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CSM7 Summit Topic: Null Sec

First post
Author
Lord Zim
Gallente Federation
#241 - 2012-05-28 11:35:13 UTC
Frying Doom wrote:
Lord Zim wrote:
Frying Doom wrote:
it isn't very hard for 1 ship to make 200+ isk an hour in null.

Citation needed.

I know you have said your not a Null resident but its not that hard. You require sources?

HelloKitty Online------------------------------------------------------------------------------------------------->

So, you're just pulling a figure out your ass, then.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Signal11th
#242 - 2012-05-28 11:56:35 UTC
Frying Doom wrote:
Lord Zim wrote:
Frying Doom wrote:
Lord Zim wrote:

What mechanics does this target have at his disposal to mitigate the risk?

Reward.

Which rewards would a wartarget have to mitigate the added risk in hisec? And are you saying lowsec and nullsec should get a severe boost in rewards?

No I am saying null sec has its rewards already as it isn't very hard for 1 ship to make 200+ isk an hour in null. You just don't have the conditions to warrant the current rewards as you have pointed out many times on the forums.



Humm although I'm siding with your argument in this thread please for the love of god tell me where a single ship is making 200mil plus an hour????

Yes I know a single plex can give you 1.2 bil for 15 minutes work but they are as rare as chickens teeth. Christ I'm happy if I'm taking 75mil+ an hour.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Richard Desturned
Royal Amarr Institute
Amarr Empire
#243 - 2012-05-28 11:59:14 UTC
Frying Doom wrote:
Lord Zim wrote:
Frying Doom wrote:
it isn't very hard for 1 ship to make 200+ isk an hour in null.

Citation needed.

I know you have said your not a Null resident but its not that hard. You require sources?

HelloKitty Online------------------------------------------------------------------------------------------------->


lol you think anything more than 80m/hour is feasible in nullsec

you're just making it clear that you never leave hisec

the hisec thread is that way------------>

npc alts have no opinions worth consideration

Frying Doom
#244 - 2012-05-28 12:04:00 UTC  |  Edited by: Frying Doom
Signal11th wrote:
Frying Doom wrote:
Lord Zim wrote:
Frying Doom wrote:
Lord Zim wrote:

What mechanics does this target have at his disposal to mitigate the risk?

Reward.

Which rewards would a wartarget have to mitigate the added risk in hisec? And are you saying lowsec and nullsec should get a severe boost in rewards?

No I am saying null sec has its rewards already as it isn't very hard for 1 ship to make 200+ isk an hour in null. You just don't have the conditions to warrant the current rewards as you have pointed out many times on the forums.



Humm although I'm siding with your argument in this thread please for the love of god tell me where a single ship is making 200mil plus an hour????

Yes I know a single plex can give you 1.2 bil for 15 minutes work but they are as rare as chickens teeth. Christ I'm happy if I'm taking 75mil+ an hour.

Ok maybe it was just luck then when I was in null I pulled 3 BPCs for vindicators inside a week. My apologizes I thought that was just normal. I didn't spend much time in Null pve'ing mostly there for PVP and that payed quite well too probably around the 50-80 mill mark averaging but with pvp sometimes nil.
I still think Null needs altering but if that is the normal level of chicken feed you are getting hell I made 50+ mill last night in lo-sec for 40 minutes work.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Frying Doom
#245 - 2012-05-28 12:16:23 UTC  |  Edited by: Frying Doom
Ok so after that I will re-iterate my possition. I still believe what I stated above as good ideas especially the capital city, fort and local removal.

But apparently the risk vs reward does now stink alot and need to be rebalanced. Has it been nerfed this year?

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Richard Desturned
Royal Amarr Institute
Amarr Empire
#246 - 2012-05-28 12:37:47 UTC
Frying Doom wrote:
Has it been nerfed this year?


Sanctums were nerfed a few weeks after (or was it before?) Fanfest '11, making nullsec PvE a laughing riot outside of exploration. People in sov holding alliances were moving their ISK-making alts to hisec for incursions - IIRC, most hisec incursion runners (at least those in the ~elite~ fleets) were nullsec/wormhole dudes on alts.

200m isk/hour has never been feasible in nullsec save for ridiculous scenarios like tracking fit ratting titans (which were nerfed to hell)

npc alts have no opinions worth consideration

Frying Doom
#247 - 2012-05-28 12:44:10 UTC  |  Edited by: Frying Doom
Richard Desturned wrote:
Frying Doom wrote:
Has it been nerfed this year?


Sanctums were nerfed a few weeks after (or was it before?) Fanfest '11, making nullsec PvE a laughing riot outside of exploration. People in sov holding alliances were moving their ISK-making alts to hisec for incursions - IIRC, most hisec incursion runners (at least those in the ~elite~ fleets) were nullsec/wormhole dudes on alts.

200m isk/hour has never been feasible in nullsec save for ridiculous scenarios like tracking fit ratting titans (which were nerfed to hell)

Ok I know I'm anti goonswarm blah blah blah but that really stinks. Null is supposed to be more exiting and dangerous but you are at least supposed to get paid for it. As I said I got 56 mill in lo-sec in 40 minutes last night.

Edit: So my new position after this new information has been brought to my attention is that yes Nulls local must die, Jump drives still need a nerf and the sov system should be changed to include capitals systems fort systems and the like.

Null doesn't need the crutches it should be an outer province, having said that like a province it needs booty. Roman soldiers didn't go to the provinces for nothing and neither should null sec residences. There needs to be a change made to the ability to make money directly related to the security level not just rats and minerals but to incrusions and plexes.
the easiest way to score this would be with null sec as a base low sec should be twice as dangerous which it is currently is and earn twice the amount, NPC null should be even more dangerous with amounts of around 3 times the pay outs, sov null 4 times more and WH 5+ depending on the level of shear insanity required.

As to the tech moons as I have said before any change will just create a new bottle neck some where else and we will be in the same position again.

I am aware that most of EvE's residents are in Hi-sec but they will hardly wish to try new thing as in new areas if they are better payed where they are.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Snow Axe
Republic Military School
Minmatar Republic
#248 - 2012-05-28 16:15:21 UTC
Removing local from null is just hamfisted and idiotic and even casually suggesting it should invalidate everything else anyone has to say about the topic of null in general (your 200mil/hr figure did a nice job of that too). It'd be universally terrible for anyone who actually lives there.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Signal11th
#249 - 2012-05-28 21:37:17 UTC  |  Edited by: Signal11th
Snow Axe wrote:
Removing local from null is just hamfisted and idiotic and even casually suggesting it should invalidate everything else anyone has to say about the topic of null in general (your 200mil/hr figure did a nice job of that too). It'd be universally terrible for anyone who actually lives there.



in your opinion.......not everyones! Also throwing arguments arounds like hamfisted idiotic etc yet giving no counter argument yourself.... some people might take that as hamfisted and idiotic.....

Zim and others at least rationalise and argue their own corners with usually well thought out counter arguments.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Frying Doom
#250 - 2012-05-28 21:48:12 UTC
Snow Axe wrote:
Removing local from null is just hamfisted and idiotic and even casually suggesting it should invalidate everything else anyone has to say about the topic of null in general (your 200mil/hr figure did a nice job of that too). It'd be universally terrible for anyone who actually lives there.

To be honest for the time I spent pveing in Null it would work out to around 200 mill an hour, but as I have said that was before the current nerf and apparently luck (It wasnt skill I was just stuffing around). Hell its not that hard to make 50+ mill an hour pvping if you actually average out the highs with the lows.

I still stand by the removal of local in Null, the area should be more seat of your pants entertainment and less carebearing, I have nothing against carebears I normally am one but if you want to be a carebear in provisional space you should have to do it in one of your fortified alliances areas or with people with guns handy.

Every historical reference to lawless areas includes stories of people on the outskirts disappearing or being massacred, null should be the same.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Signal11th
#251 - 2012-05-28 21:52:53 UTC
Frying Doom wrote:
[quote=Snow ]

Every historical reference to lawless areas includes stories of people on the outskirts disappearing or being massacred, null should be the same.



Just to lighten the mood, This has actually happened to me at least 3 times now....Blink

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Snow Axe
Republic Military School
Minmatar Republic
#252 - 2012-05-28 22:20:07 UTC
Frying Doom wrote:
I still stand by the removal of local in Null, the area should be more seat of your pants entertainment and less carebearing, I have nothing against carebears I normally am one but if you want to be a carebear in provisional space you should have to do it in one of your fortified alliances areas or with people with guns handy.

Every historical reference to lawless areas includes stories of people on the outskirts disappearing or being massacred, null should be the same.


It's not just a "protect carebearing" thing, though. Local makes everything far less of a slog than it would be without - it allows PvE types to be able to actually have some degree of independence (in that they won't need to have every single undock or jump scouted), and it allows PvP types to actually be able to case out a system quickly without having to drop scan probes every time they jump into a new system.

I get why you want it to be that way, it WOULD make null more dangerous. It would also make null about a million times more tedious than it already is, to the point where I truly believe nobody would bother living in it.

If you want null "fixed", buff the rewards in concert with making sov far easier to take (or at least disrupt). That'll bring all manner of people out, both to live and to hunt. Removing local is just going way too far and cripples way too much gameplay in the process in a game where the gameplay itself is already kind of not great.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Frying Doom
#253 - 2012-05-28 22:33:28 UTC
Snow Axe wrote:
Frying Doom wrote:
I still stand by the removal of local in Null, the area should be more seat of your pants entertainment and less carebearing, I have nothing against carebears I normally am one but if you want to be a carebear in provisional space you should have to do it in one of your fortified alliances areas or with people with guns handy.

Every historical reference to lawless areas includes stories of people on the outskirts disappearing or being massacred, null should be the same.


It's not just a "protect carebearing" thing, though. Local makes everything far less of a slog than it would be without - it allows PvE types to be able to actually have some degree of independence (in that they won't need to have every single undock or jump scouted), and it allows PvP types to actually be able to case out a system quickly without having to drop scan probes every time they jump into a new system.

I get why you want it to be that way, it WOULD make null more dangerous. It would also make null about a million times more tedious than it already is, to the point where I truly believe nobody would bother living in it.

If you want null "fixed", buff the rewards in concert with making sov far easier to take (or at least disrupt). That'll bring all manner of people out, both to live and to hunt. Removing local is just going way too far and cripples way too much gameplay in the process in a game where the gameplay itself is already kind of not great.

I completely agree the rewards need buffing, I would actually say the hi-sec rewards need nerfing but as they have now given out such high rewards to hi-sec taking them back would cause too much of a stink.

As to local I feel the opposite to you I feel its more likely to increase solo mining and ratters within the smaller alliances, lets face it you dont have to worry about someone popping their head into the system for 2 seconds and going "Ahh a victim. With an auto d-scan, probes would pop up on it before you tracked the person down if they were watching.

As to PvPers having to search for there victims or actually watch all the gates in a system, I find nothing wrong with that. Local in its current form makes it too easy for one person to shut down a pve system by just popping in. So Pvpers would have to scan down victims. Well that's what the probes are for or you could just do a quick jump from belt to belt then use your probes.

Said it before will say it again Local in Null must die.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Snow Axe
Republic Military School
Minmatar Republic
#254 - 2012-05-28 22:44:20 UTC
Frying Doom wrote:
As to local I feel the opposite to you I feel its more likely to increase solo mining and ratters within the smaller alliances, lets face it you dont have to worry about someone popping their head into the system for 2 seconds and going "Ahh a victim. With an auto d-scan, probes would pop up on it before you tracked the person down if they were watching.

As to PvPers having to search for there victims or actually watch all the gates in a system, I find nothing wrong with that. Local in its current form makes it too easy for one person to shut down a pve system by just popping in. So Pvpers would have to scan down victims. Well that's what the probes are for or you could just do a quick jump from belt to belt then use your probes.

Said it before will say it again Local in Null must die.


You're right about mining, since it's pretty much exclusively in grav sites (though whether anyone would be willing to move ores/minerals around without local is pretty unlikely). Ratting however, if you actually think people will do that without local you're out of your mind. All it takes is a 10 second fire-up of the on-board scanner for anoms and there you go, potential targets (even easier to narrow down since only a few of the anom types are ran by people). No scan probes, no nothing without endless D-scanning. Doable, certainly, but it's tedium on top of tedium.

As for PvPers, they'll either hunt/dscan off of celestials and hope (extreme tedium) or drop probes and give everyone the same warning they'd have if their name would have shown up in local. Harder to hunt isn't a good thing, especially when you're dealing with large amounts of space that are either outright empty, or with people AFKing in station/at a POS.

In the end, it adds very little (the idea that null is impossible to be made safe) and takes away any incentive to actually LIVE there. Industrial activity would cease to exist, PvP would become a completely uninteresting slog to even find targets at current null populations (which would drop like a rock if no local was implemented), and holding sov would be the most worthless activity in the game. It's only a great idea if your endgame is to completely kill the idea of living in null.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#255 - 2012-05-28 23:29:25 UTC
Frying Doom wrote:

Every historical reference to lawless areas includes stories of people on the outskirts disappearing or being massacred, null should be the same.


The problem is, you don't take your historical references to their conclusion. Romans would march into a lawless provinces, fight, build forts and roads and other infrastructure. When they were done their would be law and law enforcers, and in many ways those provinces would become safer then the streets of Rome.

I can understand making NPC Pirate owned null being completely lawless to the point of having no local.

Telling people who fought to take, and worked and paid to upgrade sov null, that all their work should be for nothing, and should be as violent and unpredictable as enemy territory, is a serious kick in the nuts given the kind of income you can make in null and the difficulty in logistics that already exists.


Also, probes on d-scan are going to have the same effect as people popping up in local. So the same dynamic of non-pvp'ers running at the first sign of a possible hostile will remain. They'll just be safing up as soon as they see probes instead of seeing you in local. And it sure as hell won't increase "solo mining", because you can't really solo mine in nullsec as it is, and it will be next to impossible to get those minerals to market. Unless they use jump drives, but you hate those too.

So soft targets will still bug out at the first sign of trouble, and everything will be more tedious than the existing routine of scouting your own routes and hitting up the intel channels.


Honest question to Frying Doom; Where in nullsec did you find it so safe and lucrative? Maybe its just because goons are so hated, but in Dek I run into hostile solo bombers, roams and camps all the time. A day doesn't go by that we don't get at least have a dozen of these sort of things. And since Dek is a rather narrow and linear region, these guys put a damper on movement with little effort. As it stands _right_now_ It is already plenty "interesting" getting loot to the local market, and a serious effort to get to highsec markets.
Frying Doom
#256 - 2012-05-28 23:37:19 UTC
Snow Axe wrote:
Frying Doom wrote:
As to local I feel the opposite to you I feel its more likely to increase solo mining and ratters within the smaller alliances, lets face it you dont have to worry about someone popping their head into the system for 2 seconds and going "Ahh a victim. With an auto d-scan, probes would pop up on it before you tracked the person down if they were watching.

As to PvPers having to search for there victims or actually watch all the gates in a system, I find nothing wrong with that. Local in its current form makes it too easy for one person to shut down a pve system by just popping in. So Pvpers would have to scan down victims. Well that's what the probes are for or you could just do a quick jump from belt to belt then use your probes.

Said it before will say it again Local in Null must die.


You're right about mining, since it's pretty much exclusively in grav sites (though whether anyone would be willing to move ores/minerals around without local is pretty unlikely). Ratting however, if you actually think people will do that without local you're out of your mind. All it takes is a 10 second fire-up of the on-board scanner for anoms and there you go, potential targets (even easier to narrow down since only a few of the anom types are ran by people). No scan probes, no nothing without endless D-scanning. Doable, certainly, but it's tedium on top of tedium.

As for PvPers, they'll either hunt/dscan off of celestials and hope (extreme tedium) or drop probes and give everyone the same warning they'd have if their name would have shown up in local. Harder to hunt isn't a good thing, especially when you're dealing with large amounts of space that are either outright empty, or with people AFKing in station/at a POS.

In the end, it adds very little (the idea that null is impossible to be made safe) and takes away any incentive to actually LIVE there. Industrial activity would cease to exist, PvP would become a completely uninteresting slog to even find targets at current null populations (which would drop like a rock if no local was implemented), and holding sov would be the most worthless activity in the game. It's only a great idea if your endgame is to completely kill the idea of living in null.


Moving things in a transport ship would actually be easier without local instantly showing your presence, you would not instantly be visible for all to see. On board scanners do not cover an entire system so unless you are close to a gate you dont instantly show up, the anoms are a better payout and so would come with more risk as they should be. As for pvpers they would adapt they always do, some will find it harder and move to Lo-sec others will find it easier and make larger profits.

If life in Null wasn't so stagnant and wasn't so easy for 1 person in a cloaked ship to shut down an entire system more would actually happen rather than less and as I said for the more risk adverse there would be capital and fort systems.

I don't believe that with these changes Null would die, but rather grow and prosper.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Snow Axe
Republic Military School
Minmatar Republic
#257 - 2012-05-29 00:05:35 UTC
Frying Doom wrote:
Moving things in a transport ship would actually be easier without local instantly showing your presence, you would not instantly be visible for all to see. On board scanners do not cover an entire system so unless you are close to a gate you dont instantly show up, the anoms are a better payout and so would come with more risk as they should be.


Transport ships (well, blockade runners, anyway) already make transporting decent amounts of things easy enough, with or without local. A lack of local would make it harder at worst, and exactly the same at best. That said, not everyone has access to one either, and making a T2 ship a baseline for being able to live is kicking new players square in the balls.

Of course scanners don't hit everyting in one shot, that's why I said they'd be bouncing off of celestials. Or, better yet, just hitting up anoms with the onboard scanner and finding - wait for it - absolutely nobody, since nobody will use anoms without local. All that will be left is mining, and have fun catching anyone doing that since you need scan probes out to even find a grav site.

Frying Doom wrote:
As for pvpers they would adapt they always do, some will find it harder and move to Lo-sec others will find it easier and make larger profits.


Right, and how many people will go neither of those routes and just unsub because the game they pay to play, which already teeters on the knife-edge of boredom, has just become a tedium overdose?

Frying Doom wrote:
If life in Null wasn't so stagnant and wasn't so easy for 1 person in a cloaked ship to shut down an entire system more would actually happen rather than less and as I said for the more risk adverse there would be capital and fort systems.


Of course it would happen less, because nobody would be living in null without local. Can't shut down what isn't running.

Frying Doom wrote:
I don't believe that with these changes Null would die, but rather grow and prosper.


Ohh, I see, you BELIEVE it'll all magically work out, even with null dwellers, both of the PvP and PvE/industry persuasion telling you exactly why it won't work. Good for you, I guess?

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Frying Doom
#258 - 2012-05-29 00:22:37 UTC
Snow Axe wrote:
Frying Doom wrote:
Moving things in a transport ship would actually be easier without local instantly showing your presence, you would not instantly be visible for all to see. On board scanners do not cover an entire system so unless you are close to a gate you dont instantly show up, the anoms are a better payout and so would come with more risk as they should be.


Transport ships (well, blockade runners, anyway) already make transporting decent amounts of things easy enough, with or without local. A lack of local would make it harder at worst, and exactly the same at best. That said, not everyone has access to one either, and making a T2 ship a baseline for being able to live is kicking new players square in the balls.

Running a normal indy through lo-sec is dangerous enough so yeah it should be harder in NULL. Risk vs. reward.


Snow Axe wrote:
Right, and how many people will go neither of those routes and just unsub because the game they pay to play, which already teeters on the knife-edge of boredom, has just become a tedium overdose?

How many people Unsubbed over the UI, people will always unsub over the smallest thing, think of the future of the game not just tomorrow.


Snow Axe wrote:
Of course it would happen less, because nobody would be living in null without local. Can't shut down what isn't running.


Actually I believe implementing all of the above changes would make Null more alive not dead. As I said some people will be unable to accept the change and will move on but if they want less risk they should move to an area with less risk.

Snow Axe wrote:
Ohh, I see, you BELIEVE it'll all magically work out, even with null dwellers, both of the PvP and PvE/industry persuasion telling you exactly why it won't work. Good for you, I guess?

As you believe it would not.

I didn't respond to everything due to the limit on the quote system.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Lord Zim
Gallente Federation
#259 - 2012-05-29 00:28:45 UTC
Frying Doom wrote:
How many people Unsubbed over the UI, people will always unsub over the smallest thing, think of the future of the game not just tomorrow.

And given this, and given that you know how "awesome" the revenues you can get in nullsec, do you think people'll be very happy if CCP drastically ramped up the risk and/or effort needed to do anything in nullsec?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Snow Axe
Republic Military School
Minmatar Republic
#260 - 2012-05-29 00:35:06 UTC
It's funny, because I'm the one actually thinking of the future of this game - one of the central problems with Eve is that so many basic elements of gameplay, from many different angles, is the high level of tedium involved, be it manufacturing interface clickfests, the ridiculous slog that is current POS mechanics, the entire PI system...even the current inventory issues are a huge part of that. Pretty much everything going towards CCP from the playerbase is to fix that, to make things simpler - not in a 'make the game easy' sense, but more in a 'make the game playable' sense. Your suggestion to remove local is the exact opposite of that - it just simply adds completely unnecessary steps to the current system and provides absolutely zero benefits.

If you want to know why there's such harsh reactions to your (terrible) idea, it's because you're arguing from an ideological point of view - your view that null is too safe, too stagnant, or w/e - and when you're being shown practical examples of why your idea will not only help, but hurt, you just stick to the same ideology over and over again.

Try this as an exercise - try to come up with PRACTICAL benefits to this system, not just ideological ones. Come up with ways that this will actually enhance ANYONE'S gameplay.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["