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Are faction missiles worth it for lvl4s?

Author
Seksi Star
Perkone
Caldari State
#1 - 2011-10-04 18:51:30 UTC
I use a tengu for my lvl 4's and since now have only ever used t1 missiles. I found some old faction missiles in jita that I was never going to use for pvp so I decided to use them up in missions and I was amazed at how much more they did.

So here is my question, for how much more they can do then just t1, when it comes to isk per hour ratio, do you have a better chance at making more or loosing more isk by using faction missiles compared to t1.

I like how much more dmg I do, but i dont want to loose more isk if it isnt worth it. Im looking for max isk really.
Goose99
#2 - 2011-10-04 18:58:06 UTC
Seksi Star wrote:
I use a tengu for my lvl 4's and since now have only ever used t1 missiles. I found some old faction missiles in jita that I was never going to use for pvp so I decided to use them up in missions and I was amazed at how much more they did.

So here is my question, for how much more they can do then just t1, when it comes to isk per hour ratio, do you have a better chance at making more or loosing more isk by using faction missiles compared to t1.

I like how much more dmg I do, but i dont want to loose more isk if it isnt worth it. Im looking for max isk really.


It's worth it.
Zhilia Mann
Tide Way Out Productions
#3 - 2011-10-04 18:58:32 UTC
Seksi Star wrote:
I use a tengu for my lvl 4's and since now have only ever used t1 missiles. I found some old faction missiles in jita that I was never going to use for pvp so I decided to use them up in missions and I was amazed at how much more they did.

So here is my question, for how much more they can do then just t1, when it comes to isk per hour ratio, do you have a better chance at making more or loosing more isk by using faction missiles compared to t1.

I like how much more dmg I do, but i dont want to loose more isk if it isnt worth it. Im looking for max isk really.


Are you using T2 launchers? If so, Fury wins hands down. If not, CN missiles are the only way to compete with T2 damage output. Whether that's cost effective to you is a pretty situational question that is closely related to how you run missions (blitz versus kill), whether you loot/salvage, and how you value your ISK.
Seksi Star
Perkone
Caldari State
#4 - 2011-10-04 18:59:48 UTC
Zhilia Mann wrote:
Seksi Star wrote:
I use a tengu for my lvl 4's and since now have only ever used t1 missiles. I found some old faction missiles in jita that I was never going to use for pvp so I decided to use them up in missions and I was amazed at how much more they did.

So here is my question, for how much more they can do then just t1, when it comes to isk per hour ratio, do you have a better chance at making more or loosing more isk by using faction missiles compared to t1.

I like how much more dmg I do, but i dont want to loose more isk if it isnt worth it. Im looking for max isk really.


Are you using T2 launchers? If so, Fury wins hands down. If not, CN missiles are the only way to compete with T2 damage output. Whether that's cost effective to you is a pretty situational question that is closely related to how you run missions (blitz versus kill), whether you loot/salvage, and how you value your ISK.




I do blitz and dont bother with salvage (along with t2 launchers)
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#5 - 2011-10-04 19:02:27 UTC
Quote:
Are you using T2 launchers? If so, Fury wins hands down.


Try the same mission twice with your current skills. Run it once with T2 missiles and once with faction missiles. Then report back the mission completion times and see if you still say it wins hands down.

internet spaceships

are serious business sir.

and don't forget it

Goose99
#6 - 2011-10-04 19:05:52 UTC  |  Edited by: Goose99
Zhilia Mann wrote:
Seksi Star wrote:
I use a tengu for my lvl 4's and since now have only ever used t1 missiles. I found some old faction missiles in jita that I was never going to use for pvp so I decided to use them up in missions and I was amazed at how much more they did.

So here is my question, for how much more they can do then just t1, when it comes to isk per hour ratio, do you have a better chance at making more or loosing more isk by using faction missiles compared to t1.

I like how much more dmg I do, but i dont want to loose more isk if it isnt worth it. Im looking for max isk really.


Are you using T2 launchers? If so, Fury wins hands down. If not, CN missiles are the only way to compete with T2 damage output. Whether that's cost effective to you is a pretty situational question that is closely related to how you run missions (blitz versus kill), whether you loot/salvage, and how you value your ISK.


I found Furies to increase completion time on majority of missions. Tengu has no drone bay, only hmls for frig rats. Ammo change takes 10 seconds. Somehow, the difference in effectiveness is a lot more than stats would suggest, even with 3 rigors it takes 4 volleys for Fury to kill elite frigs, but 1 for CN. Tried TP, didn't help much. It has 10 sec rop and limited range, and hmls have 3.5 sec rop and 120km range. Unless you fill your mids with TPs, it's not practical.

I've since swapped from t2 to CN launchers, since I never use Furies anymore, and CN launchers give more rop/dps with the same CN ammo despite specialization 5.
Zhilia Mann
Tide Way Out Productions
#7 - 2011-10-04 19:40:52 UTC
Goose99 wrote:
[quote=Zhilia Mann]I found Furies to increase completion time on majority of missions. Tengu has no drone bay, only hmls for frig rats. Ammo change takes 10 seconds. Somehow, the difference in effectiveness is a lot more than stats would suggest, even with 3 rigors it takes 4 volleys for Fury to kill elite frigs, but 1 for CN. Tried TP, didn't help much. It has 10 sec rop and limited range, and hmls have 3.5 sec rop and 120km range. Unless you fill your mids with TPs, it's not practical.


I'm just going to cede this one. I (still) prefer a NH and spend (much) more time in one -- and I forget just how skewed that ends up making assertions like this what with having a drone bay and a bonus for swatting frigs.
Spineker
#8 - 2011-10-04 21:19:01 UTC  |  Edited by: Spineker
Fury T2 are half the cost and better damage long range also. Faction are a waste of money in my opinion because of the rediculous price in isk CCP puts on them makes them useless unless Isk just doesn't matter to you and still the damage you can do with Fury out weighs the minor bonus explosive radius.. If they would lower the cost they could actually be viable.

I have no problem oneshot on some frigs and 2 or 3 volley on others. Interceptors are a pain in the ass but they were meant to be.
leJaro
Brighten Factor
#9 - 2011-10-05 01:50:56 UTC
yep I used faction and t2 missiles. let's me shoehorn in a extra mission or two which is a net gain
Xuse Senna
Nocturnal Romance
Cynosural Field Theory.
#10 - 2011-10-05 10:00:58 UTC
I'll tend to fly my Drake with Meta 4 HM, using CN scourge missles... Can't use T2 yet :)

http://img152.imageshack.us/img152/7501/mindgamesceptionfinaldr.jpg

Urgg Boolean
Center for Advanced Studies
Gallente Federation
#11 - 2011-10-05 16:16:02 UTC
Answer = T2 launchers + T1 ordnance, a combo that sesnibly utilizes the launcher specialization skill bonus.

All the expensive combos of Faction/Pirate/T2 ordnance and mods will definitely allow killing faster, but the increased costs do not scale up. Faster killing does not always mean faster mission completion. Any time-sinks or distractions will eat away your time savings making the investment and extra costs pointless :: time between gates, changing agents if needed, time to salvage, phone, doorbell, cat issues, wife/mom issues, etc. If you intend to poop-sock in a distraction-free environment while your mom supplies HotPockets and SunnyD, then yeah, you can use Faction/Pirate/T2 combos to complete more missions over time with the drawback of increased cost of operations.

Sometimes you need to ignore cost of operations out of necessity. Incursions are that way, and PvP somewhat. For these you'll be spending a lot of ISK to max out alpha + delivery of overall DPS + costs of repairs after overheating your racks. A lot of players spend a lot of ISK anyway just to pimp-out their rides. That does not mean it's a cost effective strategy.

If cost containment and profits are your goal, stick with T2 launchers+specialization skill+T1 ordnance.
Goose99
#12 - 2011-10-05 19:55:15 UTC  |  Edited by: Goose99
Urgg Boolean wrote:
Answer = T2 launchers + T1 ordnance, a combo that sesnibly utilizes the launcher specialization skill bonus.

All the expensive combos of Faction/Pirate/T2 ordnance and mods will definitely allow killing faster, but the increased costs do not scale up. Faster killing does not always mean faster mission completion. Any time-sinks or distractions will eat away your time savings making the investment and extra costs pointless :: time between gates, changing agents if needed, time to salvage, phone, doorbell, cat issues, wife/mom issues, etc. If you intend to poop-sock in a distraction-free environment while your mom supplies HotPockets and SunnyD, then yeah, you can use Faction/Pirate/T2 combos to complete more missions over time with the drawback of increased cost of operations.

Sometimes you need to ignore cost of operations out of necessity. Incursions are that way, and PvP somewhat. For these you'll be spending a lot of ISK to max out alpha + delivery of overall DPS + costs of repairs after overheating your racks. A lot of players spend a lot of ISK anyway just to pimp-out their rides. That does not mean it's a cost effective strategy.

If cost containment and profits are your goal, stick with T2 launchers+specialization skill+T1 ordnance.


This is wrong. Gun and launcher balancing are different. Even with specialization 5, faction launchers will achieve higher dps than t2 launchers when using the same t1/faction ammo. In missions, you don't expect to lose your boat, and faction launcher prices has remained stable for years. However much you paid for them, can be sold later at the same price. They are not consumed, and can only bring in isk for you meanwhile.
Zhilia Mann
Tide Way Out Productions
#13 - 2011-10-05 20:26:50 UTC
Goose99 wrote:
This is wrong. Gun and launcher balancing are different. Even with specialization 5, faction launchers will achieve higher dps than t2 launchers when using the same t1/faction ammo. In missions, you don't expect to lose your boat, and faction launcher prices has remained stable for years. However much you paid for them, can be sold later at the same price. They are not consumed, and can only bring in isk for you meanwhile.


Seconding this. There seems to be a huge, persistent misunderstanding about faction launchers acting just like faction turrets. They don't. Launcher spec skills increase RoF, but never to the level of faction launchers. Faction launchers also have a marginally higher capacity. Using equivalent ammunition, faction launchers will always outdamage T2 launchers (unless you buy the wrong faction launchers; we're talking CN here). T2 launchers only pull ahead using Fury missiles, and you have to calculate for yourself whether the increased damage is worth it for the ****** damage application.
Gavin DeVries
JDI Industries
#14 - 2011-10-05 20:52:10 UTC
On my Tengu, I use T2 heavy launchers and a mixture of Fury and regular missiles. I use Fury against cruiser and up, regular missiles against elite cruiserand all frigates, as a general rule. I normally don't "waste" time reloading, as such. In things like AE, I'd go into a room loaded with regular missiles, kill all frigates up to battlecruisers, and switch to Fury missiles when I had 1 left in the magazine, as I was going to have to reload anyway.

PVP is a question with no single right answer, but a lot of wrong ones.

grumpyguts1
Science and Trade Institute
Caldari State
#15 - 2011-10-05 21:06:40 UTC
I use standard scourges on everything for HS missioning except the BS's, which I use T2. Use the same principle in WH PvE, anoms, mag's etc except then use faction for things smaller than BS's as the rewards of completing sites faster are better and the rats are tougher.
If you use rigs and implants it may be better to use T2 for cruiser, just make sure your explosion radius is close to or smaller than the target, use this as a guide.
Versuvius Marii
Browncoats of Persephone
Ironworks Coalition
#16 - 2011-10-05 22:58:06 UTC
T3 ship, T1 launchers. WTF.

The Gaming MoD - retro to modern, console to MMO, I blog about it if it's a game and I'm interested in it. Yes, I play games other than Eve and I don't care if you think I'm wrong.

Capn Orgasmo
Dmacks Minnions
#17 - 2011-10-06 00:23:05 UTC
Nothing beats t2 launchers and t2 missiles, if you are flying a tengu with t1 launchers then you are doing something very wrong.
Spineker
#18 - 2011-10-06 02:06:57 UTC  |  Edited by: Spineker
Versuvius Marii wrote:
T3 ship, T1 launchers. WTF.



Haha yep!

Buy a sports car and put cheap tires on it.
Goose99
#19 - 2011-10-06 02:14:27 UTC
Spineker wrote:
Versuvius Marii wrote:
T3 ship, T1 launchers. WTF.



Haha yep!

Buy a sports car and put cheap tires on it.


Actually, in this case, T2 meta5 is far cheaper than meta4, much less faction meta7.
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#20 - 2011-10-06 04:55:05 UTC
Goose99 wrote:
This is wrong. Gun and launcher balancing are different. Even with specialization 5, faction launchers will achieve higher dps than t2 launchers when using the same t1/faction ammo. In missions, you don't expect to lose your boat, and faction launcher prices has remained stable for years. However much you paid for them, can be sold later at the same price. They are not consumed, and can only bring in isk for you meanwhile.

I'm perfectly happy to admit I'm wrong. First off, I said you can get more DPS from the more expensive setups, like faction launchers. So on that point I think we agree.

But the OP asked if they were worth it. This is where we disagree. So let's look at some numbers. CN Heavy missile launchers are somewhere around 60M each X 4 = 240M. Recovery of that 240M will come only from the difference in DPS between T2 and Faction launchers, in this example. That 240M upgrade will have to be amortized based upon the extra ISK from the difference in DPS. This is not a linear function as many factors contribute to mission completion times. And please don't confuse amortization with simply making 240M isk as that is not true cost accounting.

But faction mods are very cool and this is a game. If you want CN Heavy launchres, buy them. But are they worth it for L4s? The time horizon of that investment far too long to cost justify it. It would tie up cash, with a very slow return. If you are a multi-billionaire, none of this matters cuz you would just buy the faction launchers and play the game.
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