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CSM7 Summit Topic: Null Sec

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Author
Lord Zim
Gallente Federation
#221 - 2012-05-27 14:11:15 UTC
And you'd still be just as wrong. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Frying Doom
#222 - 2012-05-27 14:40:10 UTC  |  Edited by: Frying Doom
Lord Zim wrote:
And you'd still be just as wrong. vOv

And people wonder why the Goonswarm has gotten a name for acting like spoiled brats.

In all seriousness you rarely have anything constructive to say on any forum topic and then just spam it with trash. Then people like myself end up spamming it further retorting or answering your trash.

Just because your CSM representative resigned from one CSM to then be kicked off another is hardly a reason for continual drivel and dummy spits.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Lord Zim
Gallente Federation
#223 - 2012-05-27 14:47:05 UTC
Frying Doom wrote:
Lord Zim wrote:
And you'd still be just as wrong. vOv

And people wonder why the Goonswarm has gotten a name for acting like spoiled brats.

Yes, I'm sure we got the name for "acting like spoiled brats" for telling people like you the cold, hard truth.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Frying Doom
#224 - 2012-05-27 14:49:56 UTC  |  Edited by: Frying Doom
Lord Zim wrote:
Frying Doom wrote:
Lord Zim wrote:
And you'd still be just as wrong. vOv

And people wonder why the Goonswarm has gotten a name for acting like spoiled brats.

Yes, I'm sure we got the name for "acting like spoiled brats" for telling people like you the cold, hard truth.

I think you might need to refer to a dictionary for the meaning of the word "truth", as you obviously have no understanding of it's meaning.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Lord Zim
Gallente Federation
#225 - 2012-05-27 15:07:03 UTC
Frying Doom wrote:
I think you might need to refer to a dictionary for the meaning of the word "truth", as you obviously have no understanding of it's meaning.

You've no idea how fresh that is, coming from you.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Signal11th
#226 - 2012-05-27 16:34:12 UTC  |  Edited by: Signal11th
Richard Desturned wrote:
Frying Doom wrote:
Local needs to go. Its not just covert ops this would help but also covert cyno jumps not to mention raid gangs and anyone attempting to conqueror space.


local doesn't need to go, it's just the fact that you're terrible at PvP, can't get kills when roaming in nullsec, and you proceed to complain about how easy nullsec is and how risk averse the players are there when you dropped into an NPC corp the second you saw a wardec

you want it to be hard for the players living there and much easier for the "raid gangs" because you are clearly a hypocrite who doesn't care about balance, just easy, risk-free PvP



so how do you equate that i want rid of local but i'm not that bad at pvp always get kills when roaming and don't run from wardecs, at least try to use some new reasons because whenever someone says something you don't agree with these arguments are always trotted out.

And yes i live in 0.0 and yes i think its too easy and yes i think its too safe (lack of punctuation on the ipad ftw)

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Frying Doom
#227 - 2012-05-28 07:25:39 UTC  |  Edited by: Frying Doom
I have always seen Null sec space as very much like the frontier space of England, during the Roman conquests or the wild west of the USA or maybe more appropriately like the colonization of Tasmania. You got bounties for killing off the Locals.
Null sec should be similar to these historical times in set up.
In a recent post Vricrolatious wrote:
Quote:
A couple thoughts I’ve had on how to improve nullsec, though I’m sure many members of larger Alliances (starting with my own,) will disagree on the use of the word “improve.”
Alliance Home / Capital System:
-An Alliance that claims sovereignty over two or more systems will claim one as a Capital System
-Maintenance fees on upgraded systems that the Alliance claims (after selecting their Capital System) will be based on distance (in light years) from the Capital System, the greater the distance in light years between the Capital System and upgraded systems, the greater the cost per month
-Capital Systems would be changeable, but no more than once every month or if the Capital System is conquered

System Bonuses:
-Systems that an Alliance have sovereignty over should give them bonuses to help defend them
-Bonuses should provide a boost to shields or armor, these would be selected by the Alliance and used through the IHUB in that system, unupgraded systems would give no bonus
-Bonuses would be lower the farther the systems are from the Capital System
-Cost of operating Capital and Super Capital ships (in fuel) would increase or decrease based on distance from Capital System, the greater the distance in light years, the more it costs

Fortress / Port Systems:
-Selecting an upgraded station system as a Fortress / Port System would reduce the monthly maintenance fees to the same rate as the Capital System
-Only one Fortress / Port System per constellation
-Nearby upgraded systems would have a slight reduction in monthly fees based on distance
-Capital and Super Capitals fuel costs would increase or decrease based on their distance from Fortress / Port Systems on top of distance from the Capital System
-Defense bonuses would be greater in Fortress / Port Systems

These changes would allow Alliances to better defend their space during times of invasion, would be costly to larger Alliances that over extend their borders and limit force projection for Capital and Super Capital Ships.”

These changes would allow Alliances to better defend their space during times of invasion, would be costly to larger Alliances that over extend their borders and limit force projection for Capital and Super Capital Ships.”[/quote]

I personally like this system as it would give small alliances a foot in the door in Null sec space. To follow the historical theme any nations capital was always the strongest most secure area part of this being the dispersal of troops, the other being the psychological component.

The only alteration I believe is to the manner in which systems are upgraded, I believe systems should be upgrade by continual use and downgraded by neglect, much like a slider bar. This will prevent areas becoming stagnant while still being held as sov space. If an area in a frontier area was ignored it would go back to lawlessness I think the same should hold for Null sec. I must admit I particularly like the fortress system idea.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Frying Doom
#228 - 2012-05-28 07:25:56 UTC  |  Edited by: Frying Doom
This idea was also put forward to make Null more provincial and less easily connected to the primary trade hubs.
Traidir wrote:
I'm rather fond of the notion that cap ships can navigate beyond the stargate network. How 'bout instead of removing Jump bridges and drives, they add increased risk to the procedure of jumping a fleet across the map?
For instance, if they were to add a delay before the jump drive could be reactivated of, say... 10-15 minutes, a fleet would have to plan carefully before committing itself to a distant location.
If they wanted to get really tricky with it, they could have the time delay increase based on the number of ships jumping into a system (the Devs could claim that jump drive use has begun to tear at the fabric of space causing "subspace instability", requiring jump ships to slow down or risk their own destruction). Thus if 5 capital ships jump into a system, no ships from any fleet may jump out within a 15 minute window. But if 20 cap ships jumped into a system, no ship could jump out for 30 minutes. 40 cap ships -> 60 minutes... ect...

In this way, capital fleet engagements would nearly guarantee destruction for one of the fleets (and the victor would risk being swooped down upon by additional cap ship fleets, which would again increase the jump out timer, setting up a nice little domino effect).
Also, capital ship fleets would be more vulnerable when moving fleets around, since before the final jump in, the ships would need to move in smaller groups to avoid the longer timer delays. This creates additional opportunities for portions of the fleet to be "tackled" (or at least attacked) as they transit.
Thoughts?

When asked about docking he went on to say.
Traidir wrote:
I suppose the only reason not to allow this, is that that your fleet actually has to be in space and vulnerable during the jump out delay or that period of vulnerability becomes meaningless. Docking up or, for that matter, just bouncing around from safe point to safe point and staying in warp would mitigate a lot of the risk.
Perhaps another short period of immobility on top of the jump drive delay would be in order then (meaning no warps, no docks). After, say, 5-10 minutes of "cool down" from the jump, the cap ships in the fleet would again become mobile and free to move about the system while they wait for the system's jump delay to cool down.


I’m personally not too keen of the idea about the time increasing per ship jumped into a system but a period of immobility and another of inability to jump sounds like a reasonable idea. I am aware we are talking billions of isk here but it would mean that instead of just requiring an alt in a catalyst to drop a cyno it would require a defense force. This would mean that it would require more than one person with a few accounts to Jump back to Jita and would give smaller forces or defending Sov holders time to either run or prepare a defence. I am at this point talking of normal Jumps not covert.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Frying Doom
#229 - 2012-05-28 07:26:13 UTC  |  Edited by: Frying Doom
The last point I would like to make is on the removal from local within Null sec. Local is a crutch, it is free intel. Its removal would give covert ships their abilities to be covert and would provide black ops ships with the ability to jump ships and themselves into space and immediately be visible.
Local is a service provided in empire by empires consisting of trillions of systems in Sov null there are only Alliances and there numbers while large as a player group are insignificant compared to an empire. Lets face reality 9000 characters would not fill a small country town while the total population of EvE with it’s 300,000+ accounts would be close to 900,000 the size of a small city. In NPC null the NPC corps would have little intrest in local so it should be removed.
I believe that full local should be available to Sov space in their capitals and fort systems(see above) but nowhere else. Null is unsafe space so if you want to do peaceful occupations like mining or missions having someone nearby with a gun is a must.
The current form of gate camping in null is little more than looking at local and seeing if it increases looking for a gate flash. Wait till they uncloak bubble and kill. This part would not change with the removal of local but the fact of when a larger force enters from another gate the gankers would not get the advanced warning to run. Null sec would again become lawless
Personally I would like to see the Dscan improved so you don’t have to spam the button to death, having it auto run and update every 5-10 seconds would be nice.

The argument has been used by some people that null without local would be the same as Wormhole space, it wouldn’t as confirmed by another Null sec resident from pandemic legion when asked about moving the Tech moons to wormhole space.
Grath Telkin wrote:
Yes because its easy to get the freighters in and out of wormholes (you see tech is pretty big and requires large vessels to move around, you'd understand this if you literally had any idea what you're talking about).
If people are upset about the price spikes now, move it all in wormholes and watch how fast it climbs, 500 million isk hacs all day long.
Also since wormholes are completely broken in that once a group fully moves into a wormhole and fortifies it they're nearly impossible to ever get out, the problem you have with the current tech holders would be compounded and magnified by the new tech holders.

I believe the sarcasm was included for free.

The pure basis of the Sec security ratings are
Hi-sec 1.0-0.5 = Safest
Lo-Sec 0.4-0.1 = Dangerous pirates and the like abound.
Null sec NPC (0.0 - -0.5) = Very Dangerous with only NPC stations provided.
Null sec Sov space (-0.5 - -1.0) = Very dangerous BYO stations
Wormholes = Insanely Dangerous for use by only people best described as “Complete Nutters” with logistics abilities.

Any changes made should be done to these key values.

Null sec has long been altered to the whim of a few blocs this needs to change. More players need the ability to get fun and excitement out of Null sec and the ability to own space without fear of being destroyed before they even start or paying someone else for the right to live.
Are these ideas the right ones for Null sec. Frankly buggered if I know but they are better than letting it stagnate and better than the other ideas I have heard. The most common one from one of the blocs is that they pay for sov space, so the only changes they want are ones that will allow them an easier carebear life at the expense of the game.

The point is these are ideas, not just a denial of the need for any changes or any changes that might make Null harder for some while easier for others.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Frying Doom
#230 - 2012-05-28 09:33:27 UTC
Thought I would add this in as well as it gives another perspective on the removal of local.

xxxTRUSTxxx wrote:
specializt wrote:
Frying Doom wrote:

What does any of that have to do with Worm Holes?

Except for the WH-drones : just about everything, the tasks in WH are identical to the tasks in null.


not exactly true, but close, in WH space, you don't show in local if you don't type in local.
so,,,, if you are covert op, you are actualy, covert ! crazy yea.
also being a scanner/prober becomes a valued job, not just an alt char to find exits and sites then logged off.

this is why a lot of us think making the local channel like WH space would be a good idea. i can name a few reasons why this would be a good thing.

1: covert op ships are doing what they are ment to do, finally.

2: scanning and probing becomes a need at all times pilots job and not a hang on till i log on my alt for a minute or two.

3: afk cloakers get the sack,, why,, because they are now useless as a trolling/griefing tool.

4: it builds team work within a squad/fleet.

none of these things are a bad thing. fear of all local channels becoming like WH space is not a bad thing. like always some pilots want the game handed to them on a plate.
for those that would say it would be impossible to locate and kill a target,

how about if location agents got a boost ? more accurate, took less time to locate/re-use ?

my interest in this is obvious i guess, i'd ike to see covert operations being covert, at the moment they are only 100% covert in WH space.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Lord Zim
Gallente Federation
#231 - 2012-05-28 09:39:01 UTC
Frying Doom wrote:
The current form of gate camping in null is little more than looking at local and seeing if it increases looking for a gate flash. Wait till they uncloak bubble and kill. This part would not change with the removal of local but the fact of when a larger force enters from another gate the gankers would not get the advanced warning to run. Null sec would again become lawless

And as usual, you're completely ignoring the effect on the amount of effort this would entail for anyone trying to move a non-combat ship around, or to simply trying to rat or mine.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Frying Doom
#232 - 2012-05-28 09:49:02 UTC
There is also this covering the removal of local,

Caliph Muhammed wrote:
Get rid of local, all secs. It fixes almost everything. You would have to work to locate a target. You would have to work to avoid a target. There would be risk in high sec. There would be risk in all secs.

Freighters could be caught during a war dec. Freighters could get through during a war dec.

You would still have Concord retaliation in high sec. You could still be camped, though if you break the camp it would be harder to hunt you down. Certainly no worse that what we have now but with compelling gameplay.

It would solve cloaky camps people complain about. It would give a point to cloaks of which people complain about.

It would make neutral alts almost irrelevant. Though not 100%. It would certainly make playing with one account a lot less of a disadvantage. Sure you might lose a few alt account subs, but you would gain many more subs by having more compelling gameplay. What good is a scout profession when they're revealed as soon as they enter system?

The changes the expansion are bringing aren't going to revitalize low sec or null sec and its certainly not going to promote or fuel war. Quite the opposite.

The devs and the playerbase talk a lot about EVE being hardcore, but as of yet i'm not really seeing the hardcore aspect to the game.

The game is a boring campfest. Removing local removes that to a large degree.

To my ultra Orthodox carebear players, uncle Caliphy isn't throwing you under the bus. The threats you worry about occuring with this change would actually be resolvable by a merc corporation. If you are decced and you hire a merc the merc cannot sneak up on the enemy with everything displayed for them. They may be able to make your tormentors life a little more difficult but in most cases can't force a fight under those conditions. With no local they could. If you are camped by a griefdec and you hire a reasonably sized merc to help you the griefer will never see them coming. It's win/win.

Even null entry points would be camped far less. Lets see the thirty man bubble camp consistently do it when a 150 man roaming gang warps in on them and they never see it coming.

Local is holding EVE back. Period. Get rid of it and let EVE become great.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Lord Zim
Gallente Federation
#233 - 2012-05-28 10:32:35 UTC
And there's also this covering the removal of local,
xxxTRUSTxxx wrote:
1: covert op ships are doing what they are ment to do, finally.

Unless there's a counter, then cloaked ships just became even more overpowered against ratters and miners.

xxxTRUSTxxx wrote:
3: afk cloakers get the sack,, why,, because they are now useless as a trolling/griefing tool.

The only thing that's removed from the equation is the fact that people see them, what it's been replaced with is the need to assume that there's always 1 or more cloaked ship in a system or on the way, and as such you've got to have 1 alt (or 1 person) sitting cloaked on grid with each gate and wormhole in system, with the sole purpose of staring at that gate to see who comes and who goes. And they still have to assume that at any point in time someone can log on from, say, the day before. And since they're cloaked, they can pick and choose the time of the engagement, and all it takes is for one guy to be inattentive or be left alone for a few seconds, and pop he goes.

This all works in wormholes because there are limits to how many entries there are to a system, and the rewards are massively higher than in nullsec, so for those who decide to go to wormholes, they've weighed the risk vs reward and gone "yes, I think I want me some of that". People in null, low and hisec haven't had to add this variable to the equation, and if they have to, a lot of them will move, which'll render a lot of what "remove local" people wants moot, because there'll be even fewer people to actually hunt.

"Remove local" proponents such as Caliph keeps claiming that my point about people leaving f.ex nullsec is false has himself stated, on the record, that he has weighed up the work he has to put in to stay in wormholes, and decided that it wasn't for him, and it wasn't even the huge amount of work his "final solution to the local problem" would entail; no, it was just the fact he would have to roll a market alt to buy/sell stuff, or the few hours every now and again he'd have to spend to keep a POS fuelled, bring in a bit of ammo etc etc etc.

xxxTRUSTxxx wrote:
none of these things are a bad thing. fear of all local channels becoming like WH space is not a bad thing. like always some pilots want the game handed to them on a plate.
for those that would say it would be impossible to locate and kill a target,

how about if location agents got a boost ? more accurate, took less time to locate/re-use ?

What mechanics does this target have at his disposal to mitigate the risk?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Frying Doom
#234 - 2012-05-28 11:02:34 UTC
Lord Zim wrote:

What mechanics does this target have at his disposal to mitigate the risk?

Reward.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Ravan Hekki
Caldari Provisions
Caldari State
#235 - 2012-05-28 11:07:16 UTC  |  Edited by: Ravan Hekki
Lets get rid of local and make everyone activly d-scan. Its not like we arn't all d-scanning already. right?

edit: in the intrests of clarity, yes i do quite often live in a WH.
Frying Doom
#236 - 2012-05-28 11:12:41 UTC
Ravan Hekki wrote:
Lets get rid of local and make everyone activly d-scan. Its not like we arn't all d-scanning already. right?

edit: in the intrests of clarity, yes i do quite often live in a WH.

I would like a dscan that updates every 5-10 seconds personally because yeah I get sick of spamming D-scan and I don't live in WH space.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Lord Zim
Gallente Federation
#237 - 2012-05-28 11:13:07 UTC  |  Edited by: Lord Zim
Frying Doom wrote:
Lord Zim wrote:

What mechanics does this target have at his disposal to mitigate the risk?

Reward.

Which rewards would a wartarget have to mitigate the added risk in hisec? And are you saying lowsec and nullsec should get a severe boost in rewards?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Frying Doom
#238 - 2012-05-28 11:25:03 UTC
Lord Zim wrote:
Frying Doom wrote:
Lord Zim wrote:

What mechanics does this target have at his disposal to mitigate the risk?

Reward.

Which rewards would a wartarget have to mitigate the added risk in hisec? And are you saying lowsec and nullsec should get a severe boost in rewards?

No I am saying null sec has its rewards already as it isn't very hard for 1 ship to make 200+ isk an hour in null. You just don't have the conditions to warrant the current rewards as you have pointed out many times on the forums.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Lord Zim
Gallente Federation
#239 - 2012-05-28 11:30:04 UTC
Frying Doom wrote:
it isn't very hard for 1 ship to make 200+ isk an hour in null.

Citation needed.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Frying Doom
#240 - 2012-05-28 11:32:53 UTC
Lord Zim wrote:
Frying Doom wrote:
it isn't very hard for 1 ship to make 200+ isk an hour in null.

Citation needed.

I know you have said your not a Null resident but its not that hard. You require sources?

HelloKitty Online------------------------------------------------------------------------------------------------->

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!