitalism
#29 - 2012-05-28 15:15:34 UTC
Ira Theos wrote:
I completely endorse and support the OP's rant. This change, despite it's bells and whistles, has been a clear step in the wrong direction.

The puzzling thing I have noticed is the number of Goons that step into threads on this subject to defend CCP, the new inventory system, CCP Soundwave, and various other aspects of the game (think perma-moons) and I wondered why. Then it struck me...

The one word that these all had in common must be the link.... CLUSTERF*CK ! Idea



really? I was reading away and thought you were going to end it with "circle jerk in the park at midnight!" but I guess I was wrong. All the signs were there, but then you went and pulled off a surprise twist. they gotta repay their masters somehow. Kinda like chicago brand politics, don't you think?


you brought up the moons, they really need to do something about that. What they should do is impliment a system much like PI, except for moons become depleted after x amount of y material is extracted. The materials could be seeded in another moon at random. If so it would force alliances to constantly check their moons for a nice surprise, and those with a good moon would have to hope that their cashcow stays around another day. It makes little sense in a game where everything else is a depletable resource to have a isktap that one does not need to work for that can bring in so much money as a good moon. IF ccp wanted to have 0.0 ever flowing where alliances rise up while others die off, they need to shift the good stuff around so that sometimes the small alliances can get the funding to grow and oppose the larger ones, all while forcing some alliances to find new ways of funding their wars and defenses.
AllUrIskRBelongToMeToo
NuclearSpaceFishCapitalism
#30 - 2012-05-28 15:22:40 UTC
baltec1 wrote:
I also run a POS with a lot of production equipment and labs. The new UI has made my life a lot easyer and it is quicker to get things done. I do not see how you are having such a big issue with the new system.



Okay, so what you are saying is that you enjoy having to load information for all of your POS structures at the same time, and like going through ALL of the information for the structures at that location? You have no problems with the idea of having to wait for the game to load the information for the turrets you have placed several km above, to the sides and below? You have no problems loading all of the information for structures that you are not within 3,000 meters of, and going through the stupid list of everything that you are not within the range of.

A step in the right direction, at this point, would to only force load the content of the structures within the 3km interactive bubble. However, even that would be clunky in comparison to opening only the structures that you wish to interact with at the moment. I HIGHLY doubt that you are operating 9+ labs all at the same time as it is absolutely impossible to do. At best you are interacting with 1, and possibly moving stuff from one to the other, but you are not operating all of them at once, therefore there is zero need to have all of them open at the same time loading all the information, and all being on one single window.

IF ccp had added this new system with the ability to go back to using the old one, that would be fine, i would not care at all. Forcing such a clunky system is in no way an upgrade, nor a way to make a customer happy.
AllUrIskRBelongToMeToo
NuclearSpaceFishCapitalism
#31 - 2012-05-28 15:23:25 UTC
March rabbit wrote:
General Freight wrote:
Doctor Ungabungas wrote:
This must be a troll post because NPC corp players can't use POS.


It's an alt, ******.

"twink" you mean? $)


we aren't talking about your dad. Shocked
Ira Theos
#32 - 2012-05-28 15:31:06 UTC  |  Edited by: Ira Theos
AllUrIskRBelongToMeToo wrote:
Ira Theos wrote:
I completely endorse and support the OP's rant. This change, despite it's bells and whistles, has been a clear step in the wrong direction.

The puzzling thing I have noticed is the number of Goons that step into threads on this subject to defend CCP, the new inventory system, CCP Soundwave, and various other aspects of the game (think perma-moons) and I wondered why. Then it struck me...

The one word that these all had in common must be the link.... CLUSTERF*CK ! Idea



really? I was reading away and thought you were going to end it with "circle jerk in the park at midnight!" but I guess I was wrong. All the signs were there, but then you went and pulled off a surprise twist. they gotta repay their masters somehow. Kinda like chicago brand politics, don't you think?


you brought up the moons, they really need to do something about that. What they should do is impliment a system much like PI, except for moons become depleted after x amount of y material is extracted. The materials could be seeded in another moon at random. If so it would force alliances to constantly check their moons for a nice surprise, and those with a good moon would have to hope that their cashcow stays around another day. It makes little sense in a game where everything else is a depletable resource to have a isktap that one does not need to work for that can bring in so much money as a good moon. IF ccp wanted to have 0.0 ever flowing where alliances rise up while others die off, they need to shift the good stuff around so that sometimes the small alliances can get the funding to grow and oppose the larger ones, all while forcing some alliances to find new ways of funding their wars and defenses.

*********

Again I endorse this man's thinking. Correct on all points. In fact, here's a radical idea... make the finding and discovery of materials on these moons only possible by the MINING EFFORTS OF HIGHLY SKILLED MINERS !

Now wouldn't that put the PVP crowd's panties in a twist! (TwistedTwistedTwisted)
baltec1
Bat Country
Pandemic Horde
#33 - 2012-05-28 15:34:27 UTC
AllUrIskRBelongToMeToo wrote:
baltec1 wrote:
I also run a POS with a lot of production equipment and labs. The new UI has made my life a lot easyer and it is quicker to get things done. I do not see how you are having such a big issue with the new system.



Okay, so what you are saying is that you enjoy having to load information for all of your POS structures at the same time, and like going through ALL of the information for the structures at that location? You have no problems with the idea of having to wait for the game to load the information for the turrets you have placed several km above, to the sides and below? You have no problems loading all of the information for structures that you are not within 3,000 meters of, and going through the stupid list of everything that you are not within the range of.

A step in the right direction, at this point, would to only force load the content of the structures within the 3km interactive bubble. However, even that would be clunky in comparison to opening only the structures that you wish to interact with at the moment. I HIGHLY doubt that you are operating 9+ labs all at the same time as it is absolutely impossible to do. At best you are interacting with 1, and possibly moving stuff from one to the other, but you are not operating all of them at once, therefore there is zero need to have all of them open at the same time loading all the information, and all being on one single window.

IF ccp had added this new system with the ability to go back to using the old one, that would be fine, i would not care at all. Forcing such a clunky system is in no way an upgrade, nor a way to make a customer happy.


I have no problem at all with loading all the info from my POS and dont have to wait for the info to load and I know if something is in range or not because I can see where they are and have placed all of my structures in a way that gives me easy access and enough room to move a frieghter around.

My Large POS is also full of production and labs so I have a lot of bays to look in each with several sub bays and the tower itself.
bongsmoke
Visine Red
420 Chronicles of EvE
#34 - 2012-05-28 15:35:26 UTC
OP

If you unsubbed, my heart would eventually mend itself.
AllUrIskRBelongToMeToo
NuclearSpaceFishCapitalism
#35 - 2012-05-28 15:36:35 UTC
Ira Theos wrote:
AllUrIskRBelongToMeToo wrote:
Ira Theos wrote:
I completely endorse and support the OP's rant. This change, despite it's bells and whistles, has been a clear step in the wrong direction.

The puzzling thing I have noticed is the number of Goons that step into threads on this subject to defend CCP, the new inventory system, CCP Soundwave, and various other aspects of the game (think perma-moons) and I wondered why. Then it struck me...

The one word that these all had in common must be the link.... CLUSTERF*CK ! Idea



really? I was reading away and thought you were going to end it with "circle jerk in the park at midnight!" but I guess I was wrong. All the signs were there, but then you went and pulled off a surprise twist. they gotta repay their masters somehow. Kinda like chicago brand politics, don't you think?


***Awesome ideas here*****

*********

Again I endorse this man's thinking. Correct on all points.



Hey, its good to see that this forum is not just filled with moronic trolls trying to praise anything ccp throws out, or is part of another massive blob alliance that feeds off of a broken game mechanic.
Arno Gunnarr
Republic Military School
Minmatar Republic
#36 - 2012-05-28 15:43:54 UTC
AllUrIskRBelongToMeToo wrote:
Galega Ori wrote:
you should edit your title before ccp dose it for you, and umad? Cool


Oh look at me, I am getting my comments and personality off of the internet shelves in order to look cool and unique like all the other douche bags that have no sense of personal style, or identity.

"umad?" I know this is the internet and half the people have brain damage, or at least operate on the same level as those that have a real medical condition, but seriously, what makes you think I'm mad about a stupid feature that makes calculator online less user friendly?

oh, I know what you were thinking, you were going to say "umad?" to score points with the other retards that can't think for themselves. You thought you could also lick the bottom of the boots of ccp at the same time by trying to suggest that you had anything to do with the failed design and idiotic implementation of this change to the game that slows things down, makes the interface far more clunky, and adding absolutely zero additional usability to some of the most boring parts of the game.

"I have nothing to say of my own so ill just say 'umad?' yeah, that will get that person for suggesting ccp could possibly do any wrong!" ~ thoughts of a useless run of the mill fanboy

BTW, thanks for posting, it helps fuel my thread.


umad

Nooblet

Yuck Fou McSpangler
Sebiestor Tribe
Minmatar Republic
#37 - 2012-05-28 15:44:02 UTC
Yuck Fou does not approve of swearing
AllUrIskRBelongToMeToo
NuclearSpaceFishCapitalism
#38 - 2012-05-28 15:44:54 UTC
baltec1 wrote:
AllUrIskRBelongToMeToo wrote:
baltec1 wrote:
I also run a POS with a lot of production equipment and labs. The new UI has made my life a lot easyer and it is quicker to get things done. I do not see how you are having such a big issue with the new system.


sing the old one, that would be fine, i would not care at all. Forcing such a clunky system is in no way an upgrade, nor a way to make a customer happy.


I have no problem at all with loading all the info from my POS and dont have to wait for the info to load and I know if something is in range or not because I can see where they are and have placed all of my structures in a way that gives me easy access and enough room to move a frieghter around.

My Large POS is also full of production and labs so I have a lot of bays to look in each with several sub bays and the tower itself.



I think you are missing part of the point. That point is that the new system is designed in a way that it forces the player to load, view, and sort through tons of useless information when all they want is the information for 1 particular structure.


The old system allowed the player to open individual structures and operate it. the new system forces a load of all structures within the POS' location and sort through them in order to find the structure that they wanted to interact with. On top of that it forces the player to shift+click the cargohold of their ship in order to move something from the ship to the structure, or vice versa. There is absolutely no need to see the launchers and turrets listed that are 50km from my current location. There is no need to see the listings of structures on the other side of the bubble listed since I cannot interact with them.

Old system was simpler > new system is a mess.

I don't know about anyone else but when I am trying to sign into EVE I do not want to see every other program on my computer to also start up. I might, at times, want groups of programs started up all at once, such as a media player, microsoft word, and my internet browser when performing particular tasks, but I do not want all of them starting up when i am just trying to work with Word. The idea ccp had was unfinished, unpolished, and untested.
bongsmoke
Visine Red
420 Chronicles of EvE
#39 - 2012-05-28 15:45:09 UTC
Yuck Fou McSpangler wrote:
Yuck Fou does not approve of swearing


Glad your not a GM, and love the name btw. Lol
AllUrIskRBelongToMeToo
NuclearSpaceFishCapitalism
#40 - 2012-05-28 15:46:29 UTC
bongsmoke wrote:
OP

If you unsubbed, my heart would eventually mend itself.


yeah, I'm sure it would but i am also betting you would have an easier time sitting down and we cannot have that happen.
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