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What is the point of High Sec?

Author
Snow Burst
Caldari State
#61 - 2012-05-28 14:52:52 UTC
Bad Messenger wrote:
Question is wrong, why we need 0.0 is proper question.

for fun... nuff said

There Is A 90% Chance All Of What You Just Read Is Wrong, Inaccurate Or Just Me Being Controversial In Some Way. Or By Some Chance It's Completely Right In Every Way... At Least To Me :3

Snow Burst
Caldari State
#62 - 2012-05-28 14:54:17 UTC
March rabbit wrote:
just a simple question: why the biggest trade hub is Jita and not some ass of 0.0 space like 1A8-?
I'm pretty sure if you try to answer this question you will understand what high-sec is needed for.

good question. not 0.0 because itd be perma camped. jita because its caldari trade hub like hek is minnies dodixie is gallente and amarr is amarr ofc but most people started as caldari so id imagine thats why

There Is A 90% Chance All Of What You Just Read Is Wrong, Inaccurate Or Just Me Being Controversial In Some Way. Or By Some Chance It's Completely Right In Every Way... At Least To Me :3

Snow Burst
Caldari State
#63 - 2012-05-28 14:55:51 UTC
Aeryn Sun Aumer wrote:
Snow Burst wrote:
Aeryn Sun Aumer wrote:
Make every system null sec and be done with it.

-1 stupid idea wud ruin eve



Why, that is what CCP wants, ruthless PVP. What would harbor that more than making every system null sec.

0t would prevent mining, carebears and whining.

Everything people ***** about.


because itd ruin the game... as said before i think. itd just end with huge coalitions n nothing else scale fw to the whole of eve with 0.0 sec ratings thts what itd be so boring

There Is A 90% Chance All Of What You Just Read Is Wrong, Inaccurate Or Just Me Being Controversial In Some Way. Or By Some Chance It's Completely Right In Every Way... At Least To Me :3

Aeryn Sun Aumer
Republic University
Minmatar Republic
#64 - 2012-05-28 14:56:31 UTC
Darth Tickles wrote:
Aeryn Sun Aumer wrote:
Make every system null sec and be done with it.


I gotta say, all else being equal, when I think about what the trade hubs in a fully 0.0 game would be like I get pretty engorged. The funny thing is the incentives for creating a secure free trade zone would be enough that the biggest power players would probably be nrds.

Unfortunately the game would die without a hisec for beginners and casuals.


Why provide even the pretense of safety then. Might as well get indoctrinated to the ahole players in this game from the get go.
Alavaria Fera
GoonWaffe
#65 - 2012-05-28 14:58:07 UTC
March rabbit wrote:
just a simple question: why the biggest trade hub is Jita and not some ass of 0.0 space like 1A8-?
I'm pretty sure if you try to answer this question you will understand what high-sec is needed for.

Yeah, like the reds camping our trade hub all the time.

At least they haven't tried to headshoot it recently...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Francisco Bizzaro
#66 - 2012-05-28 15:03:18 UTC
Eva Rourge wrote:
CCP: what did you invision high sec to be? What do you see it being now? Could we let the cat out of the bag already and let our new subs know that high sec isnt the PvE "realm" and losing your beloved mining barge isn't an accident but rather the logical finale or the sum of all of your actions which you've amounted to?

Has CCP ever advertised high-sec as a PVE realm?

For instance, here is the description currently on Evelopedia:
Evelopedia wrote:

High security space (also referred to as Highsec and High-Sec) is systems with a security rating of 1.0 down to 0.5. These systems are policed by CONCORD which awards some safety from pirates. While CONCORD does not prevent acts of piracy in high security space, they will quickly respond to such acts and punish the perpetrator. In many cases the response time is fast enough to save the victim from destruction. They will also punish the act by adjusting the security rating according to how high the security in the system is, the higher the system, the higher the penalty.

Seems pretty level-headed and very careful about its use of the word safety. I don't see where this would give anyone the idea that they are immune from trouble in high-sec and I don't recall CCP making statements inconsistent with this.
Suqq Madiq
#67 - 2012-05-28 15:07:58 UTC
Call me crazy, but considering EVE's similarity to Internet Submarines in Space, I liken EVE Online to a public swimming pool.

Highsec is obviously the shallow end with the lifeguards (CONCORD) watching out for the fat, post-pubescent neckbearded bullies in their speedos (gankers) trying to drown the unsuspecting kiddies (the noobs) or steal their toys. The lifeguards provide some measure of protection for the kiddies, but if the speedos are quick enough they can take out scores of unsuspecting kiddies before the lifeguards have a chance to toss them out.

Lowsec, being the deep end, is a lot more dangerous than the shallow water as some of the speedos have morphed into sharks (pirates!) which are a lot more difficult to spot and can gobble up the unsuspecting kiddies while the lifeguards do little more than give them a warning (sec status hit).

And, of course, Nullsec is the change rooms. This is the place where the speedos go when they get thrown out of the shallow end or can't hack it in the deep end. When they aren't faceraping any unsuspecting kiddie who "DARES. VENTURE. INTO. THEIR. CHANGE. ROOM." they're circle-jerking each other and extolling the virtues of their fearless (lol) leaders or debating the relative awesomeness, or lack thereof, of Something Awful vs. Reddit vs. 4chan.
Eva Rourge
#68 - 2012-05-28 15:08:30 UTC
Darth Tickles wrote:
Unfortunately the game would die without a hisec for beginners and casuals.


Correct me if i misunderstood but are you saing that the excisting playerbase that knows and understands the "harshness" of the Eve universe is now matter how hardened and glorious in its conquests is in the end dependent on fresh meat to keep paying for the servers and staff and thus it needs to lure and bait only to then crush and discard?

I don't judge, i am simply curious.

Is high sec then simply the boot-camp? The grinder that eventually weeds out the weak?

,

Joolushko Tunai FentaHovalis
Doomheim
#69 - 2012-05-28 15:16:12 UTC
Francisco Bizzaro wrote:
Eva Rourge wrote:
CCP: what did you invision high sec to be? What do you see it being now? Could we let the cat out of the bag already and let our new subs know that high sec isnt the PvE "realm" and losing your beloved mining barge isn't an accident but rather the logical finale or the sum of all of your actions which you've amounted to?

Has CCP ever advertised high-sec as a PVE realm?

For instance, here is the description currently on Evelopedia:
Evelopedia wrote:

High security space (also referred to as Highsec and High-Sec) is systems with a security rating of 1.0 down to 0.5. These systems are policed by CONCORD which awards some safety from pirates. While CONCORD does not prevent acts of piracy in high security space, they will quickly respond to such acts and punish the perpetrator. In many cases the response time is fast enough to save the victim from destruction. They will also punish the act by adjusting the security rating according to how high the security in the system is, the higher the system, the higher the penalty.

Seems pretty level-headed and very careful about its use of the word safety. I don't see where this would give anyone the idea that they are immune from trouble in high-sec and I don't recall CCP making statements inconsistent with this.


Eva Rourge
#70 - 2012-05-28 15:18:57 UTC  |  Edited by: Eva Rourge
Francisco Bizzaro wrote:

Has CCP ever advertised high-sec as a PVE realm?

For instance, here is the description currently on Evelopedia:
Evelopedia wrote:

High security space (also referred to as Highsec and High-Sec) is systems with a security rating of 1.0 down to 0.5. These systems are policed by CONCORD which awards some safety from pirates. While CONCORD does not prevent acts of piracy in high security space, they will quickly respond to such acts and punish the perpetrator. In many cases the response time is fast enough to save the victim from destruction. They will also punish the act by adjusting the security rating according to how high the security in the system is, the higher the system, the higher the penalty.

Seems pretty level-headed and very careful about its use of the word safety. I don't see where this would give anyone the idea that they are immune from trouble in high-sec and I don't recall CCP making statements inconsistent with this.


I'm sorry but that isn't saying much as it does not reflect reality at all. Some poor bastard is writing about being ganked repeatedly and losing his hard-earned stuff and the fact that he clearly does not give a crap about the gankers losing their galss cannons to concord and so on and so fourth. Almost everyone posting about their losses is under the impression that high sec means "occasional" encounters and "occasional" losses and that high sec "discourages" pirates and gankers. Wrong. As we all know and see the losses can be made "systemic" and that "safe" activities can be disrupted for significant periods of time and in fact given the will even permanently. It is wonderful that concord "polices" high sec but when was the new player told that concord can be rendered useless?

My qustion is valid: what is the point of high sec? To create a false sense of safety so that new players (except for the ones that quit right away) get a chance (not a guaranteed chance mind you) to maybe possibly "graduate" and stay thus continuing to support the game via monthly sub contributions?

Note that so far i have not suggested what high sec should be. Just listening to opinions.

,

DeadDuck
The Legion of Spoon
Curatores Veritatis Alliance
#71 - 2012-05-28 15:27:12 UTC
Eva Rourge wrote:
Do we really need high sec at all?



Yes we need. There are a lot of people that really dont like the way of life of 0.0 or Low sec., so they stand in there. Not so risky as in other EVE universe regions, but still with some risk. Nothing wrong for me.

In other way what annoys me are the ones that want to have a life of fireworks and PVP but don't go to 0.0 since it's just to dam risky for them. No Neut alts to get in a fight, suicide ganks against unarmed ships, etc, etc, etc. These are the people that I would really would love to see in 0.0 and see how it goes when both parts can play dirty.
Darth Tickles
Doomheim
#72 - 2012-05-28 15:27:22 UTC
Eva Rourge wrote:
Correct me if i misunderstood but are you saing that the excisting playerbase that knows and understands the "harshness" of the Eve universe is now matter how hardened and glorious in its conquests is in the end dependent on fresh meat to keep paying for the servers and staff and thus it needs to lure and bait only to then crush and discard?

I don't judge, i am simply curious.

Is high sec then simply the boot-camp? The grinder that eventually weeds out the weak?


I think Eve is just about as "harsh" as it can be without going from "niche" to "obscure". That said, the greatest failure in this game is the new player experience and the transition from a theme park mentality to a sandbox one. I don't think CCP sells Eve very well, or at least not as well as it could, and I think they utterly fail at getting into the mind of the average gamer and providing an organic transition of learning and understanding with respect to enjoying a new and innovative style of game.

Is it within the realm of possibility to have an extremely popular Eve game without hisec, where players are thrust knowingly into a dangerous, chaotic, and pitiless world? Absolutely. However, CCP isn't yet prepared enough to steward a game like that, nor is the world of gaming culturally ready to offer up enough of such gamers. I do think as more and more people tire of the "pile in, pile out" themepark model, you will have more and more people ready and willing to take the leap into sandbox gaming. The other necessary element of CCP evolving and maturing enough to steward such a transition is far more questionable and far less inevitable, but that just means other companies will take over where CCP will fail and further develop the sandbox niche themselves.
Francisco Bizzaro
#73 - 2012-05-28 15:31:29 UTC
Joolushko Tunai FentaHovalis wrote:
Francisco Bizzaro wrote:

Evelopedia wrote:
In many cases the response time is fast enough to save the victim from destruction.

Seems pretty level-headed and very careful about its use of the word safety. I don't see where this would give anyone the idea that they are immune from trouble in high-sec and I don't recall CCP making statements inconsistent with this.


I assume you are interested in the bit you underlined, which is one of the quotes which makes my point. "Many cases" is accurate and doesn't sound like absolute security to me.
Francisco Bizzaro
#74 - 2012-05-28 15:31:54 UTC
Eva Rourge wrote:
I'm sorry but that isn't saying much as it does not reflect reality at all. Some poor bastard is writing about being ganked repeatedly and losing his hard-earned stuff and the fact that he clearly does not give a crap about the gankers losing their galss cannons to concord and so on and so fourth. Almost everyone posting about their losses is under the impression that high sec means "occasional" encounters and "occasional" losses and that high sec "discourages" pirates and gankers. Wrong.

Who is responsible for these misconceptions? If CCP is not telling them they are safe then I guess it's not CCP, which is the angle you seem to be taking.

Quote:

As we all know and see the losses can be made "systemic" and that "safe" activities can be disrupted for significant periods of time and in fact given the will even permanently. It is wonderful that concord "polices" high sec but when was the new player told that concord can be rendered useless?

Concord are not useless. They are sometimes less effective than you'd like them to be. But anyone reading up on concord knows this and the evelopedia article clearly points it out.

Quote:

My qustion is valid: what is the point of high sec? To create a false sense of safety so that new players (except for the ones that quit right away) get a chance (not a guaranteed chance mind you) to maybe possibly "graduate" and stay thus continuing to support the game via monthly sub contributions?

Players seem to be creating their own false sense of security by reading too much into the role of concord or the name "high-sec".
Sarton Wells
The Scope
Gallente Federation
#75 - 2012-05-28 15:33:13 UTC
Eva Rourge wrote:
I'm sorry but that isn't saying much as it does not reflect reality at all. Some poor bastard is writing about being ganked repeatedly and losing his hard-earned stuff and the fact that he clearly does not give a crap about the gankers losing their galss cannons to concord and so on and so fourth. Almost everyone posting about their losses is under the impression that high sec means "occasional" encounters and "occasional" losses and that high sec "discourages" pirates and gankers. Wrong. As we all know and see the losses can be made "systemic" and that "safe" activities can be disrupted for significant periods of time and in fact given the will even permanently. It is wonderful that concord "polices" high sec but when was the new player told that concord can be rendered useless?


And yet I'm sitting in a covetor right now, mining, not afraid of someone coming to gank me. Something I wouldn't dream of doing in low sec because I'd be in a pod/station in the first hour. So obviously high sec is doing it's job.
bongsmoke
Visine Red
420 Chronicles of EvE
#76 - 2012-05-28 15:34:29 UTC
Hi-Sec is like training wheels, it helps you out to learn, but doesnt mean you cant fall over, just helps out till you get a bit more knowledge.
Bootleg Jack
ACME Mineral and Gas
#77 - 2012-05-28 15:37:24 UTC
Eva Rourge wrote:
No wall of text here, just a simple question. A clear one sentence reply would benice.

Edit: Since i've gotten a few replies suggesting that this is a thread about how safe high sec needs to be... let me add the following to my original question: Do we really need high sec at all?


Hell no, we can just toss the new players into null.

I know the developers won't mind not being paid.

I'm an American, English is my second language...

Eva Rourge
#78 - 2012-05-28 15:42:26 UTC  |  Edited by: Eva Rourge
Looks like we all agree on what high sec is at this moment. Now if i may throw in my 2 cents, i suggest that the following is done:

CCP creates a "starter" area for each race with a few stations, an unbeatable secutiry system and a single gate leading to the rest of Eve. No pilot will be alowed to leave this area until they complete a mandatory 2 week period. The area should have enough content to make the 2 weeks enjoyable. However all of the starter missions and tutorials should keep repeating a warning which would both remind the new pilot about what he or she is about to face and increase excitement. Pilots would be able to "challenge" each other ance once the challenge is accepted - fight but would not be able to otherwise attack. Target, fire and get a message stating "you may not fire upon this ship without offering a challenge" or something like this. After the 2 weeks the pilot may now exit through the gate. At this point he or she should receive a big pop-up message saying "You are about to enter the hostilve world of Eve where you can be killed at any moment. Never let your guard down and never assume you are safe. Even the highest security regions are deadly. You can and will come under fire at the time you least expect it" The pilot should then check off the "i understand" checkbox and be allowed to exit the starter area into what we currently know as high sec. Nobody can ever return to the starter area as the exit gate would not be bi-directional. Trying to enter the starter area would simply produce a message stating that this area is off-limits.

Thats all.

,

bongsmoke
Visine Red
420 Chronicles of EvE
#79 - 2012-05-28 15:43:48 UTC
Bootleg Jack wrote:
Eva Rourge wrote:
No wall of text here, just a simple question. A clear one sentence reply would benice.

Edit: Since i've gotten a few replies suggesting that this is a thread about how safe high sec needs to be... let me add the following to my original question: Do we really need high sec at all?


Hell no, we can just toss the new players into null.

I know the developers won't mind not being paid.

Plexes are the pay checks they seek.
Ituhata Saken
Killboard Padding Services
#80 - 2012-05-28 15:45:59 UTC
Hi-sec is to the city like 0.0 is to the sticks: no one really knows or cares what's going on in the sticks and people are still murdered in the city, but the odds are that unless you're a gang member the cops will catch the killer and if you're hot enough you'll get some air-time on Nancy Grace.

So close...